The Dealer (Rogue) : Deck of Chaos

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The Dealer(rogue)

Deck of chaos
At 3rd level you gain proficiency in playing cards and get a deck of playing cards which you can
use as weapons called Cards Of Chaos (if you lose the deck or it is stolen you can get a new
one for 50 gold and spending a short rest to turn a normal deck into a Deck Of Chaos) with the
following properties

1D6 Piercing 1 Lbs Finesse, Light, Returning, Thrown (30/90)

the default weapon is the small joker you can always keep a number card out of the deck to use
as a weapon but if you do you can not use the pick a card feature until you shuffle it back in you
can pull the small joker back from the deck before shuffling if you want you can only have one
playing card at a time as a weapon

Pick a Card:
Also at 3rd level you can use a bonus action to shuffle your current card into your deck and
draw a random card from your deck the effect depends on the card drawn as follows you keep
the card until you use this bonus action again unless stated otherwise at which point shuffle the
deck including the current card shuffle the deck at the end of combat and take the small joker
out

Small Joker:draw again for free

1-10: deal an additional 1 point times the card drawn example the 5 card would deal an
additional 5 points of additional damage if used as a weapon

Jack: pick an ally within 60 feet they have advantage until you use pick a card again

Queen: pick an ally within 60 feet they gain temporary hit points equal to your sneak attack
shuffle the queen back in and draw a new card for free at the end of your current turn the new
cards effect does not kick in unless you use a reaction

King: pick an ally within 60 feet they gain the following benefits as long as you have the king
card out
Enemies within 30 feet of the king have disadvantage on attacks unless they attack the king
They can use bonus action to heal 1d10 per round
They can cast any cantrip that deals damage as a bonus action or make an attack with a
weapon as a bonus action
if the king takes damage shuffle the king card back into the deck and draw a new card for free
the new cards effect does not kick in this turn unless you use a reaction

Ace: guarantee a sneak attack no matter what and Double your sneak attack dice for this attack
shuffle the ace back in and draw a new card for free at the end of your current turn the new
cards effect does not kick in this turn unless you use a reaction

Big Joker: pick one magic user within 120 feet they can cast a spell no action required or pick a
weapon within 120 feet user they can make 3 weapon attacks no action required then shuffle
the big joker back into your deck and draw a new card for free at the end of your current turn
the new cards effect does not kick in this turn unless you use a reaction

Sweet Suit
When you attack with a card and roll for damage, roll a d4 look at the number rolled on the d4,The
attack gains a random effect based on the number rolled, as detailed in the Sweet Suit table below.
You can attack using a card in this manner a number of times equal to your Proficiency bonus, and
regain all uses after a short or long rest

Sweet Suit Table

(d4) Suit

1 Club: if you roll your Sneak Attack damage add it to your card’s damage. At the start of
its next turn, the target takes additional damage equal half the damage dealt in Magical
Bludgeoning damage if not then this card deals an additional 1d6 of bludgeoning damage

2 Diamond: if you roll your Sneak Attack damage add it to your card’s damage. At the
start of its next turn, the target takes additional damage equal half the damage dealt in
Magical Piercing damage if not then this card deals an additional 1d6 of Piercing damage

3 Heart: if you roll your Sneak Attack damage add it to your card’s damage. At the start of
its next turn, the target takes additional damage equal half the damage dealt in Magical
Necrotic damage the damage from this cant be healed if not then this card deals an
additional 1d6 of Necrotic damage the damage from this cant be healed

4 Spade: if you roll your Sneak Attack damage add it to your card’s damage. At the start of
its next turn, the target takes additional damage equal half the damage dealt in Magical
Slashing damage if not then this card deals an additional 1d6 of Slashing damage

Dealers Choice
Starting at 9th level you can force an opponent to make a dexterity saving throw as you throw a card
of chaos at them on a fail you can choose which card is thrown on a success it's still random (Do not
draw a card in real life if using a real deck until you know if its a Successful saving throw)you can do
this a number of times equal to your Proficiency bonus you only lose a use if the opponent fails the
saving throw, and regain all uses after a long rest

Luck Of The Draw


At 13th level if on a random draw you draw the Ace of spades you deal max damage on the attack
in addition you can redraw 1 card for free as part of the bonus action from your pick a card feature
you choose to redraw after you see the first card if you use this redraw ignore the first card drawn
and shuffle the deck

Jokers Wild
At 17th level your Playing Card damage increases to 2d10 and you can make 1 additional attack as
part of your attack action(this does not stack with any extra attack like the ones from fighter) in
addition if on a random draw you draw either of the jokers you can choose one of the other card
effects to happen this turn along with a Sweet Suit even if you have no remaining uses of it

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