Megged Raymond: Rouge 1 Half-Orc Criminal

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Rouge 1 Criminal

Megged Raymond class & level

Half-Orc
BackgrouNd Player Name

character Name race aligNmeNt exPerieNce PoiNts

inspiratiOn
strEngth
I would rather make a new friend than a new
14 30 enemy.
14 armOr
2 prOficiEncy bOnus class initiativE spEEd

+1 PersoNality traits

hit Point maximum 10


strength Redemption
dExtErity There’s a spark of good in everyone
+5 dexterity

17 constitution
currEnt hit pOints ideals
+5 intelligence

+3 Wisdom
I’m guilty of a terrible crime. I hope I can
charisma redeem myself for it.
cOnstitutiOn saving thrOws
tEmpOrary hit pOints BoNds
15
+5 acrobatics (dex) total 1 successes When I see something valuable, I can’t think
+2 about anything but how to steal it.
animal handling (Wis)
d8 Failures

arcana (int) hit dice death saves FlaWs


intElligEncE athletics (str)

17 +4 deception (cha)
Name atk BoNus damage/tyPe
history (int) Darkvision
Rapier +5 1d8+3 piercing Thanks to your orc blood, you have
+3 insight (Wis) superior vision in dark and dim conditions.
+6 intimidation (cha) Shortbow +5 1d6+3 piercing You can see in dim light within 60 feet of you
as if it were bright light, and in darkness as if
wisdOm +5 investigation (int)
+5 1d4+3 piercing it were dim light. You can’t discern color in
Dagger
medicine (Wis) darkness, only shades of gray.
5
Nature (int)
Relentless Endurance.
Perception (Wis) When you are reduced to 0 hit points but not
-3 killed outright, you can drop to 1 hit point
Performance (cha)
instead. You can’t use this feature again until
+4 Persuasion (cha) you finish a long rest.
charisma
religion (int)
Savage Attacks
14 +5 sleight of hand (dex) When you score a critical hit with a melee
+7 stealth (dex)
weapon attack, you can roll one of the
+2 weapon’s damage dice one additional time
survival (Wis) and add it to the extra damage of the critical
hit
skills attacks & spEllcasting
Sneak Attack
Beginning at 1st level, you know how to strike
Passive Wisdom (PercePtioN) Leather Armour subtly and exploit a foe’s distraction. Once per
cP AC 11 + Dex mod turn, you can deal an extra 1d6 damage to one
creature you hit with an attack if you have
Shortbow advantage on the attack roll. The attack must use a
Light armor, simple weapons, hand crossbows, sP 1d6+Dex mod piercing, Ammunition finesse or a ranged weapon. You don’t need
longswords, rapiers, shortswords, thieves’
(range 80/320), two-handed advantage on the attack roll if another enemy of
tools
eP the target is within 5 feet of it, that enemy isn’t
2 Daggers incapacitated, and you don’t have disadvantage on
1d4+Dex mod, Light, thrown (range the attack roll.
gP
20/60)

Rapier
PP 1d8+Dex mod, Finesse

OthEr prOficiEnciEs & languagEs EquipmEnt fEaturEs & traits

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
aGe heIGht WeIGht

character name eYeS SKIn haIr

name

symbol

character appearance allies & organizations

additional features & traits

character backstory treasure

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
spellcasting spell save dc spell attack
spellcasting ability bonus
class

0 cantrips 3 6

spell
level
slots total slots expended

1 2 7
epar
spell name
ed
pr

4
spells known

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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