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liquid crystal display (LCD) is a thin, flat panel used for electronically displaying information such as
text, images, and moving pictures. Its uses include monitors for computers, televisions, instrument panels,
and other devices ranging from aircraft cockpit displays, to every-day consumer devices such as video
players, gaming devices, clocks, watches, calculators, and telephones. Among its major features are its
lightweight construction, its portability, and its ability to be produced in much larger screen sizes than are
practical for the construction of cathode ray tube (CRT) display technology. Its low electrical power
consumption enables it to be used in battery-powered electronic equipment. It is an electronically-
modulated optical device made up of any number of pixels filled with liquid crystals and arrayed in front of
a light source (backlight) or reflector to produce images in color or monochrome. The earliest discovery
leading to the development of LCD technology, the discovery of liquid crystals, dates from 1888.[1] By
2008, worldwide sales of televisions with LCD screens had surpassed the sale of CRT units.

Contents
 [hide]

1 Overview

2 Specifications

3 Brief history

4 Color displays

5 Passive-matrix and active-matrix addressed

LCDs

6 Active matrix technologies

o 6.1 Twisted nematic (TN)

o 6.2 In-plane switching (IPS)

o 6.3 Advanced fringe field switching

(AFFS)

o 6.4 Vertical alignment (VA)

o 6.5 Blue Phase mode

7 Quality control

8 Zero-power (bistable) displays

9 Drawbacks

10 Energy efficiency

11 Manufacturers

o 11.1 Display applications

12 References
13 External links

o 13.1 General information

[edit]Overview

This section does not cite any references or sources.


Please help improve this article by adding citations to reliable sources. Unsourced material may
be challenged and removed. (June 2009)

LCD alarm clock

Each pixel of an LCD typically consists of a layer of molecules aligned between


two transparent electrodes, and two polarizing filters, the axes of transmission of which are (in most of the
cases) perpendicular to each other. With no actual liquid crystal between the polarizing
filters, light passing through the first filter would be blocked by the second (crossed) polarizer.

The surface of the electrodes that are in contact with the liquid crystal material are treated so as to align
the liquid crystal molecules in a particular direction. This treatment typically consists of a thin polymer
layer that is unidirectionally rubbed using, for example, a cloth. The direction of the liquid crystal
alignment is then defined by the direction of rubbing. Electrodes are made of a transparent conductor
called Indium Tin Oxide (ITO).

Before applying an electric field, the orientation of the liquid crystal molecules is determined by the
alignment at the surfaces of electrodes. In a twisted nematic device (still the most common liquid crystal
device), the surface alignment directions at the two electrodes are perpendicular to each other, and so the
molecules arrange themselves in a helical structure, or twist. This reduces the rotation of the polarization
of the incident light, and the device appears grey. If the applied voltage is large enough, the liquid crystal
molecules in the center of the layer are almost completely untwisted and the polarization of the incident
light is not rotated as it passes through the liquid crystal layer. This light will then be mainly polarized
perpendicular to the second filter, and thus be blocked and the pixel will appear black. By controlling the
voltage applied across the liquid crystal layer in each pixel, light can be allowed to pass through in varying
amounts thus constituting different levels of gray.
LCD with top polarizer removed from device and placed on top, such that the top and bottom polarizers are parallel.

The optical effect of a twisted nematic device in the voltage-on state is far less dependent on variations in
the device thickness than that in the voltage-off state. Because of this, these devices are usually operated
between crossed polarizers such that they appear bright with no voltage (the eye is much more sensitive
to variations in the dark state than the bright state). These devices can also be operated between parallel
polarizers, in which case the bright and dark states are reversed. The voltage-off dark state in this
configuration appears blotchy, however, because of small variations of thickness across the device.

Both the liquid crystal material and the alignment layer material contain ionic compounds. If an electric
field of one particular polarity is applied for a long period of time, this ionic material is attracted to the
surfaces and degrades the device performance. This is avoided either by applying an alternating
current or by reversing the polarity of the electric field as the device is addressed (the response of the
liquid crystal layer is identical, regardless of the polarity of the applied field).

When a large number of pixels are needed in a display, it is not technically possible to drive each directly
since then each pixel would require independent electrodes. Instead, the display is multiplexed. In a
multiplexed display, electrodes on one side of the display are grouped and wired together (typically in
columns), and each group gets its own voltage source. On the other side, the electrodes are also grouped
(typically in rows), with each group getting a voltage sink. The groups are designed so each pixel has a
unique, unshared combination of source and sink. The electronics or the software driving the electronics
then turns on sinks in sequence, and drives sources for the pixels of each sink.

[edit]Specifications

This section contains instructions, advice, or how-to content. The purpose of


Wikipedia is to present facts, not to train. Please help improve this article either by
rewriting the how-to content or by moving it to Wikiversity or Wikibooks. (July 2009)

Important factors to consider when evaluating an LCD monitor:

 Resolution: The horizontal and vertical screen size expressed in pixels (e.g., 1024×768).
Unlike CRT monitors, LCD monitors have a native-supported resolution for best display effect.
 Dot pitch: The distance between the centers of two adjacent pixels. The smaller the dot pitch size,
the less granularity is present, resulting in a sharper image. Dot pitch may be the same both vertically
and horizontally, or different (less common).
 Viewable size: The size of an LCD panel measured on the diagonal (more specifically known as
active display area).
 Response time: The minimum time necessary to change a pixel's color or brightness. Response
time is also divided into rise and fall time. For LCD monitors, this is measured in btb (black to black)
or gtg (gray to gray). These different types of measurements make comparison difficult.[2]
 Input lag - a delay between the moment monitor receives the image over display link and the
moment the image is displayed. Input lag is caused by internal digital processing such as image
scaling, noise reduction and details enhancement, as well as advanced techniques like frame
interpolation. Input lag can measure as high as 3-4 frames (in excess of 67 ms for a 60p/60i signal).
Some monitors and TV sets feature a special "gaming mode" which disables most internal processing
and sets the display to its native resolution.
 Refresh rate: The number of times per second in which the monitor draws the data it is being
given. Since activated LCD pixels do not flash on/off between frames, LCD monitors exhibit no
refresh-induced flicker, no matter how low the refresh rate.[3] High-end LCD televisions now feature up
to 240 Hz refresh rate, which allows advanced digital processing to insert additional interpolated
frames to smooth up motion, especially with lower-frame rate 24p material like the Blu-ray disc.
However, such high refresh rates may not be supported by pixel response times, and additional
processing can introduce considerable input lag.
 Matrix type: Active TFT or Passive.
 Viewing angle: (coll., more specifically known as viewing direction).
 Color support: How many types of colors are supported (coll., more specifically known as
color gamut).
 Brightness: The amount of light emitted from the display (coll., more specifically known
as luminance).
 Contrast ratio: The ratio of the intensity of the brightest bright to the darkest dark.
 Aspect ratio: The ratio of the width to the height (for example, 4:3, 5:4, 16:9 or 16:10).
 Input ports (e.g., DVI, VGA, LVDS, DisplayPort, or even S-Video and HDMI).

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