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Mounts and Beasts of Burden Domestic Animals

Hound (Common)
Level MR AT DEF TSR WSR HP
Rouncery - Riding Horse (Common) Modelled on Athelstane’s in pregenerated PCs 1 40L NA +20 +5 +0 30 Can can be Hunting Dog - Companion Animal
Level MR AT DEF TSR WSR HP - differs n having a better DEF as lighter Attacks CT Rog Adv Lore Fare 1 (Common). Can be trained to Help with
2 50L NA +30 +15 +0 120 horses are more nimble and better at avoiding +30 Bite NB 15 35 0 Tracking or as watchdog. For War Dog see
Attacks CT Rog Adv Lore harm (cf horses in MERP Rohan book).
below).
+50 Large Trample NB +0 +15 +0 Wounds (retreat -17 CMB)
Ride Bonus +0, Fare 1 Hunting Dog has Hunting +60.
Bleed (retreat Bleed 5+)
Palfrey - Quality Riding Horse (Common) Guard Dog has Percepton +60
Level MR AT DEF TSR WSR HP
3 50L NA +30 +15 +5 130
Attacks CT Rog Adv Lore
+60 Large Trample NB +0 +25 +0
Grey Wolf (Common) Can also be used as as War Dog - Companion
Level MR AT DEF TSR WSR HP Animal, Fare 2 (uncommon). Commanded by
Ride Bonus +10, Fare 2 2 40L NA +20 +10 +5 40 Nature or Hunting. Can be trained to Help with
Attacks CT Rog Adv Lore
+60 Bite NB 20 40 0 Tracking.
Pony (Common) A donkey or mule is adjusted to Ride Bonus -10, The common wolf, appears in groups of 2 to 15, average
Level MR AT DEF TSR WSR HP TSR +15, WSR +10 pack being 4 to 9. Has Hunting +60, Perception +60 Grey wolves are social creatures and not
2 40L NA +30 +10 +0 65 normally a threat to humanoids. In Keltia they ara
Attacks CT Rog Adv Lore Wounds (retreat -30 CMB) also called the “lowland wolf”
+40 Large Trample NB +0 +20 +0
Ride Bonus +0, Fare 1 Bleed (retreat Bleed 5+)
The Bestiary Wolf (level 4) is the Black Wolf, a
larger more dangerous breed that will prey on
War Horse - Courser (Common) Such horses are trained to wear armour in the humaonids.
Level MR AT DEF TSR WSR HP form of barding.
Hawk (Common)
5 50L NA +25 +30 +10 150
A War-horse - Courser can wear Leather Level MR AT DEF TSR WSR HP
Attacks CT Rog Adv Lore 2 23FL/1L NA +40 +10 +10 20
+70 Large Trample NB +0 +40 +0 Barding (LA), Fare 2, Uncommon.
Attacks CT Rog Adv Lore Companion Animal, Fare 2, Rare
Ride Bonus +0, Fare 3
Metal armour barding is not made outside of +35 Small Beak/ NB 20 40 0
Illyria where Illyran heavy cavalry make use of +10 Small Claws The sort of animal that could be purchased.
it. +60 Visual Perception bonus, Dive (charge) full move
Destrier - Heavy War Horse (Common) attack without penalty. As a trained animal,
Level MR AT DEF TSR WSR HP commanded by Nature or Hunting. Can be trained to
7 40L NA +20 +40 +20 160 scout for three general types of creature (as a hawk
Attacks CT Rog Adv Lore would understand such) or to assist with Hunting (it
makes a Helping roll using Perception bonus).
+80 Large Trample/ NB +0 +55 +0
+50 Bite
Ride Bonus +15, Fare 3, upkeep is more costly, does not
“play well with others” (not an animal to ride around town). Wounds (retreat if injured)
Note may be equipped with leather barding for AT - LA
Bleed

Great Horse (Elite)


Level MR AT DEF TSR WSR HP Training and Commanding Companion Animals.
8 60L NA +30 +45 +25 170
Attacks CT Rog Adv Lore It takes at least a week to get an animal obtained through trade to respond correctly.
+90 Large Trample/ NB +40 +60 +0
+60 Bite A month is needed to get it to respond to a specific search command (e.g., scout for two-legged
Ride Bonus +30, Fare 4, a unique breed. Intelligent and loyal creatures or scout for four-legged non-aggressive creatures meaning deer etc. for hunting).
if well-treated.
Nature skill is used to command companion animals. Ordinary actions without danger are
Standard commands or do not need to be commanded (e.g., “hunt’, “guard”). In the face of
danger or the supernatural, increased difficulty may apply.

If an animal is being used to Hunt with, the Hunting skill is used to make use of it (e.g., a noble
with a good Hunting skill and poor Nature can still use hawk and hounds to hunt).

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Creatures PC Backgrounds Involve Animals (unofficial-adapted)

Giant Bat (Common)


Hazard
Level MR AT DEF TSR WSR HP
4 50F LA +25 +30 +15 60 Whitestingers - thumb-sized webspinning spiders that bite
Attacks CT Rog Adv Lore if disturbed. Their poison is meant for smaller prey and
Black Wolf (Common) The core wolf, and the form Character +70 Bite (blood drain) NB 60 20 0
Level MR AT DEF TSR WSR HP applied to a Kin the effect is TSR60 to avoid debilitating
Backgrounds Shapeshift to etc. Critical strike is Grapple (conflicting Acrobatics or numbness, imposing a -10 penalty to physical actions (those
3 40L NA +30 +15 +5 110
Attacks CT Rog Adv Lore Brawl to break free). Each round a hold maintained it using BRN, SWI modifiers) for 12 hours. The effect makes
+70 Bite NB 30 50 0
This breed is dangerous, knowing that it makes another bite attack at +20 and once attached coordination a bit harder and doubles the Fumble range of
A large black wolf with cunning eyes. can take down two-legged prey as long uses the NA column regardless of target’s armour. all weapons being wielded. As a hazard, their webs/nests
as they outnumber it. are detected and avoided on a Challenging (-10) Nature roll.
Can see in dim light and darkness as if bright light. Redcaps like to distill a poison from the venom that has the
Wounds (retreat -35 CMB)
same effect and apply it to their spears.
Appears in groups of 2 to 8 average pack
Bleed (retreat Bleed 5+) being 5. Also called the highland wolf. Active dusk and night.

Wounds (retreat-35 CMB, 30hp)

Bleed (retreat Bleed 5+)


Bear (Common) Using Dire Bear for MR and starting point but
Level MR AT DEF TSR WSR HP then comparing to Dvergar 5 and Formorian
5 24L LA +40 +60 +35 150 6, also considering solitary natue except
Attacks CT Rog Adv Lore during mating seaon so more HP than level 5 Tufted Owl (Common) Based on MERP owl. Its intelligence is “owl” based
+80 Large Grapple/ NB 10 50 0 might otherwise have. Encounters should be Level MR AT DEF TSR WSR HP meaning it can talk but is best used to repeat
+65 Large Bite about avoiding having to fight it. 3 21FL/1L NA +45 +15 +25 25 messages or give warnings using a limited
Nocturnal Predator with excellent sense of smell (+25 Attacks CT Rog Adv Lore
Hunting and Perception), usually solitary. Strongly built
vocabulary.
Also the type of Bear that 4 BP +35 Small Beak NB 20 40 20
and massive (+25 Athletics).
Shapechanger Background uses. Noturnal predators with Night Vision. Intelligent, Not an animal to get through Wealth.
perceptive creatures with their own language - some
say taught by the Elves as most also speak Elven.
Wounds (Retreat -40 CMB) They have their own affairs to attend to but can be
befriended by those they trust.
Bleed (retreat 5+)
Based on Asp with poison based on MERP/
Rock Viper (Common) Rolemaster poisons rather than lethal effect.
Level MR AT DEF TSR WSR HP
2 5L NA 0 +10 +0 20 Penalties based on core rules limb losses.
Attacks CT Rog Adv Lore
+30 Small Bite NB +40 +20 +0
Small appropriately-coloured snake, often a Hazard
(Perception vs its Stealth to avoid having stepped on one
Grass Viper (Common)
and it biting with surprise). Level MR AT DEF TSR WSR HP
2 5L NA 0 +10 +0 20
Bite (Max 90, Cut Critical) is a Level 3 Poison TSR 65 which Attacks CT Rog Adv Lore
is fatal to small creatures but a Kin-sized target is merely +30 Small Bite NB +40 +20 +0
loses use of the limb in question for hours = missed save Small appropriately-coloured snake, often a Hazard
e.g., outcome of 23 means 40 hours. A hand means inability (Perception vs its Stealth to avoid having stepped on one
to use two-handed weapons and otherwise -20 to tasks and it biting with surprise).
involving both hands, a foot means ½ Move, lose SWI bonus
to DEF and -20 to movement actions. Bite (Max 90, Cut Critical) is a Level 3 Poison TSR 65 which
is paralytic to small creatures but to a Kin-sized target
It gains a +20 bonus to Stealth for +60 total to surprise a instead loses 5 hp a round until a TSR is made.
victim.
It gains a +20 bonus to Stealth for +60 total to surprise a
Wounds victim.

Bleed Wounds

Bleed

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