1 Select the cone line and bring it down about 2mm.If the
cone line is not very clear, then we have to edit a little. Edit
and adapt (fit) the curves of the cone and the insole.
2 Inifial position: it calculates the front and back axel (axis).
3 Calculate height of the heel and toe.
4 Calculate ball.
5 Check the ends of the front and back axel (axis). If they are
not very clear, we have to edit.
6 Step 1:Average curve to calculate the mesh. If convenient
edit it (follow insole line).
7 Step 2: It creates 3 surfaces: body, insole and cone
8 Add more curves if convenient, to give more definition. First
we select a curve and with “Control+shift” key pressed at a
time (at the same time) we select the second curve. After
we press “add curves” key.
9 Save file.
Once we have finished these steps, we continue to “flattering
last” process, where we check the drop of inner side with the
outside (fitting of sides)- If it's more than 2mm, we have to go
back to Step 1 and modify front axel to make this distance
smaller.
- To add points: “CTRL” key
- To delete points: “CAPITAL LETTER”
- Keys F5, F6, etc. Different sights of the last
- Key F11: Optimized area
- Key “Scroll Lock” shows/hides menu, to filtrate front or back
Profile.