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Ranger Outmaneuver Hunter's Edge
Ranger Outmaneuver Hunter's Edge
10 feet away or more, you gain a +2 circumstance You use your enemy's mishaps as an opportunity to
bonus to your attack roll. This strike deals 3 position yourself. If an enemy misses you with a
additional damage. Increase the additional damage melee strike, take the step action.
from this feature by +3 at levels 7, 13, and 19.
16th Level
Masterful Hunter 17th
Outmaneuver Your mastery of reaching attacks is VAULTING STRIKE FEAT 16
unpredictable and advantageous. Any melee strikes FLOURISH RANGER
you make against your prey from 10ft away or
Using your weapon to aid you, you propel yourself
more treat your prey as at-footed. Additionally,
into the air and strike from above. Leap up to half of
any time you take the Step action, you may move
your speed horizontally and up to 6 feet vertically.
an additional 5 feet.
You may make a strike at any point during the leap. If
1st Level the strike hits, you deal two extra weapon damage
die.
REACHING MANEUVER FEAT 1
FLOURISH RANGER
4th Level
SKEWER FEAT 4
FLOURISH RANGER