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Complete:: UI Questions
Complete:: UI Questions
Complete:: UI Questions
Complete:
visibility
1) -------------An essential principle of graphical user interface design.
2) --------------It
visibility is Making the invisible state and behavior of software
perceivable by the user.
visible action
3) Aspects of visibility are: -------------------
---------------------
visible state
----------------------
visible feedback
4) ---------------------is
self-disclosure making a command language more visible.
5) Information scent is a central concept in the --------------------------.
information foraging theory
----------------------
7) ------------argues
visibility for showing more while --------------
simplicity argues for showing less
8) -------------
action should have immediately visible Effects.
9) -------------- is provided by a view object itself, like push-button feedback
low level feedback
10) ---------------is the actual result of the user’s action, like changing the state of
high level feedback
the model.
11) --------------
feedback is very close to newton’s third law but with few changes.
12) Sometimes feedback must be traded off with other properties, such as security
----------
------.
13) ------------- gives an upper bound on good computer response time.
perceptual fusion
14) ----
100milliseconds is a typical value of Tp.
15) But the perceptual fusion can range from 50 ms to 200 ms, depending on:
-------------------------------and--------------------------------.
individual user expert practice
stimulus
perceptual processor
16) -----------------also responsible for the way we perceive a sequence of movie
frames as a moving picture.
visual haptic audio
17) Feedback can be-------, ---------and----------.
18) --------------
typography the craft of endowing human language with a durable visual
form.
typeface
19) Typography involves creating a complete, reusable -------that allows you to
make language visible.
20) The role of typography in design------------------------------------------------
----------------------------------------------
-------------------------------------------------
--------------------------
tracking kerning
22) ----------------- or --------------refers to uniformly increasing or decreasing the
horizontal spacing between a range of characters.
baseline
23) -----------------is the invisible line upon which a line of text rests.
leading
24) ----------is the vertical spacing between two baselines of type.
weight
25) ----------- refers to the relative thickness of a font’s stroke.
serif
26) --------- is a small line or stroke regularly attached to the end of a letter or
symbol within a particular font or family of fonts.
sans
27) A typeface that does not include serifs is a --------- one.
kerning
28) --------------- Is the process of adjusting the space between two type characters.
tracking
29) Unlike ---------- that apply for all characters, kerning
----------------is applied for
individual cases.
x height
30) ------------is the distance between the baseline of a line of type and tops of the
main body of lower-case letters.
ascander
31) -------------is the part of a letter that extends above the mean line of a font.
descender
32) The--------- is opposite to ascender.
desander
33) -------------is the part of a letter that extends below the mean line of a font.
Answers:
1) Visibility
2) Visibility
3) Aspects of visibility
1. Visible actions
2. Visible states
3. Visible feedback
4)self-disclosure
8)actions
9)low-level feedback
10)high-level feedback
11)Feedback
12)security
13)Perceptual fusion
14)100ms
15) the individual (some people are faster than others) and
on the stimulus (for example, brighter stimuli are easier to perceive, so the
processor runs faster).
18)typography
19)typeface
20)
c. Font size, font width, font color, and line lengths — all elements of
typography work together to create a great user experience.
21)
1. Tracking
2. Baseline
3. Leading
4. Weight
5. Serif/Sans Serif
23)baseline
24)tracking
25)weight
26)A serif
27)sans serif
28)kerning
29)tracking, kerning
30)The height(x-height)
31)ascender
32)descender
33)descender
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efficiency
34) --------- concerned with the channel between the user and the system
efficiency
35) How quickly can we get instructions and information across that interface?
in short term sensory store
36) Input from the eyes and ears is first stored in the -------------------------.
perceptual processor
37) The -------------------- takes the stored sensory input and attempts to
recognize symbols in it: letters, words, phonemes, icons.
cognitive processor
38) The -------------------- takes the symbols recognized by the perceptual
processor and makes comparisons and decisions.
39) The ----------------does
cognitive most of the work that we think of as “thinking”.
motor processor
40) The -------------- receives an action from the cognitive processor and
instructs the muscles to execute it.
tp
41) Two Stimuli within the same cycle ---- appear Fused.
cognitive
42) The ---------------- is responsible for making comparisons and decisions.
43) Cognitive processor
compare stimuli
1. -------------------
2. --------------------
respond to stimuli
44) -------------automatic
skill based responses that require little or no attention.
45) -------------------:
rule based the human is consciously processing a set of rules of the
form if X, then do Y.
rules skills
46) With practice, the -----become -----, and you dont think about how to do
them anymore
knowledge based involves much higher-level thinking and problem-
47) ---------------which
solving.
48) -----------------is
knowledge based used to handle unfamiliar or unexpected problems.
open loop
49) -------------- the motor processor receives no feedback from the perceptual
system about whether its instructions are correct.
50) ---------------With
motor open loop control, the maximum rate of operation is just
Tm.
closed loop
51) ------------------the motor processor receives a complete feedback loop.
52) -----------------The
closed loop perceptual system looks at what the motor processor did,
and the cognitive system makes a decision about how to correct the
movement, and then the motor system issues a new instruction
open loop
53) ----------------repeatedly issuing the same instructions to the muscles
closed loop
54) --------------------At best, the feedback loop needs one cycle of each
processor to run, or Tp + T c + T m ~ 240 ms.
hicks law fits laaw
55) Pointing efficiency includes: ------------------and-----------------.
simple reaction time
56) -------------responding to a single stimulus with a single response.
57) The number of cycles required by the cognitive processor is proportional to
information
amount of --------- in the stimulus.
58) -------------- specifies how fast you can move your hand to a target of a
reaction time
63) ----------
mac menu bar beats windows
------------ menu bar.
64) Pie menus are -------to
faster use than linear popup menus.
2. -------------------------------------------------
ignore errors and parrel action
only measure efficiency
3. ------------------------------------------------
Answers:
34) Efficiency
35) Efficiency
36) short-term sensory store.
37) perceptual processor
38) cognitive processor
39) cognitive processor
40) motor processor
41) Tp
42) Cognitive processor:
43)Cognitive processor:
1. Compares stimuli
2. Selects a respond
44)Skill-based
45)Rule-based
46)Rules, Skills
47)Knowledge-based
48)Knowledge-based
62)
64)faster
65) 15-20%
66)easy
67)Anticipation
69)
c. Ignores
1. Errors
2. ignore parallel actions
3. doesn’t have a fine-grained model of mental operations
a. Ex: Planning, problem solving
Estimated operator Times:
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MCQ:
2) Factor affecting whether the User Interface Design provides the features you need
a. Usability
b. Ability
c. Utility
d. Usefility
________________________________________________________________________
a. Working memory
b. Long term memory
c. Sense organs
d. Mobile interactions
________________________________________________________________________
a. natural mapping
b. Visibility
c. Verbal interface communication
d. Affordance
_______________________________________________________________________
_____________________________________________________________________
a. Pushing Buttons
b. New web page start loading
c. Choosing appropriate affordance
d. Choosing appropriate texture
______________________________________________________________________
a. Visual
b. Audio
c. Haptic
d. All of mentioned above
________________________________________________________________________
_______________________________________________________________________