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AoF - Dark Elves v2.7
AoF - Dark Elves v2.7
AoF - Dark Elves v2.7
As the separatists elves left the great forest and started their
new seafaring ways, they quickly splintered into two different
factions. The Dark Elves are those who believed that their skills
should be used to roam the seas to attack other races and take
what they wanted instead of trading.
Dark Elves are feared across all Tyrian seas and nobody dares
cross any ship bearing their flag.
1
AOF – DARK ELVES v2.7
A Replace Hand Weapon: C Upgrade with one: K Upgrade one model with:
2x Hand Weapons (A3) +5pts Dark Toxin (AP(1) in melee) +5pts Wizard(1) +20pts
Halberd (A3, Rending) +5pts Lotus Poison (Poison in melee) +5pts
Great Weapon (A3, AP(2)) +5pts Black Venom (Deadly(3) in melee) +10pts L Upgrade with any:
Spear (A3, Phalanx) +5pts Fire Breath +25pts
Lance (A3, Impact(1)) +5pts D Upgrade with:
– mounted only Sergeant +5pts M Upgrade with:
Upgrade with one: Musician +10pts Great Harpoon Thrower +15pts
Repeater Handbow (12”, A2) +5pts Battle Standard +10pts (24”, A1, AP(3), Deadly(3))
2x Repeater Handbows (12”, A2) +10pts
Repeater Crossbow +10pts E Replace all Hand Weapons: N Replace Bolt Thrower:
(24”, A2, Rending) Halberds (A1, Rending) +10pts Repeater Bolts (48”, A6, AP(1)) +30pts
Upgrade with: 2x Hand Weapons (A1) +15pts
Dark Prowess +30pts Great Weapons (A1, AP(2)) +15pts Special Rules
Mount on: Spears (A1, Phalanx) +30pts Blade Dance: This model gets Defense +2
when fighting in melee.
Black Horse – Fast, Impact(1) +10pts
F Replace all Hand Weapons: Blood Fury: When this unit is activated pick
Raptor – +15pts two friendly units within 6”. Those units get
Claws (A2), Fast, Impact(1) 2x Hand Weapons (A1) +15pts
the Furious rule next time they charge.
Black Pegasus – +70pts Repeater Handbows (12”, A2), +30pts
Dark Prowess: The hero and his unit get +1
Hooves (A2), Fast, Flying, Hand Weapons (A1) to their melee attack rolls.
Impact(3), Tough(+3) Hydra Heads: Place a marker on this unit
G Upgrade with: whenever it regenerates a wound. For each
Manticore – +180pts
Javelins (12”, A1, AP(1)) +25pts marker it gets +1A in melee.
Defense +2, Claws (A4, AP(1)),
Fear, Flying, Tough(+6) Takedown: When in melee, may pick one
H Replace all Seeker Bows model from the enemy unit and roll one die.
Black Dragon – Defense +2, +215pts
and Hand Weapons: On a 2+ it takes 1 hit with Deadly(3).
Claws (A6, AP(2)), Fear,
Shard Halberds +20pts
Fire Breath, Flying, Tough(+6) Wizard Spells
(A3, AP(1), Rending)
Upgrade one model with: Despair (4+): Target enemy unit within 12”
B Upgrade Wizard(1):
Pet Wyrm (24”, A1, AP(1)) +5pts gets -2 to its next morale test.
Wizard(2) +15pts
Blade Storm (4+): Target 2 enemy units
Mount on:
I Replace all Hand Weapons: within 6” take 4 automatic hits each.
Black Horse – Fast, Impact(1) +10pts
2x Hand Weapons (A1) +10pts Darkness (5+): Target friendly unit within
Raptor – +15pts
Great Weapons (A1, AP(2)) +10pts 12” gets Regeneration next time it’s wounded.
Claws (A2), Fast, Impact(1)
Steal Soul (5+): Target enemy unit within 12”
Black Pegasus – +70pts J Replace all Hand Weapons: takes 4 automatic hits with AP(1).
Defense +2, Hooves (A2), Fast, Lances (A1, Impact(1)) +15pts World of Pain (6+): Target friendly unit
Flying, Impact(3), Tough(+3) Upgrade all models with: within 12” may immediately charge by up to
Repeater Crossbows +45pts 6” and gets +1 to hit for that melee.
(24”, A2, Rending) Black Bolt (6+): Target enemy model within
12” takes 3 automatic hits with AP(2).