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Bard 4 MajeSoran

CLASS & LEVEL PLAYER NAME


majesoran's Character
Fairy Urchin (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+1 Constitution +3 13 27 --
+0 +2 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
10
• +5 Charisma
Total 4d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION H +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 H

P
+1

+4
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

12 H +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Disguise Kit, Flute, Lute, Pan Flute, Thieves'
P +5 Deception CHA
Tools
H +3 History INT
INTELLIGENCE
H +1 Insight WIS === LANGUAGES ===
30 ft. (Walking), 30 ft. (Flying) Celestial, Common
+2 H +4 Intimidation CHA
P +4 Investigation INT
14 H +1 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES


H

WISDOM P +2 Perception WIS


P +5 Performance CHA === ACTIONS === === REACTIONS ===
+0 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Cutting Words
As a reaction when a creature (that's not immune
Help, Hide, Ready, Search, Use an Object, to being charmed) you can see within 60 ft. makes an
H +3 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, attack roll, ability check, or damage roll, you can
E +6 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object expend one use of Bardic Inspiration, roll the die, and
subtract the number from the creature's roll. You can
E +6 Stealth DEX === BONUS ACTIONS === do so after the roll but before knowing the result.
CHARISMA Bardic Inspiration • 3 / Long Rest
H +1 Survival WIS
As a bonus action, a creature (other than yourself)

+3 within 60 ft. that can hear you gains an inspiration die


(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
17 outcome.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Rapier +4 1d8+2 Piercing Martial, Finesse

Unarmed Strike +2 1 Bludgeoning


11 PASSIVE WISDOM (INSIGHT)

14 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Bard 4 MajeSoran
CLASS & LEVEL PLAYER NAME
majesoran's Character
Fairy Urchin (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES === You know the <em>druidcraft</em> spell.


* Bonus Proficiencies • PHB 54
* Hit Points • PHB 52 You gain proficiency with three more skills of your At third level you can cast <em>faerie fire</em>, and
choice. at fifth level you can cast <em>enlarge/reduce</em>.
* Proficiencies • PHB 52 Once you cast either of these spells with this trait, you
* Cutting Words • PHB 54 cannot cast that spell with it again until you finish a
* Spellcasting • PHB 52 As a reaction when a creature (that's not immune to long rest. You can cast either of these spells using any
You can cast known bard spells using CHA as your being charmed) you can see within 60 ft. makes an spell slots you have of the appropriate level. Your
spellcasting modifier (Spell DC 13, Spell Attack +5) attack roll, ability check, or damage roll, you can spellcasting modifier is either Intelligence, Wisdom, or
and known bard spells as rituals if they have the ritual expend one use of Bardic Inspiration, roll the die, and Charisma (choose when you select this race).
tag. You can use a musical instrument as a subtract the number from the creature's roll. You can
spellcasting focus. do so after the roll but before knowing the result. | Charisma •
Charisma is your spellcasting ability for these spells
* Bardic Inspiration • PHB 53 | 1 Reaction when you cast them with this trait.
As a bonus action, a creature (other than you) within
60 ft. that can hear you gains an inspiration die (1d6). * Ability Score Improvement • PHB 54 * Flight • TWBtW 13
For 10 minutes, the creature can add it to one ability Because of your wings, you have a flying speed equal
check, attack roll, or saving throw. This can be added to your walking speed. You can’t use this flying speed
after seeing the roll, but before knowing the outcome. === FAIRY RACIAL TRAITS === if you’re wearing medium or heavy armor.

| 3 / Long Rest • 1 Bonus Action * Ability Score Increases • TWBtW 12


When determining your character’s ability scores,
* Jack of All Trades • PHB 54 increase one score by 2 and increase a different score
You can add half your proficiency bonus, rounded by 1, or increase three different scores by 1.
down ( +1 ), to any ability check you make that doesn’t
already include it. | Increase two scores (+2 / +1) •
Increase one of these scores by 2 and a different
* Song of Rest • PHB 54 score by 1.
If you or any friendly creatures who can hear your
performance regain hit points at the end of the short * Languages • TWBtW 12
rest by spending one or more Hit Dice, each of those Your character can speak, read, and write Common
creatures regains an extra 1d6 hit points. and one other language that you and your DM agree is
appropriate for the character.
* Bard College • PHB 54
* Creature Type • TWBtW 13
| College of Lore You are a Fey.

* Expertise • PHB 54 * Size • TWBtW 13


Your proficiency bonus is doubled for any ability check You are Small.
you make with chosen proficiencies (2 at 3rd and 10th
level). * Fairy Magic • TWBtW 13

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Dagger 1 1 lb.

SP 0 Rapier 1 2 lb.

Backpack 1 5 lb.
EP 0 Clothes, Traveler's 1 4 lb.

Tinker's Tools 1 10 lb.


GP 15 Flute 1 1 lb.

Bedroll 1 7 lb.
PP 0 Candle 5 --

Clothes, Costume 2 8 lb.


WEIGHT CARRIED

66.3 lb. Rations (1 day) 5 10 lb.

ENCUMBERED Waterskin 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Disguise Kit 1 3 lb.

PUSH/DRAG/LIFT

300 lb.

EQUIPMENT

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Small
GENDER AGE SIZE HEIGHT WEIGHT
majesoran's Character Chaotic Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I lie about almost everything, even when there’s no good


reason to.
I lie about almost everything, even when there’s no good
reason to.
I like to squeeze into small places where no one else
can get to me.

PERSONALITY TRAITS

Independence. I am a free spirit—no one tells


me what to do. (Chaotic)

IDEALS

BONDS

I’m too greedy for my own good. I


can’t resist taking a risk if there’s
money involved.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 13 +5
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Vicious Mockery Bard WIS 13 1A 60 ft. V Instantaneous PHB 285 V

O Dancing Lights <C> Bard -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M

O Thunderclap Bard CON 13 1A 5 ft. S Instantaneous EE 168 S

O Druidcraft Fairy Magic -- 1A 30 ft. V,S Instantaneous PHB 236 V/S

=== 1st LEVEL === 4 Slots OOOO

O Charm Person Bard WIS 13 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Faerie Fire <C> Bard DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Hideous Laughter <C> Bard WIS 13 1A 30 ft. V,S,M Concentration, up to 1 minute PHB D: 1m, V/S/M

O Sleep Bard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

O Faerie Fire <C> Fairy Magic DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 1/LR, D: 1m, 20 ft. Cube, V

P Faerie Fire <C> Fairy Magic (Always Prepared) DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

=== 2nd LEVEL === 3 Slots OOO

O Enthrall Bard WIS 13 1A 60 ft. V,S 1 minute PHB 238 D: 1m, V/S

O Invisibility <C> Bard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M

O Detect Thoughts <C> Bard WIS 13 1A Self V,S,M Concentration, up to 1 minute PHB 231 D: 1m, V/S/M

SPELLS

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