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Teodor Mihalcea

26 years (1995-08-30), M

City: BUCHAREST
Driver's license: Yes
Phone: +40721566871
LinkedIn: https://www.linkedin.com/in/teodor-mihalcea-688b61b6/
Portfolio site: https://teodormihalcea.weebly.com/
Email: teodor_mihalcea@yahoo.com

PROFESSIONAL EXPERIENCE

Full Stack Engineer & System Administrator


National Defence University “Carol I”, BUCHAREST
October.2021 - present (4 months)
Company description: University that prepares online courses for civilians and military officers,
national and international, in cooperation with EU’s ESDC and EDA.
Responsibilities: HTML&CSS, PHP (Laravel), MySQL and Linux.
Working in the online courses office of the university, developing the
online platform, API's, databases, etc.

Temporary Collaborations
Different local teams and small companies., BUCHAREST
May.2020 – September.2021 (1 years, 4 months)
Company description: I have done different consulting jobs, helping other small teams with
game design, development, helping small film productions.
Responsibilities: Working with different software, programming in C++ and Python.

Game Designer/Level Designer


Electronic Arts, BUCHAREST
November.2019 – March.2020 (4 months)
Responsibilities: Continued working on Need For Speed: Heat, as a Game Designer, helping
other dev teams with their workload and learning new skills. I was pretty
much a generalist.

Designed Day/Night Events, Polishing existing Events and Activities, and


fixing world issues. After launch, I worked on Black Market challenges and
started prototyping new Game Mods and events ideas for the next title.
Also learned working with Cinematic Tools and doing
animations/cinematics.

Done one short cinematic with Maya and Frostbite, where I animated the
camera and cars:
(https://www.youtube.com/watch?v=WTn1IgjhrP8&t=3s)
Accomplishments: Fixed over 600 bugs during the production of the game. Learned to use
Maya with FrostEd and do cinematics, helped on delivering one of the most
loved NFS games.
Content Editor/Level Designer
Electronic Arts, BUCHAREST
March.2019 - October.2019 (7 months)
Responsibilities: Worked on the development of Need For Speed: Heat.

Road Network AI/GPS/Off-Road (for AI pathing); Activities, world


collectibles, parked cars, traffic level, collision walls, Billboards, and other
stuff related to world, environment, and activity scripting. Placing and
moving 3D assets in the world to better fit the environment and activities
and events close to them. Repairing collisions and Navmesh.

Also, some Tech Art responsibilities as: preparing 2D art to be imported in


the engine using Photoshop, importing it, and implementing it in game as
thumbnails, flags, decals, graffiti.

Accomplishments: Learned a lot of new skills and tricks to do a high-quality high efficient job.

Narrative Designer/Game Designer


Game Lab Bucharest, BUCHAREST
September.2018 - December.2018 (3 months)
I have worked with a team of 6 talented people in the development of a
game for a competition. We finished in first place.
Responsibilities:
I worked on the story and implementation of it in the game. Dialogue and
other in-game texts. I also helped with the game and level design.

Live Monitoring Tester


Electronic Arts, BUCHAREST
September.2017 - August.2018 (11 months)
Responsibilities: Testing the already launched FIFA mobile game.
Monitoring the servers.
Communicating with the other development departments from all over
the world.
Immediate escalation of problems to the competent persons.
Immediate verification of every new update launched.
Data collection from purchasing platforms and social media and
processing the data to be used for the further improvement of the
application.
Maintaining a good connection with the client base to optimize the
application after the clients’ necessities.

Screenwriter
Polka Film, BUCHAREST
October.2016 - November.2019 (3 years, 1 months)
Responsibilities: Writing screenplays, helping with production, acquisitions, equipment
renting, and location scouting. Initiated communication channels with
other production companies, clients, freelancers. Directed some short
films and commercials.
Accomplishments: I worked with just two others to build this production company.
System Admin and media management
Online Media Company, BUCHAREST
June.2016 - August.2017 (1 years, 2 months)
Company description: A company that activates in the online social media area.
Responsibilities: Managed the local network and systems. (Networking and Linux)
Frontend dev, created multiple personal interactive web pages.

Did the social media promotion and marketing, working on strategies to get
a wider client base. Creating appealing videos and images in the Adobe
Suite. And importing them into the personal pages to make them more
dynamic and interactive. (Focus was on explosive visual experience.)

Planned the logistics of the office.


Maintenance on computers, cameras, servers, and all the other hardware's,
also kept the logistics on them.

Quality Assurance Tester


Electronic Arts, BUCHAREST
February.2015 - September.2015 (7 months)
Responsibilities: Test first FIFA mobile game, Develop Test Plans, Help new colleagues to
onboard
Accomplishments: Developed new Test Plans.
Was constantly the most performing on the team, in discovering bugs and
reproducing and documenting them.
Created a communication channel with the development team of FIFA.
STUDIES

Titu Maiorescu University


October.2015 - June.2018

Diploma (type of studies): Bachelor’s degree


Field of studies: Computer Science
City: BUCHAREST
Other relevant information: Learned Web dev, Software Development C/C++ and Networking.

Credis Academy
October.2014 - August.2015

Diploma (type of studies): Other


Field of studies: Informatics
City: BUCHAREST
Other relevant information: CCNA 1-4;
CCNA Security;
Linux Basic & Advanced;
Microsoft Windows Server.

ABILITIES
Foreign languages:
Writing Reading Speaking
Romanian Advanced Advanced Advanced
English Advanced Advanced Advanced
German Beginner Beginner Beginner

Qualities: Creativity & innovation, Problem solving, Proactive,


IT knowledge: C/C++ - intermediate - 1 years;
Python - intermediate - 1 years;
Network Administration - intermediate - 2 years;
Game Development - intermediate - 4 years;
Image & Video editing - intermediate - 3 years;
3D modelling & animation - intermediate - 2 years;
Creative writing - advanced - 5 years;
Game Engine (i.e. Frostbite, UE4) - advanced - 4 years;
Unity – intermediate – 1 year.

Other courses, Check out my portfolio website:


trainings https://teodormihalcea.weebly.com/

Awards: 1st place at Game Dev Academy game development


competition.

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