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GFF - Battle Sisters v2.11
GFF - Battle Sisters v2.11
They are fanatic warriors armed to the teeth and are bringing
equality to the galaxy… by force.
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Name [size] Qua Def Equipment Special Rules Upgrades Cost
High Sister [1] 3+ 3+ Assault Rifle (24”, A1), CCW (A1) Hero, Relentless, Tough(3) A, B, C 65pts
Champion Sister [1] 3+ 3+ Assault Rifle (24”, A1), CCW (A1) Hero, Tough(3) A, B, C 55pts
Psychic Sister [1] 3+ 3+ Assault Rifle (24”, A1), CCW (A1) Hero, Psychic(1), Tough(3) A, B, D 75pts
Priest [1] 5+ 5+ Assault Rifle (24”, A1), CCW (A1) Hero, Tough(3), War Hymns A 45pts
Battle Sister [1] 4+ 3+ Assault Rifle (24”, A1), CCW (A1) - A, E 20pts
Support Sister [1] 4+ 3+ Assault Rifle (24”, A1), CCW (A1) Relentless A, F 25pts
Vanguard Sister [1] 4+ 3+ Assault Rifle (24”, A1), CCW (A1) Scout A, G 25pts
Fanatic Sister [1] 4+ 5+ Heavy Chainsaw Sword (A6, AP(1)) Fearless, Furious H 25pts
Sacrosanct Sister [1] 3+ 3+ Pistol (12”, A1), Sacred Mace (A2, AP(1)) Shield Wall I 30pts
Pistoleer Sister [1] 3+ 3+ 2x Pistols (12”, A1), CCW (A1) Ambush, Flying J 40pts
Assault Sister [1] 3+ 3+ Pistol (12”, A1), Energy Sword (A2, AP(1), Rending) Ambush, Flying K 45pts
Destroyer Sister [1] 3+ 3+ Storm Rifle (24”, A2), Ambush, Tough(3) L 75pts
Energy Sword (A2, AP(1), Rending)
Biker Sister [1] 4+ 3+ Assault Rifle (24”, A1), CCW (A1) Fast, Impact(1) A, M, N 30pts
Biker Fanatic [1] 4+ 5+ Heavy Chainsaw Sword (A6, AP(1)) Fast,Impact(1),Fearless,Furious H, M 35pts
Crusader [1] 4+ 4+ Energy Sword (A2, AP(1), Rending) Shield Wall - 25pts
Flagellant [1] 3+ 6+ Flail (A4, AP(1)) Regeneration - 30pts
Cult Assassin [1] 3+ 5+ 2x Energy Swords (A2, AP(1), Rending) Regeneration - 35pts
A Replace Assault Rifle and CCW: G Replace Assault Rifle: Special Rules
Pistol (12”, A1) and CCW (A2) Free Flamethrower (12”, A6) +5pts Blind Faith: When the hero is activated pick
Heavy Chainsaw Sword (A6, AP(1)) +10pts Storm Rifle (24”, A2) +5pts one of the following devotions, and the hero
Replace Pistol: Fusion Rifle (12”,A1,AP(4),Deadly(6)) +15pts and all friendly models within 12” get one of
Shotgun (12”, A2) +5pts Flamethrower Sniper Rifle +25pts these rules until the end of the round:
Plasma Pistol (12”, A1, AP(2)) +5pts (18”, A3, AP(1), Sniper) • Passion: +3” when moving
Fusion Pistol +10pts • Guidance: AP(+1) when shooting
H Replace Heavy Chainsaw Sword: • Spirit: AP(+1) when in melee
(6”, A1, AP(4), Deadly(6))
• Aegis: enemies get -1 to melee hits
Plasma Rifle (24”, A1, AP(2)) +10pts 2x Shock Whips (A3, Rending) Free
Storm Rifle (24”, A2) +10pts 2x Plasma Whips (A3, AP(2)) +5pts
Canticle Megaphone: This model and all
Replace CCW: 2x Force Whips (A3, Deadly(3)) +5pts friendly units within 12” get the Fearless rule.
Energy Sword (A2, AP(1), Rending) +5pts Celestial Infantry: This model gets +1 to its
Energy Fist (A2, AP(3)) +10pts I Replace Sacred Mace: attack rolls for melee and shooting.
Take one Assault Rifle attachment: Sacred Halberd (A2, Rending) Free Medical Training: This model and all friendly
Plasma Rifle (24”, A1, AP(2)) +15pts Sacred Spear (A2, AP(1), Rending) +5pts units within 12” get the Regeneration rule.
Flamethrower (12”, A6) +15pts Replace Pistol: Shield Wall: Enemies get -1 to hit when they
Fusion Rifle (12”,A1,AP(4),Deadly(6)) +25pts Flamethrower Pistol (6”, A6) +5pts attack units where all models have this rule.
Plasma Pistol (12”, A1, AP(2)) +5pts War Hymns: The hero and all friendly units
B Upgrade with one: Fusion Pistol +10pts within 12” get AP(+1) and +1 attack in melee.
Jetpack (Ambush, Flying) +15pts (6”, A1, AP(4), Deadly(6))
Combat Bike (Fast, Impact(1), +20pts Psychic Spells
Twin Assault Rifle (24”,A2)) J Replace 2x Pistols: Holy Tears (4+): Target friendly unit within 12”
Destroyer Armor +55pts 2x Flamethrower Pistols (6”, A6) +10pts gets Poison in melee next time it fights.
(Ambush, Tough(+3)) 2x Fusion Pistols +20pts Eternal Flame (4+): Target enemy unit within
Upgrade with: (6”, A1, AP(4), Deadly(6)) 12” takes 4 automatic hits.
Celestial Infantry +5pts Replace 2x Pistols and CCW: Heretics (5+): Target enemy unit within 12”
Pistol (12”, A1) and CCW (A2) Free gets -1 to defense next time it takes hits.
C Upgrade with: Plasma Pistol (12”, A1, AP(2)) +5pts Admonition (5+): Target enemy model within
Blind Faith +15pts and CCW (A2) 12” takes 1 automatic hit with AP(3).
Replace CCW: Litanies (6+): Target friendly unit within 12”
D Upgrade Psychic(1) Energy Sword (A2, AP(1), Rending) +5pts may immediately shoot.
Psychic(2) +15pts Righteous Wrath (6+): Target 2 enemy units
K Replace Pistol: within 12” take 3 hits with AP(2) each.
E Upgrade with: Plasma Pistol (12”, A1, AP(2)) +5pts
Celestial Infantry +5pts
Upgrade with one: L Replace Storm Rifle and Energy Sword:
Canticle Megaphone +15pts 2x Energy Claws (A2,AP(1),Rending) +5pts
Sacred Banner (Fear) +20pts Replace Storm Rifle:
Medical Training +45pts Heavy Flamethrower (12”, A6, AP(1)) +10pts
Replace Assault Rifle: Fusion Rifle (12”,A1,AP(4),Deadly(6)) +15pts
Flamethrower (12”, A6) +5pts Replace Energy Sword:
Shred Rifle (18”, A2, Rending) +5pts Energy Fist (A2, AP(3)) +5pts
Plasma Rifle (24”, A1, AP(2)) +5pts Heavy Chainsaw Sword (A6, AP(1)) +10pts
Storm Rifle (24”, A2) +5pts
Heavy Flamethrower (12”, A6, AP(1)) +10pts M Upgrade with:
Fusion Rifle (12”,A1,AP(4),Deadly(6)) +15pts Twin Assault Rifle (24”, A2) +5pts
Heavy Machinegun (36”, A3, AP(1)) +15pts
Heavy Fusion Rifle +35pts N Replace Assault Rifle:
(24”, A1, AP(4), Deadly(6)) Flamethrower (12”, A6) +5pts
Shred Rifle (18”, A2, Rending) +5pts
F Replace Assault Rifle: Plasma Rifle (24”, A1, AP(2)) +5pts
Heavy Flamethrower (12”, A6, AP(1)) +15pts Fusion Rifle (12”,A1,AP(4),Deadly(6)) +15pts
Heavy Machinegun (36”, A3, AP(1)) +20pts
Heavy Fusion Rifle +40pts
(24”, A1, AP(4), Deadly(6))