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Kings of The Rift: 5e Conversion Notes
Kings of The Rift: 5e Conversion Notes
5e Conversion Notes
by Brian Criswell (Tormyr at enworld.org)
This document converts Kings of the Rift, the tenth installment
of the Age of Worms adventure path, from 3.5 to 5e. You will D. Flatrock Pinnacle (EL
need a copy of the adventure, adventure supplement, Player's 24)
Handbook, Monster Manual, and Dungeon Master's Guide. The Creatures: Necrozyte (See Event 1).
adventure is available from paizo.com, and the core books are
available from amazon.com, local gaming stores and other
retail outlets. Most creatures other than named NPCs are E. Steps of the Ancients
included by reference from the Monster Manual. Medium and smaller creatures require a DC 15 Strength
(Athletics) check to successfully navigate the ladder. Failure
results in a fall of 10 x (15-the number rolled) feet up to a
Encounters maximum of 120 feet.
Kongen-Thulnir Features
Masonry Walls and Roofs. AC 17. Damage Threshold 36. 972 K. Round House (EL 18)
hp for each 10x10x3 foot section. Vulnerable to siege weapons. This tower has 2 ballistae (DMG 255) and 1 mangonel (DMG
DC 15 Strength (Athletics) check to climb. 255).
Wooden Doors. AC 15. Damage Threshold 6. 120 hp. Creatures. 1.5 Hill Giants (MM 155) per PC.
Vulnerable to fire damage. DC 24 Strength check to break open
while locked. DC 19 Dexterity (Thieves’ Tools) check to unlock.
DC 11 Strength check to open. L. The Ledge (EL 19)
This area has 1 ballista (DMG 255).
Creatures: Xyzanth, Ancient Fang Dragon. Use Ancient Green
Physical Defenses Dragon (MM 93) with the following modifications:
Kongen-Thulnir has ballistae (DMG 255) and mangonels (DMG No breath weapon.
255) that do 8d10 bludgeoning damage. The Bite attack does 19 (2d10 + 8) piercing damage
Crawler Loads. Some catapults and other missile attacks use plus 10 (3d6) necrotic damage. A creature that is hit
Carrion Crawler Mucus poison (DMG 258) with a Constitution must succeed on a DC 22 Constitution saving throw or
saving throw DC of 18. Constitution saving throws against the have its hit point maximum reduced by the amount of
poison have disadvantage due to the sheer volume of poison in damage taken by the bite attack. This reduction lasts
a shot. until the target finishes a long rest. The target dies if
Guy Lines. A DC 18 Wisdom (Perception) check allows a flying this reduces the hit point maximum to 0.
creature to see a guy line before it hits. If the creature sees the The Bite action may be performed as a legendary
guy line, it can make a DC 15 Dexterity saving throw to avoid action.
the guy line. Any creature that takes damage from a guy line Sound Imitation: A fang dragon can mimic any voice
falls 200 feet per round. At the beginning of each of its turns, it or sound it has heard. Listeners must succeed at a DC
can make a DC 15 Dexterity saving throw to recover and start 21 Wisdom (Insight) check to detect the ruse.
flying again. Xyzanth retreats if brought below 50% of his
Heavy Harpoons. A creature hit by this must make a DC (10 + maximum hp. He abandons the fight entirely if
damage) Dexterity saving throw or have the harpoon lodge into brought below 10% of his maximum hp.
it. A creature with two free hands can remove a harpoon and
must make a DC 11 Wisdom (Medicine) check. Failure results in
an additional 3d10 slashing damage as the harpoon is removed. Part Two: The Dragon
Siege
A. City Gate (EL 14) A DC 19 Intelligence (Investigation) check estimates the number
Creatures: 1 Hill Giant (MM 155) per PC. of dragons. There is a dozen black dragon wyrmlings (MM 88),
10 Young Green Dragons (MM 94), 6 Adult Blue Dragons (MM Varies)
91), and 4 named, ancient dragons. For each PC above 4, the Easy (EL 8): 4 Black Dragon Wyrmlings (MM 88). Use these
ancient dragons get 90 hp, and the other dragons get 30 hp. For primarily to bolster other forces if a battle is turning out too
each PC under 4, the adult and ancient dragons lose 1 easy or a dragon calls for reinforcements but you don’t want to
Legendary Resistance. increase the difficulty too much.
Each of the named dragons is listed with the Wisdom Hard (EL 20): 4 Young Green Dragons (MM 94). These dragons
(Perception) DC to spot them, the Intelligence (History) DC to retreat if their hit points are brought below 20% of their
recognize them, and any other special features. maximum.
Brazzemal the Burning. DC 15 Wisdom (Perception) to spot. DC Deadly (EL Lots): 3 Young Green Dragons (MM 94) and 2 Adult
20 Intelligence (History) to identify. Blue Dragons (MM 91). The adult blue dragons retreat if
Necrozyte. DC 27 Intelligence (History) to identify. brought below 25% of their maximum hp.
Vermirox. DC 20 Wisdom (Perception) to spot. DC 25 Vermirax (EL 23): Vermirax, Ancient Blue Dragon (MM 90).
Intelligence (History) to identify. Depending on how the PCs are doing, have Vermirax send in 4
Xyzanth. DC 30 Wisdom (Perception) to spot. DC 30 Intelligence Black Dragon Wyrmlings or 4 Young Green Dragons before he
(History) to identify. attacks. Vermirax retreats if brought below 10% of his
maximum hp.
Dragon Feats
The named dragons have special feats described here. 1. The Red Door
Multisnatch. The dragon can grapple any creature hit with a A DC 23 Intelligence (Investigation) check of the door reveals
melee attack with each part of its body that can make a melee the switch.
attack, but the grappled creatures have advantage on their Barred Iron Door. AC 19. Damage Threshold 6. 54 hp. DC 18
ability checks to escape if more than 1 creature is grappled. Strength check to break open while locked.
Quicken Breath. The dragon can use its breath weapon as a
bonus action. For the next 4 rounds, the dragon only recharges
its breath weapon on a 6. 2. Entry to the Pit (EL 15)
Recover Breath. The dragon can use this legendary action to A DC 23 Wisdom (Perception) check of the ceiling notices the
reduce the number of rounds that it can only recharge its hollows in the ceiling. A creature within 5 feet of a portcullis
breath weapon on a 6 by 1 round. If used when the dragon can succeed at a DC 15 Dexterity saving throw to avoid the trap.
does not have to roll a 6 to recharge its breath weapon, it Brain Juice Shower Trap. DC 18 Constitution saving throw at
expands the range of numbers the dragon can recharge its disadvantage. Failure: Paralyzed for 1 minute, may repeat the
breath weapon on by 1. saving throw at the end of each of their turns.
Shape Breath. The dragon can change the shape of its breath Adamantine Portcullis. AC 23. Damage Threshold 3. 81 hp. DC
weapon. For the next round, the dragon only recharges its 21 Strength check to lift.
breath weapon on a 6.
26. Phylactery Vault (EL Tentacles. Melee Weapon Attack: +16 to hit, reach 20 ft., one
creature. Hit: 22 (4d6 + 8) poison damage, and the target must
Lots) succeed on a DC 22 Constitution saving throw or be poisoned
A creature whose flesh comes in contact with the phylactery for 1 minute. Until this poison ends, the target is paralyzed. The
must make a DC 15 Wisdom saving throw or take 7 (2d6) target can repeat the saving throw at the end of each of its
Wisdom damage. When Brazzemal arrives, he casts earthquake turns, ending the poison on itself on a success.
on the wall of the chamber and it crumbles away.
Dragotha’s Phylactery: DR 30, HP 60. Immune to fire and Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one
psychic damage. Resistant to acid, cold, lightning, and thunder creature. Hit: 28 (4d8 + 10) piercing damage. If the target is a
damage. Large or smaller creature, it must succeed on a DC 22 Dexterity
Creature: Brazzemal, Ancient Red Dragon (MM 97) with the saving throw or be swallowed by the worm. A swallowed
following changes: creature is blinded and restrained, it has total cover against
Can cast darkness, earthquake, and wall of force once attacks and other effects outside the worm, and it takes 28
per day (8d6) acid damage at the start of each of the worm’s turns.
Tempest Breath: Anyone in the path of his breath If the worm takes 30 damage or more on a single turn from a
must succeed on a DC 24 Strength saving throw or creature inside it, the worm must succeed on a DC 24
suffer the effects of hurricane force winds. Large and Constitution saving throw at the end of that turn or regurgitate
flying huge creatures are knocked prone. Medium all swallowed creatures, which fall prone in a space within 10
and smaller and flying large creatures are blown back feet of the worm. If the worm dies, a swallowed creature is no
1d6x10 feet. longer restrained by it and can escape from the corpse by using
Add 90 hp for each PC above 4 or remove one legendary 20 feet of movement, exiting prone.
resistance for each PC below 4. Any other dragon still in the
area could reasonably be expected to join the attack. Acid Spray (Recharge 5-6). The mother worm sprays a stream
of acid in a 120-foot line that is 5 feet wide. Each creature in
that line must make a DC 22 Dexterity saving throw, taking 52
Monsters (15d6) acid damage on a failed save, or half as much damage on
a successful one.
The following are custom monsters for Kings of the Rift.
Fist. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Vercinabex Tor
Hit: 1 Kyuss Worm is transferred to the target and 19 (4d6 + 5) Huge giant, chaotic evil
bludgeoning damage or 12 (2d6 + 5) bludgeoning damage while
small. Armor Class 11 (14 with mage armor)
Hit Points 333 (29d12 + 145)
Kyuss Worm. Ranged Weapon Attack: +11 to hit, range 10 ft. / Speed 40 ft.
20 ft., one creature. Hit: 1 Kyuss Worm is transferred to the
target. STR DEX CON INT WIS CHA
23 (+6) 12 (+1) 21 (+5) 20 (+5) 12 (+1) 10 (+0)
Actions
+2 Quarterstaff. Melee Weapon Attack: +12 to hit, reach 10 ft.,
one target. Hit: 19 (3d8 + 6) bludgeoning damage plus 9 (2d8)
cold damage.