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Lazotep Plating

3rd-level Conjuration (Amass)


Casting Time: 1 minute
Range: 20 ft (see text)
Components: V,S,M (Symbol of Nicol Bolas & a chunk of Lazotep)
Duration: Instantaneous
Classes: Warlock

Description: You raise the symbol of Uriel, soon after channeling this spell an Eternal soldier appears in an
unocpied squares within 20ft. of you. The Eternal soldier gain the Lazotep Plating ability.

Lazotep Plating: The Eternal Soldier takes half as much damage from spells and Damage from Magic
Weapons The Soldier also has advantage on saving throws made against spells and magical effects.

On each of your turns, you can use a bonus action to mentally command any creature you made with this
spell if the creature is within 60 feet of you. You decide what action the creature will take and where it will
move during its next turn, or you can issue a general command, such as to guard a particular chamber or
corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given
an order, the creature continues to follow it until its task is complete.

You may cast this spell targeting eternal you have summoned using this spell. doing so you can chose to
refresh the 24 hour duration stated below

The creature is under your control for 24 hours, after which it stops obeying any command you’ve given
them. To maintain control of the creature for another 24 hours, you must cast this spell on the creature
again before the current 24-hour period ends. This use of the spell reasserts your control over up to one
creature you have made with this spell, rather than summoning a new one. A player can only have one
Eternal soldiers made with this spell at a time.
Grotesque Demise
Cantrip Necromancy
Casting Time: 1 reaction
Range: 30ft
Components: V,S,M (A small fire, A goblin Ear, and a small drum)
Duration: Instantons
Classes: Cleric, Warlock

Description: Chose a creature who was just reduced to 0-hitpoints, that creature must succeed a
constitution saving throw or fail two death saveing throws. if a creature affected by this spell would die that
creature’s body instantly contorts and mutilate itself leaving a gory pile of broken bones and flesh
Invade the City
5th-level Conjuration (Amass)
Casting Time: 1 minute
Range: 20 ft (see text)
Components: V,S,M (Symbol of Nicol Bolas & a chunk of Lazotep)
Duration: Instantaneous
Classes: Warlock

Description: You raise the symbol of Bolas, soon after channeling this spell an Eternal soldier for expended
spellslot you have plus one appears in an uncopied squares within 20ft. of you. These Eternals soldier gain
the Amass Invader ability.

Amass Invader (Once per eternal): The Eternal is able to raise their hands and summon a small portal at
any point within 20ft of themselves, out of this portal a single Eternal Soldier is summoned. this Soldier is
under your control as if you summoned it. after 24 hours this solider simply will disappear.

On each of your turns, you can use a bonus action to mentally command any creature you made with this
spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of
them at the same time, issuing the same command to each one). You decide what action the creature will
take and where it will move during its next turn, or you can issue a general command, such as to guard a
particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile
creatures. Once given an order, the creature continues to follow it until its task is complete.

You may cast this spell targeting eternal you have summoned using this spell. doing so you can chose to
refresh the 24 hour duration stated below

The creatures are under your control for 24 hours, after which they stops obeying any command you’ve
given them. To maintain control of the creatures for another 24 hours, you must cast this spell on the
creatures again before the current 24-hour period ends. This use of the spell reasserts your control over up
to 15 creatures you have summoned with this spell, rather than summoning a new one. a player may only
have five eternal soldiers made by this spell at a time.
Honor the God-Pharaoh
3rd-level Conjuration (Amass)
Casting Time: 1 minute
Range: 20 ft (see text)
Components: V,S,M (Symbol of Nicol Bolas & a chunk of Lazotep)
Duration: Instantaneous
Classes: Warlock

Description: You raise the symbol of Bolas, soon after channeling this spell an Eternal soldier appears in
an unocpied squares within 20ft. of you. The Eternal soldier gain the Force Honor ability.

Force Honor (Once per short rest): The Eternal grab the head of a target and force them to attempt a
wisdom saving throw (DC equal to your spell save). on a failed save that creature becomes overwhelmed
with the obligation to worship the god pharaoh. A affected creature must use their movement to drop prone
and use their action to profess their devotion to the God Pharaoh. At the end of a creatures turn they may
attempt the saving throw once more. After 1 minute this effect wares off. If a creature is damaged in any
way during this they instantly snap out of it.

On each of your turns, you can use a bonus action to mentally command any creature you made with this
spell if the creature is within 60 feet of you. You decide what action the creature will take and where it will
move during its next turn, or you can issue a general command, such as to guard a particular chamber or
corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given
an order, the creature continues to follow it until its task is complete.
You may cast this spell targeting eternal you have summoned using this spell. doing so you can chose to
refresh the 24 hour duration stated below

The creature is under your control for 24 hours, after which it stops obeying any command you’ve given
them. To maintain control of the creature for another 24 hours, you must cast this spell on the creature
again before the current 24-hour period ends. This use of the spell reasserts your control over up to one
creature you have made with this spell, rather than summoning a new one. A player can only have one
Eternal soldiers made with this spell at a time.

Finale of Revelation
5th-level Divination
Casting Time: 1 Minute
Range: self
Components: V,S
Duration: Instantaneous
Classes: Wizard

Description: You peer into the near future to learn about all major events that will happen in the next 3
days, such as festivals, important ceremonies, or attacks on a near by village. The importance of these
events is determined by the DM. The spell doesn’t take into account any possible circumstances that might
change the outcome, such as the casting of additional spells or the loss or gain of a companion.

At Higher Levels: This spell can be cast at 9th level. If this spell is cast at 9th level you gain near exact
knowledge of everything that will happen within those 3 days. this includes but is not limited to,
Births/deaths of people, Buildings constructed/destroyed, Battles fought. Ambushes, etc. The spell doesn’t
take into account any possible circumstances that might change the outcome, such as the casting of
additional spells or the loss or gain of a companion.
Finale of Eternity
5th-level Necromancy
Casting Time: 1 Action
Range: 30ft
Components: V,S
Duration: Instantaneous
Classes: Warlock

Description: Choose three creatures within range. Those creatures must succeed on a constitution saving
throw, on a failure, their maximum hit points are reduced to half their total hit points. The reduction last until
the creature finishes a long rest

At Higher Levels: You may expend your 9th level Mystic Arcanum to cast this spell as if it a 9th level spell.
When you use a 9th level Mystic Arcanum to cast this spell, creatures that fail the saving throw have their hit
points reduced to 1 insted. The reduction last until the creature finishes a long rest
Assemble the Rank and Vile
2rd-level Necromancy
Casting Time: 1 minute (Ritual)
Range: 5ft.
Components: V,S,M (A rotting head)
Duration: Instantaneous
Classes: Warlock

Description: You place the Rotting head onto the floor and cast a small incantation the rotting head fixates
itself to the floor and begins looking for signs of a specified target. This target is chosen by the caster and
can be as simple as “Any Humanoid” or as specific as “A 5′4″ tall Human with blond hair” When something
that meets the description comes within 20ft of the head the head will raise up creating a full rotting body
attached. That zombie becomes hostile and will attempt to attack and kill the target. If the target dies or the
zombie loses track of the target for more than 1 hour the body will fall apart ending the spell. A dispel magic
spell can be used to stop the head from activating in the first place, but cannot be used to dispel the
zombie.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you enchant an
additional head thus creating an additional zombie for each spell level above 2nd level
Enter The God-Eternals
8th-level Conjuration (Amass)
Casting Time: 1 Action
Range: 30ft (see text)
Components: V,S,M (Symbol of Nicol Bolas, A symbol of witch god you are attempting to summon & a
chunk of Lazotep)
Duration: Instantaneous
Classes: Warlock

Description: When you cast this spell you must chose a creature within 10ft of the portal’s location (or 300ft
for Oketra). You raise the symbol of Bolas and the God of your choice Soon after a Huge portal appears
revealing a whichever god you chose. That god than makes a single attack on whichever creature you
chose this attack does 4d12 Slashing (Rhonas) or Piercing (Oketra, Kefnet or Bontu). Afterwards 4
Champions of the chosen god will rush out from the portal. these champions change dependent on witch
god is chosen but all champions have Spellcasting and Resistant to Piercing, Slashing and Bludgeoning
from non magical sources. The Soldier’s Hipoints are 85 (10d8+40), An AC of 17 and have the stats
Str(16|+3)Dex(16|+3)Con(18|+4)Int(5|-3)Wis(16|+3)Cha(7|-2)
Deathtouch: When the Eternal hits a creature with an attack, the target’s maximum hit points are reduced
by an amount equal to the damage dealt. This reduction lasts until the target finishes a long rest, The target
dies if this effect reduces the target’s maximum hit points to 0.
Menace Creatures attacking the Eternal have disadvantage unless they have an ally within 5ft of them and
the Eternal
Double strike: Whenever the Eternal Attacks using a multiattack or attack action, the Eternal may choose
to either double the amount of attacks or attack the normal amount of times. If the Eternal doubles the
attack rolls, each successful attack deals damage as normal. If the Eternal makes a normal amount of
attack rolls, the Eternal deals double damage instead.

Spellcasting: The Eternal Solider is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save
DC 15, +5 to hit with spell attacks). The Eternal Solider has the following cleric spells prepared:

On each of your turns, you can use a bonus action to mentally command any creature you made with this
spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of
them at the same time, issuing the same command to each one). You decide what action the creature will
take and where it will move during its next turn, or you can issue a general command, such as to guard a
particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile
creatures. Once given an order, the creature continues to follow it until its task is complete.

You may cast this spell targeting a number of Eternals you have summoned using this spell. doing so you
can chose to refresh the 24 hour duration stated below

The creatures are under your control for 24 hours, after which they stops obeying any command you’ve
given them. To maintain control of the creatures for another 24 hours, you must cast this spell on the
creatures again before the current 24-hour period ends. This use of the spell reasserts your control over up
to ten creatures you have made with this spell, rather than summoning a new ones. A player can only have
four Eternal soldiers made with this spell at a time.
Drill Bit
2nd-level Conjuration
Casting Time: 1 Action (Spectacle)
Range: Self
Components: V,S,M (A drill bit (consumed during spellcasting)
Duration: 1 minute
Classes: Bard, Warlock

Description: You hold your hand up as a large drill appears in your hand. afterwards you make a single
attack ageist a creature within reach. This attack uses your spellcasting modifier as its attack bonus. This
attack deals the normal damage of the drill with an additional 2d6 Psychic damage. if that creature would be
reduced to 0 hit points by this attack each creature excluding yourself in a 60ft radius who seen the attack
are immediately frightened. Afterwards the drill does not disappear from your hand. For the next minute you
have this conjured drill as a weapon, you gain proficiency in the drill. You may use your spellcasting modifier
to make attacks with this summoned weapon, and you may cause it to be dismissed at any time as a free
action. after 1 minute the weapon disappears. and you are left without the drill bit.

Spectacle: You may cast this spell using a bonus action if you have dealt damage to a creature other than
yourself this turn.

At Higher Levels: For each spellslot above 2nd level used increase the damage by 1d6.
Devils’ Playground
4th-level Conjuration
Casting Time: 1 Action
Range: 60ft radius
Components: V,S, M (A piece of burnt flesh and salt)
Duration: 1 Hour
Classes: Bard, Sorcerer, Warlock

Description: You speak words of chaos and Fendishness out of hellish portals four Combustion devils hop
out.
The demons are hostile to all creatures, including you. Roll initiative for the summoned demons as a group,
which has its own turns. The demons pursue and attack the nearest non-demons to the best of their ability.

As part of casting the spell, you can form a circle on the ground with salt. The circle is large enough to
encompass your space. While the spell lasts, the summoned demons can’t cross the circle or harm it, and
they can’t target anyone within it. Using the material component in this manner consumes it when the spell
ends.

At Higher Levels. When you cast this spell using a spell slot of 6th level you summon twice as many
demons. If you cast it using a spell slot of 8th level, you summon three times as many demons.

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