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Firsah's Guide To The Glorious World of Lichdom
Firsah's Guide To The Glorious World of Lichdom
Firsah's Guide To The Glorious World of Lichdom
Lichdom
H
ello amateur necromancers, cultists, and
religious zealots bent on killing what you may
call "undead monstrosities". I, Rana Lévesque
Firsah, renouned necromantic researcher and
sole heir to the Firsah house, have compiled
this tome of observations and in some cases,
instructions in the ways of those we call
"Liches". If you are reading this volume purely in hopes of
destroying "evil", set the book down right now, and walk away.
The zombies are already on their way, and this tome is
inscribed with explosive runes which, if you read at the
average speed of a grown, intelligent humanoid, will detonate
in 10 seconds.
Well, now that all the undesirables have been taken care of,
I shall continue. If you're here to discover the beautiful truth
of undeath, of the second life we all deserve, read on. As a
side note, please forgive my lack of artistic talent.
A World of Beautiful Variety
While the average dumb, bumbling paladin may think of
liches as one kind of undead (namely, an evil, powerful wizard
who only wishes to gather knowledge and mindlessly destroy
the living out of some sort of unfounded jealousy), the truth is
far more interesting, complex, and beautiful. In truth there
are a plethora of lich types.
Really, the word "lich" better describes a group of beings
than one kind of being. Just as how "humanoid" describes
anything from Gnomes to Goliaths, "lich" can be used to
describe anything from the previously mentioned eccentric
arcane researcher to the Siabrae (or Druidic lich).
Liches are no more monsters than any person you know.
They are talented people from a variety of backgrounds with
a variety of goals and philosophies. While a number of liches
fall into the cliche of going mad with lonliness or being
irrideamable, indescriminate killers, there are a large number
who break this mold, many of which I know personally, and
many of which I have been personally mentored by.
In the following sections, I will attempt to categorize the
variety of liches I have encountered into simple divisions
based on the exact nature of their undeath, and even outline
the measures you may take to follow in their necrotic
footsteps.
Table of Contents
Lich Page
Arcane Lich 2-5
Divine Lich 6-8
Druidic Lich 9-12
Bardic Lich 13-15
Pact Lich 16-19
Sorcerous Lich 20-22
Lich Spells 23
Additional Notes 24
PART 1 | INTRODUCTION 1
The Academic Arcane Lich
I
will begin with the most well known kind of lich: Hit Points
those who have aquired their improved forms Hit Dice: 1d8 per lich level
through careful study and practice of magical effects, Hit Points: 1d8 + your Constitution modifier per level
who then used their knowledge in order to become
undead. In short, these are your wizard liches, your Phylactery
nerds.
For a wizard, an integral part of becoming a lich is having a
phylactery (or container) which holds your soul. Without a
phylactery, the lich is but a mortal in a rotting body held
Arcane Lich together by weak magical fragments. This makes the
phylactery both the lich's strongest attribute, and their
Level Features
Total Spells
Learned
greatest weakness.
1st Phylactery, Lichdom 2
Phylactery Creation
2nd Paralyzing Touch 3 Creating a phylactery is a risky feat indeed, as the process
3rd Frightening Gaze 4 often involves preparing the container for an extensive period
4th Disrupt Life 5
of time, perhaps even decades, and then killing oneself in
some way and hoping that your long laid plans and
5th Protection of the Grave, 7 calculations will work.
Truesight The process of creating a phylactery in preparation for
whatever ritual you have engineered or discovered involves
creating or using a container of some description (which
must be 2 size categories smaller than you are) and
enscribing complex runes onto the inside of it.
Prerequisites
15th Level Spellcaster. One does not simply become a
lich. Completing the rituals necessary to become a lich
requires an incredible knowledge of the inner
mechanations of the universe. The majority of these levels
(min 8) must be in Wizard with a total of 15 spellcasting
levels.
16 Intelligence. The complex spells and rituals necessary
to become a lich require a high degree of intelligence to
master.
Arcana Proficiency. Knowledge of the arcane nature of
life and death are needed in order to achieve lichdom.
Forbidden Arcane Knowledge. You must find or aquire
the specific knowledge of a ritual that will allow you to
ascend to lichdom. This is never an easy task and can
involve anything from voyaging to far off dimensions for
ancient scrolls to making deals with death gods for such
knowledge.
Phylactery Resources. All academic liches have one
thing in common: a phylactery. Phylacteries are not cheap
or simple to make and cost anywhere from 100,000 gp to
500,000 gp depending on various factors such as
additional enchantments and intricacy of craftsmanship.
Lichdom
As a lich you are no longer a mortal creature and gain the
following traits:
Undead Nature. You do not age and do not require air,
food, drink, or sleep. To gain the effects of a long or short
rest you must still rest as normal. You are immune to
poison and all non-magical diseases.
Dead Eye. You have darkvision to a range of 120 ft.
Necrotic. You are healed by necrotic damage and take
damage from healing effects.
2 PART 2 | ARCANE LICH
All phylacteries are different and unique, and can even be Lich Regeneration
enchanted for additional protection to their hosts. Stage Description
Phylacteries all, however, cost inordinate amounts of money 1 Negative energy begins to pool around the
to create, with the cheapest and most rudimentary of phylactery in a large, shapeless glob.
phylacteries costing 100,000 gp to create.
A simple metal box with no special protections may cost 2 The glob of negative energy begins to form into
100,000 gp, but if you would like a more ornate gilded jewlery your previous shape.
box with the ability to set those who try to break it on fire, 3 The glob darkens and flesh begins to grow within it.
that will cost you significantly more to create. 4 From within the mass of flesh, bones grow. Vital
organs begin to form.
Soul Ties
As a powerful undead, you will have many adventurers and 5 Organs and bones are fully formed but are
do-gooders after your "life" (regardless of your true morality). unconnected.
Anyone who wishes to kill a lich will likely know of their 6 Nerve tissue and ligaments form connections
greatest weakness: their phylactery. Liches can automatically between body parts, but remain inert.
sense when your phylactery is being harmed. If your 7 Flesh forms over the body and begins to revert you
phylactery is destroyed, you feel an overwhelming sensation to your apperance before you became a lich,
of pain which will stun you (for 1d6 rounds). including deformations and scars.
As long as your phylactery has not moved from where you 8 Hair, fingernails, and pigmentation form. Blood and
have placed it, you can always sense where your phylactery is. other fluids form.
If your phylactery moves in some other way and you use the
spell Locate Object to discern its location, gaining an 9 The soul begins to reconnect itself to the body.
additional 2 miles to the range of detection. 10 Your soul connects to your body and you awaken. A
glob of negative energy with your phylactery in the
Reformation center are in the place of your heart, which can then
Where the real power of a phylactery lies, is in its power to be removed. The body then seals itself.
bring a lich back to unlife if it is destroyed. When you are
killed as a lich, your body turns to ash and your perspective
switches to that of your phylactery. Negative Energy Aquisition Via Soul
Over the course of anywhere from 1 to 10 days your body Consumption
regrows around the phylactery as described below. While Liches are simply put, not perpetual motion machines.
your body reforms you have no control over it but your mental Because they are no longer mortal and cannot digest food,
faculties are under your control. You have blindsight up to 5 ft they must regenerate the negative energy which fuels their
while reforming and can communicate telepathically up to 30 body in some other way. Most commonly this means using
ft but none of your other senses work. I have observed the mortal souls to continue ones own existance. When a lich
reformation process following these phases during the kills another mortal with an intelligence of 5 or higher, once a
reconstruction of several different liches. week, they may choose to send the creature's soul to their
phylactery, where it is absorbed and eventually drained out of
existence over the course of one month.
A lich must consume at least one soul every two months in
order to remain in peak condition. If a lich does not consume
souls at this frequency, they begin to degrade into what is
known as a demilich, their body slowly crumbling to dust as it
attempts to conserve energy in order to protect the head. If a
lich degrades into a demilich, they may no longer cast spells
and must feed on at least one soul before they are restored to
their lich form.
I have observed the degredation only once, and have yet to
witness a repeation of the process. From what I observed in
the case study, the degredation process is very painful, as well
as mentally traumatic, so those looking to become a lich of
this nature should be wary and always consume enough
souls.
Spellcasting
As an academically arcane lich you have delved deep into the
secrets of the arcane and are a powerful spellcaster.
D
ivine liches are those who were clerics or druids The Pilgrimage (or Trial)
in life, most likely in service to gods of life,
death, autumn, winter, time, magic, knowledge, Once a Cleric has made their intentions of ascending into
disease and night. They have made a pact of undeath known to their diety through prayer, and the diety
loyalty with these divine forces in order to finds the Cleric worthy, they may recieve visions leading them
become a lich so that they may continue their on a trial to a far off place to fulfill some greater purpose in
service to greater powers. order to prove that they are worthy of undeath.
Divine Lich
Level Features
1st Relic, Lichdom
2nd Blessed Undead
3rd Banish Good/Evil
4th Summon Spirits
5th Divine Armor, Soulsight
Prerequisites
15th Level Spellcaster. Completing the trials and proving
your loyalty and worthyness to your god(dess) necessary
to ascend to undeath requires much skill and hard work.
The majority of these levels (min 8) must be in Cleric with
a total of 15 spellcasting levels.
16 Wisdom. The trials required to prove oneself worthy of
ascension require a high level of wisdom.
Religion Proficiency. Knowledge of the divine nature of
life and death are needed in order to achieve lichdom.
Completion of a Trial. In order to ascend into undeath,
you must complete an arduous trial which your god(dess)
grants to you in order to prove your devotion and worth.
Relic Resources. The divine relic which will contain your
soul requires very difficult to aquire components to be
gathered outside of the Trial in order for your relic to be
shaped by your patron.
Lichdom
As a lich you are no longer a mortal creature and gain the
following traits:
Undead Nature. You do not age and do not require air,
food, drink, or sleep. To gain the effects of a long or short
rest you must still rest as normal. You are immune to
poison and all non-magical diseases.
Dead Eye. You have darkvision to a range of 120 ft.
Necrotic. You are healed by necrotic damage and take
damage from healing effects.
Hit Points
Hit Dice: 1d8 per lich level
Hit Points: 1d8 + your Constitution modifier per level
The
PARTPilgrimage
3 | DIVINE LICH (or Trial)
6
Records of these Trials vary widely depending on which Energy Aquisition via Holy Deeds
god(dess) the Cleric serves. A death god inclined to the side
of what most would call evil, for instance, may order their In order to be blessed with the energy to continue as a lich, a
servant to kill all the members of a village that (in the diety's Divine lich must continue to preform holy deeds that their
eyes) should not exist. A god of night may require the Cleric deity approves of. If they ever falter in their services, or
to find a way to visit the heavens, or tame a giant, legendary disobey their deity, their relic returns the soul to the lich's
owl. body and they are left to slowly degrade into a kind of mortal
Once this Trial has been completed, the Cleric has proven demilich unless they can attone for their actions.
themself worthy of serving their god(dess) in undeath, and my Due to the nature of deities that these liches often serve,
gather the parts of their relic. these holy deeds often include killing mortals for one reason
or another. This is not the only service a lich can perform,
however. Those worshipping deities less fixated on killing
Relic Creation (or Second Trial) may simply need to retrieve an artifact every decade, start a
Much like a phylactery, a relic contains the soul of a lich. grand place of worship and vow to upkeep it, etc.
However, the two are entirely different in nature. While a Because of this, Divine liches are always busy with
phylactery is created by an intelligent mortal, a relic is created something. If they ever stop serving their deity, they will be
by a patron diety when a Cleric who has passed their Trial reduced to a shell of their former self. They're always on
presents the necessary components to their god(dess). some quest, upkeeping some organization, or out to murder
Much like the journey asked of by a Trial, gathering the some important person. There is no rest for them.
parts of a relic often involves a grand quest of some kind,
leading the would be lich anywhere in the world in search of Blessed Undead
items such as unicorn tears or dragon scales. Once three
items have been gathered, the cleric sets up a suitable altar to The undead you create are blessed by your god or gods.
their diety on which the items are presented. Because of this, their attacks count as +1 magical attacks
After this step, the diety appears in some form before the regardless of how they are attacking. They also gain +2 to
protolich, combines the items into a totally unique relic, and Armor Class. If you are of good or neutral alignment, their
rips the immortal soul from their loyal Cleric, storing it in the attacks count as radiant damage. If you are of an evil
divine object and disappearing. alignment their attacks count as necrotic damage. Undead
If a Divine lich's relic is destroyed, they are rendered mortal under your control have advantage on all saving throws to
until they can present three more objects to be made into a resist turning.
new relic. Because the relic is a Divine lich's greatest
weakness, it is important that they make appropriate Banish Good/Evil
reliquaries to store their relics in, similar in the strongholds As a powerful undead you are able to send your enemies to
and tombs that arcane liches create. the realm of the undead: Shadowfell, upon reaching your 3rd
Reformation
level in Divine lich. As an action you may choose up to 3
When a Divine lich is destroyed, their body turns to ash, and creatures you can see which are within 30 feet of you and
they travel to wherever their relic is located. They reform within 10 feet of each other, and attempt to banish them to
much the way that an arcane lich, taking about the same the realm of Shadowfell.
amount of time to do so and following the same basic stages. The targets must attempt a Wisdom saving throw against
They reform looking however their deity sees fit, and so the your Divine lich spell save DC. On a failure they are cast into
apparance of a Divine lich does not change much over time. If the dimension for 30 minutes. If they pass the saving throw
their deity wills them to be forever stuck in a certain stage of they remain in the material plane.
decay, that is how they shall look. If the deity wishes for their Once this ability has been used, it may not be used again
worshipper to always look as though they were still alive until you finish a long rest.
(much like a vampire), then that is how they shall look. Summon Spirits
Soul Ties At 4th level you gain the ablility to call upon the departed to
As a powerful undead, you will have many adventurers and aid you in one of two ways.
do-gooders after your "life" (regardless of your true morality). First, you may summon a ghost of someone you knew
Anyone who wishes to kill a lich will likely know of their when they were alive to speak to. This ghost cannot move
greatest weakness: their phylactery. Liches can automatically from where you summoned them and cannot make any attack
sense when their phylactery is being harmed (or in your case, actions or harm anyone in any way.
relic). If your relic is destroyed, you feel an overwhelming Secondly, you may summon the ghost of a random
sensation of pain which will stun you (for 1d6 rounds). deceased to fight by your side until they are either dispelled,
As long as your phylactery has not moved from where you reduced to 0 hit points, or until 1 hour has passed.
have placed it, you can always sense where your phylactery is. Once this ability has been used, it may not be used again
If your phylactery moves in some other way you will until you finish a long rest.
occasionally recieve visions of its location. These visions can
range from very specific and helpful to extremely vague
depending on how your deity feels about you losing your relic.
L
iches who gain their undead status through the
power of natural magics are rather unlike any
other kind of lich. Really, a more specific name
for this kind of lich is a "Siabrae". Instead of
having their soul contained within a container,
a Siabrae instead performs a ritual in which it
gives its soul to the earth while in the center of
a henge which has stones engraved with necromantic runes.
Druidic Lich
Level Features Spells Learned
1st One with the Land, Lichdom 0
2nd Animal/Plant Spirit 1
3rd Stone Bones 2
4th Blight Creation 3
5th Archsiabrae, Earthsight 4
Prerequisites
15th Level Spellcaster. Completing the ritual necessary
to ascend to undeath requires much skill and hard work.
The majority of these levels (min 8) must be in Druid with
a total of 15 spellcasting levels.
16 Wisdom. The ritual required to become one with
nature and the material plane forever require a high level
of wisdom to perform.
Nature Proficiency. Knowledge of the natural cycles of
life and death are needed in order to achieve lichdom.
Completion of a Ritual. In order to become a Siabrae
one must complete a ritual, the nature of which remains a
tightly guarded secret held by only the eldest Druids and
other Siabrae.
Henge Construction. The ritual to become a Druidic lich
requires the construction of eight intricately carved
standing stones, which require master craftsmanship and
several decades of work for a single person to complete.
Lichdom
As a lich you are no longer a mortal creature and gain the
following traits:
Undead Nature. You do not age and do not require air,
food, drink, or sleep. To gain the effects of a long or short
rest you must still rest as normal. You are immune to
poison and all non-magical diseases.
Dead Eye. You have darkvision to a range of 120 ft.
Necrotic. You are healed by necrotic damage and take
damage from healing effects.
Spellcasting
On Spirit Powers
As a Druidic lich you can channel the divine and raw essence
of nature itself, and can cast spells to shape that essence to The previous table was not intended to be a list of
all possible animal and plant spirit powers, but
your will. rather as an example of the kinds of abilities that
should be granted to the Siabrae. If a player wishes
Spell Slots to have a unique spirit not listed here, collaboration
As a Siabrae, you use the multiclass spellcaster table on page between the player and DM on choosing a suitable
165 of the Player's Handbook. Every lich level you learn a power is of the upmost priority.
number of spells designated by the Total Spells Learned
section on the class table.
You may learn a spell of any level for which you have spell
slots and that are from either the lich spell list or the spell list Stone Bones
of your other class(es). Your bones gain an even greater connection with the earth. At
For instance, a level 17 character who is druid 10/ sorcerer your thrid druidic lich level you gain a burrowing speed equal
5/ druidic lich 2 would have access to any spell from the to your land speed, melding with the ground. This innate
druid, sorcerer, and lich tables and have access to spells up to connection also grants you with 30 ft tremorsense.
the 9th level, where if they only had 1 level in druidic lich, they Additionally, you may use an action while in the ground to
would have access to spells up to the 8th level. pull another creature down with you. When you attempt to do
this, you must successfully grapple the creature If they fail,
Spellcasting Ability you may transport them through the earth with you to any
Wisdom is your spellcasting ability for your lich spells. location within your land speed's radius.
Ritual Casting Blight Creation
You may cast a spell as a ritual if that spell has the ritual tag
and you have the spell prepared. As an undying creature of the land, you may use your druidic
magic to create Blights (Monster Manual page 32) out of
Spellcasting Focus plants using Animate Dead or Create Undead in place of
You may continue using the same spellcasting focus as you creating a zombie, ghoul or skeleton starting at 4th level.
have in the past. The focus may be used to cast spells from If using Animate Dead, which normally creates one zombie
your previous levels as well as your lich levels. or skeleton under your control, you may create two Twig
Blights or one Needle Blight.
One with the Land If using Create Undead, which normally creates up to three
Upon becoming a lich, you have a henge which includes ghouls, you may instead create up to six Vine Blights, twelve
designs of an animal or plant which you are attuned to. If you Needle Blights, or twenty four Twig Blights.
are destroyed, you regenerate underground within the stone Archsiabrae
in a random location within ten miles of where you were
"killed" over the course of one lunar cycle. At 5th level you have reached the peak of your growth as a
lich. You may now transform using Wild Shape an unlimited
amount of times.
Animal/Plant Spirit
Earthsight
After spending enough time in your new form, you gain an
attribute corresponding to the attuned plant or animal in your Also at 5th level you have become so permanently attuned to
henge at your 2nd level. A Siabrae attuned to a deer will gain the natural energies of the material plane that you may view
one attribute of the animal, such as antlers, the skeletal hind- the world through the plants and animals around you.
legs of a deer, or even an entire deer skull head. A Siabrae With 10 minutes of careful meditation, you may view the
attuned to ivy may continually find themselves covered with a world through the eyes of any plant or animal within 1 mile of
growth of the plant and so on. This attunement gives a druid your position.
a unique ability depending on the creature they are tied to. In addition, your tremorsense range expands to a 60 foot
radius.
Spirit Powers
PART 4 | DRUIDIC LICH
11
Part of this is due to the fact that he is very young, and
Notes on Siabrae therefore has not lived long enough to see mortals around
The following is a list of observations and advice on "living" him die, but his efforts are commendable nonetheless.
as a Siabrae, mostly based on my observations of the two
Siabrae I have met and spoken to.
Protecting your Henge
Protecting your Henge is of the upmost importance. While
the arcane lich is simply able to reconstruct their phylactery,
once a Sinabrae's henge is destroyed, there is no fixing it. If
Big Dumb Paladin decides to demolish your henge, you are
no better than the abominations that are awakened skeletons.
At that point you are merely a shambling corpse with
intelligence.
This is why you must always keep the location of your
henge a secret, as well as take careful steps to safeguard it.
My sources tell me that the best way to do this is to be very
wary of diviners and psions, as well as to install a complex
web of traps, illusions, magical safeguards, and natural
labyrinths around the location of your henge, without
overdoing it in a fashion which would make it obvious that
something is being hidden there.
Don't, for instance, place obvious protective totems around
the area, or an obvious wall of brambles a mile high. Those
things just scream "there is an evil presence here, please kill
me".
Instead, use more subtle measures. Carve runes meant to
make it appear as if the area is empty, and cover the runes
with heavy foliage. Form the landscape to subtly direct
travelers around your henge rather than blatently bar them
from entering the area. Make sure to keep large game and
berries from growing in the area, as this may attract the
unassuming hunter or forager.
Be sure to take measures to ward the area against being
divined, and attempt to find or create magically enchanted
items which prevent others from reading your thoughts.
Combat
If you are to engage an enemy, do so in a place in which you
have the advantage. As a Siabrae, you are skeletal, and can be
easily broken with the right blunt object.
If you find yourself in a city, take all measures you can to
retreat into the wild, where you can confound, run, hide, and
overall take the upper hand on your enemy. This seems
obvious, but you would be surprised by the stupidity of...
certain people.
Mental Health
Do not lose your mind to lonliness, keep in touch with the
things that brought you happiness before you ascended. Keep
animal companions, make friends, garden, whatever.
Living forever can be a mentally and emotionally trying
ordeal. Don't become the mindless villian that do-good
adventurers expect you to be.
This is something that my main source is exceedingly good
at. Although his combative thinking and strategic planning is
laughable, he is at least smart enough to disguise himself as a
mortal and interact with people very frequently.
Q
uite possibly the rarest form of lich, the
bardic lich is formed from one who was Lichdom
a practitioner of bardic magic in life. As a lich you are no longer a mortal creature and gain the
Astoundingly, they aren't all complete following traits:
wrecks once they lose the ability to
become drunk. Rather, most bardic Undead Nature. You do not age and do not require air,
liches become what they are out of their food, drink, or sleep. To gain the effects of a long or short
love of the mortal planes, of a hunger to continue on through rest you must still rest as normal. You are immune to
the ages and observe history be made again and again. They poison and all non-magical diseases.
often simply never want the experience of life to end, or to Dead Eye. You have darkvision to a range of 120 ft.
miss out on what the future has to hold. Necrotic. You are healed by necrotic damage and take
damage from healing effects.
Bardic Lich
Bardic Lich
Level Features Spells Learned
1st Soul Instrument, Lichdom 0
2nd Syncopation 1
3rd Ritornello 3
4th Nocturne Sonata 4
5th Tutti, Artistic Vision 5
Prerequisites
15th Level Spellcaster. Pulling off the preformance
necessary to become a lich requires an incredible degree
of skill in bardic casting. The majority of these levels (min
8) must be in Bard with a total of 15 spellcasting levels.
16 Charisma. The complex performance necessary to
become a imbue your instrument with your soul and
become a lich require a high degree of charisma to master.
Arcana Proficiency. Knowledge of the arcane nature of
life and death are needed in order to achieve lichdom.
Performance Proficiency. You must have an
understanding of performance arts to complete the
performance to become a lich.
Arrangement of the Dead. You must find or aquire the
sheet music detailing the performance that will allow you
to ascend to lichdom. This is never an easy task and can
involve anything from voyaging to far off dimensions for
ancient tomes to making deals with death gods or art gods
for such knowledge.
Instrument Resources. All bardic liches have a musical
instrument which functions as a phylactery. The
instrument must be constructed to very specific
specifications are not cheap or simple to make and cost
anywhere from 200,000 gp to 1,000,000 gp depending on
various factors such as additional enchantments and
intricacy of craftsmanship.
A
t first glance, one would think a warlock could
never become a lich. Becoming a lich often
requires an extreme commitment to learning
secrets on the part of the to-be lich. A warlock,
on the other hand, becomes a lich by making
this desire known to their Patron and, if the
Patron approves and the warlock proves
themself worthy, the Patron may transform them. This is, of
course, if the Patron has some sway over the forces life and
death in the first place.
Pact Lich
Spells Invocations
Level Features Learned Learned
1st Fetish, Lichdom 0 0
2nd Mystic Arcanium 1 0
3rd Pins and Needles 1 1
4th Horrors of Undeath 2 1
5th Pact of Death, Vision of 2 2
the Ancients
Prerequisites
15th Level Spellcaster. Pulling off the test necessary to
become a lich requires an incredible degree of skill in pact
magic casting. The majority of these levels (min 8) must
be in Warlock with a total of 15 spellcasting levels.
16 Charisma. The level of power you must be capable of
displaying to impress your Patron requires a high level of
Charisma.
Persuasion Proficiency. In order to convince your Patron
to even consider bestowing such a wonderous power to
you, you must have a tongue of silver.
Test. The Patron of the warlock will likely be stingy with
handing out such a large power to just any servant of
theirs, and the warlock will need to prove themselves as
above average in the Patron's eyes. Sometimes this will
mean being pitted against other servants of the Patron in
a competition for power. Other times this will mean going
on some great, nearly impossible quest on the Patron's
behalf.
The Right Patron. In order for a warlock to become a
lich, they must be serving a Patron which has some power
and willingness to bend the rules of life and death.
Patrons such as Ancient Hags, The Queen of Air and
Darkness, Orcus, Tharizdun, Dendar, Erebus, Achlys,
Geras, The Moirai, Thanatos, Yanwang, Hēidì, and the
Entropic Lord are all theoretically capable of such a feat
along with any ancient liches and undead with a large
amount of power at their disposal.
T
he sorcerous lich, at first glance, has no
phylactery. This is only partially true. They do
indeed have something which serves the basic
function of a phylactery (that is, to contain
their soul) but this object is their heart. Almost
through sheer force of their innate magical
power alone, Sorcerous liches are those who
have forced their souls into their hearts, transforming the
organ and allowing the rest of their body to die.
Sorcerous Lich
Total Spells Sorcery Points
Level Features Learned Added
1st Immortal Heart, 0 +1
Lichdom
2nd Necromantic Affinity 1 +1
3rd Enhanced 2 +1
Necromancy
4th Bone Armor 3 +2
5th Vampiric Casting, 4 +2
Arcane Vision
Prerequisites
15th Level Spellcaster. Pulling off the magical display
necessary to become a lich requires an incredible degree
of skill in spell casting. The majority of these levels (min 8)
must be in Sorcerer with a total of 15 spellcasting levels.
16 Charisma. The level of power you must be capable of
displaying to convert yourself into a lich requires a high
level of Charisma.
14 Intelligence. A high level of intelligence is required to
complete the research and testing needed to become a
lich.
12 Consitution. Because the sorcerer will need to put
themselves through countless experiments in order to
become a lich, they will need to be strong enough to
survive failures.
Arcana Proficiency. In order to become a lich you must
have a high degree of understanding of the arcane
mechanics of life and death.
The Method. In order for a sorcerer to become a lich, they
must first do extensive research to discover how to do so.
Often times this means they will need to try to channel
their soul into their heart several times and under several
different circumstances before the process finally works.
B
ecause of there necromantic nature, there are 5th Edition Libris Mortis Spells
certain spells that all liches can cast, regardless
of type. I have attempted to convert a large number of the spells
within the 3e supplement book "The Libris Mortis" into 5th
edition. If your DM allows, the spells contained in this
spellbook may be used in addition to the list of lich spells in
this Compendium.
Lich Spells
Cantrips (o Level)
Chill Touch
Spare the Dying
1st Level
False Life
Inflict Wounds
Ray of Sickness
2nd Level
Blindness/Deafness
Gentle Repose
Ray of Enfeeblement
3rd Level
Animate Dead
Bestow Curse
Feign Death
Speak with Dead
Vampiric Touch
4th Level
Blight
5th Level
Contagion
6th Level
Circle of Death
Create Dead
Eyebite
Harm
Magic Jar
7th Level
Finger of Death
8th Level
Abi-Dalzim's Horrid Wilting
Clone
9th Level
Astral Projection
Power Word Kill
Weird
T
he following are some additional rules and
tables you may need to use as a lich. Keep in
mind that some of what has been mentioned in
this book is very flexible and subjective. In the
end, the DM has the final say, but always work
together!
Disguising Yourself
The longer you have been rotting, the easier it will be for
intelligent creatures to identify you as an undead. In the case
of liches such as a Siabrae, which is always skeletal, blending
in can be especially difficult. The upside is that, chances are,
as long as you don't do a particularly poor job disguising
yourself, most people won't even think to really observe you
the way they should.
The base DC for a creature with an intelligence of 5 or
more to recognize you is 12. This check can be a medicine
check, perception check, or even some other check
depending on circumstances. The following table lists a few
modifiers to this check.
Blending in
Circumstance Check bonus
Days since reforming +1 per every 3 days passed
Target checks pulse, breath, +7
etc.
Disguise Self -2
Alter Self -5
Disguise Kit -1/4 of the deception check
rolled