Oooo Oooo Oooo O O O O O

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KASPAR BIN SARRONE BIN RAHIM - KT Page 1 of 3

KASPAR BIN SARRONE BIN RAHIM KT

FREED DJINN

Conviction,Deceit
2
ONE WISH LEFT
Lore,Resources
2
PRIDE COMETH BEFORE THE FALL Intimidation,Presence
2
A FRIEND LIKE ME
Alertness,Might
(The Story Phase Aspect) 2

(Guest Star Phase Aspect) Athletics,Fists,Weapons


3
(Guest Star Redux Phase Aspect)

Cost
1 DJINN’S CONSTITUTION
OOOOOOOO 2
Total Recovery; Long Life
Breath Weapon
Breath Weapon

OOOOOOOO 4 Greater Glamours


Veils
Seemings

OOOOOOOO 2
True Seemings
Hulking Size
Easy to Hit, Hard to Hurt
Everything is Small
Big is Scary
TYPE STRESS USED Easy to Detect

Mental -2 O 0 Human Guise


Normal Appearance
* Item of Power
-2 O One Time Discount
It is What It is
Unbreakable

-4 O Imparted Abilities

-6 O
-8 O
Submerged Superb (+5)

31 35

10

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KASPAR BIN SARRONE BIN RAHIM - KT Page 2 of 3

1 0

9 Total Refresh Adjustment

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Notes:
KARMA’S HELPING HAND, EARTHLY DELIGHTS
Equipment:
The Lamp
Powers
DJINN’S CONSTITUTION

Total Recovery; Long Life


Total Recovery; Long Life
Item of Power

One Time Discount


It is What It is
Unbreakable
Imparted Abilities
You have an item of great power— an artifact that goes beyond the ephemeral items created by spellcasters and
alchemists. This is an artifact with an ancient story, often drawing its power from some vast supernatural entity of
old.
An aspect directly referencing the Item of Power is required. The Item of Power ability may not be taken multiple
times—even if the character has multiple items of power. A single instance of the Item of Power ability covers all
such items that the character carries.
Options: Plenty! An Item of Power is a way to take Minor Abilities, Strength, Toughness, Speed, or some other
abilities (subject to approval) at a small discount, gaining back a point or two of refresh based on the nature of the
item (see below).
Hulking Size

Easy to Hit, Hard to Hurt


Everything is Small
Big is Scary
Easy to Detect
You're very large, or able to become very large at will if you’re a shapeshifter—at the very largest, as tall as a
house.
Note: This ability is always in effect unless you can shapeshift.
Greater Glamours

Veils
Seemings
True Seemings
As a pure fae of considerable power, you are able to create true seemings— actual objects, or near enough as to
make no difference in the moment (i.e., ectoplasmic constructs). Your veils are potent and your lesser seemings are
flawless.
Note: Character must be a pure fae. This replaces Glamours, if the character previously had it.
Human Guise

Normal Appearance
Congratulations, you pretty much look like everyone else.
Notes: The effects of this ability are so minor that they’re really considered to be almost cosmetic, at least in terms
of the impact on the game mechanics; hence the zero cost. Ghouls are one example of a creature with this ability, as
are White Court vampires.
Breath Weapon

Breath Weapon
You’re able to spit or otherwise throw some sort of self-generated projectile over a short distance.
Notes: You’ll need to lock down this breath weapon to a single type of effect—e.g., acid, fire, lightning, etc.—
when you take this ability.

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