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Aphics - World.August.2008 sacrFX
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Aphics - World.August.2008 sacrFX
Animation
Mother Click here
Artist Meats Meier evolves to access
the state of the art with an Education Supplement 08
animated hologram
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!UGUST s 6OLUME s .UMBER Innovations in visual computing for the global DCC community
Features
Mummy’s The Word
14 Digital Domain and Rhythm & Hues create an animated terra-cotta emperor
and other creatures for The Mummy: Tomb of the Dragon Emperor.
By Barbara Robertson
Labor of Love
22 Meats Meier’s holographic the “Animation Mother” commissioned as the
face of SIGGRAPH 2008.
By Linda Law
Extreme Effects
29Creating CG hellish characters
for Hellboy II.
By Barbara Robertson
32Honoring the director’s
vision for The Dark Knight.
By Barbara Robertson
Virtual Iraq
56 A VR solution helps combat post-traumatic stress disorder.
By Debra Kaufman
Departments Compositing for the HD Age
Editor’s Note CG: An Evolving Medium
Change is also in the air at CGW, with a newly designed magazine and logo. All Hail the Renaissance
Spotlight 70 Artists are reaping benefits by combining 3D imagery and photography.
By Frank Moldstad
10Bruce Long, Iconix Video CEO, provides a stereoscopic 3D field guide, with
information to consider before your next stereo project.
s Surviving and thriving in a downturned
economy.
s 4HIS SUMMERS HOT VISUAL EFFECTS lLMS
Portfolio
____________________________
Still images from projects appearing in the SIGGRAPH 2008 Computer
74 Animation Festival.
August 2008 1
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Editor’sNote
E D I TO R I A L
any people select summer as their favorite season—a perfect time to kick back
M
KAREN MOLTENBREY
Chief Editor
and relax. For those of us in the computer graphics and interactive technologies KAREN CGWCOM s
_______
%AST .ASHUA 2OAD
community, summer means SIGGRAPH, where we can meet up with old 7INDHAM .(
friends and colleagues, learn about new technologies, and just be amazed by it all. CONTRIBUTING EDITORS
SIGGRAPH 2008 marks the 35th anniversary of the conference. Over those years, Courtney Howard, Jenny Donelan,
Audrey Doyle, Evan Marc Hirsch, George Maestri,
the show—like the technology around which it revolves—has changed significantly. Kathleen Maher, Martin McEachern,
Stephen Porter, Barbara Robertson
And no doubt, it will change even more in the future.
In the early days, the SIGGRAPH crowds were small in compari- WILLIAM R. RITTWAGE
Publisher, President and CEO,
son to the 30,000 attendees expected to converge in Los Angeles this COP Communications
month. And decades ago, the papers were written primarily by those
SA L E S
in academia. Today, the technical papers still contain techie-sound- LISA BLACK
ing names, such as “Folding and Unfolding Surfaces,” “Differential National Sales Manager
#LASSIFIEDS s %DUCATION s 2ECRUITMENT
Equations,” “Faces and Reflectance,” and so forth. Indeed, these LISAB COPCOMMCOM s #'7
0/34 ;
=
_________
FAX
are not for the CG hobbyist. They are for the hard-core computer
graphics artists who can talk the talk, as well as walk the walk. For Editorial Office / LA Sales Office:
those wanting a behind-the-scenes look at how a new technique 7EST %LK !VENUE 'LENDALE #!
or technology was implemented in a real working environment, the talks are a good
choice—for instance, “Bend Me Break Me” offers a look at the creation of the Rope PRODUCTION
KATH CUNNINGHAM
Bridge animation system used in Kung Fu Panda, how Rhythm & Hues made statues Production Director
come to life in The Mummy 3, and the invention of Digital Domain’s CracTastic tool for KCUNNINGHAM CGWCOM s
__________
the fragmentation of solid geometry in that same film. (Of course, for those of you not
MICHAEL VIGGIANO
attending the show, you can read about those particular feats right here in CGW.) Art Director
mviggiano@copcomm.com
____________
Back in the 1970s, very few people could afford the hardware required to run com-
puter graphics. For many outside the government, computer graphics were cool though CHRIS SALCIDO
Account Representative
not economically feasible for the masses. Today, the show floor is filled with commercial CSALCIDO COPPRINTSCOM s
___________
products for just about every aspect of CG creation, from motion capture, to model-
ing, to rendering, and beyond. A number of vendors also will be leading Exhibitor Tech
Talks and Sessions about their latest hardware, software, and systems.
For years, the highlight of SIGGRAPH has been the Computer Animation Festi-
val, which comprised the prestigious Electronic Theater (the best of the best) and the
Computer Animation Theaters (juried selections presented in themed showings). This
year, however, the show’s organizers have created a new Computer Animation Festival Computer Graphics World Magazine
tradition for conference-goers—a real “festival” format, which means an actual competi- is published by Computer Graphics World,
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Computer Graphics World does not verify any claims or
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2 August 2008
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PRODUCT: DISPLAYS
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8 August 2008
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By BRUCE K. LONG
STEREOSCOPY
Stereo 3D Field Guide
tereoscopic 3D moviemaking is finally coming into its of a good 3D shot is to remove anything that the viewer’s
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QQQQCharacter Simulation
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Character Simulation QQQQ
August 2008 15
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QQQQCharacter Simulation
Digital Domain created 20 different bodies and heads, and then scrambled the combinations to
produce 4800 terra-cotta soldiers. New cracking techniques made Emperor Qin’s clay army look To give Cohen the cracks and fissures
believable when the statues marched, fought, and shattered into pieces in Massive-driven battles. that created the appearance of deformation,
Digital Domain developed a custom rigid-
self-ignites and fires, and leaves him in this statue. Although still made of terra-cotta, body dynamics system. “It’s not fully rigid,”
solid fashion.” the emperor comes to life, and the now- Rahhali says, “but it looks rigid and real.”
For the mud, artists at Digital Domain digital emperor stars in the remaining Digital Domain then sent its model,
applied fluid simulations to live-action two-thirds of the movie in shots created textures, and cracking system to Rhythm
footage of Li. 3D tracking and warped 2D at Digital Domain and Rhythm & Hues. & Hues for use in a sequence that sent the
maps helped the artists match Li’s subtle “The emperor speaks in Chinese and is very emperor racing at night through the streets
facial expressions. expressive,” Hynek says. “We had a team of Shanghai in a carriage pulled by bronze
“We had a number of fluid simulations of animators bringing life to him through horses. Rhythm & Hues kept the look devel-
that had to track onto him accurately,” says traditional keyframe animation.” oped at Digital Domain, but to better feed
Nordin Rahhali, CG supervisor. “It was To transform Li as the emperor into an the model into their proprietary system, the
one of the most difficult tracking shots I’ve animated CG terra-cotta statue, Digital facility rebuilt the model within its propri-
seen in a long time.” Domain created a model, starting with scans etary Voodoo software and rendered it with
For the fluid simulations, the CG crew and photographs of Li’s body and face. “At its Wren engine. Similarly, the studio based
used an SPH (Smoothed Particle Hydro- first, we created a statue that looked real, the cracking system on methods and shaders
dynamics) technique first practiced by the but Rob [Cohen] wanted it more stylized, developed at Digital Domain.
studio to create waves of water for Pirates of so we took it further,” Hynek says. “We had developed a similar cracking
the Caribbean: At World’s End. The trick was to animate the emperor’s system within our proprietary software
Rahhali explains: “Traditional fluid sims face without losing the quality of the inani- based on compression and expansion maps
are done in level sets; you effect fixed posi- mate terra-cotta, even though in reality, the for the horses,” says Jason Bayever, digital
tions in space for the particles to run through. pottery would crack and break. effects supervisor at Rhythm & Hues. “We
SPH is the opposite. It isn’t contained in a “In the beginning, Matthew [Butler] and based our shader cracks for the edges on
level set. [The particles] try to maintain a Rob [Cohen] did stress studies to examine exactly what Digital Domain gave us. The
clump factor, like water fired out of a hose; how a terra-cotta face would break, exam- system they developed was very cool. Crack
each particle knows about its neighbors.” ining the most stressful parts of the face and heal, crack and heal.”
Thus, the system behaved like a fluid, yet and having a team cracking the face along
the VFX artists could still take advantage of those points,” Hynek notes. “It was physi- Cracking-Good Chariot Race
particle-system tools to control the mud. cally right. But, it wasn’t very pretty. So we As the emperor moves, his pottery shell
Once burned into terra-cotta, the started modifying it.” breaks; and then as he moves again, those
emperor remains unchanged for 2000 Butler explains: “The terra-cotta had to cracks disappear, but others form. “The
years, like an old clay pot resting on a break apart and reform to show facial char- geometry heals, and then the shader
dusty shelf, until Alex accidentally splashes acteristics and body motion, and still have a heals,” Bayever says.
the right combination of stuff on the dry, brittle feel to it.” Rhythm & Hues plans to deliver a sketch
16 August 2008
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Character Simulation QQQQ
describing the procedural horse-cracking Emperor Han’s Inner-Mummy and his under-mummy, the team used
system at SIGGRAPH. “It essentially uses That desire to give the emperor a vivid motion captured from Li on set during
stretching,” Bayever says. “The horse is personality resulted in a late addition to principal photography, with three “witness”
rigged like a normal horse, with skin stretch- the 2000-year-old pottery warrior: an HD video cameras in conjunction with the
ing. So when the horse extends his leg, or inner-mummy. motion-picture camera. In addition, for
moves its head, the geometry stretches the “Making the emperor look like a statue some late-arriving shots, Digital Domain
skin, and when the surface stretches a lot, imposed limitations on his motion,” captured a stunt double for Li.
a crack happens. Then, as the underneath Hynek says. “Late in the game, Rob and “We used [on-location] motion capture
geometry comes back, the cracks heal.” the studio said, ‘We’re not scared of this mainly for interaction with the set,”
The geometry includes pre-scored cracks, thing.’ So, we came up with a way to Hynek explains. “The three-camera setup
but the sophisticated system doesn’t use all bend the rules, deform him a little, and allowed us to do an accurate job of roto-
the cracks with every movement, nor does do minimal cracking, and he looked good. animating. The integration team here has
it heal every crack. It randomly uses about But by then, Rob had come up with an come up with a way of doing that in an
a quarter or two-thirds of the cracks, and under-mummy scheme.” automated or semi-automated way that
knows which ones it uses. “The different The idea was that when the emperor makes it practical.”
plates remember whether they cracked the becomes excited or takes a shot, a part Butler adds: “It’s an old concept—trian-
last time they moved,” Bayever points out. falls off and reveals a burned, desiccated gulation on a frame-by-frame basis—
“If it cracked the last time, it won’t crack Li imprisoned inside the terra-cotta shell. applied in a modern fashion.”
this time.”
The Shanghai sequence for which they
developed this system starts with the horses
and chariot crashing through a window.
“We rebuilt the interior set that we shot on
greenscreen in China by projecting photo-
graphs of the set on the lidar scan, and built
an entirely digital exterior,” says Derek
Spears, Rhythm & Hues’ visual effects
supervisor. “We couldn’t do the action we
needed on the stage with the real card.”
On set, the crew put an engine inside the
chariot and motored the prop through a
Digital Domain programmed 200 actions into the motion tree for each of the five Massive agents,
fabricated version of Shanghai, using that
which meant the team captured approximately 1000 motion cycles for the armies, with the help of
engine and sometimes a tow vehicle. “We Giant Studios.
originally thought we could use real horses,”
Spears says. “But halfway through the Hynek says, “We told Rob, ‘OK, we can do The team used the system to capture Li’s
sequence, Rick [Brendan Fraser] has to sit this, but you’re going to have to direct the body and face, and to capture stunt actors
on one of the horses. The streets were wet, motion capture and approve it on the spot. playing other synthetic characters, especially
so we had safety concerns, and it became And, of course, every single one changed. the mummies and terra-cotta soldiers that
easier to attach digital horses.” He wanted more anger, or lust, or what- interacted with the humans. “We used it
Thus, the postproduction crew fit ever. So we ended up hand-animating the anywhere we wanted to do a 3D reconstruc-
animated bronze steeds under footage of under-mummy using motion capture as a tion of motion,” Butler says. “It was really
Fraser riding a mechanical bucking bronco departure point.” useful in a fight between Rick and Evie and
that they rotoscoped and removed. Anima- To create the under-mummy, the team the synthetic creatures. We had stuntmen
tors used existing motion-captured data to started with the same scan of Li captured in green spandex with markers all over their
help create the digital horses’ performances. earlier to build his terra-cotta shell. “We bodies fighting with Rick and Evie. The
“[Fraser’s] body language really sold the up matched him exactly, and then started cameras captured the postures of the green-
and down motion,” Spears says. stepping away from Li,” says David suited stuntmen during filming. When we
As he rides along, the hand-animated Hodgins, CG supervisor. “And then we replaced them with terra-cotta warriors, the
terra-cotta emperor inside the chariot mummified him.” fight looked realistic.”
reacts to the environment, gives directions The team accomplished the burned,
to General Yang sitting next to him, and desiccated mummy look with shaders and Cracking Warriors
cracks and heals, cracks and heals. “Rob textures. “He had to look like Li, but scary When the emperor comes alive, his terra-
wanted to give the emperor personality,” and god-awful,” Hynek says. cotta fighting warriors come alive, too, and
Spears says. To help animators perform the emperor like the emperor, they needed to crack and
August 2008 17
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QQQQCharacter Simulation
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© 2008, Intel Corporation. All rights reserved. Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and other countries.
* Other names and brands are the property of their respective owners.
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QQQQCharacter Simulation
20 August 2008
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www.PenCollective.com
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QQQQHolography
22 August 2008
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August 2008 23
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QQQQHolography
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Holography QQQQ
tionship in the process of creating these is traveling outward, and she presents the necessary tools for creating the image base
holograms. The depth that can be achieved the big, hovering, floating teapot,” a for holographic images.
effectively in the image is related to the perennial SIGGRAPH icon. Meier also works with two other
degree of animation. “RabbitHoles Media Building an animation that works as a programs to achieve many of the effects
mentions that it’s good to have about one- hologram is a multi-layered process for seen in the animation for the “Animation
third of the image projecting out in front of Meier. “It’s basically ‘what you see is what Mother,” including Pixologic’s Zbrush,
the holographic film and about two thirds you get’ with 3D art, so I’m continually software he has been using since it was in
behind, and I think that’s pretty accurate. moving from one side of the timeline to beta form and he has taught how to use at
There’s a certain point where you start to the next,” Meier explains. “When I’m at the The Gnomon Workshop. “I used Zbrush
get that depth of field, which is a really nice front of the timeline, I see what it looks like mostly for the detailed sculpting in the face
thing,” Meier explains. “What we’ve found at the left, and as I get to the end, I can see and the morphing of the face,” he points
is that you can have a lot of animation or what you would see at the right. And it’s out. “The teapot also morphs from a sphere
you can have a lot of depth. So the faster just building, one thing after another. I look into a teapot, so I used Zbrush to create
that things are moving, the less solid they and see what I’ve done in the animations; I those different morph targets.”
appear in three dimensions; but if it’s fairly keep playing it back and forth and slowly For this particular piece, Meier also used
stable, you’ll get a really solid effect. Mostly add or take away until it’s what I want.” Braid Art Lab’s Groboto, new 3D imaging
that is because of time smear—the motion In all, the hologram plays approximately software. Creating instances of geometry,
blur doesn’t give you the depth correctly. 1300 frames of animation as the viewer called bots, produces extremely detailed
It’s just like when you see motion blur in a walks from one side to the other. geometry very easily that can then be
photograph: If it is moving fast enough, it One challenge Meier had to overcome animated. “In Groboto, you can actually set
is transparent.” is his initial instinct to make everything up two different instances of geometry, and
move and spin around. “I always have to they’ll morph from one to the next, so you
Birth of Animation Mother edit myself,” he says. “I start out trying to can set up different sequences. It will play
Approached by Jill Smolin, SIGGRAPH do as much as I possibly can, putting in with dynamics, albeit with a little bit of lag,
2008 conference entertainment director, to everything I want, and then I have to go things like that,” he says. “I used it mainly
create an image that would serve as the “face” back in and take things out. What’s neat for the hair, where the hair was different
for this year’s Computer Animation Festival, about this process, though, is that I create spirals and fractals.”
Meier introduced her to RabbitHoles Media, the 3D geometry and I can also create five Meier integrated into Maya the models
and together they came up with the idea of or six layers on that same geometry that created with Groboto and Zbrush. He notes
placing the resulting image onto the awards are rendered completely differently. So, for that a series of .OBJ files can be exported
that will be handed out to the festival winners. instance, one layer may be a shiny chrome from Groboto and strung together and
Also, several large-scale holograms of the or one might be bright blue. I render out animated. “It’s something that is actually
“Animation Mother” printed by RabbitHoles all those different passes, and later on, using fairly new; in fact, the sequencing of the
will adorn the conference floor. compositing, I can make all
When brainstorming ideas, Smolin and those changes.”
Meier began looking at an older image of
Meier’s, from his “Mother Nature” series. Tools of the Trade
“Because the festival is based on the concept Meier can use software, such as
of evolution, we thought it would be a cool Adobe After Effects, to mix and
idea to see where that idea would evolve to match the different passes. He
now and how my work itself has evolved,” starts out with a version that is,
says Meier. Developing this earlier image, for instance, flatter, a brighter
updating, and changing it was seen by the white, or a different shade,
pair as a metaphor for the evolution of 3D and he’s able to fade that one
computer graphics. compositing layer into the next.
Describing the animation in the final As a result, he can make several
hologram, Meier says, “As you walk from different composite holograms
the left side to the right side, it starts out from the same 3D data.
as a fairly flat image, and it’s more of a As for creating the 3D imagery
lower-resolution version of her. But, as itself, Meier works in Autodesk’s
you turn from one side to the other, she Maya 2008, software he has used Pictured here is an early version of the “Animation
blooms—her hair grows, and she forms since it first came out years ago. Mother.” Mainly, the artist uses Autodesk’s Maya and
Pixologic’s Zbrush for the modeling and sculpting. He also
into the lady as you get to the other However, he points out that any used Braid Art Lab’s Groboto.
side. Parts of her are scaling, her hair 3D package today would provide
August 2008 25
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QQQQHolography
Show Images
In addition to the holograms, the animation
is also being used to create a lenticular image
The “Animation Mother” is extremely high in resolution, even in her earlier form.
for SIGGRAPH. Using nine rendered views
for the lenticular version, Get Flipped, an
Orange, California, company, is creating in their tracks, and they look at it longer ity to create anything. The image can morph
ID badges for SIGGRAPH organizers. than they would a painting. A lot of people into the smallest speck. It can change color
In terms of exactly what we will see at look at a painting for five or six seconds and 5000 times. “It gives me unlimited possi-
SIGGRAPH, the final number of images move onto the next one, but the holograms bilities,” he adds. “I don’t think we have
on display there has yet to be determined, pretty much lock people down.” really scraped the outer layer of what this
but the main image will measure 13.9 by Meier points out that it is always an inter- will lead to.” For those digital artists look-
19 inches, and there will be 11 prints in esting experience at a gallery where holo- ing to get into holography, Meier advises
this edition, with three artist proofs. For grams are being shown because to see the them to look into what has been done so
the Computer Animation Festival, there piece correctly, a viewer has to walk from far. “True holographers built the base of all
will be three awards given, each with the one side to the other. “So at times, it’s a little this, and now it’s starting to go digital like
same RabbitHole print of the “Animation bit like bumper cars. In a really crowded everything else, and that has opened [the
Mother.” Those prints will be 8.5 by 12 area, there are people moving from one medium] to everybody.”
inches, and will be framed, with an engraved side to the next, bumping others who are Meier may have been in the right place
plaque on the frame. A wall-mounted light also moving back and forth,” he says. “It’s at the right time when he contacted Rabbit-
will be included for the winners to view always kind of interesting what people look Holes Media last year. The “Animation
their awards. like. It’s more interactive than just looking Mother” will bring major exposure of this
The “Animation Mother” will also be at a painting.” exciting new medium to thousands of 3D
included in a show at the Gallery of the When asked what fascinates him most animators this summer at SIGGRAPH
Gnomon School of Visual Effects in Los about holography, Meier points out to a 2008, and with companies like RabbitHoles
Angeles, where the opening of the gallery benefit of 3D animation: As he is creating his Media available for production services, we
will be timed to coincide with SIGGRAPH images, he can turn them around. There is a may see a wave of new and experimental 3D
2008 and will remain open the following back to them; they are fully dimensional. art heading our way. Q
month. The art show will consist of 12 “I get immersed in it. I can spin it around
new limited-edition holograms by a group and look at it. I can closely zoom into it, Linda Law is a digital/holographic artist who has
of respected 3D entertainment artists and and it becomes an actual thing,” Meier says. been working in holography since 1975. She is a fine
commissioned by RabbitHoles Media. “But when I print that 3D object using a artist who has also worked in holographic research,
When asked about seeing his holograms standard printer, it becomes this flat thing. education, as curator for the Museum of Holography,
on exhibition, Meier replies: “Every time I turn it around and I just see the back of as a 3D animator for digital holograms, and as a
I’ve been included in a public display of the paper. So, I just love the fact that there writer about 3D technology. She will be co-chair-
these holograms, I try to hang out a little bit is a medium that will actually bring this out ing the Digital Holography sessions at the eighth
to get a feeling for how people are reacting. and let everybody see it basically how I see International Symposium on Display Holography in
One thing’s for sure, whether or not you it, with dimension and movement—and China in July 2009. She can be reached at ___
llaw@
like my particular art style, just the holo- that there’s life within those polygons.” hvc.rr.com; for more about Linda Law and her work,
gram itself, the medium itself, stops people According to Meier, he now has the abil- visit www.greenwomanart.com.
26 August 2008
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The Gnomon Gallery will be distinct in its focus on spotlighting artists in the
entertainment industry, and RabbitHoles is excited to bring the visionary work
of 3D artists to the world in its intended form — 3D. For more info about the
gallery and purchasing visit GnomonGallery.com.
GNOMON GALLERY
“Nape of the Neck” www.gnomongallery.com www.rabbitholes.com “Small Invader”
by Jeremy Engleman by Fred Bastide
“The Hide” by Taron “Thorn” by Aaron Sims “Animation Mother” by Meats Meier
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The comic-book superheroes Hellboy and Batman both fight evildoers, but the
similarities end there. Hellboy is a supernatural being who couldn’t exist in our
real world. Batman is a (fictional) real man, a billionaire who uses technology
as a weapon. Hellboy lives in a fantasy world; Batman fights crime in Gotham
City, a fictional version of a real city. Perhaps, even, Chicago.
The directors of the two latest films about these icons, Universal Pictures’
Hellboy II: The Golden Army and Warner Bros.’ sixth Batman film, The Dark
Knight, showcase those differences.
Guillermo del Toro, who is from Mexico and had previously directed Hellboy
and Pan’s Labyrinth, populates Hellboy II with visually exciting mythological
creatures who have eyes in places you’d never expect. British director Chris
Nolan, who had previously written and directed Batman Begins and Momento,
pits Batman against The Joker on the gritty streets of Gotham City, and dives
deep into Batman’s soul.
Despite these differences, both directors focused on practical effects
for their fast-moving action flicks, using CG to enhance and expand those
effects. Del Toro put men in “rubber suits,” using animatronics, prosthet-
ics, and makeup to create many of his creatures. Nolan flipped and
crashed real cars and exploded real buildings.
Even so, Hellboy II had approximately 1100 visual effects shots,
with Double Negative giving thousands of bizarre creatures
their often-horrific action and adding visual complexity
to the animatronic suits and fantastic environments.
The Dark Knight had approximately 700 visual effects
shots created at Framestore CFC, Double Negative, BUF, and
Cinesite, intense complex shots with CG effects that needed
to precisely match live-action footage shot in IMAX resolution,
even down to the surface of the roads.
To help their artists become effects superheroes,
most of these studios used real-world off-the-shelf
software, and all crafted fantastic new tools and
techniques, as you’ll see in the following two
articles, which pull back the curtain on the
extreme effects in Hellboy II: The Golden
Army and The Dark Knight.
—Barbara Robertson
28 August 2008
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Creatures QQQQ
Imagine Pan’s Labyrinth director Guillermo del Toro’s version of Chapman and Martin concentrating largely on 3D and De Wet
hell on earth and you have an inkling of the visual feast in his latest on 2D. All told, the film has approximately 1100 shots, a small
film, Universal Pictures’ sci-fi action thriller Hellboy II: The Golden portion of which Double Negative subcontracted to Cube Effects,
Army. Written by del Toro and Mike Mignola, who wrote and The Senate, Lipsync, and Baseblack. The creatures, though, came
illustrated “Hellboy,” the original Dark Horse Comic, the sequel to alive at Double Negative.
del Toro’s 2004 Hellboy pits a mythical world against humanity in “Our main challenge was the number of creatures,” says Martin.
a bid to rule the planet. “We built a lot of different creatures, and we had multiple creatures
Actor Ron Perlman once again plays the tough-talking, hell- in some shots.” Multiple is an understatement.
spawned hero who must save the earth. Fighting alongside the bright Double Negative’s digital creatures with the most screen time are
red and appropriately horned Hellboy are two other supernatural the tooth fairies, the golden army robots, and the Elemental. Two
beings in the FBI’s Bureau of Paranormal Research & Defense out of the three appear in multiple versions: Thousands of tooth
(BPRD): the psychic, fish-like Abe Sapien and the fiery Liz Sher- fairies burst into some shots, and 80 hand-animated robots fight
man, played by returning actors Doug Jones and Selma Blair. in others. As for the Elemental, the foliage-covered creature stands
But even more fascinating are the dangerous, strangely limbed, nearly 10 stories tall.
multi-headed creatures rising from the myths, their eyes in odd The studio created other creatures as well, built digital environ-
places. As is del Toro’s wont, many of these odd gods and charac- ments, enhanced Abe’s and Liz’s performances, and added complex-
ters are men wearing rubber and animatronic suits and prosthetic ity to a largely practical “troll market” with CG pixies that resemble
makeup. But, some are not, and for these and other effects, del those in Pan’s Labyrinth and Striders that look like headless elephants
Toro turned to Double Negative. on giraffe legs with pointy feet. “They’re a good example of what we
Mike Wassel led a visual effects crew of approximately 250, had to do on this movie,” Butler says of the Striders. “They’re in two
many of whom began working on the project in October 2006. shots, and they took six months to build. But the design lent itself to
Eamonn Butler supervised animation. Andrew Chapman, Justin experimental animation, and it works. They make the troll market
Martin, and Adrian De Wet supervised the digital effects, with sequence look incredibly diverse, which was the point.”
©2008 Universal Studios.
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QQQQCreatures
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Creatures QQQQ
and dynamism. They are true badass bad on a shot-by-shot basis.” interesting facial expressions by replacing
guys, so we came up with ways to give them For the clockwork mechanism, the riggers the suit’s face with a 3D model that the
attitude. They push each other out of the devised a procedural system that moved animators performed. Scans provided the
way aggressively. And, they fight.” the cogs based on the animation, and textural data as well as the geometry.
To unfold the big, golden machines from rigid-body dynamics sent the cogs flying In fact, most of the characters in the troll
the tiny eggs, the animators worked back- during the fight. In addition, the team market are men in suits, but Double Nega-
ward, cheating the mass to reorganize their used NaturalMotion’s Endorphin to help tive animators also inserted digital trolls and
bulk into an egg shape. When standing, each perform the fighting robots. “We’d do a replaced parts of the sets. “It was easier than
robot has at least 70 moving pieces. “I’d hate pass with Endorphin’s dynamics to see what it sounds because we had the reference in
to think how many pieces,” says Martin. that looked like,” Butler says. “If it worked, the plate to match to,” Butler points out.
You can see the clockwork mechanism we used it. If not, we keyframed over it.” In addition, the effects artists lit the super-
whirring behind the robot’s ribs, all its little For one sequence during which the robots natural Liz on fire throughout the film using
cogs moving and glowing red-hot. The heat climb a staircase, animator Jay Davis devised Squirt, the studio’s proprietary fluid-simula-
causes each robot to snort steam through a technique to simplify the process. First, tion software, to create CG flames. To tie the
its nostrils, which the effects team created the animators created the performances, fire to her performance, the fluid solver emit-
using fluid simulations and the volumetric and then modelers fit the stairs to the ted the fluid dynamics from a body track of
renderer. More difficult was the robots’ animation. “We wanted the animation to the actor. Compositors generally worked
nasty habit of reforming after being broken look cool,” Butler says. “We didn’t want to with lighting passes to fine-tune the look,
apart. In one sequence, the robots fight go, ‘Oh no, the stairs are the wrong size.’” but in the last part of one fiery sequence, the
each other, sending chunks of gold flying. The studio’s DNasset system managed the fireball was practical.
Then, they put their arms back on, pull hundreds of pieces in scenes that often had The studio also blinked Abe Sapien’s
themselves together, and set their heads as many as 80 robots. To render the gold rubber-mask eyes, and created a digital
back onto their shoulders. Rigging was a surface, the team used such typical tech- double for a sequence during which the fish-
massive undertaking. niques as reflection occlusion. Compositors like being swims underwater in a tank—the
“First, we got a basic animation rig work- working in Apple’s Shake added the steam, actor couldn’t swim in the prosthetic suit.
ing,” Martin explains, “then we worked on which the effects team had rendered using “We worried about the shot a lot because
the secondary stuff. We created custom rigs holdouts for the geometry. Tippett Studios had done it so well in the
previous film,” Butler says. “But the CG
Set Dressing team did a phenomenal job on his muscles
One of del Toro’s favorite Double and skin, and in adding particulate matter to
Negative characters was a rat-sized the water. Two shots and it was done.”
creature with two heads, kangaroo The ectoplasmic Johann Kraus has no
legs, three arms, and a pouch. “He muscles, so to help this fourth BPRD agent
didn’t talk,” Butler says. “He commu- leave his deep-sea diving suit, the artists
nicated by clicking his two heads collapsed the suit using cloth simulation
together. He was like a mascot for and then released his blubbery mass using
Guillermo. Every time he saw him, Squirt and the volume renderer.
he burst out laughing.” The character, When audiences see the amazingly fantas-
which the crew dubbed Bogart, is in tic creatures in the fast-moving Hellboy II,
only five or six shots during the troll the last thing on their minds will be, “Is it
market sequence, drinking water, CG or is it real?” But, we can imagine that
scrabbling around in the dirt, and is exactly what was on Guillermo del Toro’s
delivering a message that Mr. Wink, mind. And, thanks to the efforts of the 250
the cave Troll, is dead. But he added artists at Double Negative, he was able to
richness to the sequence. “Guillermo harness the digital world to achieve mind
loved him, that’s for sure,” Butler says. over mythological matter. Q
(Top) actor Ron Perlman is Hellboy and Doug Jones
is Abe Sapien. (Bottom) Brian Steele is Wink. Double As for Mr. Wink, actor Brian Steele
Negative blinked Abe’s rubber-mask eyes and gave plays the big troll while wearing an Barbara Robertson is an award-winning writer and
Wink flexible facial expressions. animatronic suit. However, Double a contributing editor for Computer Graphics World.
Negative gave the creature more She can be reached at BarbaraRR@comcast.net.
_____________
August 2008 31
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32 August 2008
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CG / Live-Action Integration QQQQ
he clue to Warner Bros.’ sixth film in the Batman franchise and director Chris Nolan’s second is
in the title: The Dark Knight. The Knight is Marvel Comic’s Batman (Christian Bale), a crime-
fighting superhero who acquires power from his armor and his weapons, not from something
supernatural or alien. The “dark” is everywhere: The black comedy that emanates from Joker’s
(Heath Ledger) dark mind, and Batman himself riding his black-as-night motorbike, the cape on his
famous costume billowing like inky smoke behind.
Critics applauded Nolan for looking deep into Bruce Wayne’s troubled soul, as we followed the
billionaire’s evolution from citizen to vigilante in Batman Begins, and for grounding that film’s superhero
effects in a gritty physical reality. In The Dark Knight, Wayne confronts the consequences of becoming
Batman, and the reality is grittier.
Double Negative interspersed CG backgrounds with live-action plates in scenes set in Gotham City, and Framestore
CFC did the same for shots in Hong Kong.
Double Negative’s Paul Franklin, who received a BAFTA nomination for supervising the studio’s photo-
realistic work on Batman Begins, laughs as he remembers discovering the mission for The Dark Knight.
“When we started on this film, the production designer said it would be the realistic version of Batman
Begins. He said they considered Batman Begins to be stylized and unrealistic, even though they attempted
to ground it in observed reality.”
Four studios helped create the The Dark Knight’s approximately 700 visual effects. “Double Negative,
the lead vendor, did around 370 shots—the digital Batman work, all the Gotham City creations and
extensions, and the digital Batpod (Batman’s motorbike),” says Nick Davis, overall visual effects supervi-
sor. “Framestore CFC did all the Harvey Dent (Two-Face) effects and a sequence in Hong Kong. Cinesite
predominately did 2D cleanup work for removing rigs and wires from complicated live-action mechanical
Images TM & © DC Comics. Courtesy Warner Bros. Pictures.
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QQQQCG / Live-Action Integration
For example, other than Wayne tower, Lower Wacker Drive flicks a switch, and we see a front tire spin.
the buildings in the prior film worked in The chase sequence demonstrates the And, from this point forward, the Batmo-
predetermined lighting conditions. For this complex integration between live action bile is digital. Batman flips another switch,
film, no buildings had baked-in lighting. and digital effects. It takes place on Lower panels move, and we see inside. The car
“We lit them the hard way, in 3D,” Frank- Wacker Drive, where the Joker’s henchmen lurches. Gun pods lock into place around
lin says. “But we had more flexibility.” in a garbage truck smash cars between them the wheels. A final toggle blows all the panels
Framestore CFC, Double Negative, and an armored car. Using his Batmobile as off, the front wheels swing into place, and
and BUF all worked on IMAX shots. a battering ram, Batman tries to stop them. Batman accelerates away on his Batpod, cape
Framestore CFC handled a Hong Kong The sequence takes place largely in-camera billowing behind.
sequence, and BUF added Sonar Vision on location and in miniatures created at Working in Maya, James Guy built the
to various shots (see “Sonar Vision,” this New Deal Studios. model. Bruno Baron textured it. Dorian
page). However, most of the IMAX work, “In the shot, the garbage truck and all the Knapp animated the broken Batmobile.
which totaled approximately 40 minutes of cars flipping are real, the rocket-propelled Nicola Hoyle developed a secondary dynamic
the film, landed at Double Negative. grenade launcher is real, and the Batmobile is system for the shuddering and shaking. Dan
“We initially planned to work at 8k reso- mostly real, all filmed in IMAX in Chicago,” Wood and Mike Nixon handled simulation,
lution,” Franklin says. “But, we concluded Franklin says. “We took out rigs, extended and Teena Roy and Hoyle, known in the
that 5.6k resolution was more realistic.” the backgrounds and sets, added traffic, studio as the “vixens of destruction,” moved
At that resolution, each frame required smoke, and dust, and sent a digital Batmobile the body panels. “It’s terrifically complicated,
approximately 160mb. “Huge, but manage- flying past the Joker for logistical reasons. but they make it look easy,” Franklin says.
able,” he says. But they blew up a real Batmobile on set in Although a stunt rider wearing a Chris-
Double Negative’s hero sequences included Cardington, England. When they didn’t like tian Bale mask most often raced the practi-
a lengthy armored car chase during which the result, they totaled a second Batmobile to cal Batpod, at speeds up to 100 miles per
Batman switches from the “Tumbler” (his get three shots.” hour, Double Negative’s digital Batpod and
Batmobile) to the Batpod, and a sequence After the Batmobile crashes, we see Batman digital doubles for Batman and the stunt
inside the so-called Prewitt building. inside checking the computer displays. He rider rode into some shots.
Sonar Vision Batman can see through walls . . .when the machine is working
Consider that in Gotham City, everyone has a cell phone. Know- rotoscoped the actors using the four angles to help animate
ing this, we learn in The Dark Knight that billionaire Bruce Wayne the CG characters. For shots of Batman looking through his
and his high-tech friends built a supercomputer that translated sonar-vision virtual camera while riding through Gotham City,
all those signals into digital data that acts like 3D sonar. As a BUF modeled a large part of the city by referencing matte
result, whenever someone uses a cell phone, Batman can see, paintings and models from Double Negative.
on monitors in his Batcave and through special goggles, the “Chris [Nolan] didn’t want X-ray vision,” says Alain Lalanne,
scene surrounding the phone. BUF created the effect. visual effects producer. “He wanted to see all the surfaces of
Inside the Batcave, hundreds of screens line the walls, and the objects. He hates a CG look.”
every screen tells a little story that BUF created, a moment from And yet, the studio needed to create the scenes in CG to
everyday life—people cooking, talking, riding to work in a car, give themselves and Nolan the flexibility of a CG camera. “We
sitting at a desk. “We see the city on these screens,” says Domi- knew we had to see people’s everyday lives, but we wanted
nique Vidal, visual effects supervisor. “Batman also uses [the to give Chris the freedom to tell us whether he wanted to
goggles] like a virtual camera to see through walls and floors.” see people cooking, being at the office, or walking down the
To create these “sonar vision” scenes, the studio modeled street,” Lalanne says. “So, it was easier to create the actions
typical apartment rooms, a subway, stores, and various other with CG characters than produce thousands of minutes of
environments. To add people, they shot the slice-of-life perfor- 2D footage.”
mances with the studio’s Video Motion Capture (VMC) system, In addition, to sell the idea that the images “pulse on” when
which uses four cameras to capture multiple angles, and then the cell phone goes live, the footage sometimes needed to
34 August 2008
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CG / Live-Action Integration QQQQ
look transparent or opaque. And sometimes, the technology destroy an image with a lot of quality than to do the reverse.”
breaks down. “But,” Lalanne continues, “we had to find a design that would
The erratic technology was Nolan’s idea. The audience explain to the audience that the machine was a prototype and
discovers the notion of imperfect technology during a not perfect. Chris explained the idea of the machine, but it was
sequence toward the end of the film that takes place in the a thing that doesn’t exist. We had to imagine what this non-
under-construction Prewitt building. Sonar vision makes existing machine would let us see. That was quite interesting.”
it possible for Batman to explore the skyscraper without The artists at BUF altered the images with flashes, noise
moving. patterns, shaking, artifacts, and so forth using shaders and 2D
“He uses the gadget to fly his vision through the building effects. And then they created what Vidal calls a choreography
to look at different places and clarify the action,” Vidal says. of texturing the image.
In doing so, he discovers which characters are good and “The [sonar-vision] shots are between the live-action shots,”
which are bad. He can see the people on different floors and says Lalanne. “So, we used the virtual camera to give a violent
in different rooms, those being held hostage, the Joker, and rhythm to the scene.” For example, they might add a flash at a
the SWAT team. Sometimes we see through a wall to other particular point to staccato the rhythm.
rooms in the building, room after room after room, and it gives “It is not far from a stroboscopic effect, but not too aggres-
a vertigo effect. sive,” Vidal says. “It took us a year to find the rhythm, the
“During the process of building this effect, Chris [Nolan] and decay of each, how long you’d see the set, how long it would
Nick [Davis] pushed and pushed us to make something photo- be revealed.”
realistic,” Lalanne says. “When we had achieved the photorealis- To create the sonar-vision effects, BUF used proprietary
tic quality, Chris told us to destroy the image. He explained to us software. “That’s the interesting thing with BUF,” Lalanne says.
that Batman doesn’t have superpowers, only technology. And, “We develop a specific software for every movie. For sonar
technology is never perfect; the machine Batman was using vision, we created software, for this movie, for this effect, for
was not working well. It was very smart of them. It’s easier to this director.” –Barbara Robertson
August 2008 35
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QQQQCG / Live-Action Integration
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QQQQCG / Live-Action Integration
Hong Kong
Long before the ferry evacuation, Bruce trav-
els to Hong Kong to pursue money launder-
ers, an IMAX sequence for which Framestore
CFC built Hong Kong’s tallest skyscraper,
the 88-story Two ifc, its cousin, the 39-story
Some directors might have composited the Joker in front of CG fire, but Chris Nolan had Heath
One ifc, the environment surrounding the Ledger walk out of a real building that was blown up. CG previsualizations helped the demo experts
buildings, and a CG Batman. “Bruce Wayne plan the timing of the explosions during the continuous, in-camera shot.
gets into his Batman garb on top of the Two
ifc,” says Davis. “So we filmed plates from who flies around digital Hong Kong, and of a miniature building that Framestore
the top and from helicopters to have digital then transitions again to the stuntman who CFC inserts into a CG building. Then,
Batman leap off the building.” smashes through a window of the lower stunt Batman fires a little weather balloon
The shot starts with a stuntman on green- building. The stunt Batman sticks bombs that floats up to a real C130 transport plane.
screen. It transitions into a CG Batman onto other windows and blows out the side Digital Batman grabs onto a skyhook and
38 August 2008
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CG / Live-Action Integration QQQQ
enters a digital cargo hold in the plane. to reconstruct the room from the photo- worked out to get the right feel for the cape,”
“Our buildings had to match shots with graphed environments. “We didn’t model says Webber, “and we worked on new shad-
real buildings cut directly with CG build- to the level of pencils and pens,” says Ben ers to reproduce the way the light bounces
ings, and in one shot, we have a bit of our White, CG supervisor, “but we modeled off all the different black surfaces.”
CG building on top of the real building,” computer monitors, chairs, lamps, furni- Keeping his gliding style grounded in
says Framestore CFC’s Webber, “and we put ture—anything with a clearly-defined physical reality was equally important.
a 2.5D city around the building. We were form.” Photographs projected on the “Everything needed an extra level of natu-
pretty well equipped to do the buildings, models provided the realistic textures. ralness above and beyond photoreality,”
but we created new photogrammetry tech- The studio created most of these digital says Webber. “It wasn’t enough to look real.
niques for the highly detailed office inte- sets, the background matte paintings, the It had to look really possible.”
riors.” Framestore CFC also uses a Maya, tiled environments, and the highly detailed While Bruce Wayne/Batman might be
RenderMan, and Shake-based pipeline. foreground buildings with modeled interi- conflicted in the film, the director was not.
To create the interiors, the studio shot ors at 5.6k resolution, with some renders Fortunately, an army of artists controlling
high-resolution fish-eye stills inside numer- at 8k. “We didn’t need to change the pipe- state-of-the-art technology provided the
ous Hong Kong offices, several per room, line,” White says, “although it did make the superpower to bring his vision to light. Q
using a digital camera mounted on a network glow a bit.”
custom-built camera head. They stitched As for Batman, the studio paid particular Barbara Robertson is an award-winning writer and
the stills into environment maps and attention to his cape as he glides through a contributing editor for Computer Graphics World.
triangulated the positions of objects inside the city. “Our cloth sims had to be carefully She can be reached at BarbaraRR@comcast.net.
_____________
Once the crew positioned Eckhart’s head in the scene, match the skin as if it had been burned, which meant all the
they placed the facial track onto his digital model and good skin hadn’t been completely damaged,” he says. “So
began applying his facial deformation, binding the geom- we had carbonized flesh, and then all the organic things—the
etry to the virtual tracking points and making sure the face exposed muscle tissue, the teeth, the eyes. And, the face is
deformed accurately. divided exactly down the center of his head, which is unnatu-
“Even though we used the cardboard mask, the markers were ral, but it’s a necessary part of his character, so we had to
off a few millimeters every day, which would deform his head in make that credible.”
a way we didn’t want,” White says. As a result, the rigging and For reference, the team had a prosthetic model from Warner
scripting team developed techniques to sample the position of Bros., 2D concept art created by artists at the studio, and a
the primary markers on the skin and then determine where to burned chicken. “We bought a chicken at the supermarket,
base deformers and muscle groups. And although the facial burned it, and examined it under light,” Allman says. “Burned
tracking was fastidious, sometimes it wasn’t enough. skin has a twinkly quality, like charcoal. It’s important to see
“We’re used to seeing skin slide over bone in CG characters, how it moves and deforms the face.”
and we captured that skin performance, but in Two-Face, we For subsurface scattering, the team implemented systems
can see the bone,” White says. “We needed to know what’s developed by Pixar that are part of the standard RenderMan
going on underneath.” Thus, they used Eckhart’s teeth to tool set, embellishing them to create the charred look, and
determine how to position his jawbone and attach muscles to created other variations for the gums, teeth, and eyes, all in
his skin and bone. When he tenses his jaw angrily and there’s neutral environments.
no captured movement, animators and the facial-tracking team “We didn’t have footage for quite a while, so we worked
keyframed the performance. blind, looking at reference, writing shaders,” Allman says. “As
Animators also keyframed the digital eyeball’s movement to soon as we got the footage, we introduced the colors and
match the actor’s eye. “The fake eye had to move exactly like lighting from the plates. There’s only so much you can do in a
the real one,” White says. “In the CG world, usually an eye has neutral environment.”
a center and it rotates perfectly. This eye is a ball of jelly in a During the development process, Allman worked back and
socket pulled by muscles, and we can see it. We had keys on forth with compositing. “A compositor would develop some-
every single frame in every single shot.” thing in Shake that I rolled back into shader development,”
Look-development lead Rob Allman worked with a small Allman says. “It was a two-way process. If the 2D artists
team—a compositor, a texture artist, a modeler, and an anima- are involved, they can inform the 3D, translate the 3D, and it
tor—to devise a realistic look for the burned face. “We had to enriches the look.” –Barbara Robertson
August 2008 39
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Sponsored editorial
The
n ew H
P Dream
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While DreamWorks animators were busy Seeking Accurate, Affordable Color LP2480zx Display — the world’s first
turning out one animated feature after a f f o r d a b l e 24 - i n c h d i a g o n a l LC D
another — including blockbusters like So in early 2007, CEO Jeffrey Katzen- flat-panel display for accurate 30 -bit,
“Bee Movie” and the “Shrek” series—their berg and DreamWorks Animation CTO billion-color display at a 1000:1 contrast
Animation Technology Team was busy Ed Leonard sat down with executives at ratio. The display features a 30-bit LCD
trying to head-off a looming crisis that HP and described their dilemma in the panel, tri-color (red-green -blue) LED
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artists, DreamWorks had no viable alterna- 400 HP Workstations in its moviemaking — standard color spaces, such as Adobe
RGB, sRGB, Rec. 709, Rec. 601, and
tives to CRTs — the 100 year old technol- was already in a collaborative technol-
industry-first DCI-P3 emulation desktop
ogy was still the only cost-effective way to ogy partnership with HP and served as a
test bed for many HP solutions. display, all of which are regularly used in
display colors accurately and consistently the graphics arts,
throughout their CG animation pipeline. “The HP DreamColor prepress, and printing
“Being able to use color
Lower-cost desktop LCD flat-panels simply display shakes up the a p p l i c a t i o n s . T h i s
to accentuate and
couldn’t represent colors accurately, impact viewers’ economics of digital means that customers
can control color
predictably or consistently — especially in emotions and drive content creation”
the dark levels. story points is an impor- nuances such as gamut,
tant part of making animated films,” said gamma, white-point, black levels, and
So the DreamWorks AT team stockpiled luminance.
Leonard. “With the industry’s shift from
CRT monitors and warehoused them for CRT monitors to LCD flat panel displays, a
future use. But DreamWorks was facing new level of qualit y and consistency Precise, Predictable, Painless Color
the prospect of time-consuming produc- needed to be achieved.” for All
tion bot tlenecks as CRT supplies
dwindled, or skyrocketing capital costs if Th i s c o l l a b o ra t i o n evo l ve d i n t o a n “The HP DreamColor display shakes up the
they bought five-figure color-critical LCD arrangement called the HP DreamColor economics of digital content creation by
flat panels — neither of which was an Technology initiative. In June 2008, HP putting the cost of accurate, consistent
acceptable outcome. i n t ro d u c e d t h e n ew H P D re a m Co l o r c o l o r d i s p l ay wi t h i n re a ch of l a rg e
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facilities, such as DreamWorks Animation, Boosting Accuracy and Productivity DreamColor in its workflow for the next
as well as small to mid-sized companies of major film release, “How to Train Your
graphics designers, game developers, The accurate yet affordable color-critical Dragon”, slated for early 2010.
editors, effects artists, and other digital DreamColor LCD display can also save “This new HP DreamColor flat -panel
content creation professionals,” said Jim considerable time that used to be spent display is going to allow us to expand the
Zafarana, Vice President of HP Worldwide calibrating CRTs, compulsively checking range of color we can view at the desktop
Workstation Marketing. “At $3,499*, and double -checking colors, redoing to encompass the full gamut of what we
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ever yone is dealing with images
media creation
flat-panel display is going to D r e a m C o l o r
displayed in the exact same color space,
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allow us to expand the Advanced Profiling
Solution (APS) kit is for better results,” said DreamWorks
range of color we can view Visual Effects Supervisor Doug Cooper.
“This display will available for
give you significant
at the desktop to encompass calibrating and “This technology is giving us greater
savings of both time the full gamut of what we p r o f i l i n g t h e H P latitude to stay faithful to the artistic
a n d m o n e y,” s a i d see every day in theaters.” D re a m C o l o r vision, and to use color in creative ways
Mark Lewis, owner LP2480zx display to emotionally influence the audiences.”
of Studio 121 in Loveland, Colorado, a from one device to another, as well as for
small production facility that specializes validating and optimizing International © Copyright 2008 Hewlett-Packard Development Company,
in providing digital photography and Color Consortium (ICC) profiles. In this L.P. All other company and/or product names are trademarks
prepress services for commercial photog- way, geographically dispersed facilities of their respective owners. The information contained herein is
raphers, graphics designers, and artists. subject to change without notice. HP shall not be liable for
and their clients can be assured of seeing
technical or editorial errors or omissions contained herein.
“If you’re working on color sensitive
the exact same colors regardless of which Screen image courtesy of DreamWorks L.L.C. © 2008. All
d ig i t a l i m a g e r y, l i ke a s o d a c a n o r
HP DreamColor display they are using. rights reserved. Keyboard shown may differ from keyboards
product packaging, you’ll be able to get
currently available *All prices are estimated U.S. HP prices.
the correct color faster than you would by
Today, DreamWorks Animation is no Actual prices from other locations or websites may vary.
guessing on an old style monitor, or by
longer stockpiling CRT monitors or slave
constantly stopping to do color checks.”
to rigorous recalibration schedule to
“With the DreamColor monitor, I’m now c o rre ct fo r C RT c o l o r d ri f t. Wi t h H P
able to see the full range of colors in the DreamColor displays now dotting its
Adobe RGB color space as never before, entire workflow, DreamWorks Animation
and producing much faster,” said Lewis. is now able to maintain color fidelity
“And what I see on my monitor, I know I’m throughout the production of its full-length
going to see on my prints.” animated features, and has implemented
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QQQQSimulation/Architecture
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42 August 2008
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Simulation/Architecture QQQQ
bout 12 months from now, in the heart of the the majority of ship-collision incidents. Following develop-
Big Apple, an estimated 52,000 fans will stream ment of appropriate collision-avoidance rule sets, BMT used
into a new baseball stadium to watch the inau- Massive, which once helped Peter Jackson re-create the traffic
gural pitch. On game day, they’ll race across the conditions of 1930s New York for the movie King Kong, to
steps of the courtyard, walk through the marbled simulate the frenetic activity of Hong Kong harbor, which
lobby, and pause to admire portraits of baseball heroes on the generates more than 15,000 vessel movements daily—every-
giant banners. At present, however, oversize cranes tower over thing from the world’s largest container ships to high-speed
the home plate, and scaffoldings lean against the windows. ferries, tugboats, and sampans.
Nevertheless, to fulfill the resident team’s desire for a fan- AI was once considered pure science fiction, but in the last few
friendly stadium, the operators need to know how visitors will years, architects, facilities operators, and government agencies
react to the environment, currently
still under construction. Based on
this information, they can refine the
fans’ experience. For instance, if they
know it takes too long to reach the
nearest washrooms from the luxury
suites and the club suites, they might
consider relocating the toilet facili-
ties. Or, if they find out that most
first-time visitors tend to assemble
in a specific corner of the lobby, they
can pitch that spot to advertisers for
top dollars.
Short of herding 52,000 volunteers
into an incomplete stadium and
observing their random movements,
the owners have few options for figur-
ing out the anticipated foot traffic. So (Above) Autodesk’s Kynapse, an AI solution for driving
virtual entities in games, can be used for architectural
they enlisted the help of Baljinder simulations, especially to study evacuation scenarios
Bassi, a project manager at Hatch like this one. (Right) Massive Software is introducing
Mott MacDonald, a global architec- AI-driven agents specifically designed for architec-
tural simulation.
ture and engineering consultancy. He
can let loose a horde of virtual pedestrians into a digital replica of have come to regard it as legitimate science. The same algorithms
the stadium. (Per instructions from the client, the architectural that once brought Orc armies to life in The Lord of the Rings now
firm is not permitted to release the name of the stadium.) drive the behaviors of enthusiastic fans and frantic evacuees in
Four years ago, the concerned managers of another stadium computer-run simulations. The experiments in this emerging
approached Kynogon, a company specializing in artificial intel- discipline reveal not only the potentials of the new application,
ligence solutions and recently acquired by Autodesk. Their but also the elusive nature of human behavior.
stadium was about to host a major sporting event that could
Image courtesy Hatch Mott MacDonald.
attract not just thousands of spectators, but also demonstrators. Watch Your STEPS
Could Kynogon help them study a number of riot scenarios at To simulate the conditions of a game day still a year away, Bassi
the location? Pierre Pontevia, Kynogon’s CTO, was happy to and his team first built a digital copy of the new stadium in
oblige, commanding an army of computer-driven rioters ready Autodesk’s 3ds Max, using the Autodesk AutoCAD drawings
to do his bidding. supplied by the client as a foundation. Then they brought the
A couple of years ago, Diane Holland, CEO of Massive Soft- model into STEPS (Simulation of Transient Evacuation and
ware, was contacted by marine engineering consultancy BMT Pedestrian Movements), a software program developed by Hatch
to deploy Massive’s AI engine to study marine traffic within Mott MacDonald and available for commercial licensing.
Hong Kong’s harbor and the busy ports of Southeast Asia. This STEPS can read 3ds Max’s ASCII Scene Export (ASE) format.
came from BMT’s recognition that human factors underpin It can also read DXF files, along with elevation information. The
August 2008 43
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QQQQSimulation/Architecture
and elevators that the agent encounters. Such behavioral details add realism when
According to Olivier Pujol, Kynogon’s simulating the foot traffic at London’s
business development manager, the company Heathrow Airport, for instance. The user
has been contacted by those interested in can adjust the memory parameters so that
using Kynapse to produce architectural an agent traveling along a path the second
demonstrations. “As the architect put it,” he time would move faster, as would indeed be
recalls, “[the design] is not just a building, the case with commuters who have become
but a life center. And it cannot be presented familiar with the environment.
empty. So the architect wants to let his In addition to navigating using sight (or
customers move inside the building like a the detectable pixels), an AI agent may rely
human would—or a player in a first-person on sound, too. For instance, an agent in
3D game—and mingle with people in a search of a musical event might move faster
sensible way.” Such a demonstration would once it enters the designated zone where it
involve random patrons entering and exiting can perceive the sound cues issued from
the lobby, the housekeeping staff performing the stage.
their daily chores, passersby, and even urban
traffic in the surrounding area. Behavioral Experts Wanted
AI developers point out that simulation
Training Your Agents results are much more accurate if the client
Computer game players who have seeks expert input on modeling the behav-
watched the industry mature—from the ior of the target demographics. Technology
blocky graphics that made up opponents lets folks customize the agent’s vision, speed,
in Id Software’s original 1993 Doom fatigue level, and other aptitudes, but some
to the pixel-perfect NFL stars from EA basic information about the norms and the
Sports’ lineup today—will quickly point social protocols among the target popula-
out that AI-driven secondary characters tion is vital, too.
have become much smarter recently. In For instance, if someone is model- The introduction of memory, or the virtual
entities’ ability to recall their surroundings,
the early days, their logic was confined to ing the crowd movements at an overseas provides added realism to airport traffic
pacing back and forth between two points sporting event where alcohol intake is a simulations, like this one.
and attacking anything that came within consideration, the person might want to
the kill zone. But in the latest games, examine the alcohol tolerance levels of of families with children, so you have
nonessential characters are endowed those who live in the area. This way, the to consider that fans may be grouped
with memory (see “Mind Expansion” agent’s navigational intelligence can be together. However, on Friday or Saturday
and “Mind Over Matter,” June and July set to deteriorate at the appropriate pace nights, there’ll be far more young people
2008, respectively). To a game character’s based on its alcohol consumption. In some who are more inclined to consume alcohol
detriment, these non-player characters cultures, isolated individuals tend to stand and probably more boisterous.”
can actually remember a player’s previous farther apart (they demand more personal Children and the disabled, for instance,
strategy and prepare for it when they are space). In others, they tend to travel in require different walking speeds in simu-
assaulted the second time around. groups. Thus, the agent parameters from lations such as this. Therefore, Bassi is
Software developers are now infus- the simulation of Grand Central rush hour constantly on the lookout for hard data
ing these AI tools with a similar kind of in New York City won’t be applicable when that will tell him more about these two
memory management system that will simulating similar types of movement in a segments of the population.
make the agents’ behavior more realistic Tokyo subway station. However, modeling the behavior of a
outside the gaming world. Indeed, this is the type of information young adult with a few beers in his or her
“Using Massive’s patented vision process that was requested when simulating the system requires more of a nod to behavior
and a new memory feature we’ve added specif- traffic flow for the new stadium project science than to AI. So to refine its technol-
ically for AEC, Massive agents can remember in New York. “The client wants us to ogy, Hatch Mott MacDonald is partnering
the directional signs they’ve seen. And that simulate different game dates, which is with researchers from the TC Chan Center
memory can be set so it decays at different quite complicated,” Bassi notes. “During for Building Simulation and Energy Stud-
rates for different people,” says Holland. the weekdays, for example, there’ll be lots ies at the University of Pennsylvania. The
46 August 2008
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Wiley, the Wiley logo, and the Sybex logo are registered trademarks of John Wiley & Sons, Inc.
and/or its affiliates. All other trademarks are the property of their respective owners. ___
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48 August 2008
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QQQQModeling/Texturing
# F
Digital artists use the best of both
disciplines to resurrect species
that have long been extinct
By KAREN MOLTENBREY
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Modeling/Texturing QQQQ
oday’s animal kingdom comprises creatures of differ- or body, for Lorrain’s detailed textures, or skin. In his recon-
ent sizes and shapes, from magnificent polar bears and struction, Boulay makes 3D models of extinct species using
playful penguins at the tip of the world, to the stealthy fossil evidence. Though a great deal of his work focuses on
panther and agile monkeys of the equatorial jungles, life that has been extinct for many millennia, he also sculpts
to the enormous whales and flying fish that dwell in or models living animals or species, such as insects, that
the oceans, to everything in between. So, too, was the case are difficult to capture on film or in photographs. Lorrain’s
during the prehistoric periods. work, meanwhile, entails texturing models of those extinct
We know what those present-day species look like; species and integrating them into a visualization of their
after all, we have living, breathing creatures to study and natural habitat.
photograph. But what about those beasts from millions “Thanks to the various 2D/3D techniques of organic
of years ago? How do we
know what they looked like?
Yet, ask any child and he or
she can describe, in amazing
detail, a Tyrannosaurus Rex,
a Triceratops, or any number
of popular dinosaurs that
lived millions of years ago.
That’s because scientists, pale-
ontologists, and artists have
worked together to provide
as-accurate-as-possible visual
representations of these dino-
saurs based on a combination
of scientific data (fossils, bone
fragments), scientific theory
Re-creating extinct dinosaurs in CG involves many disciplines:
and anatomy, and visual logic. (at right, from top) uncovering the fossil of a Dicynodon, the
Indeed, most of us are quite cleaned skull, the 3D model; (above) the final 3D rendering.
familiar with the look of the
long-necked Brachiosaurus, the spiky-back Stegosaurus, and modeling and photorealism, we are able to represent the past
the flying Pteranodon. But there are countless others whose and the present, as well as imagine the future,” Lorrain says.
forms have yet to be revealed, aside from fragmentary
elements founds in fossils. And sometimes that In the Beginning
is the only piece to this grand evolution- A decade ago, Boulay, a trained sculptor, began focusing
ary puzzle from which French artists on an area that impassioned him: hyper-realistic animal
Marc Boulay and Sylvia Lorrain, sculpture and comparative anatomy. In the beginning, he
partners of HOX.Studio in France, sculpted dinosaurs and other creatures from clay before
have to work. Rather than use fine brushes turning to 3D software. Today, he works closely with
and chisels, as paleontologists do, this duo scientists, particularly paleontologists and entomologists,
relies on pixels and polygons to “unearth” their reconstituting species that existed before the dinosaur age.
find and give it a shape. “Given that most of them have not been reconstructed at
For years, Boulay and Lorrain have been working with Dr. this time, the work is quite challenging,” he says.
J. Sebastien Steyer, a paleontologist at the National Museum Meanwhile, Lorrain first became involved with this type
of Natural History in Paris, making scientific reconstructions of unique work after participating, along with an interna-
and models of creatures from the past, such as dinosaurs, tional team of paleontologists, in a scientific mission to
marine reptiles, fossil amphibians, and more. Largely, their northern Laos that was organized by Steyer. The purpose of
2D illustrations are used to accompany scientific articles or the mission was to search for fossils of mammalian reptiles,
scientific reviews in international publications and journals. notably Dicynodons, from the Permian Period (250–300
Their 3D pieces are typically used by museums, scientists, million years ago). She really dug the work.
and even in movies, including the upcoming IMAX fiction- “The experience of being there, of seeing the scientists
documentary Sea Rex, shown in stereo 3D. working in the field, and observing their daily hauls
Boulay is an organic modeler, who provides the structure, inspired me to no end,” Lorrain says. After Lorrain returned
August 2008 51
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aguruimages.com
_____________________
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“Take, for example, the flying reptiles: to the medium, we also reach 3D anatomi-
A contemporary reference would be birds. cal structures that were unavailable before.
The male’s plumage is often colorful. This We can go inside the bones to see and
serves a biological purpose in that it attracts reconstruct bone tissue, or inside the skulls
the female’s attention during his courtship to reconstruct the brain.”
attempts. Peacocks have an extremely eye-
catching plumage; the downside to such an Present Tense
ostentatious display is that the birds become In just a few short years, Lorrain and Boulay
easy prey to predators,” explains Lorrain. “In have brought an entire bestiary back to life.
a similar vein, the Tapejara, a flying reptile For Lorrain, the main purpose of these
dating back some 120 million years, had a 3D re-creations is to faithfully represent
crest more than a meter tall—something that species that no longer exist. “This is not a
would impinge on its ability to fly with ease. static process,” she says, “new discoveries are
I presume that its crest served as a means of constantly being made in paleontology.”
attracting the female’s attention, and that it Boulay also views this work as a nod to
was colored in such a way as to seduce. These the past as much as the present and future.
The artists, working mainly with Pixologic’s
theories allow me to work the entire gamut “My aim is to make everyone aware of
Zbrush, provide a variety of CG imagery
of the color palette.” that is used for various purposes, such as the origins of the existing species, and to
informational sources. enlarge our knowledge about those species
Digital Paleontology that are no longer existent. I also want to
While Boulay and Lorrain have been forms in order to identify the object. “Then inspire people in regard to the future and
focused on this unusual work for a number I put all the body articulations together and what it holds in terms of evolution.”
of years, Steyer has only been using CG propose a reconstruction of the skeleton Not long ago, the artists’ 3D paleontolog-
models in the museum’s Earth History and of the beast, if I have enough compara- ical models were presented at the Interna-
Department for less then three years, ever tive elements,” Steyer explains. tional Congress of Vertebrate Morphology
since Boulay and Lorrain began work- Until recently, this process was done in Paris. Some also grace a new exhibition,
ing with CGI. According to Steyer, the entirely in 2D (some still is) because Steyer Giants of the Past, at the museum.
3D models are increasingly being used in and his group were publishing papers Without question, the role of CG within
various “paleo fields,” such as paleobiology of their work in scientific journals. “But the scientific community of paleontology
(the study of an extinct species’ behavior), with the 3D techniques, we enter into a is growing. At the museum in Paris, for
paleoecology (reconstruction of complete new dimension,” he says. “Thanks to the example, two other specialists have initiated
landscapes from the past), and biomechan- Internet, we are now able to publish in 3D. 3D departments, aware of the possibilities
ics (how the bones and muscles are articu- And thanks to cinema, we are able to see that digital technologies can offer in their
lating and moving together). dinosaurs and other creatures moving like research. “With today’s 3D tools, the divide
Currently, Steyer is using the 3D images they do in our dreams. Mark and Sylvia between the arts and sciences has been less-
to study and better understand the fossils bring the third dimension to my descrip- ened,” Lorrain notes. Presently, Steyer is in
his group is reconstructing—how the crea- tive works; they bring hyper-realism. They the process of building a database of virtual
ture walked, ran, climbed, jumped, swam, make me think in three dimensions now, fossils, reconstructed in 3D, to partly
dove, flew, and flapped, as well as how (and which was not the case until recently.” replace and save the fragile originals, which
what) it ate. Did it crush its food? Chew it? In fact, Steyer contends that the 3D are becoming degraded and damaged from
Pierce it? In particular, the CG techniques models increase the accuracy of his and handling and study. Moreover, the digital
have proven ideal for anatomical obser- other scientists’ reconstructions because versions from these collections will be
vation, “to better observe complex and they provide much more information than accessible to other scientists on the Web.
microscopic structures,” he explains. In the can be obtained from a 2D model. “CG Boulay adds: “The digital arts are evolv-
future, Steyer hopes to secure funding for gives movement, speed, and rhythm to ing rapidly. Within the next 10 years, I’m
additional 3D modeling and sculpting that the reconstructions,” he explains. “Fossils, convinced that the projections of 3D images
can be applied to other facets of his work. by nature, are static, dead animals. CG will be visible not only in museums, but
As a paleontologist, Steyer focuses mainly goes far beyond the simple 2D reconstruc- will become part of everyday life.” Perhaps
on teeth and bones—the hardest body tions we built before; it now allows for 3D they will. After all, that’s what technological
tissues that are fossilized when vertebrate animations in which we can model and evolution is all about. Q
die. When he locates a fossil in the field, observe anatomical changes during the
he cleans it (a time-consuming process), development of a species and during their Karen Moltenbrey is the chief editor of Computer
draws it, and compares it with other related evolution, through 3D morphing. Thanks Graphics World.
54 August 2008
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56 August 2008
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QQQQVR / Medical
The CG imagery was created by two 3D artists and integrated into the VR application with
assistance from a programmer and computer scientist. The group is currently working on creating
on Amazon). We can meet the needs of an
an Afghanistan-style program to better immerse those soldiers inflicted with PTSD after serving in office-based system with a solution that’s
that region. fairly compelling for patients.”
Building this application currently
One of Rizzo’s colleagues from his Geor- on Full Spectrum Warrior, an action-war relies on two 3D artists, Matt Liewer and
gia Tech days was computer scientist J. game and US Army training game devel- Brad Newman, computer scientist Anton
Jarrell Pair, who was also part of Hodges’ oped by Pandemic, produced by ICT, and Treskunov, and PTSD programmer Joseph
virtual environment group. After grad distributed by THQ. (ICT later produced Nunn. The game engine used for the appli-
school, Pair began working with Doug Full Spectrum Command, a strategy-oriented cation is Emergent’s Gamebryo. “It’s highly
Trumbull’s Entertainment Design Work- serious game intended for higher-ranking customizable, unlike the Unreal engine,
shop and got into the field of “wearable” military officers.) which is more pre-built,” explains Liewer.
computers. Rizzo eventually interested Pair “For Virtual Iraq, we took the artwork “There are a lot of people who take a
in his work at USC, drawing Pair to the from Full Spectrum and ported it into our first-person shooter game engine and use it
Virtual Iraq project. game engine,” explains Rizzo. “We have for virtual-reality applications,” adds Rizzo.
The Virtual Iraq project, says Rizzo, has a FlatWorld Simulation Control Archi- “But that takes away the flexibility. Game-
been on “a rolling start” for years through tecture (developed at USC’s ICT), which bryo is a graphics rendering engine, not a
ICT. “We’ve been building immersive is code capable of building an interactive game engine. It takes us longer to create
environments for military applications for environment with spatially immersive things, but we have complete control.”
years,” says Rizzo. “Virtual reality hasn’t displays, including a headset, a curved Rizzo stresses that the group is not creat-
been the mega-industry that we once screen, and a CAVE. So, with this, you can ing a game. “It’s a customized, real-time
thought it would be. But niche areas, like create the program once and distribute it to movie, and the clinician is the director,” he
oil and gas exploration and military appli- three screens. That’s what made it possible says of the setup.
cations, have taken off. I think therapy is for us to shop around the prototype.” All the modeling and animation is done
the surprise niche application. The hard In the Marina del Rey studios, the ICT in Autodesk Maya, with Adobe Photoshop
data supports the fact that it works.” team could demonstrate the prototype on as the second major tool. The team has so
The turning point in developing Virtual a large-screen display or a head-mounted far created two large-scale, flexible environ-
Iraq, recalls Rizzo, was the involvement display. On the road, they showed it with ments: a desert/rural setting and an urban
of Russell Shilling at the Office of Naval the head-mounted display. “There is some street setting. Within either, various scenes
Research. With his background in psychia- anecdotal evidence that a head-mounted can be established; for instance, one may
try and having worked on the video game display isn’t ideal because of the limited show a patient riding as part of a Humvee
America’s Army, Shilling believed in the vision,” says Pair. “But with phobia treat- convoy in a rural area, with a POV of the
possibilities of VR for therapeutic purposes, ment, it may be a good thing.” driver, passenger, or from the turret. Both
and got the initial money for the project. Adds Rizzo: “You want a controlled scenarios can include IEDs, attacking insur-
“The Office of Naval Research allowed us environment that can be delivered in a gents, Black Hawk helicopters, wounded
to take the project out of prototype and into therapist’s office. And the eMagin Z800 soldiers, and Iraqi citizens. “The goal is to
clinical work,” says Rizzo, who notes that the 3DVisor, which creates a virtual 105-inch work on more key scenarios and also to give
project is into its fourth year of funding. display in front of your face and has basic the clinician more ability to customize the
As a prototype, Virtual Iraq relied in part tracking, is available at a low cost ($899 scenarios,” says Liewer.
60 August 2008
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_____________________
_____________________
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QQQQVR / Medical
62 August 2008
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#-'#$+6'1761(;174&'8'.12/'06
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High on Hardware
High-end systems, such as Autodesk’s Flame, cut
their teeth in the world of feature films, where large
files and huge bandwidths have always been an
issue. To achieve this level of performance, Flame
has always required dedicated hardware that has
been tuned for maximum performance. Originally,
this hardware was high-end Silicon Graphics-based
machinery, but these days the software runs on a
much more standard Linux-based workstation.
Current versions of Flame ship with an HP xw8600
workstation configured with a top-of-the-line
64 August 2008
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QQQQCompositing
_______________________
66 August 2008
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If you work hard to deliver 3D graphics on short timeframes and tight budgets,
you need The Archive; the world’s largest collection of premier 3D content.
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QQQQCompositing
Software Support
Of course, the hardware is only half the
story; the software itself is probably the most
important part of the equation. After Effects
has always been the “everyman’s” composit-
ing tool and is used by a wide array of studios
to create everything from motion graphics, For compositing high-resolution images, the entire hardware system should be considered, including
to character animation, to special effects. the resolution of the monitor so the graphics display at full resolution.
After Effects CS3, the latest version of the
software, speeds up the software for HD Autodesk’s 3ds Max and Maya. they are ready for immediate playback and
with new multicore and graphics accelera- For those situations where HD is not processing. This enables playback speeds of
tion plus disk caching. The new version also enough, the next new trend is not only well over 30 frames per second and makes
provides a number of new tools, including increasing the size of the image, but also the the most efficient possible use of RAM.
the Puppet Tool for character animation. dynamic range of the image. These high On the Apple side, Shake is a venerable
The new Brainstorm feature can speed up dynamic range images (HDRI) require tool for creating special effects, and has
production by generating animation varia- additional data for high bit depths, as well been used on a wide variety of feature films,
tions based on chosen parameters. as compositing software than can handle including The Lord of the Rings trilogy.
Autodesk has a number of solutions for them. Autodesk’s Toxic 2008 specializes in It was designed specifically for handling
HD compositing. In addition to the high- HDRI compositing and is ideally suited for large images, so the software is more than
end Flame, Flint, and Inferno systems, the special effects work where a high degree of capable for HD compositing. In addition
company also has Combustion, which is a realism is required. The software integrates to its role in features, Shake also works
more affordable desktop version. Combus- particularly well with Maya, which allows well in broadcast environments. One of
tion offers a powerful 3D compositing artists to export high-quality images directly the better broadcast features of Shake is
solution on both Windows- and Macin- to Toxik. its tight integration with Apple’s Final Cut
tosh-based systems. For those using HD, Eyeon’s Fusion has been used in a number Pro, allowing for the quick transfer of data
it provides OpenGL and multiprocessor of feature films, and is well suited for HD between the two.
acceleration. compositing for special effects As we move into the high-definition era,
One of the key features of and finishing. Fusion uses we will need to handle larger images, and
Combustion is its a node-based compositing those images will need to be higher quality.
integration with other system with a powerful Compositing will become an increasingly
Autodesk software. It scripting engine to provide important way to add quality to images,
can be used to feed both ease of use and power. not only with better special effects, but also
higher-end systems, It also has a 3D particle with finishing tools that put the final polish
such as Flame, and it system for special effects. on a project. The current crop of composit-
can also be fed from Fusion provides users a ing software and hardware can handle these
3D applications such as high degree of interactive tasks to create a new level of quality for all
and playback performance sorts of high-definition content. Q
Fast compositing through the use of a power-
systems require fast
hardware. The Mac Pro
ful, multiple-tool memory George Maestri is a contributing editor for Computer
has proved itself as a cache. This cache stores Graphics World and president/CEO of RubberBug
very capable machine in processed images from animation studio. He can be reached at _____
maestri@
this area.
active tools in memory, so rubberbug.com.
68 August 2008
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Freedom of movement W W W . M O V E N . C O M
______________________
VEN
N S OF MO N
O N S TR AT IO
V IS UA L IZ AT IO
M
LIVE DE S, R E A L
-T IM E
M E R A
N O CA
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QQQQTrends & Technology
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HP recommends Windows Vista® Business.
*See hp.com for pricing on the xw8600 model shown above; reseller price may vary. Certain Windows Vista product features require advanced or additional
hardware. See http://www.microsoft.com/windowsvista/getready/hardwarereqs.mspx and http://www.microsoft.com/windowsvista/getready/capable.mspx
for details. Windows Vista Upgrade Advisor can help you determine which features of Windows Vista will run on your computer. To download the tool, visit
www.windowsvista.com/upgradeadvisor. Kung Fu Panda™ & © 2008 DreamWorks Animation LLC. All Rights Reserved. © Copyright 2008 Hewlett-Packard
Development Company, L.P. The information contained herein is subject to change without notice. Simulated images. Microsoft and Windows are
U.S. registered trademarks of Microsoft Corporation. Windows Vista is either a registered trademark or trademark of Microsoft Corporation in the United States
and/or other countries.
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QQQQTrends & Technology
tion, before they’re even manufactured. tool in creating imagery that is given a final money—which is also good for me, as they
And the ability to leverage existing CAD enhancement by digital retouchers. Indeed, are able to produce a stable, well-supported
datasets (albeit with some preparation) and photography and CGI are becoming more product,” Tobiason adds.
repurpose them for marketing has been intertwined, as many images are a combina- Another part of the process includes
another big catalyst for the adoption of tion of photography (texture, backgrounds, demystifying CGI for print within the
CGI in the automotive business. HDRI lighting) and CGI elements. The advertising community. There is still room
A good example of how CAD data, photographer’s eye is needed more than for a lot of growth in CGI for the print
CGI techniques, and photography were ever, whether he or she is directing a live or market, Tobiason points out, and one
combined for an automaker’s ad is a print computer-generated shot. obstacle is that the best artists are split up
campaign that ran in Europe for the rede- Even as CG rendering can now simulate at different small studios instead of being
signed Mitsubishi Pajero. The prototype reality, photo retouchers can work with concentrated at large high-profile shops.
wasn’t available when the ads were being these simulated images just as they do with Another obstacle is the unfamiliarity of
designed. So the agency, Golley Slater photographs. After all, the goal for the the technology among members of the
of Cardiff, commissioned creative shop advertising world is not to simply show an design community.
Saddington & Baynes of London and its image of reality, but to present a striking or Any new medium has to offer advantages
associate photographer, Richard Prescott, beautiful one. to make the jump from early adoption
to produce a striking image of the Pajero “My goal is to take the applicable advances to broad implementation, and computer
parked in the surf, with waves lapping in CGI from the film industry and apply graphics is no exception. CGI has the abil-
around its wheels. In the distance, a fore- them to print advertising. I also want to ity to render almost any subject believably,
boding promontory looms, with a moody help create 3D software innovations specifi- with a fine degree of control over light-
sky hanging over the scene. The image cally for the print advertising industry,” says ing and camera characteristics. Fragile or
looks natural thanks to seamless compos- Eric Tobiason, founder and CGI director at hard-to-capture elements, like a butterfly
iting of multiple photographic and CGI the Chicago-based ad agency Alter. balancing on the lip of a glass, are a natural
elements, and yet the car never existed in One step in the process is partnering for computer graphics, as are impossible-
reality. It even has water droplets and sand with a software provider. By doing so, to-get camera shots. A POV can be shot
around the wheels, accomplished through a Tobiason can keep the company informed from inside part of an object, or from a
combination of 2D and 3D techniques. about the needs of CGI for use in the print vantage where no real-world camera could
advertising industry, and in return, the be placed, for instance.
Photo Enhancements vendor can develop its product in a way Ad agencies are driving much of this
CGI is not replacing photography, though. that meets those needs. “This makes my trend toward CG, spurred by the new
Rather, it joins photography as another work easier and allows them to make more creative freedom they can offer clients
when it comes to producing extraordinary
images. Agencies also like the fact that 3D
Basics of HDRI content enables natural tie-ins to interac-
tive and online “rich media” campaigns,
The advent of utilizing CGI in the demanding world of advertising was in part acceler-
ated by fundamental advances in the subtlety with which computer graphics imagery such as online 3D car “configurators”
can be rendered. High dynamic range (HDR) lighting is one of several new techniques and themed 3D video game experiences.
that can dramatically improve the look of CG images. Furthermore, radical changes to CG
This technique requires the capture of one or more HDRI images that have been content can be made more easily than re-
shot from a location close to the center of where the final rendering will be placed. The shooting practical photography.
HDRI images are joined together edge to edge, typically covering an area all around These are exciting times for CG artists,
the subject from XX degrees to YY degrees. When this image is used as a light source, photographers, and retouchers alike. Their
it is incredibly effective for integrating a computer-generated object into a scene and
collaborative efforts are bringing about a
achieving incredibly rich reflections and shadows. HDRI images and the appropriate
quantum leap in the quality and flexibility
backdrop photos—in the hands of the right creative team with the right software—can
of advertising imagery, and a true renais-
convince viewers that a car is really on a mountaintop or a beach. Another important
technique is global illumination (GI). This technique (sometimes referred to as radiosity) sance for the arts of photography and
adds realism by accurately simulating the subtle shadows that appear in nooks and retouching. Q
crannies of a scene. Typically, HDRI and GI are used together, often with the addition
of light rigs in the computer, to make the subject really “pop.” –Frank Moldstad Frank Moldstad is a freelance writer covering the
content creation and entertainment industries.
72 August 2008
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_________________
_____________________________
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For the first time in decades, the structure of the feature films, scientific visualization, animated short
annual SIGGRAPH Computer Animation Festival has films, computer games, and television commercials,
been revamped, but show-goers will not be disappoint- to name a few.
ed. Like always, they will be treated to juried clips of “Computer-generated animation has evolved
compelling animations that surely will thrill, entertain, exponentially since SIGGRAPH first started screen-
education, or inspire them. But instead of having the ing animation. We’ve seen an industry explode—great
content divided into the prestigious Electronic Theater stories, beautiful characters, and incredible technology
and the subsequent Animation Theaters, for 2008, the combining to make us run to theaters, as the next
animations will be presented in a traditional competi- incredible piece hits the screen,” Smolin points out. “CG
tive festival format. animation takes us from way out in the heavens, where
In addition, there will be curated screenings that include we have yet to travel, to the inner body, where cameras
a reel of eye candy from VFX/animation studios, a retro- never will. Animation shows us science and fiction: It
spective from a dozen schools, a Flash reel, an historic can depict anything we can imagine. I hope the new
look at Polygon Pictures, and more. “There’s so much format celebrates all this: the past, the future; animation
going on,” says Jill Smolin, this year’s festival director and and visual effects; independent projects, studio extrava-
conference entertainment director. “It’s truly amazing.” ganzas; works from teachers and students; for all of
The competition portion features approximately us who love the best in computer-generated animation,
80 unique pieces that reflect the state of the art in and the incredible artists who bring it to us.”
computer graphics animation for 2008. Culled from These two pages feature still images from some
hundreds of submissions, the content spans the vari- of the incredible animations that will appear in this
ous industries where CG animation plays a vital role: year’s festival. —Karen Moltenbrey
74 August 2008
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SIGGRAPH
2008 Computer
Animation Festival
CLOCKWISE FROM TOP LEFT
confine(s) From Makoto Yabuki of Tangram Company in
Japan.
Shatter From Kouhei Nakama of Nabla in Japan.
Family Portrait From Emanuel Strixner of Filmakademie
Baden-Wuerttemberg.
Morula From Kristian Labusga, Stephan Schaefholz, and
Anja Hartmann of Stuggart Media University in Germany.
The VFX of Movie Dai Nipponjin From Hiroyuki Seshita and
Hitosi Matumoto of Yoshimoto Kogyo Company in Japan.
(far left) Quand revient la mousson From Benjamin Beal,
Mikael Brosset, Benjamin Foumet, and Cynthia Guilpin of
Supinfocom Arles in France.
(middle) Al Dente From Jean-Francois Barthelemy, Mael
Francois, and Carlos Filipe Leon Ortiz of Supinfocom
Valenciennes in France.
August 2008 75
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August 2008, Volume 31, Number 8: COMPUTER GRAPHICS WORLD (USPS 665-250) (ISSN-0271-4159) is published monthly (12 issues) by COP Communications,
Inc. Corporate offices: 620 West Elk Avenue, Glendale, CA 91204, Tel: 818-291-1100; FAX: 818-291-1190; Web Address: __________
info@copprints.com. Periodicals postage
paid at Glendale, CA, 91205 & additional mailing offices. COMPUTER GRAPHICS WORLD is distributed worldwide. Annual subscription prices are $72, USA; $98,
Canada & Mexico; $150 International airfreight. To order subscriptions, call 847-559-7310.
© 2008 CGW by COP Communications, Inc. All rights reserved. No material may be reprinted without permission. Authorization to photocopy items for internal
or personal use, or the internal or personal use of specific clients, is granted by Computer Graphics World, ISSN-0271-4159, provided that the appropriate fee
is paid directly to Copyright Clearance Center Inc., 222 Rosewood Drive, Danvers, MA 01923 USA 508-750-8400. Prior to photocopying items for educational
classroom use, please contact Copyright Clearance Center Inc., 222 Rosewood Drive, Danvers, MA 01923 USA 508-750-8400. For further information check
Copyright Clearance Center Inc. online at: www.copyright.com. The COMPUTER GRAPHICS WORLD fee code for users of the Transactional Reporting Services is
0271-4159/96 $1.00 + .35. Ride Along Enclosed.
POSTMASTER: Send change of address form to Computer Graphics World, P.O. Box 3296, Northbrook, IL 60065-3296.
76 August 2008
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_____________________________________________________
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_______________ ____________
78 August 2008
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Over the past 7 years, ProductionHUB has become the most trusted online
resource within the production industry. Developed as a tool for people to
locate products, services and professionals, ProductionHUB has more than
300 comprehensive categories all found in one easy-to-use search engine. As
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80 August 2008
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%!"%$,(&'%*,)
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Exports to:
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