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Animation Reaction Paper. Mark Clarence C. Mateo
Animation Reaction Paper. Mark Clarence C. Mateo
Animation Reaction Paper. Mark Clarence C. Mateo
Mateo
BTLEd-ICT1
What is animation?
Frame rate, or the number of successive pictures displayed each second, is used to give
these drawn, painted, or computer-generated visuals the illusion of seamless motion. Moving
characters are typically photographed "on twos," which simply means that one picture is
displayed for two frames, for a total of 12 drawings per second. Motion is possible at 12 frames
per second, although it may appear choppy. A frame rate of 24 frames per second is frequently
employed in the film for smooth action.
Traditional
This is one of the earliest kinds of cinema animation. It's also known as cel animation.
Objects are created on celluloid translucent paper in conventional animation, as previously
stated. The animator must sketch each frame in order to produce the animated sequence. It works
in the same way as a flipbook, but on a much larger size.
2D(Vector)
Traditional animation includes 2D animation, such as Pinocchio, Beauty and the Beast,
and other early Disney films. However, there is a type of 2D animation known as vector-based
animation that may be 2D without being conventional.
Pixel pictures include images in common formats such as JPG, GIF, and BMP. The quality of
these photographs cannot be improved by enlarging or shrinking them. Resolution isn't an issue
with vector drawings. Pathways having diverse start and end locations, as well as lines linking
these points to form the image, define vectors. A character or other picture can be made with
shapes.
3D
Today, 3D or computer animation is the most common type. But just because computers
have stepped in instead of actual drawings, it’s not necessarily easier. The computer is just
another tool, and 3D animation is still a long, intense process.
In 3D animated movies, the animator uses a program to move the character’s body parts
around. They set their digital frames when all of the parts of the character are in the right
position. They do this for each frame, and the computer calculates the motion from each frame.
Pinoy cartoon and animation is a body of original cultural and artistic works and styles
applied to traditional Filipino storytelling, combined with talent and the appropriate application
of classic animation principles, methods, and techniques, that recognizes their relationship with
Filipino culture, comics, and films. It also looks at depending on traditional and common
Filipino "ways of doing things" or ways of dealing with life and the environment in the
Philippines. Local comic publications, known as komiks, were the first to publish original
Filipino cartoons. The cartoon character Kenkoy was developed by Filipino writer Romualdo
Ramos and Filipino visual artist Antonio "Tony" Velasquez in the late 1920s. Mga Kabalbalan ni
Kenkoy, or "Kenkoy's shenanigans," was a weekly comic strip that featured in the Tagalog-
language Liwayway magazine.
Lastly, animation is a way of life where it provides knowledge and lifetime income because
nowadays animation become popular and because of that animators are now becoming in
demand in the industry.