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En5ider 422 ET Fizzwings-Marvelous-Marvels
En5ider 422 ET Fizzwings-Marvelous-Marvels
Fizzwing's
Marvelous
Marvels
O
ut of the strange bronze
EN World EN5ider
New Magic Items You can use an action and spend a charge to
have the copper weasel animate and perform for 1
Big Bopper minute. During that time, you have advantage on
Weapon (greatclub), uncommon (cost 120 gp) Dexterity (Sleight of Hand) and Charisma (Perfor-
This extremely large but lightweight mallet is mance) checks made against creatures who can
covered in a dense layer of padding painted in see the copper weasel.
bright colors. Any Medium or smaller humanoid The copper weasel has 3 charges and regains
hit by the big bopper must make a DC 5 Constitution charges by being fed copper, usually in the form
saving throw. On a failure, the creature is stunned of coins. Once it has consumed 10 gp worth of cop-
until the start of its next turn. per (an activity that takes 10 minutes), the copper
On a critical hit, a Medium or smaller humanoid weasel regains 1d3 charges.
is instead stunned until the end of your next turn, When the copper weasel ends a performance, roll
but the big bopper snaps, losing its enchantment. 1d20. On a roll of 1 or 2, the copper weasel goes ber-
serk, attacking the nearest creature it can detect.
The copper weasel uses the statistics of a weasel that
has advantage on attack rolls. It continues to at-
tack for 1d3 additional rounds for each charge that
it has, draining each charge. When damaged its
remains become a mundane pile of copper parts,
but if it survives it can be recharged as normal.
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