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Mobile Suit Skirmish Sheet - Melee Guy
Mobile Suit Skirmish Sheet - Melee Guy
Roll Modifer -2 -4 Dead Full Actions (*) Heads Down! - This turn all units gain
a bonus on Block and Evade rolls equal
Aimed Shot - Roll to hit normally but the attack deals to the amount of Motivation spent.
full damage as long as it hits and you may choose
the hit location instead of rolling for it randomly. (1) Resupply - Call a supply chopper up
Pilot Special Abilities Call fire support - Roll 1d20 + your rank modifier to
from the rear. One unit reloads ammo
and can swap weapons (if desired).
try and call either air support or artillery fire.
Swordsman - May use the block action to parry Difficulty is based on the availability of fire support. (3) Volley Fire - All units under the
blows when fighting with a melee weapon against You gain a +5 bonus on this roll if you spotted last Leader's command may roll twice on
another mobile suit. round. attack rolls this turn and take the better
Piercing Slash - Deal an extra 1d6 damage with Perform Order - Designated Leader uses result.
(3) We Need It Now! - Increase fire
bladed melee weapons. accumulated motivation to grant bonuses to his support availability. Sporadic (TN 20),
allies. Limited (TN 15), Priority (TN 10).