Sorcerer Imperial CaelReader

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

Sorcerous Origin You learn the native language of your homeland, and

gain proficiency with a tool of your choice associated with


Imperial Birthright its culture. You have advantage on Intelligence checks to
There is power in king’s blood. Your innate magic comes recall information about your homeland, its history, and its
from your royal ancestry. Whether you are a far flung culture.
cousin of a great house, the child of a deposed prince, a
secret bastard denied legitimacy, or the rightful heir to Majestic Presence
a kingdom, your bloodline is that of kings and emperors. At 6th level, you gain an aura of majesty that steels the
You might be unaware of your lineage and of the source of hearts and minds of those who follow you. When you or a
your power, or perhaps you have always known yourself to friendly creature within 30 feet of you makes a Charisma
be the true inheritor of a throne now held by usurpers. or Wisdom saving throw, you can use your reaction to
grant them advantage on the saving throw. You can choose
Commanding Voice to use this feature after the creature makes its roll, but
Your bloodline has granted you a voice fit for a ruler, one before the DM determines whether the saving throw
that makes your enemies tremble and puts fire into the succeeds or fails. You can use this feature a number of
hearts of your allies. At 1st level, you gain proficiency in times equal to your Charisma modifier, regaining all
your choice of Intimidation, Performance, or Persuasion. expended uses when you finish a long rest.
Additionally you learn the command spell, which counts
as a sorcerer spell for you, and does not count against your Indomitable Decree
number of spells known. You can cast command without Starting at 6th level, when you cast a spell with verbal
expending a spell slot. Once you cast the spell in this way, components, you can spend 1 sorcery point to imbue your
you can't do so again until you finish a long rest, though voice with magic. You can cast the spell regardless of any
you can still cast it normally using an available spell slot. obstruction to your ability to speak or magical prevention,
Also, whenever you cast a spell of 1st level or higher that such as the silence spell. If the spell involves speaking to a
has verbal components, you can grant temporary hitpoints creature, the target can hear and understand you even if it
equal to your Charisma modifier to a friendly creature doesn't share your language or is deafened.
within 30 feet of you, which last for 1 minute.
Bend the Knee
Ancestral Homeland Beginning at 14th level, when a creature fails the initial
At 1st level, your bloodline imprints on you aspects of saving throw imposed by one of your spells, you can
your lineage's homeland. Work with your DM to select the choose for to become frightened of you until the end of
nature and location of your ancestral homeland, typically a your next turn.
kingdom or the capital of an empire.
Ancestral Title
At 18th level, you adopt a title befit a legendary monarch,
and gain permanent benefits associated with that title.
Choose one of the following benefits:
The Great. Increase one ability score of your choice by
2. Your maximum for that score is now 24.
The Kind. You learn the sanctuary spell, which counts
as a sorcerer spell for you, and you can cast it at will,
without expending a spell slot. Your Commanding Voice
feature grants temporary hitpoints to all friendly creatures
within 30 feet of you, instead of just one.
The Terrible. You are immune to being frightened
and charmed. Creatures that are frightened of you have
disadvantage on saving throws against your spells.
The Wise. Choose four of your skill proficiencies. You
gain expertise with them, which means your proficiency
bonus is doubled for any ability check you make with them.

Variant: Origin Spells


If you use Tweaked Sorcerer or another sorcerer
modification that adds Origin Spells, Imperial Birthright
grants the following spells:
Imperial Origin Spells
Sorcerer Level Spell
1st heroism
3rd spiritual weapon
5th conjure barrage
7th Mordenkainen's private sanctum
9th geas
11th heroes' feast

Art - deviantart.com/art-calavera Version 4.0 13/7/19 - /u/caelreader


InDesign Template - /u/barkalot Discord of Many Things - discord.gg/JSArr5p

You might also like