Build Orders Update 2

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Pop M@A  [Archers / Towers] Pop Scouts -> [Knights / Archers / Skirms]

/ First 6 on Sheep / First 6 on Sheep


7 4 to Wood 7 3 to Wood
11 1 to Boar / sheep (lure boar) 10 2 to Boar / Sheep (lure boar)
12 5 to Berries 12 4 to Berries
17 2 to Boar 16 2 to Boar
19 1 build Barracks  to Food 18 2 – 3 to Wood
20 2 to Gold Advancing to feudal
Advancing to feudal 20-21 [10F ; 4B ; 5-6W]
22* [10F ; 5B ; 4W ; 2G]
4 – 5 FV to Wood
Archers (Build Barracks)
4 FV to Wood Feudal Age
2 FV to Farm
All FV to Farm (once hunt run out)
[4F ; 5B ; 2Fr ; 8W ; 2G]
20-21 (Build Stable)
+ to Farm (14 farms total)
After sheep runs out:
2 FV to Wood
[4B ; 14Fr ; 10W]
2 FV to Farm
BV go to Gold or Farm (once berries
/ run out)
Towers
+ add vills to Gold
2 GV to Stone
+ add vills to Farms
3 FV to Stone
Knights
5 FV Forward
Total : [6 Gold] + [16 Farms]
(Build Blacksmith + 2nd Stable)
[2F ; 5B ; 4W ; 5S]
Archers
Feudal Age Total :[10 Gold] + [18 Farm]
↓ Archers ↓ (Build 2xRange + Blacksmith)
22* 2 to Wood Skirms
(Build 2x Range + Blacksmith) 2 to Wood
24* 6 to Gold Total : [4 Gold] + [18 Farm]
[5B ; 4Fr ; 12W ; 8G] (Build Range + Blacksmith)
Pop Fast Castle -> [Knights / Crossbows] Pop Fast Castle -> [Boom / Unique Unit]
/ First 6 on Sheep / First 6 on Sheep
7 4 to Wood 7 4 to Wood
11 1 to Boar / Sheep (lure boar) 11 1 to Boar / Sheep (lure boar)
12 4 to Berries 12 4 to Berries
16 3 to Boar 16 3 to Boar
2 FV to Farm 2 FV to Farm
19 6 to Wood 19 5 to Wood
25 3 to Gold Boom: 3 to Gold
Advancing to Feudal [8F ; 4B ; 2Fr ; 9W ; 3G]
28 [8F ; 4B ; 2Fr ; 10W ; 3G] 24
Unique Unit
2FV to Berries 2 to Gold
All FV to Farm (once hunt runs out) 2 to Stone
(Build Barracks) [8F ; 4B ; 2Fr ; 9W ; 2G ; 2S]
[6B ; 8Fr ; 10W ; 3G]
Advancing to Feudal
Feudal Age 6 FV to Farm (once hunt runs out)
28 (Build Blacksmith + Stable / Range)
2 to Gold Boom: 2 FV to Berries
Advancing to Castle 27 / 28 [6B ; 8Fr ; 9W ; 3G)
2 BV to Farm
Unique Unit: 2 FV to Stone
Knights
30* 1 BV to Gold [4B ; 8Fr ; 9W ; 2G ; 4S]
(Build 2nd Stable)
Feudal Age
[3B ; 10Fr ; 10W ; 6G]
(Build Blacksmith + Market)

Crossbows Boom: 2 to Wood


3 BV to Gold 27 / 28
(Build 2nd Range) Unique Unit: 2 to Stone
[1B ; 10Fr ; 10W ; 8G] Advancing to Castle
29 ↓ Boom ↓

3 BV to Wood
[3B ; 8Fr ; 14W ; 3G]
Caste Age
Build 2x Town Center
All new vills to wood
1 WV to farm whenever you get 60
wood.
Pop Drush -> Archers Pop Drush -> FC Xbows
/ First 6 on Sheep / First 6 on Sheep
7 4 to Wood 7 4 to Wood
11 1 to Boar / Sheep (lure boar) 11 1 to Boar / Sheep (lure boar)
12 4 to Berries 12 4 to Berries
16 1 mine 10 Gold  to Wood 16 1 mine 10 Gold  to Wood
17 1 build Barracks  Food 17 1 build Barracks  Food
7 to Food 18 3 to Wood
18 3 FV to Farm 21* 2 to Berries
[12F ; 4B ; 3Fr ; 5W] 23* 6 to Farm
Advancing to Feudal 2 FV to Farm
25* 4 FV to gold [6F ; 6B ; 8Fr ; 8W]
All FV to wood
Advancing to Feudal
[24]
Vills 29*
[0F ; 4B ; 3Fr ; 13W ; 4G]
2 FV build walls  to Wood
[28] 4 FV to gold
Feudal Age Vills [0F ; 6B ; 8Fr ; 8W ; 4G]
(Build 2x Range + Blacksmith)
4 to Gold Feudal Age
(Build Blacksmith + Range)
[0F ; 4B ; 3Fr ; 13W ; 8G]
2 to Gold
Advancing to Castle
Pop Archers 2 BV to Gold
31* 2 BV to Wood
/ First 6 on Sheep
2 BV to Farm
7 4 to Wood (Build 2nd Range)
11 1 to Boar / sheep (lure boar)
12 4 to Berries [10Fr ; 12W ; 8G]
16 2 to Boar
1 FV to Farm
18 5 to wood
Advancing to feudal
[8F ; 1Fr ; 4B ; 9W]
23 2 FV to Wood
3 FV to Gold

[3F ; 4B ; 1Fr ; 11W ; 3G]


Feudal Age
(Build 2x Range + Blacksmith)
4 to Gold
[3F ; 4B ; 1Fr ; 11W ; 7G]
Pop Full Water / Water + Archers
/ First 6 on Sheep
7 4 to Wood
11 1 to Boar / sheep (lure boar)
12 1 build Dock  to Food
(make 4 fishing ships)
13 2 to Wood
15 7 to Boar / sheep
Advancing to feudal
[15F ; 6W ; 4 fish]
26**
4 FV to Gold
[21]
Vills All FV to Wood
[0F ; 17W ; 4G ; 4 fish]

Full Water: (Build 2nd Dock)

Water + Archers: (Build Barracks)

Feudal Age
Full Water
2 to Gold
26** (Build 3rd Dock)
4 to Berries
[4B ; 17W ; 6G]

↓ Water + Archers ↓

26** 3 to Gold
(Build Range)
4 to Berries
(Build 2nd Range + Blacksmith)
3 WV to Farm
+ to farm : [13 Farms] total
Wheelbarrow
[13Fr ; 4B ; 14W ; 7G]
Advancing to Castle
**Pop with 4 fishing ships

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