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Lars t7 Frames
Lars t7 Frames
Lars t7 Frames
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LARS T7 FRAMES
Special moves
Command Hit level Damage Start up frame Block frame Hit frame Counter hit Notes
frame
in rage SEN 1+2 m, (DEN) 27 12~13 +7~+8 KND KND Rage art
1 h 7 10 +1 +8 +8
1, 2 h, h 7,9 10 ‐1 +7 +7
2 h 10 10 0 +8 +8
3 h 16 15 ‐12 +5 +5
3, D h 16 15s ‐12 +5 +5
f+1 h 10 13 ‐5 +6 +6
f+1, 2 h, m 10,11 13 ‐5 +6 +6
f+2 h 10 12 ‐6 +3 +3
f+4 m 12 17 ‐9 +7 +7
f+1+4 m 28 13 ‐18 ED ED
d/f+1 m 14 13 ‐1 +5 +5
d/f+3 m 15 16 ‐7 +3 +3
d+3 l 8 15 ‐14 ‐3 ‐3
d+3, 1 l, hh 8,4,10 15 ‐7 +4 +4
d/b+2 m 12 15 ‐8 +3 +3
d/b+2, F m, (SEN) 12 15 ‐5 +6 +6
b+2 m 12 16 ‐7 +4 +4
b+3 m 14 17 ‐12 +4 +4
b+4 m 23 15 ‐8 +8 Throw(KND)
b+1+2 mm? 8,20 21~22, 31~32 ‐11~‐10 +6k +6k Homing, Tail spin
u/b or u or u/f+3 m (TJ)(, m) 12(,14) 16~17s (,34) js12~ ‐26~‐25 Launch Launch
(13~6a)
FC+d/f+2 m 19 16 ‐8 +5 KND
DEN F (SEN)
Basic Moves
Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 7 10 +1 +8 +8
2 h 10 10 0 +8 +8
3 h 16 15 ‐12 +5 +5
f+1 h 10 13 ‐5 +6 +6
f+2 h 10 12 ‐6 +3 +3
f+4 m 12 17 ‐9 +7 +7
d/f+1 m 14 13 ‐1 +5 +5
d/f+3 m 15 16 ‐7 +3 +3
d+3 l 8 15 ‐14 ‐3 ‐3
d/b+2 m 12 15 ‐8 +3 +3
b+2 m 12 16 ‐7 +4 +4
b+3 m 14 17 ‐12 +4 +4
b+4 m 23 15 ‐8 +8 Throw(KND)
u/f+1 h 12 13 ‐16 ‐5 ‐5
u/b or u or u/f+3 m (TJ)(, m) 12(,14) 16~17s (,34) js12~ ‐26~‐25 (13~6a) Launch Launch
SS+1 h 7 10(11~) +1 +8 +8
BT 1 or 2 h 15 8 ‐8 +3 +3
BT 3 or 4 h 25 10 ‐8 KND KND
xCRIMNAL_SNEAKx says:
July 12, 2016 at 10:07 am
Lars FR update
2,1,4 now tailspins
Reply
Leotheshulk says:
November 1, 2016 at 4:15 am
Reply
MadCow says:
March 2, 2019 at 9:40 pm
Reply
J-ill says:
December 4, 2016 at 1:38 pm
F123 really ‐9 that changes how you can use lars heaps at 13 frames
Reply
TKZX says:
June 4, 2017 at 2:34 am
It’s ‐9 But forced transition so he can get launched for free to be honest. But his moves come out at ‐9…
Reply
SalaHyena says:
December 27, 2017 at 11:42 pm
b1+2 is a tailspin move too, not just homing
Reply
MadCow says:
March 2, 2019 at 9:40 pm
Thanks
Reply
WuMing says:
April 14, 2018 at 12:13 am
Lars RA is pc7
Reply
LARS IS NEVER AT AN ADVANTAGE ON HIS STANDING 3D AND DB1,4D TRANSITIONS. LARS REMAINS ‐12 AND IN MY OPINION THAT DOESNT MAKE SENSE.
MOST STANCE TRANSITIONS MUST EASE BLOCK DISADVANTAGE. TAKE A LOOK AT JIN’S F4‐ZEN STANCE. JIN GOES FROM ‐8 TO ‐1‐0 ON BLOCK(IF ITS A
BLOCKED SHALLOW HIT). I THINK ITS FAIR FOR LARS TO BE ‐1 – ‐3 ON BLOCK.
Reply
MadCow says:
March 2, 2019 at 9:41 pm
Reply
B1+2 SHOULD BE +12‐+15 ON HIT,THEN B1 SHOULD BE +8‐+10 ON HIT AND CAUSE A SPIN STATE. I ALSO THINK BACK ONE HAS A LOT OF POTENTIAL TO
REPLACE DF2. LARS NEED AT LEAST ONE GOOD MOVE THAT WOULD MAKE HIM SCARY ON THE NEUTRAL AND CONTAIN MOVEMENT. SO YAH B1 SHOULD CAUSE
A CRUMPLE STUN ON COUNTER HIT SIMILAR TO DF2 IN PREVIOUS TEKKEN GAMES.
Reply
OnedollaAND5cent says:
December 8, 2018 at 9:32 pm
I dont see DEN 4, 3. I know no one cares about Lars, but man…lol
Reply
MadCow says:
March 2, 2019 at 9:42 pm
Reply
Just a heads up for the mods of this site, if DE 4,3 is the same as f,F+4,3, you need to make it so that it properly shows that DE 4,3 is +0 on hit and only DE 4
is +5. This is very misleading for newer Lars players as it could potentially mean it’s +5 on hit if it’s done through Dynamic Entry.
Reply
Reply
MadCow says:
April 7, 2019 at 7:55 pm
Thanks. Fixed
Reply
Ryozun says:
September 15, 2019 at 11:02 am
Reply
MadCow says:
September 24, 2019 at 9:59 pm
Reply
MadCow says:
November 14, 2019 at 6:22 pm
Crumple stun
Reply
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