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Dokumen - Pub - Trinity Continuum Aberrant 7
Dokumen - Pub - Trinity Continuum Aberrant 7
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CHOOSING A TONE
The Four-Color, Cinematic, and Deconstruction help everyone know what to expect in a game of
Tones (p. 171) are the first thing Storyguides need to Aberrant. While specific consequences will occur
worry about in Aberrant. Consider the three Tones in the moment, Tones help to give players an idea of
and how they will affect your group’s encounters what themes and tropes to expect. The Storyguide
and story. In a world filled with novas, each action will narrate through the lens of these Tones while
has a consequence. This fits into the game’s main the group plays through the game.
theme of sacrifice. Every action leads to an equal re- The Storyguide (and also the players) is expected
action. In what way does this reaction occur? How to understand the chosen Tone. If a story in Four-
does it affect your group? Color Tone begins to take dark, ironic twists, then
While one person is the Storyguide, Aberrant there has likely been a miscommunication some-
is, at its core, a collaborative storytelling experi- where along the line. Tones exist so the players
ence. The entire group participates in crafting the know what to expect when performing their ac-
story, though the Storyguide provides narration tions. The Storyguide should be aware of it when
and voices for non-player characters. The Tones designing the twists and turns in their story. It’s like
CHOOSING A SUBGENRE
Now that the Storyguide and players have agreed interesting ways to explore those tropes without
on a Tone, they need to discuss the Subgenre (p. venturing too far from the game’s genres.
174) of the game. Is your story focused on a team of
vigilantes with a strong moral code? Does it heavily Celebrity
include corrupt politicians? Is it set in space? These All novas are famous to some degree. However,
types of questions are what a Storyguide should these types of stories would focus on fame and the
consider when the Subgenre has been chosen. consequences that come with it. When creating a
Like Tones, Subgenres define player expectation. game with a celebrity focus, consider how fame affects
Though the Storyguide may be creating plot points novas. Becoming a nova is a seemingly random occur-
for it, it’s important that the players know what rence. How would the average person react to becom-
kinds of characters to make. After the Subgenre is ing a celebrity overnight? Some novas, when fame is
chosen, the Storyguide should consider the finer thrust upon them, become addicted to it. Cults of per-
points of the genre and what larger implications sonality are also a huge part of the world. How will
they have for the world. Especially for Subgenres nova fan clubs affect the players? Consider the ways in
like Politics or Social Commentary, the players’ ac- which fan clubs can become more akin to cults.
tions will greatly affect the story and the public’s Scenarios with a Celebrity Subgenre should
perception of novas. The Storyguide can think of heavily feature public perception of novas both as
CREATING SCENARIOS
The Storyguide’s biggest job is to create scenar- scripts, but they should generally have notes on the plot
ios for the players. While players can voice their points and locations that will be encountered during
opinions on what type of game they would like to the session. This is a handy reference for the Storyguide
play, ultimately, the story is the responsibility of and a place to make notes in case things change. As the
the Storyguide. However, this doesn’t have to be an Storyguide gets more familiar with the process, then
overly complicated task. Some Storyguides prefer to they can adjust to their preferred preparation style.
have just a few notes before they start, while oth- When beginning the design process, consider
ers spend hours created detailed outlines so they how books, movies, and television shows in that
can focus on other things during the actual session. genre tell a story. Though these mediums are fun-
Neither way is wrong; it simply depends on the damentally different from roleplaying games, many
Storyguide’s preparation style. of the same practices to crafting a story still apply.
When in doubt, new Storyguides should err on the A Storyguide should consider how these stories are
side of preparation. Storyguides need not write entire told, along with prevalent tropes and themes.
HANDLING POWERS
Characters in Aberrant are designed to be pow- Even if a character is not particularly skilled at the
erful. So, the Storyguide must make appropriate challenge, they may be able to simply overpower
challenges for the characters. The Storyguide must the opposing force anyway. This can be disruptive
strike a balance between playing to the characters’ to the story and the other characters.
strengths and giving them something interesting to Typically, when one character can overpower ev-
face off against. ery obstacle, it is both a story problem and a player
Powers in Aberrant are fantastic. To some, they problem. While the player in question may not be
look like miracles or magic. These abilities dazzle acting maliciously, it can affect the others at the ta-
all other humans. However, they must be strong ble. Moreover, by creating stronger challenges spe-
enough to go up against a significant challenge. To cifically for one player, the others may not be able to
do this, the Storyguide must first judge the charac- scale their powers as easily. When this happens, the
ters’ stats. Physically strong characters will be better Storyguide needs to address the problem on both
at different challenges than intelligent characters. levels so the game can continue without issue.
On the player side of the problem, like with them, then the characters must adapt. However, if
most player problems, sometimes the solution is every enemy is like this, then the Storyguide should
as simple as talking to the player. While the play- adjust the difficulty of the encounters.
er shouldn’t be told to stop playing their character, Moreover, Storyguides have the option to build
the Storyguide and the player have an opportunity stories around bypassing powers altogether. For
to explore different avenues the character can take. strong characters, this could mean that the char-
Rather than focusing on losing powers, the player acters must become negotiators for their chosen
and Storyguide should focus on evolving the char- faction. Smart characters may have to dig through
acter in a way that better fits the story. For a phys- rubble in a sudden emergency. Creating an environ-
ically strong character, this could mean that the mental or social encounter is a good way to surpass
character begins some serious introspection at the combat powers and let the players think how their
violence caused by their hand. They still have their characters would solve a problem.
powers and the ability to use them, but they may Part of character creation could be a discussion
hesitate in battle or simply subdue instead of killing. of how the characters tackle issues outside of their
However, if the problem character is not a play- area of expertise. These situations will occur for su-
er character, then Storyguides have more resources perpowered novas. A nova who is very stealthy may
to work on them. It’s okay for some enemies to just one day get caught and become faced with a power-
get away. This is a classic plotline, and it gives the ful physical threat. This nova has the option to face
characters something to work towards. A recurring the threat head on or use their intellect to escape
enemy is a good addition to a story. However, the the issue. Players presented with similar scenarios
characters have to see victory along the way. If an may have to use skills they don’t normally rely on to
enemy is simply much stronger or smarter than circumvent issues when plans go awry.
ALLEGIANCES
Although novas are extremely powerful, the true However, there is still potential for characters to
power in Aberrant lies in the factions. The alle- find common ground. While allegiances may dictate
giance of the novas in a group tends to inform their a character’s worldview and political stances, char-
morals and interactions with others in the world. acters often care about a great deal more. Finding
A nova aligned with Project Utopia and Team common ground within the group can lead to inter-
Tomorrow will be treated very differently from a esting roleplaying scenarios and a way to explore
nova aligned with Teragen, for example. Character the viewpoints of multiple factions at once. The
allegiances should have an influence on the design characters don’t have to be best friends to team up.
of the scenario. It makes sense for the factions with In addition to finding common ground, there is
which the group is aligned to be major players in potential for characters to work against one anoth-
the scenario. The scenario doesn’t have to revolve er. The potential for sabotage should be discussed
around their faction to be involved, however: There with the group beforehand, as players get very at-
can be hints of factions across the setting and plot. tached to their characters during games. If the play-
For example, a member of the Daedalus League ers are actively trying to play against one another,
would keep their faction’s interests in mind when it’s important that everyone know this going into
on an espionage mission in Russia. the game. If the scenario is designed with charac-
Factions may expect certain behaviors out of the ters working against one another, one of the biggest
characters. The players can choose if they want to challenges will be holding together two or more
follow the rules or risk their alliances. If a player different major storylines. One solution to this is
does choose to go against their faction, they should to have the scenario be somewhat limited, mostly
face consequences. Not every consequence needs to focusing on combat and factional politics. The char-
be particularly severe, but no faction likes their al- acters would likely miss out on role-playing much
lies working against them. It may make them angry of a personal life, but it would allow them to fight
that their deal was not kept, or worse, it may look for their faction uninterrupted.
like the character is a spy sent from another faction. Other solutions would be to focus on roleplaying
scenes. While most roleplaying games naturally fall
Mixed Allegiance Campaigns into scenes anyway, this would be far more struc-
It is possible to play mixed allegiance campaigns, tured. The scenes would cut harder from one to
but Storyguides should approach the situation cau- another, and there would be less room for spend-
tiously. Even if the characters are on opposing sides, ing in-character time doing things like haggling
they need to have a reason to work together. In a coop- over small items. This takes some planning on the
erative storytelling game, it’s difficult to combine char- Storyguide’s part to ensure that the spotlight falls
acters with deep moral differences into one group. on each character equally.
There’s also the option of simply not changing personal allegiances. Players should consider, how-
how the game is run and just allowing characters ever, why their characters have chosen to not seek
to be aligned with opposing factions. While some allegiance with another faction.
issues may occur along the way, the Storyguide There are a few ways to approach characters
and players are free to experiment with their own with no allegiance, current or former. The group
solutions. might be shopping around for allegiances. During
their encounters and other nova duties, the charac-
Campaigns Without ters can research and even talk to various factions
Allegiances throughout the setting. This try-before-you-buy ap-
Having a group with no allegiances can be tricky, proach may upset some factions, but others may be
but it can also lead to interesting scenarios. While happy to have a potential new ally. Presumably, one
factions are an important part of the world, they of the major story points will be the characters’ de-
do not have to be important to player characters. cision on which, if any, faction they will join.
However, the players should consider why the Eliminating factions and the need for allegianc-
character chooses to not align with any faction. es entirely is possible, but it strays further away
Deciding to be an unaligned character is still a con- from the setting. Aberrant’s setting is political and
scious choice, after all. eliminating the various factions of the world takes
Having characters without allegiances does not away from the highly political nature of novas. A
mean allegiances need to be absent from the cam- character can choose to ignore the fact that there
paign. Characters can have former allegiances or are factions and decide to be entirely neutral, but,
sworn rivalries with one or more faction. Either of due to the nature of nova celebrity, there is a good
these choices can include factions in the scenar- chance that this choice would be criticized (or per-
io without having characters decide about their haps lauded) by the public. In either scenario, the
outcome is a political reaction.
allegiances 257
“You’re much stronger than you think you are. Trust me.”
Superman, All-Star Superman
BASELINES
Baselines are an important part of the Aberrant that someone ends up at the top by being friendly
world. Despite their lack of powers, they can still influ- and morally righteous. Sometimes you have to think
ence events and people with their actions and words. outside the box to get the job done.
There are many more baselines than there are novas. Executives are the people who have talents spe-
They take positions of power and influence and they cific to the corporate world. They are ambitious,
populate every part of the world. Additionally, base- hungry, and willing to do whatever it takes to
lines make up a large majority of the criminal world. achieve their ends. This doesn’t always lead to the
While super powered novas have an advantage on the most morally righteous outcomes. Executives are in
competition, baselines manage to get by just fine. it for themselves. To most, they are the physical rep-
Baselines can be enemies, allies, or simply just resentation of greed, capitalism, and the exploita-
the people who populate the world around the nova tion of workers.
characters. Putting in a variety of baseline char-
acters will help the world feel more diverse and Primary Pool: 6 (job description)
fleshed out. Secondary Pool: 4 (corporate politics)
Desperation Pool: 2
EXECUTIVE Enhancement: 0
Andrew always knew what he needed to do to Defense: 3
get to the top. Even when he was at the bottom of Health: 3
the corporate ladder, he still knew exactly who to Edges: None
schmooze and what work to put his name on, so Source: None
he could quickly rise through the ranks. It was no
surprise when Andrew quickly rose from junior EXPERT
vice president, to senior vice president, then, even-
Behind every great innovation is someone working
tually, to president and CEO. He is both ambitious
tirelessly around the clock to make it happen. Kali is
and ruthless: the only thing he wants to save more
no exception to that. While some pursue their inter-
than his current corporation is himself. It’s a dog-
ests to demonstrate competence (or even creativi-
eat-dog world out there, and everyone knows that
ty), Kali sets out to show that she is the best and she
the strong are better able to survive. The corporate
knows more than almost anyone else in the world. In
ladder climbers take this lesson to heart. Workers
tech circles, she’s a rock star, capable of anything she
are mere cogs in a machine designed to benefit
sets her mind to. Her understanding of technology is
Andrew and the others like him. While they may
incredible for a baseline. Though novas are essential
start out passionate about the work they do, it’s rare
Baselines 261
families. Rather than fall to Team Tomorrow or
destroy one another, Luciano Camparelli made
the unprecedented decision to propose an alli-
ance to Alexi Zukhov, a Talent and leader of the
Russian Mafia. Despite the distrust between the
two men, the Megasyndicate has prevailed in the
underground crime world.
While the Megasyndicate is run by base-
lines, they have quite a few nova Elites in
their employ. However, this isn’t enough to
catch the attention of nova-focused organiza-
tions like the Directive. Their small team of
Elites combined with their paranoid surveil-
lance of potential enemies and allies makes
them a formidable foe.
The Megasyndicate functions with Alexi
Zukhov and Luciano Camparelli as the respec-
tive heads of their crime families. Together, they
oversee the operation of the Megasyndicate’s
general business. A lesser council advises them,
but, ultimately, Zukhov and Camparelli hold all
the power. When it comes to the few topics on
which the two men differ, Zukhov tends to win
their battle of wills, but these disagreements are
rare.
The organization deals in many illegal ac-
tivities, including assassination, extortion,
and smuggling. While they’re willing to nego-
tiate a great deal, even the Megasyndicate has
its limits. For example, they are often unwill-
ing to put a hit out on novas. For a high price,
they will take out lesser known and less pow-
erful novas, but extremely famous or power-
ful novas will likely be a job they pass up.
The Yakuza
If you ask a Yakuza member, they would tell
you that the first members of the Yakuza were
machi-yakko: “servants of the town.” They be-
lieve that the crime organization’s start was with
noble mercenaries hired to protect the villages.
However, most believe that the Yakuza’s actu-
al beginnings were in groups of gamblers and
swindlers.
More recently, the Yakuza has learned to
adjust to the Nova Age. Despite the tradition-
alist leanings, parts of the Yakuza openly sup-
ported Saisho, Japan’s “New Beginning” for
its business sector. Parts of the Yakuza sup-
ported Saisho financially and even convinced
some politicians to back the plan. Saisho was
a huge success, and the members of the Yakuza that Criminals are familiar with the areas in which they
supported the plan became increasingly powerful do their work, and they’re usually able to distract
within the isolated country. Saisho also lead to the those around them long enough to steal something
creation of Kuro-Tek. or make their getaway. However, they aren’t to be
The Yakuza managed to avoid Project Utopia’s mistaken with the major crime bosses of the world.
attempt to eliminate organized crime through While some can make a living from a life of crime,
the country’s isolationist policies and Nippontai, very few are able to boast their status to more than
Japan’s own nova team. When Team Tomorrow their local counterparts.
came to dismantle the Yakuza, the Japanese gov-
ernment claimed that it had already been taken Primary Pool: 7 (stealing)
care of by Nippontai. While some of the Yakuza was Secondary Pool: 5 (getting away with
legitimately arrested by the nova team, powerful
stealing)
portions of the organization continued to operate. Desperation Pool: 3
Enhancement: 1
The Heaven Thunder Triad Defense: 3
The Heaven Thunder Triad is a Chinese crime Health: 4
organization. The crime family came to be well- Edges: Always Prepared, Covert ••, Danger
known before even the American Mafia. The group Sense, Swift
operates out of China, and its goals vary from assas- Source: None
sination to drug-dealing. One of their signature cre-
ations is mite: A drug made from novas. This drug Kuro-Tek
enhances baseline performance to nova levels. Most
Kuro-Tek split off from the Japanese Yakuza.
believe that the Triads harvest novas to make this.
Their goals were mainly to create technology out-
While the Heaven Thunder Triad is based in Hong side of Project Utopia regulations. At first, it made
Kong, each branch of the triad operates independent- sense for the organization to operate within the
ly. Within these branches are rigid hierarchies, with Yakuza, eventually, the technological boom coming
each section having its own cell leader. The Triads out of Japan pulled enough focus away from the
are also deeply involved in religious rituals. When crime organization. To best focus on the black-mar-
the organization was smaller, the ceremonies to initi- ket technology, Kuro-Tek pulled away and became
ate members were long and drawn out, but now they its own organization. They subsequently used their
are much quicker but still involve members swearing clout with powerful Japanese organizations to be-
oaths and a blood covenant. come independent from the crime organization.
The Yakuza, dependent on government protection
CRIMINAL
to continue their operations, had no choice but to
Robert fell in with a bad crowd at an early age, accept the arrangement.
and things escalated from there. Eventually, he be- Project Utopia’s need to regulate all technology
came a career criminal. Not even the appearance coming in the Nova Age offended the small island
of novas could dissuade him from a life of crime. nation. The country sees Saisho as one of the great-
Money, jewels, art: You name it and Robert dealt in est successes in their history. Project Utopia’s regu-
it. In the criminal underbelly of big cities, his talentslations, they fear, will hinder that same progress. As
are put to good use. He’s able to network with oth- a result, while Kuro-Tek is a black-market organi-
er criminals throughout the city, but he’s not quite zation, much of the Japanese government is willing
top dog. There are still much larger crime bosses to to turn a blind eye to the illegal activity as long as
worry about. Robert is more akin to a foot soldier. the government can maintain plausible deniability
He’s able to get out into the world and do his busi- of their actions.
ness without worrying about enemies picking up
too much on who he is outside of chance encoun- KURO-TEK OPERATIVE
ters with heroes.
Shirou was always adept at creating new technology.
Criminals can be found nearly everywhere in the When Saisho was announced and subsequently passed
world of Aberrant. From petty thievery to mafia by the Japanese government, he was excited and ready
thugs, criminals are readily available at every turn.
Baselines 263
to join the tech sector. However, just as technology was Primary Pool: 6 (technology)
booming, Project Utopia set strict regulations in place. Secondary Pool: 4 (shady dealing)
Shirou worried that this would cause technological inno- Desperation Pool: 2
vation to come to a grinding halt. Still, there were whis- Enhancement: 0
perings that the Yakuza was doing its best to slip black Defense: 3
market tech into the hands of whoever could pay the
Health: 3
price. Eventually, Shirou decided it was time to switch
Edges: None
from the legal but heavily regulated work he had been
doing to the underground, illegal work with Kuro-Tek. Source: None
NOVA CULTS
With the rise of novas came the rise of religious or- messiahs sent from heaven to guide humanity. The
ganizations worshipping the super powered beings. followers of this religion take nova teachings — espe-
With the world changing, people worldwide also had cially Melchior’s — as gospel. The followers of this re-
to change their worldviews. No longer are miracles ligion, while they may be harmless in many cases, will
limited to foretold prophets. Anyone can theoretical- fight to protect their beliefs and worldview.
ly experience eruption and become a nova, and, as a
result, any nova can become the next messiah. Church of Michael Archangel
All religions need followers. Many baselines have If the Church of the Immanent Eschaton is one
joined these religions worldwide. Though they all cen- end of the spectrum, then the Church of Michael
ter on the nova phenomena (and some may even over- Archangel is the other. The church is the opposition
lap in ideals), each explains the changes in the world in to the belief that novas are gods or avatars. However,
their own way. Some see novas as demons, while others the Church of Immanent Eschaton and the Church
see them as gods or angelic messengers. In either case, of Michael Archangel do overlap in some cases.
these views influence the cultural perception of novas. Both agree that novas are figures from scripture and
are definitely not human. The main difference in
Church of the their beliefs come from how exactly the super pow-
Immanent Eschaton ered inhuman novas fit into their religious ideology.
The Church of the Immanent Eschaton believes The church believes that, rather than angelic mes-
that novas are holy beings. The followers of this sengers, novas are demons sent to destroy the earth or
religion consider novas to be angels on earth. The have made deals with the devil. Baselines who are al-
head of the religion is the nova Gabriel “Miracle” ready inclined to not trust novas are likely to find their
Melchior. Melchior got his start preaching to the place in this religion. They believe that worshiping no-
masses about how novas are sent to save the souls of vas is inherently wrong, and that they are the ones to
those on earth. Despite preaching about angels and stop it. This group sees themselves as martyrs against
salvation, he is overwhelmingly distrusted by many the cause of stopping nova supremacy and infiltration.
in the international community. One of the main beliefs in the church is that the me-
The church is one of the many major religious orga- dia is designed to turn the hearts of the masses toward
nizations that draw a distinction between novas and evil. If one believes in the teachings of the church, this
the rest of humankind. According to Melchior, novas is a natural conclusion to draw. The media is a large
are divine beings rather than humans. Essentially, if part in bringing all novas into celebrity status. When
novas are beings meant to guide humankind to the the news reports on every tweet or post made by a
light, then they don’t have to listen to humanity’s rules. nova, it’s no wonder that they become instant sensa-
The church has attracted a variety of people looking tions. The followers of the church shun this.
for salvation. The church teaches that the world will
end soon, and everyone will be saved or sent to hell.
Cult of Mal
The church, of course, promises salvation. Baselines The Cult of Mal is a group within the Teragen that
and novas alike subscribe to its teachings. In the age follows Divis Mal’s teachings as holy word. While
of novas, it’s difficult for some to not see novas as Divis Mal was a major part of the Teragen, he was
not the only driving factor in its success. Jeremiah
ENHANCED BASELINES
In addition to regular baseline archetypes, some physical limitation. Then, a friend at the gym intro-
baselines have added abilities to make them more duced her to Mite. Mite pushed her past her limita-
challenging for novas. Through outside forces, these tions, and she became stronger than ever. However,
baselines are stronger, faster, and better equipped the media quickly caught wind of the drug, and she
to deal with conflict in a world with novas. Using was banned from the sport. Zoya, however, was al-
drugs, cybernetics, exo-suits, and biochemical treat- ready hooked on the drug. Her need to win and her
ments, these baselines are ready to face off against addiction to Mite led her out into the streets, where
any conflict. she roams looking for a fight against baselines and
novas alike.
MITE BRUISER
Zoya was forever looking for the next way to be- Primary Pool: 6 (boxing)
come stronger. She had already beaten every op- Secondary Pool: 4 (looking for another hit)
ponent she had come up against while boxing, but Desperation Pool: 2
she was never satisfied. She found that she couldn’t Enhancement: 0
push herself past what she felt was an arbitrary Defense: 3
NONHUMAN ANTAGONISTS
In addition to the slew of human characters, Enhancement: 1
Aberrant features innumerable nonhuman antag- Defense: 3
onists. These are more than simple obstacles that Health: 4
spring up in the paths of nova heroes. These antag- Edges: Adaptation, Dense Flesh •, Mega-
onists seek out the destruction of others (purpose- Crush, Mega-Lifting, Sensory Shield
fully or not). This is only a sample of the options for Source: Quantum ••• (Quantum points 23)
nonhuman antagonists in the Aberrant setting. Quantum Powers: Mega-Dexterity •••,
Mega-Might •••, Mega-Stamina •••
ROBOT
X-572 was programmed to do one thing: destroy. DRONE
It didn’t have a choice in the matter. While the piec- Drones can fulfill a variety of purposes. They can
es that created the mechanical entity could have be an extra set of eyes from above, they can attack
been used in a machine to help others, instead, invading heroes, and they can slowly whittle down
they were taken and taught to kill. X-572’s mechan- the enemies’ resources without having to risk human
ical parts aren’t evil. They merely have evil thrust life. Therefore, they’re favored by baselines and novas
upon them from an outside entity. X-572 marches alike. Drones can be equipped with cameras, weapons,
towards its enemy (which happens to be any intrud- or whatever will be light enough to still allow it to fly.
er) and attacks, not because it wants to do evil, but And, if it gets shot out the air, you can always make an-
because destruction is all it knows how to do. other one out of the same cheaply produced materials.
Robots are a science fiction staple that heroes
may encounter during an Aberrant game. Enemies Primary Pool: 6 (observe specified target)
program robots for a variety of purposes, but the Secondary Pool: 4 (attack specified target)
classic example is to protect them or to distract the Desperation Pool: 2
heroes. Mad scientists love to push the limits of Enhancement: 0
what is possible and creating an army of humanoid Defense: 3
robots is an easy way to protect their interests.
Health: 3
Primary Pool: 7 (destroy enemy) Edges: Detection ••, Digital Scan,
Telecommunication
Secondary Pool: 5 (march relentlessly
toward enemy) Source: Quantum •• (Quantum points 20)
Desperation Pool: 3 Quantum Powers: Mega-Cunning ••
NOVA ANTAGONISTS
When novas emerged, the world was changed on with her. When she realized the full potential of her
every level. In the new world, factions, old and new, nova powers, she realized that it was everyone else
have a great deal of influence on politics and eco- who was different. She had ascended to something
nomics. Political and social structures worldwide else. She was never human. Radeyah saw herself as
were disassembled and built up again to accommo- so much more.
date for the new types of humans.
Primary Pool: 7 (smartest woman in the
TERAT room)
When Radeyah erupted, she knew immediate- Secondary Pool: 5 (you want to be me)
ly why she always felt different. She had spent her Desperation Pool: 3
whole life around baselines, and, try as she might, Enhancement: 1
she never seemed to fit in. At first, she thought that Defense: 3
it was her. She thought that something was wrong Health: 4
DIVIS MAL
You could almost feel bad for Divis Mal. He’s so than “happy,” the brilliant Donighal always felt iso-
brilliant, so certain he’s right, and so very alone in lated, hiding his true self and “the love that dare not
the world. He’s sure that if only he could make peo- speak its name.” His loneliness transformed into
ple see, then humanity could rise above its petty me- emotional armor and disdain for most of humanity,
diocrity and achieve its full potential — or at least who were incapable of understanding him and his
those with any potential at all could do so. If only… intellect, even more so when he became something
if only, and that’s what this is all about: Mal’s grand more than human. Nevertheless, Donighal believed
experiment, to finally ignite the fiery potential of he had found a kindred spirit in Maxwell Mercer,
the nova, of the One Race, and make it into a shining another attendee of the Hammersmith experiment,
beacon to light the way to a limitless future, with who was likewise changed by it. It was Michael
him as the modern Prometheus, stealing fire from Donighal who appeared by Mercer’s bedside in
Heaven, the defiant Lucifer, the Light Bringer. The the hospital when the missing American finally
problem is, Mal cares far more about being right reappeared, and he has kept secret how he found
than he does about the future, and we all know how Mercer and brought him back.
things turned out for Prometheus and Lucifer. In those heady early days, Max and Michael both
The nova who now calls himself Divis Mal was held to the vision inspired by their transformations,
once Michael Damien Donighal, a brilliant and fiery but it soon became apparent that they held differ-
young Irishman, a scholar, scientist, and philosopher, ent hopes for the future. Donighal adopted the
who attended Sir Calvin Hammersmith’s demon- moniker “Dr. Primoris” in part to mock the soph-
stration of the Telluric Engine and found his destiny. omoric sobriquets of his Society fellows. Mercer
Bathed in the unearthly energies of that explosion, believed their newfound power and insight came
Donighal experienced what could only be described with a responsibility to protect and elevate human-
as the unleashed glory of the cosmos, a moment of in- ity, whereas Donighal felt the majority of humanity
finite power and potential, a glimpse of what he and was beyond hope, and the best they could do was
humanity could become, and he has been seeking to to find and nurture others like them, the very best
recapture that glorious light ever since. in human potential, those who were clearly su-
A homosexual born and raised in the early 1900s perior and would light the way to the future. The
long before the term “gay” meant anything other rest would be sacrificed on the altar of necessity. It
MAXWELL MERCER
“Your legacy is our future.” When Divis Mal says a dizzying “grand tour” of the past and future and
this to the world before leaving Earth for good at insights into what had been and would (or might)
the end of the Aberrant War, he’s really talking to be. When Max Mercer woke up in a hospital bed,
one person: His old friend and rival, Max Mercer. months after the Hammersmith experiment, he
Mercer was right — the damnable Mercer was al- was truly a changed man. He was inspired by all
ways right. Of course, Max Mercer has had the ad- that he had seen and experienced, and by his own
vantage of considerable foresight, not just because unleashed potential. With the help of Donighal and
he’s a visionary futurist with great faith in human- others, Mercer founded the Æon Society to safe-
ity, but also because he is one of the world’s most guard and guide the future of humanity, a future
potent Talents, and a time-traveler. Mercer was uniquely situated to “look in on” occa-
Mercer is, in many ways, the ultimate expression sionally to steer things in the right direction.
of the Talent potential for “shifting” timelines to The more Mercer tried his hand at steering the
select for the most favorable outcomes. The initial future, however, the clearer it became that “the fu-
energy bombardment of the Hammersmith Event ture” was no more fixed than the past. Significant
“untethered” Mercer in time-space, resulting in changes tended to split the timeline, creating or
THE TERAGEN
The Teragen is more than just a loose alliance of and personal development. Donighal and Scripture
novas connected by a mutual philosophy. Its core inspired in others a vision of a glorious new race, the
membership, the so-called Pantheon, is made up of One Race, reborn in fire and ascending to a limitless
close allies of Divis Mal, many of whom have pos- future, and they sought ways to make it happen.
sessed and developed their powers before N-Day. For much of the latter half of the 20th century,
Indeed, the nature of the Teragen, as a group and the loose alliance of the Teragen pursued the goal
a movement, and what they will become, is at the of awakening their people, including extensive re-
heart of the Aberrant era and its future. search and experimentation. Much of this was covert
The Teragen truly begins with Jeremiah Scripture and illegal, involving acquiring the necessary mate-
and his fateful meeting with Michael Donighal in the rials and information by whatever means necessary.
1950s. Donighal recognized in Jeremiah a kindred spir- For a group that had already declared themselves
it in more ways than one. The two became lovers, part- beyond human notions of morality, the justifications
ners, and Michael facilitated Jeremiah’s realization of were easy ones, the sacrifices necessary ones.
his stalwart power, the first instance to prove both what Now, at last, the Teragen dream has been re-
would become the philosophy of Teras and the possi- alized and the Nova Age has dawned. They have
bility of deliberately awakening latent human potential. issued their manifesto and called upon their peo-
Over the years, the two found and gathered oth- ple to reach for their destiny. Their membership
ers like them, examples of what humanity could has swelled, and diverse ideas and alliances have
become. Together they explored the bounds of that sprung up, and it only remains to be seen if the fire
potential and how to awaken it in others, discussed they have stolen from heaven will light the way to
and debated the nature of power, transcendence, the future or consume the world.