Genuine - NEW Weaveshaper Rewoven v1

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The Weaveshaper
An elf chants in an ancient library, listening to the whispers
of the story stones around her. Ribbons of arcane energy form
around her blades each time she cuts at the air, gathering her
power in practice for what must be done.
A human man clad in red and black faces a massive golem
of cloth and necromantic magic. He summons a strange sword
to his hands while calling to the arcane eye bound upon his
magical outfit. In a flash of light the outfit transforms into a suit
of fantastical armor covered in blades. With incredible speed,
he launches forward and lashes out at the nightmare with a
barrage of attacks, cutting and cleaving. Personal Tapestries
A dwarf gestures, weaving a massive bladed mace from Each weaveshaper has a unique taste and style, as all
arcane thread as massive mechanical armor grows around her. creative artists do, and so they learn to create mystical
The oncoming orcish horde heistates for just a moment, and accessories to compliment their infusions and threadblades.
that’s all the time she needs to break them. These can manifest in a variety of ways, from sentient
A tiefling cloaked in darkness spins a web of shadowy string eyes of woven cloth or cloaks of living blades to massive
between his hands. As a tavern brawl begins, he stands and mechanical armor and illusory tomes of arcana. The
demands that the violent patrons take their fight elsewhere, threadblade may be a masterwork that binds them,
coiling tentacles of dark shadowsilk writhing in the air around and infusion is an art often discussed, but conversation
him. Frightened, the combatants quickly flee, never seeing the regarding these personal implements is rare by custom.
tiefling’s bladed cloak twitch ominously.
These are weaveshapers: warriors who pursue magical
and martial perfection by creating powerful weapons
Unified Patterns
called threadblades. By infusing their bodies with countless Despite the varying threadblades, infusions, and tapestries
fragments of arcane energy from every school of magic, they of the weaveshapers, the methods for unleashing arcane
strive for perfection through cunning artifice and martial might during combat is rigid, structured, and subject
study rather than introspective meditation or exploration of to much scholarly discussion. The arcane essence of a
the more traditional arcane arts. threadblade naturally aligns to a peculiar set of attacks,
one following another to weave a resulting rush of
magical energies. Some patterns empower the body of
Woven Blades the weaveshaper, allowing one to strike with swiftness
There is a certain power in harmony and unity between the and surety, while others unleash elemental forces or
arcane disciplines. Weaveshapers seek to harness this unity conjure other weapons. Many weaveshapers say their
and instill within themselves the same eerie perfection. study is merely scholastic, but the results in battle are
Thus, they train their bodies and minds to work in unison, unquestionable and undeniable.
learning to weave threads of arcane energy comprised of the
many different strands of arcana.
The first act that defines the weaveshaper is the creation
Creating a Weaveshaper
of a threadblade. By memorizing the complex gestures When creating a weaveshaper, consider how you came to
and mental states required to invoke arcane thread, the adopt this rare skill. Most weaveshapers train under tutors,
weaveshaper can create powerful weapons with strange and learn in academies dedicated to the arcane arts, or are
majestic forms. These weapons are known as threadblades, taught by entities bound to them due to the strange loom of
as they appear to be woven from strings of magic. The fate. Why did you choose to continue down this path instead
sharpened edges and eerie blades of these wicked tools of learning traditional magic, for which you obviously have
are crafted by conjuring thin panes of raw force around the aptitude? Is it due to restrictions placed upon you by
compressed arcane thread, leading to colorful and powerful your culture or your family? Is it by personal choice, seeing
expressions of each weaveshaper’s personal style. the mundane arcane arts as beneath you, or beyond your
grasp? Do you endeavor to study both, and have merely
started your journey here? Regardless, the path you’ve
Skin and Skein chosen is one that must be tread with careful consideration.
Once a weaveshaper masters the creation of their
threadblade, the next step is the creation of an arcane
infusion. By weaving arcane energy into their clothing and
Quick Build
bodies, these magical warriors begin to ascend to a higher You can make a weaveshaper quickly by following these
physical and mental state. The most common manifestation suggestions. First, make Dexterity your highest ability
of this power is a set of remarkable garb, which layers over score, followed by Intelligence, since it is essential when
the weaveshaper, providing strength and durability through using your pattern attacks and when casting the spells you
magical enhancement. Unlike monks, who harness the gain later. Then, select the Scissorblade. Finally, choose a
natural power of ki within themselves, weaveshapers rely background that would present you with an opportunity to
on arcane mastery and knowledge to empower their bodies study the arcane arts.
to the peak of perfection.

1
• (a) a scholar’s pack or (b) an explorer’s pack
The Weaveshaper • a set of fine clothes
• a set of weaver’s tools
Proficiency Weave
Level Bonus Features Tier
Threadblade
Threadblade, Infusion, Starting at 1st level, you learn to create a unique and iconic
1st +2 Clothier’s Cut - magical weapon, known as a threadblade, by instantly
spinning it into existence. You can do this when you roll
Weave Finishers, initiative or at the start of your turn. If you summon it a
2nd +2 Ribbon Cutter 1 second time, the original vanishes.
Weaveshaper Tapestry,
You are proficient in your threadblade and you can use
3rd +2 Renissance Regular 1
your Dexterity modifier in place of your Strength modifier
for attack and damage rolls with your threadblade. You
4th +2 Ability Score Improvement 2 can’t wield another weapon or equip a shield while wielding
your threadblade. Threadblades do not have the ordinary
5th +3 Shear Cut 2
properties of other weapons, despite their appearances, but
6th +3 Tapestry Feature 2 are considered martial weapons.
Your threadblade is a unique weapon with an appearance
Shuttle Step, Renissance of your own design, but it falls into one of several categories.
7th +3 Regular Improvement 3 When you gain this feature, choose one of the threadblade
8th +3 Ability Score Improvement 3
types listed in the following section. You can change your
threadblade type whenever you gain a level in this class.
9th +4 Cycle Weave 3
Loombreaker
10th +4 Tapestry Feature 4 Your threadblade manifests as a massive, impossible melee
weapon that deals 1d12 slashing damage. While you are
11th +4 Cunning Blade 4
wielding this weapon, your attacks with it during your turn
12th +4 Ability Score Improvement 4 have a reach of 10 feet, and your melee attacks targeting
prone creatures ignore all sources of disadvantage.
13th +5 Indivisible 5

14th +5 Tapestry Feature 5


Scissorblade
Your threadblade manifests as a singular melee weapon that
15th +5 Ribbon Shears 5 deals 1d10 slashing damage. After making an attack with
this weapon targeting a creature, you move to any space of
16th +5 Ability Score Improvement 6 your choosing within 5 feet of the target without provoking
17th +6 Perfect Infusion 6 opportunity attacks.

18th +6 Woven Soul 6 Knitting Needles


Your threadblade manifests as a pair of edged melee
19th +6 Ability Score Improvement 7 weapons that deal 2d4 piercing damage. You always attack
with them simultaneously, and can’t engage in standard
20th +6 Finishing Touch 7
two-weapon fighting using these weapons. Once per turn
when you hit a creature with this threadblade, you can bind
it, reducing its movement speed by 10 feet until the end of
Class Features its next turn.
As a weaveshaper, you gain the following class features.
Pin Cushion
Hit Points Your threadblade manifests as a mass of floating blades that
Hit Dice: 1d8 per weaveshaper level hover in your space. This melee weapon deals 1d8 piercing
Hit Points at 1st level: 8 + your Constitution modifier damage, and you can use it to make ranged weapon attacks
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution targeting creatures within 30 feet of you. When you hit a
modifier per weaveshaper level after 1st creature with an attack made using this weapon, you can
drag the target up to 10 feet closer to you, or push it up to 10
Proficiencies feet directly away from you.
Armor: None
Weapons: Simple weapons, martial weapons Steelweave Strikers
Tools: Weaver’s tools and one stringed musical instrument Your threadblade manifests as bladed gauntlets and
Saving Throws: Dexterity and Intelligence sabatons that deal 1d10 piercing damage. These melee
Skills: Choose two from Acrobatics, Arcana, Athletics, weapons can’t be used to make unarmed strikes. After
Deception, Insight, and Sleight of Hand making an attack with this threadblade, you can exchange
places with your target if there is sufficient space for each of
Equipment you. This movement does not provoke opportunity attacks.
You start with the following equipment, in addition to the
equipment granted by your background:

2
Infusion Ribbon Cutter
At 1st level, you learn to clothe yourself in magic. While you Starting at 2nd level, during your first turn in combat after
are not using a shield, you can choose to have your AC equal you roll initiative, if you take the Attack action and attack
10 + your Dexterity modifier + your Intelligence modifier. with your threadblade or an accessory weapon granted by
Also, you can use your action to change the color, fit and this class and hit, you unleash a spiral of razor thread. Your
style of your clothing or armor while wearing it. It reverts to target takes slashing damage equal to twice your Weave
its ordinary appearance if you stop wearing it. Tier and must make a Dexterity saving throw. If it fails, its
movement speed is halved until the end of its next turn.
Clothier’s Cut
Also at 1st level, your infusion allows you to move your Weaveshaper Tapestry
weapons at the speed of thought. When you do not take the At 3rd level, you create a powerful magical accessory that
Attack action or cast a spell that deals damage during your allows you to channel your arcane power with greater ease.
turn, you can use your bonus action make a single attack Choose from the list of available tapestries. Your tapestry
with your threadblade or an accessory weapon granted by grants you features at 2nd level, and again at 6th, 10th, and
this class. This attack doesn’t add your ability score modifier 14th level.
to the damage roll.
Renaissance Regular
Weave Finishers At 3rd level, you learn the mending cantrip. You can use
At 2nd level, you learn to perform Weave Finishers: deadly your action to call and shape your arcane thread into useful
finishing moves fueled by your arcane power. Each time objects, tools, and other ordinary devices that weigh less
you make an attack with your threadblade or an accessory than 10 lbs. and cost less than 10 gp. Some things may be
weapon granted by this class, you spin a fraction of that beyond your talents, depending on their complexity, and all
attack’s power into an arcane string, which hovers around items created with this feature are visibly magical.
your threadblade as a ribbon of light. Your collected You can also weave arcane thread in the form of a 100-foot
arcane strings disappear after 1 minute and when you roll silk rope with grappling hook, a 10-foot ladder, a spyglass,
initiative. or a table with chairs. These items fade if you summon one
You can perform a Weave Finisher by spending the again or after one minute if you stop touching them.
listed number of arcane strings stated in each Finisher’s Additionally, you gain proficiency in three sets of tools,
description by using your bonus action when you take the and can you can create any tool sets you are proficient with
Attack action during your turn. Your Weave Tier represents using this feature.
the power of your Weave Finishers, and is listed in the At 7th level, you can create a bridge or stairway of arcane
Weaveshaper table. thread using this feature. The bridge or stairway can’t
stretch farther than 30 feet, is large enough to be usable by
Learning Weave Finishers Medium or smaller creatures with ease, has AC 10, and can
At 2nd level, you learn four Weave Finishers: Restitch, and hold up to 10,000 lbs at a time. If a bridge or stairway takes
three of your choosing from the Weave Finisher list at the damage, you can choose to either take the damage in its
end of this class description. place, or allow it to vanish.
You learn two new Weave Finishers at 6th, 9th, and 15th
level. You can exchange one of your Weave Finishers for a
new one for which you meet the prerequisites when you
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and
gain a level in this class. You can’t exchange Restitch for
19th level, you can increase one ability score of your choice
another Weave Finisher.
by 2, or you can increase two ability scores of your choice
Spellcasting Ability by 1. As normal, you can’t increase an ability score above 20
Intelligence is your spellcasting ability for your weaveshaper using this feature.
spells and Weave Finishers, since your control over magic
comes from careful study and practice. You use your Shear Cut
Intelligence whenever a spell or Weave Finisher refers Starting at 5th level, you can use your Clothier’s Cut feature
to your spellcasting ability. In addition, you use your when you take the Attack action. If you didn’t take the
Intelligence modifier when setting the saving throw DC for Attack action, you can attack twice with your Clothier’s Cut,
a weaveshaper spell you cast, when a weaveshaper feature instead of once.
you use requires the target make a saving throw, and when
making a spell attack roll from casting a weaveshaper spell Shuttle Step
or using a weaveshaper feature. At 7th level, your martial studies grant you speed and
power. While you are wearing no armor, your walking
Spell & Weave Finisher save DC = 8 + your proficiency speed increases by 10 feet, and moving through a space
bonus + your Intelligence modifier you’ve already traversed this turn costs only half as much
movement.
Spell attack modifier = your proficiency bonus + your
Intelligence modifier Cycle Weave
Beginning at 9th level, you can have your infusion recapture
the excess arcane energy you release. Whenever you perform
a Weave Finisher, you gain advantage on your first saving
throw before the start of your next turn.

3
Cunning Blade Weaveshaper Tapestries
At 11th level, your threadblade and tapestry accessory
attacks gain a bonus to damage rolls equal to your A weaveshaper pursues martial perfection through arcane
Intelligence modifier. This applies to your Clothier’s Cut scholarship, treating clothing as a weapon and tool of
attacks as well. war. However, no outfit is complete without the perfect
accessory. Thus, weaveshapers traditionally pursue the
Indivisible creation of these accessories, called tapestries, to channel
At 13th level, your infusion fully binds your body and the latent arcane power within their infusions.
soul into one harmonious whole. You gain proficiency in
Strength and Charisma saving throws. Crimson Couturier
Your tapestry manifests as an eye of living thread and
Ribbon Shears arcane intelligence, bound to your infusion. It is sentient
At 15th level, your infusion spreads around you, allowing and can speak with you, though it is merely a reflection
you to see through magical deceptions more easily. You gain of your own subconscious knowledge. You pour your own
advantage on ability checks and saving throws made to see blood into this tapestry as you fight, and it grants you speed,
through illusions, detect invisible creatures, or determine strength, and endless determination. Fight as one, and find
the true forms of shapeshifters. your way.

Perfect Pattern Couturier Arts


At 17th level, your infusion perfects your body and mind. When you choose this tapestry, you also learn certain spells.
You can ignore all sources of disadvantage on any of your You can cast each of these spells once, and you regain the
attack rolls, ability checks, or saving throws. Also, you no ability to cast them when you finish a long rest.
longer age, and you can’t be magically aged. Crimson Couturier Spells
Woven Soul Level Spells
At 18th level, you learn to weave fragments of arcana into 3rd detect magic
your soul. Choose one Weave Finisher. You can perform that
Weave Finisher by expending only 1 of your collected arcane 4th darkvision
strings. 7th speak with dead
Whenever you finish a short rest, you can replace your
chosen Weave Finisher with a different one. 10th locate creature
13th telepathic bond
Finishing Touch
At 20th level, you learn to unlock the final limits on your Fresh Blood
arcane power. You can use your action to spin a fraction At 3rd level, you create your tapestry and begin to feed it
of your soul into arcane thread. For 1 minute, your attacks with your blood and power, demanding it to grow alongside
with your threadblade and tapestry accessory weapon can’t you. You can use this accessory as a weapon to make melee
miss. spell attacks that deal slashing damage equal to 1d12 + your
Once you use this feature, you can’t do so again until you Intelligence modifier, causing blades, fangs, and razor
finish a long rest. edges to spring from your outfit and strike. If this attack
hits and the target is grappling you, you can free yourself
automatically. If you are grappling your target, this attack is
made with advantage.

Unstoppable Duo
At 6th level, your connection to your tapestry allows you
to perform impossible feats. You gain a bonus to Strength
checks and saving throws equal to your Weave Tier, and
when you take the Dash action, your jumping height and
distance increases to equal your walking speed.

Rise as One
At 10th level, your tapestry demands your body act, even
when it has been broken. You can stand from prone without
using movement at any time during your turn and you
can use your Clothier’s Cleave attack even while you are
unconscious. Additionally, your Renaissance Regular
feature’s stairway or bridge can now reach up to 60 feet.

Fearless Flight
At 14th level, you connect perfectly with your tapestry and
unlock the power within your infusion, transforming it into
a form far greater than before. While you are wearing no

4
armor, you gain a flying speed equal to your walking speed
and you can’t be frightened.
Starspiral Couturier
Your tapestry is woven from the light of the stars
themselves, forming an armor around your body. It is
Mortal Couturier strangely mechanical, yet smooth and comforting. Powered
You are different from other weaveshapers. You view your by your will and your brilliant arcane energy while moving
threadblade as the ultimate accessory, so you seek to master in tandem with your body, this suit acts as an extension of
every form it can take. You store your research in a floating, your infusion, allowing you to stride across the battlefield as
illusory tome that follows at your shoulder, holding your a massive harbinger of hope and destruction. Listen to the
infinite array of threadblades within. Your struggle is stars, and pierce the heavens.
an endless one, for to wear weapons of war is to become
war itself. Glory to mortality, for everything that lives is Couturier Arts
designed to end. When you choose this tapestry, you also learn certain spells.
You can cast each of these spells once, and you regain the
Couturier Arts ability to cast them when you finish a long rest.
When you choose this tapestry, you also learn certain spells.
You can cast each of these spells once, and you regain the Starspiral Couturier Spells
ability to cast them when you finish a long rest.
Level Spells
Mortal Couturier Spells 3rd alarm
Level Spells
4th see invisibility
3rd detect evil and good
7th dispel magic
4th levitate
10th banishment
7th sending
13th dream
10th arcane eye
Face of War
13th teleportation circle At 3rd level, your tapestry surrounds your infusion like
armor and provides you with deadly ranged attacks to
Tome of Blades supplement your threadblade. You can use this accessory
At 2nd level, your tapestry stores your threadblade research. as a weapon to make ranged spell attacks at a range of 120
You gain access to a second threadblade form, chosen from feet that deal force damage equal to 1d10 + your Intelligence
the threadblade list. You can change both your threadblade modifier, launching explosive stabbing missiles from
forms when you finish a short or long rest. You can summon your arcane mechanisms. This attack isn’t made with
either threadblade immediately before making an attack. disadvantage if your target is prone, and deals twice as much
Choose one or more of your threadblade forms each time damage if your target is Huge or larger.
you select them. These threadblades use your Intelligence
ability score modifier for attack and damage rolls, instead of Massive Machine
your Strength or Dexterity. At 6th level, you can choose to increase the size and power of
your tapestry. You can use your action to become Large for
Shards of Light 1 minute, or to return to normal size. While you are Large
At 6th level, your tapestry allows you to fragment your form or larger, you gain advantage on Strength checks and saving
into illusions. When you take the Dodge action, you create throws, and whenever you take damage, you can reduce the
false figments of your form that move alongside you until damage you take by 2, after any resistances.
the start of your next turn. The first time you are targeted
by a creature’s attack during this time, it must first make an Galactic Body
Intelligence saving throw. If it fails, the attack automatically At 10th level, your tapestry protects you from the strange
misses. spaces beyond the world. You no longer need to breathe,
you gain resistance to necrotic and radiant damage, and you
Illusory Evasion are immune to poison. Your Renaissance Regular feature’s
At 10th level, you can nimbly dodge out of the way of certain stairway or bridge can now be big enough to be easily
area effects, such as a red dragon’s fiery breath or a fireball traversable by Huge or smaller creatures.
spell. When you are subjected to an effect that allows you
to make a Dexterity saving throw to take only half damage, Heaven Piercer
you instead take no damage if you succeed on the saving At 14th level, you finish your tapestry, unlocking its
throw, and only half damage if you fail. You can have your ultimate form. When you use your Massive Machine feature,
Renaissance Regular feature’s stairway or bridge be illusory, you can choose to become Huge instead of Large. While
or illusory to all creatures except you. you are Huge or larger, your reach for all melee weapons
increases by 5 feet, and you can reduce the damage you
Glory Eternal take by an amount equal to 2 + your Intelligence modifier
At 14th level, you gain access to all categories of (minimum 3).
threadblades, and can summon any of them at any time.
You can use either your Dexterity or your Intelligence to
attack with them, and you can’t be stunned or paralyzed.

5
Shadowsilk Couturier Weave Finishers
Your tapestry is far closer to its namesake than most others,
manifesting as a cloak embroidered with razor-sharp blades As a weaveshaper, you learn to perform special magical
and imbued with potent illusion magic. It moves at your attacks called Weave Finishers.
command, twitching, grasping, and cutting at your leisure. Your movement during a Weave Finisher does not
You aren’t entirely sure if it obeys your conscious thoughts provoke opportunity attacks, and you become immune to
or your subconscious mind, but either way, it is always falling damage until the end of your turn when you perform
watching your back. Raise your hood, or raise your blades. one. Attacks made as part of a Weave Finisher do not
generate new arcane strings.
Couturier Arts Note that a level prerequisite refers to your weaveshaper
When you choose this tapestry, you also learn certain spells.
level, not your character level.
You can cast each of these spells once, and you regain the
ability to cast them when you finish a long rest. Restitch
1 Arcane String - (always known)
Shadowsilk Couturier Spells You repair and strengthen your infusion, granting you
Level Spells temporary hit points equal to your weaveshaper level + your
Weave Tier, which last until you roll initiative.
3rd charm person
4th invisibility
Ribbon Lash
2 Arcane Strings
7th major image
Make a melee attack with your threadblade or an accessory
10th black tentacles weapon granted by this class targeting a creature with a
reach of 30 feet. If you hit, your target takes an extra 2d4
13th seeming slashing damage and must make a Strength saving throw. If
Cloak of Blades it fails, it is thrown 10 feet horizontally in a direction of your
At 2nd level, your cloak moves to defend you and strike at choosing.
your foes. You can use this accessory as a weapon to make Higher Tiers: The extra slashing damage increases by 1d4
melee spell attacks at a reach of 15 feet that deal slashing and the target is thrown another 5 feet if it fails its saving
damage equal to 1d8 + your Intelligence modifier, causing throw per Weave Tier you possess above 1.
cutting blades to lash from your cloak. If you hit a creature Flicker Strike
with this attack, you can choose to force it to make a 2 Arcane Strings
Strength saving throw. If it fails, it is pulled to the nearest
open space within 5 feet of you. You teleport up to 15 feet to an unoccupied location you
can see and make a melee spell attack targeting a creature
Hidden Agenda within your reach. If you hit, your target takes 1d8 radiant
At 6th level, your cloak conceals your movements and damage and must make a Wisdom saving throw. If it fails, it
distorts your speech at your command. You can choose to is blinded until the start of your next turn.
have your speech be incoherent to creatures other than Higher Tiers: The force damage increases by 1d8 and the
those you choose. When you take the Dash action, you can distance you can teleport increases by 15 feet per Weave Tier
choose to gain the benefits of the Disengage action as well. you possess above 1.

Grasping Dark Vindicator Slash


At 10th level, your tapestry grips the environment around 2 Arcane Strings
you, holding you aloft. You gain a climbing speed equal
You tear at the arcana around you, cutting the air. Choose
to your walking speed, and you can move along walls
a creature you can see within 30 feet of you. The target
and ceilings while leaving your hands free. You can have
must make a Dexterity saving throw. If it fails, it takes 1d10
your Renaissance Regular feature’s stairway or bridge be
slashing damage and is knocked prone.
invisible.
Higher Tiers: The slashing damage increases by 1d10 per
Shadow Dance Weave Tier you possess above 1.
At 14th level, your cloak’s blades tear at the fabric of reality,
opening tiny portals for you to slip through. After you
Killing Intent
2 Arcane Strings
perform a Weave Finisher, you can teleport up to 15 feet to
a location you can see. Also, whenever you take the Dodge You manifest pure, deadly intention towards a creature you
action and a creature misses an attack targeting you, or a can see within 60 feet of you. Each creature in a 5-foot line
creature you can see ends its turn, you can use your reaction between you and your target must make a Wisdom saving
to teleport up to 15 feet to a location you can see. throw. If a creature fails, it is shunted to the nearest open
space of its choosing outside the line of effect. If no creatures
remain between you and your target, your target takes 1d10
psychic damage and must make a Wisdom saving throw. If
it fails, it is frightened of you until the end of your next turn.
Higher Tiers: The psychic damage increases by 1d10 per
Weave Tier you possess above 1.

6
Dueling Ascent Weave Tier you possess above 2.
3 Arcane Strings - prerequisite: 6th level
Cruel Shrike
Make a melee spell attack targeting a creature within your 3 Arcane Strings - prerequisite: 10th level
threadblade’s reach. If you hit, you launch it 20 feet straight
into the air. You can immediately choose to follow it into Choose a creature within 30 feet of you that you can see.
the air and make one melee attack with your threadblade. If The target must make a Dexterity saving throw. If it fails,
your target hits a ceiling, it takes falling damage as though it it is restrained until the start of your next turn by massive
had fallen the remaining distance, then falls to the ground. barbed chains, and you can teleport to a space within 5
Higher Tiers: The target is hurled another 10 feet higher feet of the creature and make one melee attack with your
per Weave Tier you possess above 2. threadblade. If you hit, your attack deals an extra 4d6
piercing damage.
Sky Slayer Higher Tiers: The piercing damage increases by 1d6 per
3 Arcane Strings - prerequisite: 6th level Weave Tier you possess above 4.
You teleport up to 30 feet into the air above a point within Soul Sever
15 feet of you, then unleash a lightning-infused slash at the 3 Arcane Strings - prerequisite: 10th level
ground below. Creatures within 5 feet of the point must
make a Dexterity saving throw. If they fail, they take 3d10 You make a melee weapon attack with your threadblade.
lightning damage, or half as much damage on a success. If you hit, the target must make a Charisma saving throw.
Higher Tiers: The lightning damage increases by 1d10 per If it fails, you cut into its soul, dealing 5d8 necrotic damage
Weave Tier you possess above 2. to the creature and causing it to become frightened of you
until the end of your next turn.
Reaping Wind Higher Tiers: The necrotic damage increases by 1d8 per
3 Arcane Strings - prerequisite: 6th level Weave Tier you possess above 4.
You launch yourself up to 30 feet in a direction of your Thread Stripper
choosing. Each hostile creature within 5 feet of your path 3 Arcane Strings - prerequisite: 10th level
must make a Dexterity saving throw. If a creature fails, it
takes 3d8 slashing damage, or half as much damage on a You stomp the ground, hurling a creature you can see
success. within 30 feet of you 10 feet into the air. You then launch
Higher Tiers: The slashing damage increases by 1d8 per yourself up to 60 feet in the direction of the target and make
Weave Tier you possess above 2. a melee attack with your threadblade targeting that creature
during your movement. If you hit, your attack deals an extra
Phoenix Wings 4d4 slashing damage, and you can choose one nonmagical
3 Arcane Strings - prerequisite: 6th level weapon or shield the creature is holding. The creature
must make a Dexterity saving throw. If it fails, the object is
You unleash a blast of fire in a 10-foot sphere centered on
destroyed and you gain 4d6 temporary hit points.
you, then fly up to 30 feet. Unattended objects and hostile
Higher Tiers: The temporary hit points increase by 1d6
creatures within this sphere take 2d4 fire damage, and you
and the slashing damage increases by 1d4 per Weave Tier
gain temporary hit points equal to your Weave Tier.
you possess above 4.
Higher Tiers: The fire damage increases by 1d4 per Weave
Tier you possess above 2. Omnicleave
3 Arcane Strings - prerequisite: 15th level
Rising Devil
3 Arcane Strings - prerequisite: 6th level You empower your weapon and swing to unleash a scything
wave of force. Each creature within a cone up to 15 feet long
You stab the ground with your threadblade, and a pillar of
must make a Dexterity saving throw. If a creature fails, it
pure arcane energy that is 30 feet high and 10 feet across
takes 7d6 slashing damage, or half as much damage on a
bursts forth from the ground at a location you can see
success.
within 30 feet of you. Each creature within the space must
Higher Tiers: The maximum area of the cone grows by
make a Dexterity saving throw. If a creature fails, it takes
5 feet and the slashing damage increases by 1d6 per Weave
3d10 force damage and is pushed to the nearest open space
Tier you possess above 5.
outside the area.
Higher Tiers: The force damage increases by 1d10 per Shadow Assault
Weave Tier you possess above 2. 3 Arcane Strings - prerequisite: 15th level
Dragon’s Maw You teleport to a location you can see within 30 feet of you,
3 Arcane Strings - prerequisite: 6th level hovering there invisibly until the start of your next turn.
If a creature you can see within 30 feet of you takes an
Your threadblade expands, forming jaws and teeth, and it
action during this time, you can use your reaction to launch
bites down on a creature of your choosing within 10 feet of
yourself at that target and make a melee attack with your
you. The target takes 1d8 piercing damage and is restrained
threadblade which deals an extra 4d6 slashing damage, after
and grappled by you until the start of your next turn. The
which your invisibility fades.
target must make a Constitution saving throw as the maw
Higher Tiers: Your melee attack deals an extra 1d6
begins to chew. If it fails, it takes 3d10 slashing damage, or
slashing damage per Weave Tier you possess above 5.
half as much damage on a success.
Higher Tiers: The slashing damage increases by 1d10 per

7
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