Professional Documents
Culture Documents
MORISEISE
MORISEISE
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this program should not be distributed anywhere else than www.gtatools.com or
other gtanet sites such as http://www.gtagarage.com. if you distribute this program
on any other website your server shall crash and burn in flames and your
girlfriend will leave you next evening if you don't always update the program
to latest version, please read the informations about distribution on
www.gtatools.com.
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GTA Garage Mod Manager 2.3C build: 070207
This program is only for PC version of Grand Theft Auto games.
this program is a fully featured car packager / installer / renderer (3D) and helps
creating custom cars.
program is freeware, you may NOT gain any money with using, redistributing,
copying, changing this file unless you have my permission!
the program comes with no warranty and the author is not responsible for anything
the program or his user do under any circumstances, if this is against your local
laws or you don't agree to this then you are not authorised to use the program.
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Installation
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extract the archive files into your gta installation directory (gta3, vice city or
san andreas), this enables you to use the program with several games at once.
after you install it, click the help "?" button on program and set file association
for .GGM files
important note !!
!!!!!!! only one program can control the file asociation at once !!!!!!!
program requirements:
- this program requires at least geforce3 class graphical card (but older may still
work)
- a decent graphical card with DXT/S3TC support for gta-vc and gta-sa
- GL_EXT_texture_env_combine driver extension for displaying reflection maps
correctly in opengl graphical driver
- gfx card should have at least 4 texture units for multitexturing
- one MB of disk space per installation
- windows 2000 or xp or 2003, win98 untested (may work, maybe not..)
- currently no testing was made on windows vista, if it doesn't work don't use
vista.
- should run under linux / wine
- reactos is not yet at stable enough version for ggmm to work ;)
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Changes
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- fixed: various internal bugs have been fixed which have not caused specific
large-scale troubles
- added: visually improved car list & find box to blend with interface
- added: when viewing models, it automaticly selects ideal zoom
- added: you can change heading of car's front wheels.
- added: shows cars in custom colors you wish - for car designers
- added: car view by default rotate and animate until used, this is done so that
people dont think that cars are just pictures ;) you can right click and click
animate to put it into animate mode at any time.
- added: + and - numpad keys now also control zoom (for those without mouse wheel
and notebook users)
- added: some work was done on internal data editor, but it is not availible in
this release.
- fixed: solid faces no longer cut through transparent faces (and opposite). the
program now draws model in 2 passes, there could be still glitches if your car
happens to have transparent wheels..
- fixed: in gta3 some cars had a dummy named "steeringwheel_dummy" and GGMM
accidently drawn a wheel on the dummy because it thought it is a wheel dummy, now
it doesn't do that anymore.
- fixed: no more missing cars and wierd objects, cars are displayed the way they
should without need for reloading
- fixed: every time you reloaded the car list was filled with doubles, now it
doesn't do that anymore
- fixed: gta3 car rendering now works properly
- fixed: sometimes you could see thru cars where transparent objects were, now in
those cases the transparency is not displayed so the view is better altrough this
needs a proper object sorting fix
opposite of the features added & fixed this version of program is now actually
smaller than before!
- fixed: sometimes if you didn't enter IDE line into manual car installer the san
andreas game wasn't properly detected
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Tips
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- you can specify coll file in manual car installer for san andreas too, if you do
that it will be merged with dff model, if dff already has a coll chunk it will
replace it.
- altrough main window is oddly-shaped it is resizable
- you can also view weapon models (no packaging availible yet)
- mods are packaged together with description / readme text
- the browser doesn't work yet but it will download and install mods one day
- the program works for gta3, vice city and san andreas
- the GGM files are already pretty well compressed and contain a readme.txt text
that is displayed when installing mods, so you shouldn't double compress the ggm
files to archieve better compression (rar might gain approx 10 kb) or to include a
readme file.
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Known problems
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Credits
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