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Media and Information Literacy Quarter 2 - Module 1: Current and Future Trends of Media and Information Modules 1-2
Media and Information Literacy Quarter 2 - Module 1: Current and Future Trends of Media and Information Modules 1-2
MODULES 1-2
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1 What I Need to Know
This module was designed and written with you in mind. It is here to help
you master the context of Media and Information Literacy. It contains varied
activities that can help you as a Senior High School student to not just be an
information literate individual, but a creative and critical thinker as well as
responsible user and competent producer of media and information.
The module contains lesson in Current and Future Trends of Media and
Information.
After going through this module, you are expected to:
1. Describe the impact of massive open on-line (MELC)
2. Evaluate current trends in media and information and how it will
affect/how they affect individuals and the society as a whole.
(MIL11/12CFT-IIIi-26)
What’s In
Many of the technological advances we are seeing today will shape our daily
life in the future – the way we relax, interact, communicate and conduct business.
From virtual worlds, avatar emotions, artificial intelligences, computer-generated
storytelling and narratives, interactive holographic images, mixed realities, stress
disorder virtual therapies and so much more. ICT will continue to advance,
empower and transform every aspect of our life. Check out some of these emerging
technologies and trends.
Even just over the internet, much has changed since its inception. You are
now able to do a lot of things such as going to an online school without attending
physically to face-to-face classroom interaction. Development in multimedia
platforms heightened media experiences by mixing various functionalities in one
gadget.
What’s New
Activity 1: List at least 10 (ten) trends in media and information as you can think
of. Include technologies or specific gadgets that you use which have emerged in
recent years. Evaluate how they affect individuals and the society as a whole.
2
What is It
Millions of people around the world use MOOCs to learn for a variety of
reasons, including: career development, changing careers, college preparations,
supplemental learning, lifelong learning, corporate eLearning & training, and
more.
o Online Master’s Degrees - Offered in the most in-demand fields, from top
ranked institutions and available at a fraction of the cost of a traditional on
campus Master’s degree. https://www.edx.org/masters?
3
Popular Courses and Subjects on edX:
Programming Business Courses Management
Courses Courses
• Python Courses • Finance Courses • Data Analysis
• Java Courses • Marketing Courses Courses
• HTML Courses • International • Leadership Courses
• Blockchain Courses • Business Courses • Business Ethics
• Cloud Computing • Accounting Courses • Business Analysis
Courses • Supply Chain • Innovation Courses
• DevOps Courses Management
• App Development Courses
Communication Life Sciences Engineering
Courses Courses Courses
• Languages Courses • Biology Courses • Mechanical
• Grammar Courses • Physics Engineering Courses
• Writing Courses • Chemistry • Urban Planning
• ESL Courses • Climate Changes • Electronics
• Chinese Courses • Renewable Energy • Geology
• Spanish Courses • Solar Energy • Structural
• Astronomy Engineering
• Environmental
Science
• Human Anatomy
About edX:
edX is the trusted platform for education and learning. Founded by Harvard
and MIT, edX is home to more than 20 million learners, the majority of top-ranked
universities in the world and industry-leading companies. As a global nonprofit,
edX is transforming traditional education, removing the barriers of cost, location
and access. Fulfilling the demand for people to learn on their own terms, edX is
reimagining the possibilities of education, providing the highest-quality, stackable
learning experiences including the groundbreaking MicroMasters® programs.
Supporting learners at every stage, whether entering the job market, changing
fields, seeking a promotion or exploring new interests, edX delivers courses for
curious minds on topics ranging from data and computer science to leadership and
communications. edX is where you go to learn. Visit edX.org
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2. https://www.educause.edu/
EDUCAUSE, a nonprofit association and community of IT leaders and
professional describe Massive Open Online Course (MOOC) as “a model for
delivering learnings content online to any person who wants to take a course, with
no limit on attendance. EDUCAUSE’s mission is to advance higher education
through the use of information technology.
There is a growing interest of MOOCs as indicated by big investment in
companies (Coursera, Udacity, Udemy), similar non-profit initiative (edX), and
learning managements systems (Canvas Backboard). According to each writer
Justine Reich, MOOCs are open in two respect (volume, 2012).
2. The materials of the course were licensed using Creative Common licenses
so their materials could be mixed and reused by others (as in open license).
Wearable Technology
A wearable technology is also called wearable gadgets; it is a category of
technology devices that can be worn by a costumer and often include tracking
information related to health and fitness. A technology that helps the athletes to
get qualified input about vital data during work-out. These wearable devices or
wearables are electronic technologies or computers that are incorporated in to
items of clothing and accessories which can comfortably be worm the body.
1. Samsung Galaxy Watch 3 - Our best smartwatch in the world right now
Descriptions:
OS: Tizen OS |
Compatibility: Android, iOS |
Display: 1.2" or 1.4" 360 x 360 Super AMOLED |
Processor: Dual-core 1.15GHz |
Band sizes: 22mm or 20mm |
Onboard storage: 8GB |
Battery duration: 3 days on 45mm / less on 41mm |
Charging method: Wireless |
IP rating: IP68 |
Connectivity: Wi-Fi, Bluetooth, LTE (for extra) the Galaxy Watch
3 is the full package if you're looking for a smartwatch to track your
fitness, look good on your wrist and a whole lot more.
(Image credit: Samsung)
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2. Apple Watch 6 - The best Apple Watch money can buy
Descriptions:
OS: watchOS 7 |
Compatibility: iOS |
Display: 1.78" OLED |
Processor: Apple S6 |
Band sizes: Varies based on watch size |
Onboard storage: 32GB |
Battery: 18 hours |
Charging method: Wireless |
IP rating: Water-resistant to 50m |
Connectivity: Wi-Fi, Bluetooth, NFC, LTE
(Image credit: Apple)
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The following are some of the other key features of a smartphone:
• Internet connectivity. • The ability to sync more than one email account
• A mobile browser. to a device.
• Embedded memory • A hardware or software-based QWERTY
• Touchscreen. keyboard.
Wi-Fi. • Wireless synchronization with other devices,
A digital camera, such as laptop or desktop computers.
typically with video The ability to download applications and run
capability. them independently.
Gaming. Support for third-party applications. The
Unified messaging. ability to run multiple applications
GPS. simultaneously.
Benefits of Smartphones
1. Keep in touch Harmful Effects of
2. Browse the internet whenever Smartphones
3. Access many applications 1. Damage to the eyes
4. Save money 2. Damage to hearing
3. Affect your sleep
How to limit your time on 4. Damage to the relationship
Smartphones
1. Turn off notifications
2. Uninstall apps
3. Hide your phone
Fitbit Charge. This watch is good for exercise. It can count your running
time and the distance.
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Smartglass. This smart glass can collect information’s from external and
internal. You can listen to music too while searching information.
https://www.dailymail.co.uk/sciencetech/article-7051401/Google-launches-new-999-Glassbusinesses.html
Misfit Phase Hybrid. This watch can count your steps and your heart rate.
https://www.researchgate.net/profile/Heres_Arantes_Junqueira/publication/322261039/fi
gure/fig5/AS:579249787674624@1515115319835/Different-types-of-wearabletechnology.png
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3D Environment (3D printer and 3D Films, Holograms)
You may have seen computer graphics as well as animations and animatronic
in video, games, movies, and TV shows. 3D graphics environmental have added
texture to our media experience because of the images with we see in three in
dimensional rendering.
According to www.imagearts.ryerson.ca , there are three basic phases in 3D
computer graphics creation.
1. 3D modeling – the process of forming a computer model of an object’s shape
2. Layout and amination – the motion of placement of objects within a scene
3. 3D rendering – the computer calculation that, generate the images based on
light placement, surface types, and other qualities.
Ubiquitous Learning
Ubiquitous learning, also called u-learning, is the interaction between
humans and computers in order to learn. It’s important to note that the term
computers here doesn’t only refer to desktop and laptop computers. Instead,
computers are considered any digital device. However, just having a computer or
digital device doesn’t make learning ubiquitous. What separates ubiquitous
learning from the broader term e-learning is that ubiquitous learning evolves
learners being constantly in contact with technology always having the ability to
learn. In a sense, ubiquitous learning is “learning on demand.” This is similar to
mobile learning in that the learner is not hindered by his or her location.
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• Immediacy: Students should be able to get information whenever they want.
The information students request may be local, stored on their device, or not
local, the data is most likely stored on a server somewhere and is accessed
by the learner over the internet.
• Interactivity: Learners should be able to interact with other people in their
“educational network.” These people can include the teacher of the course,
classmates, or even experts in the field. Interactivity can be synchronous,
requiring participants to be present at the same time, such as a video
conversation or instant messaging chatroom, or asynchronous, such as an
uploaded video to Youtube or a forum.
• Situating of instructional activities: The problems and knowledge gained
from learning activities are presented in a natural way or in a way that would
mimic a real-world situation.
• Adaptability: Technology should be able to adapt to students’ changing
lives.
What I Can Do
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Activity 3: Apply to Real Life (Optional)
You work as a mobile application developer. Your company asked to think
of a potential application that android and iOS user can download. the market of
mobile application is growing; thus, your company strictly expects that your
propose a unique of application. Your task is to draft a proposal of application in
mind and justify the need of the market for such. The proposal should contain the
description and the functionalities of the application. Also think of the name for
the application that is catchy and marketable. The
References
Books
Liquigan, Boots C. Media and Information Literacy. Philippine: DIWA Learning System Inc., 2016
Zarate, Jovita E. Media and Information Literacy. 1st ed. Philippine: Rex Book Store, Inc. 2016
Web Sites
Lashkari, Cashmere “How do wearable fitness trackers measures steps?” https://www.news-medical.net/health/How-do-wearable-fitnesstrackers-measure-steps.aspx (accessed 22 June
2020)
Smith, Chris “What is wearable tech? Everything you need to know explained”, https://www.wareable.com/wearable-tech/what-is-wearable-tech-753 (accessed 22 June 2020)
Image links
https://www.researchgate.net/profile/Heres_Arantes_Junqueira/publication/3222 61039/figure/fig5/AS:579249787674624@1515115319835/Different-typesof-wearable-technology.png
https://www.dailymail.co.uk/sciencetech/article-7051401/Google-launches-new-
999-Glass-businesses.html https://www.researchgate.net/profile/Heres_Arantes_Junqueira/publication/32226
1039/figure/fig5/AS:579249787674624@1515115319835/Different-typesof-wearable-technology.pn
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Senior High School
13
What I Need to Know
This module was designed and written with you in mind. It is here to help
you master the context of Media and Information Literacy. It contains varied
activities that can help you as a Senior High School student to not just be an
information literate individual, but a creative and critical thinker as well as
responsible user and competent producer of media and information.
The module contains lesson in Media and Information Literate Individual.
After going through this module, you are expected to:
1. Discuss the implication of media and information to an individual
and the society (MELC).
2. Synthesizes the overall implication of media and information to
an individual (personal, professional, educational) and the society
as a whole (economic, social, political, and educational).
(MIL11/12CFT-
IIIi-29)
What’s In
To become a media literate is not to memorize facts or statistics about the
media but rather to learn, to raise the right questions about what you are watching,
reading, or listening to and to be Information Literate a person must be able to
recognize when information is needed & have the ability to locate, evaluate
In this lesson, you will identify the issues, challenges and benefits of the
different media and information platforms and to synthesize its overall impact on
an individual’s personal, professional, educational dealings and on the society’s
economic, social, political, educational sectors.
What’s New
The increased use of digital media is changing people’s everyday lives and
the way they connect and collaborate in the broader societal context, at work and
in civil society. Much of the impact of this heightened use is beneficial to both
individuals and society. It is enabling unprecedented levels of communication,
social interaction and community building across boundaries of time, place and
social context.
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The Media and Information Literate Individual enables people to interpret
and make informed judgments as users of information and media, as well as to
become skillful creators and producers of information and media messages in
their own right. Media and information improve quality of life.
What is It
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Who is the source of the message?
Knowing who is responsible for a message can reveal its true intention, as well
as any possible bias. If the source isn’t obvious, you can find it by following links
or checking legal disclaimers.
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In recent years, however, fake news has been responsible for a great deal of
misinformation because more and more people have begun consuming and
believing these articles without bothering to fact check or even read beyond the
headlines. This acceptance of incorrect information has led to confusion, panic,
and an inability to discuss the actual facts surrounding current events.
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How can I tell if an article is fake?
Fake articles can be difficult to spot at first, which is why it’s good to develop
a habit of checking the accuracy of any article you read, especially ones you find
through social media. Here are some things you can do if you come across an
article that seems fishy:
1. Enter the keywords of the story into a search engine and get a second opinion
from a credible news site with verifiable sources.
2. Check the dates involved in the article. Fake news writers sometimes take a
real story from the past, put an outrageous headline on it, and try to pass it
off as a current event.
3. Find the source of the author’s information for the article. Is the source
credible?
4. Does the website’s appearance look a little strange? Some fake news sites
mimic the appearance of legitimate news sources, tricking the casual reader.
5. Take a look at the headlines of other stories from the same website. Are most
of them hard to believe? Shocking? Inflammatory? If so, question the
website’s practices.
6. Is the article actually a joke? When we say fake news, we aren’t talking
about comedy sites like The Onion and ClickHole, which write humorous
stories based on current events.
You can also confirm information at fact-checking sites like PolitiFact.com,
FactCheck.org, and Snopes.com. These sources specialize in fact checking and
debunking inaccurate stories and claims.
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Media and Information Improve Quality of Life
There is no denying the extent of how
the media and information age has drastically
improved the lives of people.
Communication has been made easier.
Information has become widely accessible.
Conducting research has become more
convenient. All these and more are enjoyed
by media literate individuals and
prove just how much the quality of life has
improved thanks to media and information.
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You can plan your trips and vacation and avail of discounts in the airlines
through the internet. You pay your airline reservation through your credit card
when you make the reservation online and print the e-ticket (electronic ticket)
which you present at the airport when you are ready to take your trip.
With the availability of modern technology and the new media information,
many job opportunities are open to qualified young people who have the skills and
proficiency in English. What is meant by proficiency in English? They possess the
four skills in the language: they are proficient in listening, speaking, reading, and
writing. When a Filipino applies in a BPO, there are two kinds of jobs available
for him. The voice job where they work in the call centers, talking to customers in
the different parts of the world; the other job is the non-voice, where most of the
jobs are in front of the computers, reading and writing communication of business
transactions in the different parts of the world. The qualified and skilled Filipinos
have job opportunities in the BPO.
With the use of modern technology in media and information, many new job
opportunities are available to young people because most companies prefer to avail
of the new media. These companies are able to save on the number of employees.
Most transactions use the computers, so they use less paper; filling is also done in
the computer, so they use less paper; filling is also done in the computer so less
wasted space for filling cabinets because thousands of business transactions can
be saved in the computers.
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Improved Learning Environment
Many believe that media and information have made learning easy,
accessible, and inexpensive. With these are true, the improvement in the learning
environment brought by media and information goes beyond convenience,
availability, and cost. Learning in schools meant understanding –or at least
attempting to- subjects for the sake of passing and getting good grades. One’s
education is given importance because it is pre-requisite to a good job which is
then equated to a good life. Traditional learning environments have caused people
in general to lose appetite for knowledge. Luckily, media and information have
cleansed society’s palate and have reinvented learning as a whole.
Media does not force feed information to unwilling receivers, instead, media
has made information sought after. The media also made learning a choice instead
of a necessary evil. After all, no one is commanded “google” a topic or enroll in a
certain online course, people who do to choose to do it. Since the media is source
information and information age is characterized by the abundance of data, media
and information have been closely linked to the improvement of the learning
environment in the present age. A media and information literate individual take
advantage of this further his or her lifelong learning process.
A young learner today has access to a very interesting and challenging world
of experience to explore. Television now offers cable connections that enable a
learner to access information of the different countries in the world with translation
in English.
Most schools are equipped with computers with Internet connections. In
some schools, they have an extra room beside the library which has computers for
student’s research use. Even the card catalogue is no longer in small filling boxes
in one corner of the library, instead book collections and other references of the
library can be checked in the computer.
Most homes now have desktop computers, laptops, or computer tablets with
internet connections available from cable networks and telephone companies.
Also, there are computer shops available at a very low price of 20 pesos per hour
use of computers.
Learners from grade school, high school, and college levels have access
about media and information both in school as well as in their homes.
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More Cohesive Social Units
The concept of unit cohesion stems from a military concept of bond soldiers
have that makes them more effective in working together to complete a mission.
Media and information literate individuals are said to be more cohesive social units
than those who are not.
By keeping them informed, as well as connecting them in ways that weren’t
possible before, media and information literates become more cohesive social
units. This creates a bond that does not only have relational implications but also
creates social impacts.
The media is said to have the power to affect social change. While this is
true, it is not the media that does the heavy lifting to create change in society, it is
the individuals in the society who developed a clamoring need for change because
of media. The media may play a hand towards a holistic development of the
society, but without media and information literate individuals sharing the same
goal, development would not occur.
Since most families have mobile phones, they do away with the telephone
landline except when they have Internet connection through telephone lines which
they pay monthly. In case of problems in the community, residents can easily call
the Barangay Office to report unnecessary noise. When suspicious strangers are
seen late in the evening in the community, people may report such incidents to the
police station.
With the new media, families who are not living together and children whose
parents work abroad can communicate with one another easily using SKYPE.
Parents monitor their children virtually. Communication has become cheaper and
more convenient.
Information and warning regarding typhoons and other possible emergencies
are easily communicated by government agencies to different parts of the country
or even in other countries so people are able to prepare in advance.
People can also easily react to political, social, economic, even religious
issues thru Facebook, Instagram, Twitter, and other Internet applications. Distance
is no longer a big deal. No matter where you are media and information are easily
accessible.
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What’s More
What I Can Do
References
Books
Liquigan, Boots C. Media and Information Literacy. Philippine: DIWA Learning System Inc., 2016
Zarate, Jovita E. Media and Information Literacy. 1st ed. Philippine: Rex Book Store, Inc. 2016
Web Sites
https://amgregorio.wordpress.com/2017/02/19/chapter-10-media-andinformation-literate-individual/
https://reports.weforum.org/human-implications-of-digital-media-2016/section-3impact-of-digital-media-on-individuals-organizations-and-society/
https://sites.google.com/view/elearningmil/lessons/the-media-and-informationliterate-individual
https://edu.gcfglobal.org/en/digital-media-literacy/deconstructing-mediamessages/1/
https://edu.gcfglobal.org/en/digital-media-literacy/what-is-fake-news/1/ https://tribune.com.pk/story/2048476/medias-role-nation-building
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