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3D Tutorials & CG Tutorials

Texturing Software: All

"Virtual beer " by Paco Morales

I use V-ray material for the Bottle. Reflect on back side. For the bump I use a jpeg grayscale
with UVW Mapping.

http://www.3dtutorials.sk/index.php?tutorials=5&software=0&id=181&page=21 (1 of 3)27/01/2007 20:57:30


3D Tutorials & CG Tutorials

http://www.3dtutorials.sk/index.php?tutorials=5&software=0&id=181&page=21 (2 of 3)27/01/2007 20:57:30


3D Tutorials & CG Tutorials

For Lemon texture used a bitmap in the diffuse channel and bump map too with Mapping
Unwrap UVW.

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http://www.3dtutorials.sk/index.php?tutorials=5&software=0&id=181&page=21 (3 of 3)27/01/2007 20:57:30


3D Tutorials & CG Tutorials

Texturing Software: All

"Virtual beer " by Paco Morales

Used the following settings for the Salt Shaker.

http://www.3dtutorials.sk/index.php?tutorials=5&software=0&id=181&page=22 (1 of 3)27/01/2007 21:00:45


3D Tutorials & CG Tutorials

For the liquid you can see the following settings.

Lighting, Rendering and Global Illumination

I used one Vray Light in the scene and enable the global illumination with HDRI. And for reflection used HDRI too.

Used Vray for the renderer too and following are the settings.

Note: Remember enable the gamma correction in preference settings.

http://www.3dtutorials.sk/index.php?tutorials=5&software=0&id=181&page=22 (2 of 3)27/01/2007 21:00:45


3D Tutorials & CG Tutorials

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