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The Faerie

A homebrew race option for puckish players


Faerie

H
idden from the sight of common man, the tiny Faeries do not possess a surname in the manner common to
sprite like Faeries have been the subject of other races. The idea of forming any collective beyond that of
many tales. Humans warning their children of their court is perplexing to most, which is the most
playing near lakes least they be drowned by prominent reason why few if any known faeries join
the tiny sprites of mischief or Elves muttering adventuring parties. For forenames, faeries usually adopt
in hushed tones of the other worldly them based on their most common target for immature
kingdoms of weave born wisps ruled by a misdemeanours, an example being a faerie pestering the
stern monarchy. The diverse spectrum of the fey makes both Ffolk humans of the Moonshae Islands may adopt the name
these statements to be true and thus the subject of many an Artur of Gennifer. Should a faerie stay predominantly away
examination. from the other races then they typically lend their names
from the child names of the elves.Faeries pay no regard for
Mystical Miscreants gender when bestowing a name, much like lizardfolk,
Among their peers, faeries choose to appear as they are born, however they do reserve that privilege of being identified
their “Faerie form”. Tiny humanoids dressed typically in through a gender for their Court Queens.
magic apparel if at all, fluttering in the air with their insect Faerie Traits
like wings. In this form, a Faerie normally stands at a height
of 3 to 4 inches and with an appearance usually that of any Despite it forming the basis of their alligence to their
other humanoid sans genitals. respected queens, Seelie and Unseelie are indistinguishable
Among the other races however, faeries adopt a much taller from each other and sub-races are more commonly formed
form to feed into their desire for puerile pranks, their by their region of birth and residence or in one case, their
“Common form”. Such appearance typically takes after the standing in the eyes of their respective court's Queen.
young of a certain race like a human, halfling or even a Regardless of which sub-race, the faeries all share the
dragonborn. To communicate more ominous and serious following traits:
warnings of impeding doom such as the death of an Ability Score Increase: Your Dexterity score increases by
important figure however, the fairy with such divining power 1.
will instead adopt the form of an elderly female of said race. Age: Faeries reach their full maturity after 1 whole year
It should be noted that the ability to adopt multiple forms is a and can be as old as 2500 without any visual difference
skill typically reserved only for the most powerful fey, between the two ages. The more practical life expectancy of a
particularly those of great magical power such as the Queens faerie however is really only 10 years old.
of the Summer and Gloaming Courts. Alignment: Faeries that indulge in playing beyond their
kingdom's borders are regarded as highly chaotic in contrast
Sorcery Savants to their more sheltered feywild dewelling faeries who
The occurrence of Sorcerers among many races are seen as maintain their lawfulness before the Queen. Usually, faeries
an unexplained phenomenon however for the faeries, a remain neutral in the axis of good and evil, however most
lineage said to have been born from magic, the opposite is interpret the Summer Court's Seelie as good and the
more likely to be true. While the potency of faeries do not all Gloaming Court's Unseelie as evil.
match the level of sorcerers when spellcasting, it is great Size: The Common Form imitates the young of its chosen
enough to allow the faeries the magical ability to facilitate race or its elderly female counterpart. Assume that the size is
disguising themselves in a second form for their mischievous Small for young and Medium for elderly female unless
endeavours. This magical potency present in faeries is said to specified in that given race’s information and scale
be their key to long life and nigh ageless appearance, accordingly.
theoretically outliving even dragons. Unfortunately, the Speed: The Common Form lends its speed from the
contradictory life of chaotic mischief and lawful fealty to a closest race it is trying to mimic. The Faerie form walks 5
quick to anger matriarch queen from either court makes the feet but flies 45 feet per turn.
average lifespan of a faerie all the much shorter as they Language: A faerie can speak Sylvan and one language of
slowly die from malnourishment upon becoming a Goona or the player's choice that is appropriate to the race she is
swift death from the vengeful recipient of a less tasteful imitating in her Common form.
prank. Common Form: Faeries can transform from their true
“Faerie form” into their “Common form” to facilitate
socialising and tricking the other races using the race
Faerie Names exclusive cantrip "Fey Disguise". As the majority of
adventures require such cross-racial interaction, information
pertaining to the character sheet will assume by default that
the player character is in their Common Form. Choose a race
other than Faerie and establish that as the basis of the
Common Form’s appearance. You do not inherit any of the
racial traits of this Common Form race unless stated
otherwise in the Faerie Traits.
Faerie Form: For calculating the ability scores of the player Darkvision: Fey burrows of which you once may have
character in their Faerie Form, the player’s ability scores are called home run deep with networks only inferior to those of
set like so: the dwarves. You can see within 60 feet of you as if it were
bright light, and in darkness as if it were dim light. You
Strength is set to 1. cannot discern color in darkness, only shades of grey.
Dexterity is set to 12. Hawthron Fey
Constitution is set to 1. As a faerie raised hidden in hawthrone trees, you are bonded
with a stronger sense of the arcane than your peers with a
Intelligence is set to 10. greater intelligence from the many druids and wizards that
prune your home for arcane and druidic focuses.
Wisdom is set to 5. Ability Score Increase: Your Intelligence score increases
Charisma is set to 14. by 1.
Faerie Dust: A unique genetic quality of the Hawthorne
Following from calculating Common Form’s Ability Scores, Fey is the opening slits for their insect like wings from thier
apply the appropriate ability modifiers to each Faerie Form backs produce miniscule quantites of liquid that can tend to
Ability Score to get the final total, ensuring that the score get trapped and dry up into small clumps, even while they are
minimum is 1 and score maximum is 20. in Common Form. Fortunately, the speed fairy wings flap can
For example, if the player charater's Common Form has a be elevated to dislodge this build up and have the fragmented
Strength ability score of 14, they have an ability modifier of clumps, colloquially called "faerie dust", descend down on a
+2. Add that +2 to the Faerie form default Strength score of 1 target and create magic.
and your final Faerie form Strength ability score is 3, with a You can cast any one cantrip that has no material
-4 ability modifier. component by fluttering free the dried magic from your
Faerie Form's wings and having the "faerie dust" touch a
surface, creature or other appropriate target. Your
Fey Disguise Intelligence acts as your spellcasting abililty. This ability
Illusion cantrip
requires 1 whole day without flying to use again.
Casting Time: 1 bonus action Lake Fey
Range: Self As a faerie hidden in the lakes, the water's reflection and your
Components: V attempts to tempt people to it has developed your charm
Duration: Instantaneous farther than the other sub-races of the fey.
You switch between your Common form and Ability Score Increase: Your Charisma score increases by
Faerie form in a blink of light with only magical 1.
items changing size with you as you enlarge into Mastery over charms: You gain advantage on any saving
Common or reduce into Faerie. throws against magic that inflicts conditions onto you, such
as blindness.
Ever-burning Iron: Items made from "iron" requires a Goona
difficulty class (DC) 15 Constitution saving throw to safely As a faerie that was banished from a court of the feywild, your
handle, forcing you to take 1d4 damage upon failure and will outcast status - having been thrust onto the common world -
continue to take damage every turn you are still in contact has developed your intuition to maintain an existence in the
with the "iron" item and you will suffer disadvanatage on any face of adversity from both the harsh world beyond the typical
ability checks, saving throws or attack rolls that require the life of a fey and the faeries that hunt you through it.
item's use. If the item in question is one you are proficient in, Ability Score Increase: Your Wisdom score increases by
the DC is reduced to 10. 2.
Fey Lineage: The eternal playing of fairies derives from Embrace Freedom: Liberated from the gaze of the Queen
thier inability to sleep, even as a consequence of a magic spell as a consequence of your banishment, you decide to make the
while they are in Faerie Form. Common form however is most of your circumstance and establish a new life.
subject to the same resting conditions of the race it pretends You can take a feat at your first level. If your Dungeon
to be. Master does not permit Feats, you will instead be allowed to
increase any one ability score by 2 or any two ability scores by
Aes sith 1.
As a faerie raised in the burrows across the world, you are the Faerie Pariah: The cursed life you now live twists any
mightest of faeries, fending off insects from your glorious compassion you earned into cruel torture. Any food you earn
burrows. Many humanoids marvel over your ferocity that through work, charity or financial transaction will be half as
seems more suiting of a being 20 times your Faerie Form's effective as normal and if your hit points (HP) reaches half its
stature. maximum or lower, you are stuck with level 2 Exhaustion
Ability Score Increase: Your Strength and your until your HP recovers.
Constitution score increases by 1 each.
Legal Information Credits
This electronic book was created through NaturalCrit's This electronic book was published for the purpose of use
homebrewery website. following below text is an extract of alongside Wizards of the Coast's published Dungeons &
NaturalCrit's MIT License. Dragons: 5th Edition rulebooks with respect to the conditions
MIT License set for homebrew content on Dungeon Master's Guild as
Copyright (c) 2016 Scott Tolksdorf outlined in the Content and Format Questions of Dungeon
Permission is hereby granted, free of charge, to any person Masters Guild written by Jeff Montgomery.
obtaining a copy of this software and associated Designer: Greg Baxter
documentation files (the "Software"), to deal in the Software Thanks to: Lisa Baxter, for showing me Homebrewery.
without restriction, including without limitation the rights to Richard Bernard Coates, for getting me into Dungeons &
use, copy, modify, merge, publish, distribute, sublicense, Dragons properly and being a really supportive Dungeon
and/or sell copies of the Software, and to permit persons to Master.
whom the Software is furnished to do so, subject to the
following conditions:
The above copyright notice and this permission notice shall
be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT
WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.

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