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Otherwordly Patron:

The Revenant Soul

T
he souls of the dead, eternally damned to
wander the afterlife in despair, are an
endless reminder of mortality's cruelty.
Some souls carry a will unshackled by
death, and so they linger in the mortal
realm. These souls seek a living host,
whether willing or on the verge of death,
to possess and use to fulfill their unfinished goals in life.
The soul of an army veteran would seek to reunite with their
lost family. A wizard's soul would exact revenge on a school
that backstabbed him. The goals of this soul mingle with the
mortal host, and both become a force of will and vengeance.
A bond of life and death, two souls in one body, now walking
and fighting together as a Revenant.
Revenant Soul Features
Level Features
1st Expanded Spell List, Past Life,
Undead Soul
6th Spectral Projection Spectral Projection
10th Undying Influence Your revenant soul acts through you to temporarily aid you in
14th Fear Incarnate combat. Starting at 6th level, you can project your revenant
soul in one of the following ways:
Expanded Spell List You cast the Haste spell as an action without components
The Revenant Soul lets you choose from an expanded list of using a warlock spell slot.
spells when you learn a warlock spell. The following spells After you hit with a melee weapon or cantrip attack as
are added to the warlock spell list for you: your action, you can use your bonus action to make a
second melee weapon or cantrip attack. This attack can
Revenant Soul Expanded spells score a critical hit on a roll of 19 or 20.
Spell Level Spells After you hit with a ranged weapon or cantrip attack
1st Command, Shield of Faith against a creature as your action, you can use your bonus
action to teleport a number of feet up to your Charisma
2nd Blindness/Deafness, Spiritual Weapon modifier times 10 in the direction of the creature.
3rd Bestow Curse, Speak with Dead
Choosing either effect once uses up your Spectral Projection
4th Death Ward, Locate Creature feature and you regain its use after a long rest. At 14th level
5th Geas, Raise Dead in this class, you can use this feature once every short or
long rest.
Past Life
Undying Influence
In life, the revenant soul had a role to fill in the world, and so
passes on its knowledge unto you. At 1st level, choose one of Your body has assimilated the revenant soul, granting you
the options from the "Past Life Archetype" table below, which unnatural defenses and power. At 10th level, you gain
will determine the bonus proficiencies granted to you by the resistance to poison damage as well as immunity to the
revenant soul. This choice can also be determined by the DM poisoned condition. Additionally, you now add your Charisma
instead. modifier + your Constitution modifier (minimum of 1 each) to
your death saving throws.
Undead Soul Fear Incarnate
Your bond with the revenant soul strengthens you to defy Your soul and the revenant's now act as one, becoming an
death. Starting at 1st level, you now add your Charisma unshakable force of terror. Upon reaching 14th level, you
modifier (minimum of 1) to your death saving throws, and any cannot be charmed or frightened. Also, whenever a creature
critical hits received while unconscious become normal hits. that is hostile towards you makes a saving throw against
If you die, you can choose to come back from the dead at the being charmed or frightened, it has disadvantage on the
cost of a -1 to any of your base stats (your choice), after which saves if it can see you.
you return from the grave in 1d12 days.
Eldritch Invocations
At 2nd level, a warlock gains the Eldritch Invocations feature.
Here are new options for that feature, in addition to the
options in Player's Handbook and Xanathar's Guide to
Everything. If an eldritch invocation has a prerequisite, you
must meet it to learn the invocation. You can learn the invo-
cation at the same time that you meet its prerequisite. A level
prerequisite refers to your level in this class. The invocations
are arranged in alphabetical order. All invocations marked
with a * require the player options found in Xanathar's Guide
to Everything.
Dark Faith
You learn the Guidance and Thaumaturgy cantrips. They now
count as a warlock cantrips for you and don't count against
your number of cantrips known.
Eldritch Transfusion*
Prerequisite: 9th level
Past Life Archetype You can cast the Life Transference spell using a warlock spell
The archetypes are presented in alphabetical order: slot. You can't do so again until you finish a long rest.
Commoner: The revenant soul was part of the
common folk; perhaps as a farmer, a trader, or an Grave Minion
innkeeper. You gain proficiency in the Insight skill, Prerequisite: 9th level, Pact of the Chain feature
as well as in any one tool or vehicle of your choice. All familiars summoned by you become immune to poison
Devotee: The revenant soul built their life around damage as well as the poisoned condition. Additionally, your
serving a higher power; perhaps as a priest, a familiar learns the Chill Touch cantrip. Charisma is its
monk, or a cultist. You gain proficiency in Religion,
and your choice of either the Persuasion or
spellcasting ability for it.
Deception skill.
Exile: The revenant soul scraped by on the Grave Revelations
fringes of society; perhaps as a street urchin, a Prerequisite: 5th level, Pact of the Tome feature
thief, or a wild hunter. You gain proficiency in Whenever you kill a creature that has the spellcasting
Stealth, and your choice of either the Survival or feature, you can choose a 1st level spell the creature could
Sleight of Hand skill. cast and add it to your Book of Shadows as part of your list of
Scholar: The revenant soul was an avid academic; learned spells. This spell doesn't count against your list of
perhaps as a wizard, a physician, or an archeologist. learned spells. You can cast this spell once per long rest
You gain proficiency in any one language, and your using a warlock spell slot as long as the Book of Shadows is
choice of either the Arcana, History or Medicine in your possession. You can only have one spell stored in this
skill. way at a time. You must have knowledge of the creature's
Virtuoso The revenant soul was a seasoned artist spellcasting capability to use this feature. Using this feature
or performer for the masses; perhaps as a bard, a again on a different creature overwrites the previously
poet, or a court jester. You gain proficiency in the learned spell, replacing it from your list of spells with the new
Performance skill and your choice of either
Calligrapher's Tools, Painter's Tools or one musical
one. You lose the spell if you re-summon your Book of
instrument.
Shadows or if the creature comes back to life.
Warrior: The revenant soul was a proven fighter;
perhaps as a guard, a knight, or a mercenary. You Grave Weapon
gain proficiency in medium armor and your choice Prerequisite: 12th level, Pact of the Blade feature
of either the Athletics or Acrobatics skill. Creatures killed with your pact weapon cannot be brought
back from the dead, unless by means of a wish spell.
Additionally, undead struck with your pact weapon must
make a Charisma saving throw against your Spell save DC.
On a failure, they have disadvantage on Constitution saving
Art Credit throws for 1 minute.
In order of appearance:
Middle-Earth: Shadow of Mordor - Monolith Spectral Blast
Productions, Warner Bros. Interactive Prerequisite: 9th level, Eldritch Blast cantrip
Entertainment. You now deal an additional +2 necrotic damage with eldritch
Guild Wars 2 - Arenanet, NCSOFT. blast. Additionally, damaged creatures must make a
Charisma saving throw against your Spell save DC. On a
failure, the creature's AC is reduced by 1 for 1 minute. On
success, it becomes immune to this effect for the next 24
hours. This effect can only be applied once per creature.

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