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About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Battle Sisters are all-female splinter factions of the Battle
which are designed to be fast to learn and easy to play. Brothers, which follow the lead of their own god-queen. They
are equipped with custom heavy battle armor and wield a lot of
This project was made by gamers for gamers and it can only
the same equipment as the Battle Brothers.
exist thanks to the support of our awesome community.
At the beginning of the god-king’s quest to conquer the galaxy
If you’d like to support the continued development of our
everyone was deemed equal, however with time his views
games you can donate on patreon.com/onepagerules.
became more extremist and he created the Battle Brothers,
Thank you for playing! deeming women unfit to fight. The god-queen, a respected
general at the time, saw this as a declaration of war on all
women, and took off to start her own faction of genetically
modified soldiers to establish her reign.

Battle Sisters are a solid force consisting of above average


troopers with good training, armor and a wide selection of
heavy weapons. Their forces are generally well rounded,
however they do have an affinity for roasting their enemies with
flamethrowers and fusion rifles.

They are fanatic warriors armed to the teeth and are bringing
equality to the galaxy… by force.

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

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Name [size] Qua Def Equipment Special Rules Upgrades Cost
High Sister [1] 3+ 3+ Assault Rifle (24”, A1), CCW (A1) Hero, Relentless, Tough(3) A, B, C 65pts
Champion Sister [1] 3+ 3+ Assault Rifle (24”, A1), CCW (A1) Hero, Tough(3) A, B, C 55pts
Psychic Sister [1] 3+ 3+ Assault Rifle (24”, A1), CCW (A1) Hero, Psychic(1), Tough(3) A, B, D 75pts
Priest [1] 5+ 5+ Assault Rifle (24”, A1), CCW (A1) Hero, Tough(3), War Hymns A 45pts
Battle Sister [1] 4+ 3+ Assault Rifle (24”, A1), CCW (A1) - A, E 20pts
Support Sister [1] 4+ 3+ Assault Rifle (24”, A1), CCW (A1) Relentless A, F 25pts
Vanguard Sister [1] 4+ 3+ Assault Rifle (24”, A1), CCW (A1) Scout A, G 25pts
Fanatic Sister [1] 4+ 5+ Heavy Chainsaw Sword (A6, AP(1)) Fearless, Furious H 25pts
Sacrosanct Sister [1] 3+ 3+ Pistol (12”, A1), Sacred Mace (A2, AP(1)) Shield Wall I 30pts
Pistoleer Sister [1] 3+ 3+ 2x Pistols (12”, A1), CCW (A1) Ambush, Flying J 40pts
Assault Sister [1] 3+ 3+ Pistol (12”, A1), Energy Sword (A2, AP(1), Rending) Ambush, Flying K 45pts
Destroyer Sister [1] 3+ 3+ Storm Rifle (24”, A2), Ambush, Tough(3) L 75pts
Energy Sword (A2, AP(1), Rending)
Biker Sister [1] 4+ 3+ Assault Rifle (24”, A1), CCW (A1) Fast, Impact(1) A, M, N 30pts
Biker Fanatic [1] 4+ 5+ Heavy Chainsaw Sword (A6, AP(1)) Fast,Impact(1),Fearless,Furious H, M 35pts
Crusader [1] 4+ 4+ Energy Sword (A2, AP(1), Rending) Shield Wall - 25pts
Flagellant [1] 3+ 6+ Flail (A4, AP(1)) Regeneration - 30pts
Cult Assassin [1] 3+ 5+ 2x Energy Swords (A2, AP(1), Rending) Regeneration - 35pts

A Replace Assault Rifle and CCW: G Replace Assault Rifle: Special Rules
Pistol (12”, A1) and CCW (A2) Free Flamethrower (12”, A6) +5pts Blind Faith: When the hero is activated pick
Heavy Chainsaw Sword (A6, AP(1)) +10pts Storm Rifle (24”, A2) +5pts one of the following devotions, and the hero
Replace Pistol: Fusion Rifle (12”,A1,AP(4),Deadly(6)) +15pts and all friendly models within 12” get one of
Shotgun (12”, A2) +5pts Flamethrower Sniper Rifle +25pts these rules until the end of the round:
Plasma Pistol (12”, A1, AP(2)) +5pts (18”, A3, AP(1), Sniper) • Passion: +3” when moving
Fusion Pistol +10pts • Guidance: AP(+1) when shooting
H Replace Heavy Chainsaw Sword: • Spirit: AP(+1) when in melee
(6”, A1, AP(4), Deadly(6))
• Aegis: enemies get -1 to melee hits
Plasma Rifle (24”, A1, AP(2)) +10pts 2x Shock Whips (A3, Rending) Free
Storm Rifle (24”, A2) +10pts 2x Plasma Whips (A3, AP(2)) +5pts
Canticle Megaphone: This model and all
Replace CCW: 2x Force Whips (A3, Deadly(3)) +5pts friendly units within 12” get the Fearless rule.
Energy Sword (A2, AP(1), Rending) +5pts Celestial Infantry: This model gets +1 to its
Energy Fist (A2, AP(3)) +10pts I Replace Sacred Mace: attack rolls for melee and shooting.
Take one Assault Rifle attachment: Sacred Halberd (A2, Rending) Free Medical Training: This model and all friendly
Plasma Rifle (24”, A1, AP(2)) +15pts Sacred Spear (A2, AP(1), Rending) +5pts units within 12” get the Regeneration rule.
Flamethrower (12”, A6) +15pts Replace Pistol: Shield Wall: Enemies get -1 to hit when they
Fusion Rifle (12”,A1,AP(4),Deadly(6)) +25pts Flamethrower Pistol (6”, A6) +5pts attack units where all models have this rule.
Plasma Pistol (12”, A1, AP(2)) +5pts War Hymns: The hero and all friendly units
B Upgrade with one: Fusion Pistol +10pts within 12” get AP(+1) and +1 attack in melee.
Jetpack (Ambush, Flying) +15pts (6”, A1, AP(4), Deadly(6))
Combat Bike (Fast, Impact(1), +20pts Psychic Spells
Twin Assault Rifle (24”,A2)) J Replace 2x Pistols: Holy Tears (4+): Target friendly unit within 12”
Destroyer Armor +55pts 2x Flamethrower Pistols (6”, A6) +10pts gets Poison in melee next time it fights.
(Ambush, Tough(+3)) 2x Fusion Pistols +20pts Eternal Flame (4+): Target enemy unit within
Upgrade with: (6”, A1, AP(4), Deadly(6)) 12” takes 4 automatic hits.
Celestial Infantry +5pts Replace 2x Pistols and CCW: Heretics (5+): Target enemy unit within 12”
Pistol (12”, A1) and CCW (A2) Free gets -1 to defense next time it takes hits.
C Upgrade with: Plasma Pistol (12”, A1, AP(2)) +5pts Admonition (5+): Target enemy model within
Blind Faith +15pts and CCW (A2) 12” takes 1 automatic hit with AP(3).
Replace CCW: Litanies (6+): Target friendly unit within 12”
D Upgrade Psychic(1) Energy Sword (A2, AP(1), Rending) +5pts may immediately shoot.
Psychic(2) +15pts Righteous Wrath (6+): Target 2 enemy units
K Replace Pistol: within 12” take 3 hits with AP(2) each.
E Upgrade with: Plasma Pistol (12”, A1, AP(2)) +5pts
Celestial Infantry +5pts
Upgrade with one: L Replace Storm Rifle and Energy Sword:
Canticle Megaphone +15pts 2x Energy Claws (A2,AP(1),Rending) +5pts
Sacred Banner (Fear) +20pts Replace Storm Rifle:
Medical Training +45pts Heavy Flamethrower (12”, A6, AP(1)) +10pts
Replace Assault Rifle: Fusion Rifle (12”,A1,AP(4),Deadly(6)) +15pts
Flamethrower (12”, A6) +5pts Replace Energy Sword:
Shred Rifle (18”, A2, Rending) +5pts Energy Fist (A2, AP(3)) +5pts
Plasma Rifle (24”, A1, AP(2)) +5pts Heavy Chainsaw Sword (A6, AP(1)) +10pts
Storm Rifle (24”, A2) +5pts
Heavy Flamethrower (12”, A6, AP(1)) +10pts M Upgrade with:
Fusion Rifle (12”,A1,AP(4),Deadly(6)) +15pts Twin Assault Rifle (24”, A2) +5pts
Heavy Machinegun (36”, A3, AP(1)) +15pts
Heavy Fusion Rifle +35pts N Replace Assault Rifle:
(24”, A1, AP(4), Deadly(6)) Flamethrower (12”, A6) +5pts
Shred Rifle (18”, A2, Rending) +5pts
F Replace Assault Rifle: Plasma Rifle (24”, A1, AP(2)) +5pts
Heavy Flamethrower (12”, A6, AP(1)) +15pts Fusion Rifle (12”,A1,AP(4),Deadly(6)) +15pts
Heavy Machinegun (36”, A3, AP(1)) +20pts
Heavy Fusion Rifle +40pts
(24”, A1, AP(4), Deadly(6))

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