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Virtual - Reality - in - Medicine Extra
Virtual - Reality - in - Medicine Extra
VR Equipment
System application/modality device
Real Environment Sensing body position data glove
body gestures head tracking system Different versions of the data glove are
body movements body suit available at various pricc and quality levels.
language eye tracking For example, in 1990 Carrabine [26] states
speech recognition that the DataGlove was being offercd by
VIDEOPLACE
VPL Research Inc. (Redwood City, CA,
Virtual Environment Control object behavior hardware and software USA) for $ 8,800 in contrast to only $ 80 lbr thc
object dynamics Nintendo computcr game vcrsion Power
object relationships Glove. Other input deviccs include the Dex-
terous Hand Master (DHM) distributcd by
Virtual Environment Display visual perception headmounted display Exos (Lexington, MA, USA), CyberGlove
auditive perception auditory display and Spaceball from Spatial Systems Inc.
tactile perception tactile display (Billerca, MA, USA), Waldo (Character
haptic perception haptic display
Shop, Van Nuys CA) and, finally, the VPL
force perception Data Suit to measurc whole-bodv movements
(Table adapted from Grimsdale [36]) ll, 5, 23, 26,37. 40).
408
Speech recognition systems are also ment Display and Virtual Environ- sounds is enhanced even when the
considered to be potential VR input ment Control. sounds are transmitted simultaneously
devices [1, 36, 43]; however, comput- Head-mounted displays, one of the 151,521. VR devices for audio, tactile,
er-based general speech recognition is most significant devices of Virtual En- haptic and thermic perception are
still limited to command-like input vironment Display, are used to trans- being developed and partly applied
and must, therefore, be regarded as an fer visual information. A head- 11,23,36, 39, 43, 47, 53-571.
option for the future. In addition, eye mounted display consists of a display
tracking systems are also included in for each eye with each display offering
discussions of possible input a slightly different image 3.3 Virtual Environment Control
systems which
lI, 4I, 441. Again, technical problems creates depth and a stereoscopic view. The Mrtual Environment Control
have to be solved. A distinction can be made between (VEC) system can be defined as
A completely different approach "see-through" and "opaque" type dis- mediator between Real Environment
has been adopted by Krueger [15], plays. "See-through" head-mounted- Sensing and Virtual Environment Dis-
who used video recordings for this displays are based on CRTs (cathode play. The VEC system must control
task instead of applying special de- ray tubes) while opaque displays are the behavior of the objects existing in
vices to measure human gestures [37]. based on either LCD (liquid crystal the virtual world on the basis of the
These video recordings are analyzed display) or LED (light-emitting- information and drive pulse obtained
by the computer and interpreted as diodes) technology3. from the Real Environment Sensing
special commands. This method does In general, the resolution of the and must then display the results in
not impair the user's freedom of currently available displays is not suf- the Virtual Environment Display [36].
movement with cumbersome devices. ficient to create images close to reali- The objects of the virtual world must
The system enables, for instance, the ty. A combination of laser technology behave according to implemented reg-
production of computer graphics with- and holography is viewed as a poten- ulations of the respective model, i. e.,
out keyboard or mouse. Since several tial technology for developing future the objects' behavior is determined
users can be networked, the tasks can displays [41].There are also ap- by such regulations (e.g., u door is
also be performed cooperatively. proaches used to construct three-di- moved about a fixed axis; if a blood-
mensional representations on a screen vessel is cut with a scalpel, blood
using either holography or LCD with extravasates).
3.2 Virtual Environment Display
superimposed cylindrical lens arrays For all these tasks, the VEC has to
Virtual Environment Display 146-491. With regard to the discussion compute a mass of data in a very short
(VED) mediates virtual reality of future display-developments, there time period. A negative influence on
through the use of special devices are proposals to produce the image the experience with VR can be ex-
which provide the user with visual, directly onto the retina through laser pected if the VEC is not able to meet
audio, tactile, and haptic information. beams [13, 41, 50]. basic laws of human nature. Examples
The requirements for a visual, The experience of the virtual world of this are not only image quality, but
three-dimensional representation of can be constructed even more realisti- also latency and perceptual delays,
reality, e.g., a moving scene in the cally if the visual information is sup- i.e., delays between the input by the
landscape, are extremely complex and plemented by audio, tactile, and hap- user and responses from the VR sys-
are characterized by the following tic information. At NASA. a 3-D tem. Only delays less than 10 ms are
criteria [1]: auditory display has been developed able to provide humans with the feel-
- static depth cues (interposition, which enables sounds to be perceived ing of simultaneousness [58]; how-
shading, brightness, size, linear from different spatial origins. Thus, ever, the best VR systems currently
perspective, and texture gradient); the ability to understand each of the available have an overall time delay of
- motion depth cues (motion par- between 60 and 70 ms [58]. Latencies
allax); higher than 300 ms may cause motion
- physiological depth cues (accom- sickness. Even time delays of 120 ms
modation, convergence) ; 3 Colored LCDs have a resolution of must be considered inadequate be-
230
- stereoscopic cues.
(vertical) x 320 (horizontal) pixel triads [23]. cause the user may overcompensate
New modcls, which are also more expensivc, for the unusual delay of system
In addition, the field of view, reach a resolution nearly two times higher [1, response. Again, this area requires
frame-refresh rate and eye tracking 23, 36. 431. Reccntly, a monocular head- further improvement [1, 43, 58].
must concur with the physiological mounted display was developcd which prod-
uces the pixels through red LEDs on a black
visual laws of humans in order to background with a resolution of 280 (v) x
create a sense of visual immersion [1]. '720 (h)
[a5]. The CRT displays provide a
However, these requirements cannot significantly bettcr resolution (approximately
3.4 Prospects for the Development
be realized by the Virtual Environ- 1,000 x 1,000 pixels in monochrome mode) of VR Tbchnology
and allow computer-generated images to be
ment Display alone, but also require superimposed on the view of the real world From the technical assessment
good interactions between Real En- environment. Thus. thc user can pcrccive above, it can be concluded that VR
vironment Sensing, Virtual Environ- both simultaneously [1, 23. 431. technology available today does not
tant information medium for medi- in Renaissance painting was accom- cyberspacc. J Amer Soc Infbrm Sci 1991;
42: 609-17.
cal databases [158, 159]. In con- panied by an intensive study of reality,
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