Cyphers

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Adhesion Clamps: Gloves that allow automatic climbing of any surface for ten minutes.

Attractor: Small handheld device that draws one small unanchored item your size or smaller within long
range immediately to the device over one round. The item has no momentum upon arrival.

Datasphere Siphon: And ingestible liquid laced with equations taps you into the datasphere's knowledge,
allowing you to learn the answer to two questions.

Dessicating Detonation: Ceramic sphere that explodes when thrown, draining moisture from everything
in an immediate range, dealing 8 damage to organic creatures and vaporizing water.

Gravity Detonation: Wristband projector launches a device that bursts in an immediate radius, doing 4
damage to everything and preventing physical actions for the next round as everything is crushed by
tremendously increased gravity.

Web Detonation: Globe of volatile liquid that bursts when thrown, covering an immdediate radius with
sticky goo for an hour. PC's require a difficulty 4 might action to get out. Works on creatures up to level
4.

Force Cube Projector: Device creates an immobile cube of force, 30 ft. to a side, for one hour.

Force Shield Projector: Bracelet that creates a shimmering energy shield around the user for an hour,
granting +3 armor.

Gravity-nullifying Spray: Spray canister that, when used on a nonliving object up to the size of a human
floats into the air and pernanently becomes weightless.

Inferno Wall Projector: Complex device that creates a wall of extreme heat 30' by 30' by 1' that inflicts 6
damage to anything that passes through it for 10 minutes.

Intellect Enhancement: Adhesive patch that, when slapped, releases a substance that increases intellect
edge for one hour.

Living Solvent: Canister containing an organic slime that dissolves 1 cubic foot of material each round for
7 rounds.

Metal Death: Wrist-mounted sprayer that produces a stream of foam that covers an area about a square
meter, transforming any metal it touches into a substance as brittle as thin glass, up to 6 inches deep.

Phase Disruptor: Plate that affixes to a surface, moving up to 8 five foot cubes worth of a physical
structure out of phase so it can be passed through for an hour, although it retains its opaqueness.

Reality Spike: A metallic spike that, once activated, anchors itself into the local spacetime permanently,
even in midair, and cannot be moved except by a level 9 might task, ruining the spike.

Stim: Injector that eases the next action taken by 3 steps.


Teleporter (Bounder): Belt that teleports the user up to 800 feet to a location they can see.

Visual Displacement Device: Belt that projects holographic images of the wearer, giving an asset to speed
defense tasks for 30 minutes.

X-Ray Viewer: Glass panel that, when held against a solid surface, allows the user to see through up to 2
feet of material to the other side.

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