Professional Documents
Culture Documents
Super Archetypes
Super Archetypes
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pl
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ARCHETYPES
f il
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THE ARCHER
RANK: SEASONED
Bullseye. Every time.
fil
Agility d10 Pace 6
Smarts d6 Parry 7
Spirit d8 Toughness 8 (2)
e Strength d6
Vigor d8
pl
SKILLS
Athletics d10
m
Com. Knowledge d6
Driving d6
Fighting d10
Sa
Focus d6
Intimidation d6
Notice d8
Persuasion d6
Shooting d12+1
Stealth d8
Taunt d6
HINDRANCES
Heroic (Major): You protect the innocent and oppressed.
Ruthless (Minor): Laws are meant to be bent on occasion.
Vengeful (Minor): Payback's a...well, you know.
EDGES
Dead Shot: Double ranged damage on a Joker.
e
Extraction: One foe does not get a free attack when withdrawing
from melee.
Marksman: Ignore two points of Shooting penalties.
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Quick: Discard and redraw Action Cards of 5 or less.
Super Powers (45): Skills and talent.
e GEAR
Body armor (+2), chieftain street bike.
SUPER POWERS
pl
Awareness (5): Ignore 5 points of a foe's attack penalties.
Deadeye (2): +d10 to damage from regular arrows. Deadly.
m
RANK: SEASONED
I'm that immovable object you eggheads are always talking
about. Haven't met an irresistible force yet, but looking
forward to seeing who comes out on top.
fil
Agility d6/d8 Pace 6
Smarts d6 Parry 8
Spirit d6/d8 Toughness 7/
e Strength d8/d12+2 22 (12)
Vigor d8/d12+2
pl
SKILLS
Athletics d8
m
Com. Knowledge d4
Driving d6
Fighting d12
Sa
Focus d6
Intimidation d8
Notice d6
Persuasion d4
Stealth d4
Survival d6
HINDRANCES
All Thumbs (Minor): –2 when using most devices.
Heroic (Major): You protect the innocent and oppressed.
Transformation (Minor): It takes an action and a Focus roll to
access your powers.
EDGES
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Brawny: Size & Toughness +1, see Savage Worlds.
Super Powers (45): Transformation.
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Sweep (Imp): Fighting attack applies to all in Reach.
GEAR
None. e SUPER POWERS
Armor +12 (10): Heavy Armor. Rock hard skin.
pl
Leaping (4): 16" (32 yards) vertical, 32" (64 yards) horizontal.
Melee Attack (11): Str+3d6, Smash, Thrown Weapons.
Super Attribute (20): Agility +1, Strength +4, Spirit +1, Vigor
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+4.
Sa
RANK: SEASONED
My rogue's gallery? Sure, you can see 'em. In the
graveyard. I'm not the "lock 'em up so they can
escape" type.
fil
Agility d10 Pace 6
Smarts d8 Parry 11
Spirit d8 Toughness 10 (4)
e Strength d8
Vigor d8
pl
SKILLS
Athletics d8
m
Com. Knowledge d6
Electronics d8
Driving d8
Sa
Fighting d8
Intimidation d10
Notice d6
Persuasion d4
Shooting d12
Stealth d6
Thievery d8
HINDRANCES
Cautious (Minor): Your backup plans have backup plans.
Ruthless (Minor): You won't allow crime to pay!
Suspicious (Major): You've been betrayed by someone close. Allies
subtract 2 when Supporting you.
EDGES
Deadshot: Double ranged damage with Joker Action Card.
e
Double Tap: +1 bullet for +1 Shooting and damage.
Extraction: No free attack for one foe when withdrawing from melee.
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Hard to Kill: Ignore Wound penalties when Bleeding Out.
Marksman: Ignore up to 2 points of most Shooting penalties, or add
+1 if no penalties.
Level Headed: Draw an additional Action Card.
Quick: Redraw Action Cards of 5 or lower.
e
Rock and Roll: Ignore Recoil penalties when firing full-auto.
Super Powers (45): Training and strong will.
GEAR
pl
Heavy Combat Armor (+4*), pulse assault rifle (Range 15/30/60,
Damage 3d6, AP 4, RoF 3), 2x grenades (Range 5/10/20, Damage
3d6, MBT, Heavy Weapon).
m
SUPER POWERS
Awareness (5): Ignores 5 points of a foe's attack penalties.
Sa
RANK: SEASONED
Freeze! There's "snow" use struggling, just wait there and
chill. Ha! I crack me up.
fil
Agility d8 Pace 6
Smarts d6 Parry 7
Spirit d8 Toughness 10
e Strength d12
Vigor d10
pl
SKILLS
Athletics d8
m
Com. Knowledge d4
Fighting d10
Focus d12
Sa
Healing d6
Intimidation d6
Notice d6
Persuasion d6
Stealth d8
Survival d8
Taunt d6
HINDRANCES
Dependency (Major): You need 32 degrees Fahrenheit or lower
for one hour out of every 24 or take a level of Fatigue.
Environmental Weakness (Minor): +4 damage / –4 resistance to
the Fire Power Type.
Quirk (Minor): You're always making jokes and puns.
EDGES
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Iron Jaw: +2 to Soak rolls.
Super Powers (45): Magical or divine blessing.
fil
GEAR
Parka.
SUPER POWERS
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Environmental Resistance (7): Cold. Area Effect (LBT).
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Immunity.
Matter Control (12): Cold. Area Effect (LBT). Power.
Ranged Attack (8): Focus. Range 12/24/48, Damage 3d6, AP
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4. (Ice spears.)
Super Attribute (10): Agility +1, Spirit +1, Strength +2, Vigor
+1.
Super Skill (5): Athletics +1, Fighting +1, Focus +2, Survival +1.
Sa
RANK: SEASONED
Come on now, give it up. I can fly and shoot fire out of
my hands. You really think you're going to come out on
top of this?
fil
Agility d10 Pace 6
Smarts d8 Parry 6
Spirit d8 Toughness 9 (2)
e Strength d6
Vigor d6
pl
SKILLS
Athletics d10
m
Com. Knowledge d6
Electronics d6
Fighting d8
Sa
Focus d12
Intimidation d8
Notice d6
Persuasion d6
Stealth d6
HINDRANCES
Environmental Weakness (Minor): +4 damage / –4 resistance to
the Water Power Type.
Loyal (Minor): You stand by your friends.
Impulsive (Major): Plans are for the weak.
EDGES
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Attractive: +1 Performance and Persuasion.
Super Powers (45): Exposed to strange energies.
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The Best There Is: Ranged attack.
GEAR
Body suit (+2).
SUPER POWERS
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Dodge –5 (5): –5 to be hit by ranged attacks.
pl
Environmental Resistance (3): Fire. Immunity.
Flight (8): Pace 90 (60 MPH), –1 to hit while flying.
Ranged Attack (20): Focus. Range 12/24/48, Damage 5d6, AP
m
RANK: SEASONED
Hand to foot and eye to eye,
As you are, now so am I!
fil
Agility d6 Pace 6
Smarts d12 Parry 5
Spirit d8 Toughness 7(2)
e Strength d4
Vigor d6
pl
SKILLS
Academics d6
m
Athletics d6
Com. Knowledge d6
Fighting d6
Sa
Focus d10
Intimidation d10
Notice d8
Occult d8
Persuasion d6
Stealth d6
HINDRANCES
Curious (Major): You thirst for knowledge.
Ruthless (Minor): Sacrifices must be made...
Stubborn (Minor): It's your way or...well, it's your way.
EDGES
Luck: You start each game with an additional Benny.
e
Super Powers (45): Sorcery.
GEAR
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Body suit (+2).
SUPER POWERS
Armor +10 (4): Requires Activation. (Armor spell.)
e
Boost/Lower Trait (4): Focus roll to raise or lower a target's
Trait die one step (two with a raise) until the end of their next
pl
turn. Any Trait.
Copycat (12): May copy up to 10 points of another's powers
(with a Focus vs Spirit roll if opposed). Partial Power.
Environmental Resistance (5): Magic. Area Effect (LBT).
m
Healing (3): Focus roll to heal one Wound (two with a raise);
one attempt only.
Illusion (11): Area Effect (LBT). Distraction. Obscurement.
Sa
System Shock.
Ranged Attack (6): Focus. Range 12/24/48, Damage 3d6.
(Magic missiles.)
RANK: SEASONED
Something doesn't add up. Yet. But I'll get there.
fil
Agility d8 Pace 6
Smarts d10 Parry 9
Spirit d8 Toughness 11 (4*)
e Strength d10
Vigor d10
pl
SKILLS
Academics d6
Athletics d6
m
Com. Knowledge d8
Driving d8
Electronics d6
Sa
Fighting d8
Hacking d8
Intimidation d10
Notice d10
Persuasion d6
Research d8
Shooting d8
Stealth d8
HINDRANCES
Curious (Major): The truth is out there.
Stubborn (Minor): You always know best. Isn't it obvious?
Ugly (Minor): –1 to Persuasion rolls.
EDGES
Alertness: +2 to Notice rolls.
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Danger Sense: Notice roll to avoid ambushes.
Menacing: +2 to Intimidation rolls.
fil
Super Powers (45): Skills and talent.
GEAR
Heavy body armor (+4*), pulse pistol (Range 10/20/40, Damage
2d6, AP 2, Shots 24).
e SUPER POWERS
pl
Awareness (3): Ignores 3 points of a foe's attack penalties.
Deadeye (3): +d10 damage with bows and firearms. Deadly.
Genius (3): Free reroll on all Smarts and Smarts-based rolls, and
m
RANK: SEASONED
You like that, muchacho? That was Blue Demon's brillo
dorada followed by Puma King's la balanza! ¿Listo para
más? Muy bien! Aaaaiiiieee!
fil
Agility d10 Pace 6
Smarts d6 Parry 11
Spirit d6 Toughness 11
e Strength d12+4
Vigor d12+2
pl
SKILLS
Athletics d8
m
Com. Knowledge d6
Driving d6
Fighting d12
Sa
Intimidation d6
Notice d6
Performance d6
Persuasion d4
Stealth d6
Taunt d8
HINDRANCES
Arrogant (Major): You are the best! Let no one doubt it!
Heroic (Major): You protect the innocent and oppressed.
EDGES
Brawler / Bruiser: Toughness +2, bonus to unarmed combat
(see melee attack below).
e
Brute: Athletics linked to Strength, increased throwing range.
Feint: Foes resist Fighting Test with Smarts if you choose.
First Strike: Free Fighting attack against a foe who moves
fil
adjacent to you (once per round).
Humiliate: Free reroll on Taunt rolls.
Mighty Blow: Double damage when Action Card is a Joker.
Super Powers (45): Skill and talent.
e GEAR
pl
Body suit (+2), luchadore mask, fireproof cape.
SUPER POWERS
Melee Attack (11): Damage Str+3d6, Smash, Thrown Weapons.
m
RANK: SEASONED
Darkness cannot drive out darkness.
Only light can do that. Let me show you.
fil
Agility d6 Pace 6
Smarts d10 Parry 9
Spirit d8 Toughness 14 (8)
e Strength d6
Vigor d8
pl
SKILLS
Athletics d6
m
Com. Knowledge d6
Driving d6
Electronics d8
Sa
Fighting d6
Focus d10
Hacking d10
Intimidation d6
Notice d6
Persuasion d6
Science d8
Stealth d4
HINDRANCES
Environmental Weakness (Minor—Darkness): You take +4
from Darkness-based powers, and resist them at –4.
Cautious (Minor): You can't help others if you become a casualty
yourself.
Heroic (Major): You protect the innocent and oppressed.
EDGES
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Command: +1 to allies Shaken or Stunned recovery rolls.
Elan: +2 when spending a Benny to reroll a Trait.
fil
Natural Leader: Leadership Edges apply to Wild Cards.
Super Powers (45): Skills and talent.
e GEAR
Armor of light
SUPER POWERS
pl
Armor +8 (7): Light-based energy armor. Heavy Armor.
Requires Activation.
m
RANK: SEASONED
I'm not saying Valhalla's real, and I'm not saying it's not.
But...you'll know for yourself soon enough.
I mean..."Thou whilst know for thine..." We don't actually talk
like that, y' know? We're Norse. We don't even speak English.
This is all magic. I dunno. Ask Odin. When you see 'im.
fil
Agility d8 Pace 6
Smarts d6 Parry 8
Spirit d8 Toughness 17 (4)
e Strength d12+2
Vigor d12
pl
SKILLS
Athletics d6
m
Battle d6
Com. Knowledge d6
Fighting d12+1
Sa
Intimidation d10
Notice d6
Persuasion d6
Riding d8
Stealth d4
Taunt d6
HINDRANCES
Impulsive (Major): Plans and schemes are for weaklings.
Quirk (Minor): You believe you're an actual Valkyrie from
Valhalla and talk about it all the time. Maybe you are.
Stubborn (Minor): You never admit to being wrong.
EDGES
e
Command: +1 to allies Shaken or Stunned recovery rolls.
Counterattack: Free melee attack against one foe per turn who
failed a Fighting roll against you.
fil
Elan: +2 when spending a Benny to reroll a Trait.
Quick: You may discard and redraw Action Cards of 5 or lower.
Super Powers (45): Skills and talent.
GEAR
e
Plate mail breastplate (+4), Valkyrie sword (Str+d8+4d6, Heavy
pl
Weapon).
SUPER POWERS
Animal Companion (13): Pegasus (flying war horse).
m
RANK: SEASONED
In about a second you're going to figure out I already beat
you. No rush. I'll wait.
fil
Agility d10 Pace 96
Smarts d8 Parry 11
Spirit d6 Toughness 7 (2)
e Strength d6
Vigor d6
pl
SKILLS
Athletics d10
m
Com. Knowledge d6
Fighting d10
Intimidation d6
Sa
Notice d8
Persuasion d6
Research d6
Science d8
Stealth d8
Taunt d6
HINDRANCES
Dependent (Minor): There's someone out there you care greatly
about, and occasionally gets in trouble!
Loyal (Minor): You leave no friend behind.
Secret Identity (Major): Scientist by day, speedster by night!
EDGES
e
First Strike: Free Fighting attack against a foe who moves
adjacent to you (once per round).
fil
Counterattack: You get a free melee attack against one foe per
turn who failed a Fighting roll against you.
Quick: Discard and redraw Action Cards of 5 or lower.
Super Powers (45): Skills and talent.
GEAR
e
Body suit (+2).
pl
SUPER POWERS
Dodge –2 (2): –2 to hit with ranged attacks.
m
Advances: Notice d8 & Science d8, Athletics d10 & Stealth d8,
First Strike, Counterattack.