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PRESENTATION - Streaming Platforms
PRESENTATION - Streaming Platforms
PRESENTATION - Streaming Platforms
Elena Cucciatti
Pascual Cots Milvaques
Tiago Vila Nova
Agenda
● Introduction
● Research Problem
● Research Objectives
● Research Hypotheses
● Methodology
● Results
● Limitations
● Conclusions
● Recommendations
Streaming: “multimedia that is constantly received by
and presented to an end-user while being delivered by a
provider”
Introduction
Live Streaming: “the delivery of content via the Internet,
in real-time. Be it on your smart TV, computer, tablet or
smartphone”
This new reality could represent a problem for the usual ways of making
advertisements and streaming different events and content that normally will be
spread through the traditional means, such as radio, television and so on .
Among the respondents:
Users between 14 and 25 years old Younger users (14-25 years old) are Streaming platforms are used more for
are willing to pay more than the older willing to pay less than the older users movies or tv series, rather than sport
ones (over 25 years old). (over 25 years old). events or music.
Methodology
Results
Results
Results
Results
Results
Results
Results
Limitations
● Small size of the population (119 respondents)
● Language problems
● Currency problems
● Lack of funds
● Technological devices
First Hypothesis is satisfied: