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.sentinel//.guardian .drell .

pilot
.class //.subclass .race .background

-//.5 .male .182cm//.65kg .rainbow .black .the Citadel


.igon dreis (legg. "aigon dress") .xp // level .gender .height //.weight .skin .eyes .homeworld

.character name
.paragon .renegade
.features
.inspiration
.eidetic memory:
You can recall memories in intricate detail, including details from all
your senses. Distant or inconsequential memories require a DC 14
+3 .proficiency bonus Wisdom check. On a failure, you can only recall details from one or .n
two senses. .alignment
.raw agility:
Your reflexes and agility allow you to move with a burst of speed.
strength
[ ] +0 saving throws
When you move on your turn in combat, you can double your speed
until the end of the turn. Once you use this trait, you can’t use it
Preferisco di gran lunga farmi un nuovo amico
piuttosto che un nemico.
[ ] +3 athletics
again until you move 0 meters on one of your turns.
I miei amici sanno che si può sempre contare su di
+0 .ace:
You're an artist in the pilot seat, giving you the following benefits
based on your selected proficiencies:
me, quando c'è bisogno.

//.helm - you're far traveled an have insight into customs and PERSONALITY TRAITS
10 dangers of all planets connected to a major trade route.
//.space - you have advantage when making checks and saving
throws to avoid enemy fire.
dexterity .tech armor: Un giorno avrò una navicella
[ +3 ] saving throws
You've bolstered your armor with a powerful, defense-oriented AI. As
a bonus action or as a reaction to taking damage, activate your Tech
tutta mia e traccerò le mie rotte.
[ +3 ] acrobatics
Armor. When activated, tech armor creates a new kinetic barrier with

+3 [ +3 ] sleight of hand
additional hit points equal to the sum of your sentinel level and
powercasting modifier, multiplied by 2. When you have tech armor
IDEALS
[ ]
hit points and take damage, the tech armor hit points are lost first,
16
+6 stealth and any leftover damage carries over to your shields and/or normal
[ +9 ] vehicle handling
hit points. Tech armor lasts 1 minute or until it has 0 hit points
remaining.
Mi ricorderò per sempre la
While tech armor is active, you can use your action to overload it. prima navicella che ho pilotato.
constitution Each creature within 4 meters must make a Constitution saving
[ ] +5 saving throws
throw. On a failed save, a creature takes force damage equal to the
remaining hit points of your tech armor, or half as much on a BONDS
successful one.

+2 You can use Tech Armor twice between long rests.


.barrier:
As an action or bonus action, you create a biotic barrier around you
Se si mette in discussione il mio
14 that reduces incoming damage and fuels certain biotic abilities. You coraggio, non mi tiro mai indietro.
gain barrier ticks equal to the Barrier Ticks column shown on your Cascasse il mondo.
class progression table. Your total barrier ticks cannot exceed the

intelligence
amount listed in the Barrier Ticks column of your class progression FLAWS
[ ]
table, and any barrier ticks gained in excess of this number are lost.
+0 saving throws Whenever you would take damage while barrier is active, remove 1
[ +0 ] electronics
barrier tick and reduce the damage by 1d8. Then, apply any
.equipment
+0 [ +0 ] engineering
remaining damage it to other hit pools like tech armor, shields,
temporary hit points, or hit points.
Barrier lasts 1 minute. It ends early if you are knocked unconscious

10 [ +0 ] history or have no barrier ticks remaining. You can also end barrier at any
time as a free action. When Barrier ends, you lose any remaining
.M-8 Avenger
[ +0 ] investigation barrier ticks. .lama molecolare
[ +0 ] science
Once you have used barrier the maximum number of times for your
combined Adept, Sentinel, and/or Vanguard levels, you must finish a .armatura leggera standard
wisdom short rest before you can use it again. You may use barrier 2 times
[ +4 ] saving throws
at 1st level, 3 at 3rd, 4 at 6th, 5 at 12th, and 6 at 17th.
.brawler:
.un'uniforme
[ +7 ] insight Add your proficiency bonus to your melee attack damage rolls. .una raccolta di mappe
+4 [ +7 ] medicine
.omni-shield:
Starting at 3rd level, you've mastered the omni-shield. As a bonus
galattiche
18 [ +10 ] perception
action, create a large kinetic shield out of your omni-tool that lasts
one minute. You can end Omni-shield at any point as a free action.
[ +7 ] survival
While Omni-Shield is deployed you cannot use another omni-* melee
weapon. Instead, gain the following:
°+1 AC.
charisma °If a creature within 2 meters of you is attacked, you may use your
[ +2 ] saving throws reaction to impose disadvantage on that attack.
°As an attack action, you may make a melee attack roll. On a hit,
[ ] deception deal 1d12 bludgeoning damage. You may shove a hit creature

-1
-1

[ ]
backward 2 meters.
-1 intimidation Once you use this feature, you must finish a short or long rest before

8 [ -1 ] performance
you can use it again.
.expertise:
[ -1 ] persuasion
At 3rd level, choose two of your skill proficiencies. Your proficiency
bonus is doubled for any ability check you make that uses either of
the chosen proficiencies.
.quick cast:
20 .passive perception At 5th level, when you use your action to cast a power, you may
make a weapon attack as a bonus action. 2500 .credits

.other proficiencies .notes


.armature: leggere, medie,
pesanti
.armi: pistole, mischia, fucili
d'assalto
.attrezzi: Starship System
(Helm), Vehicles (space)
10 16 14 10 18 8

+0 .str
+3 .dex
+2 .con
+0 .int
+4 .wis -1 .cha
.weapons // attacks
Name Type Range Heat Weight Notes +Atk Dmg

M-8 Avenger fucile 20/60m 9 3 Two-handed, burst fire +6 1d8+3

Lama molecolare mischia 2m - 1 Versatile(1d10), Finesse +6 2d6+6

.grenades // mines .armor


10 Count Name Description
-
thermal clips

hw charges Stock light armor


+1AC
death
saves fails
5

14 max

regen
5 5 shields
Stock light armor

.ac
45
Stock light armor
5d10+2
hit dice
4(2d4+2)
medi-gel
max
45 hit points
3(4d8)
barrier
14m
speed

.spells // powers
1 2 3 4 5
max / cast
max .spell attack total
- 2
used - 0
+7 .spell save dc
15 4d8 3 3
remaining
.spell slots .tech points
Name Type / Lvl Primes Detonate Description Adv.

.pugno biotico efficiente B/0 - v resetta la barriera e riprendi 3 tic 2d8+3 B


fa indietreggiare il bersaglio medio o meno di 12m
.lancio B/0 - v 2d8 Fo
.incenerire frozen combo T/2 v v critico automatico su bersagli congelati 4d10 Fu

.lancia biotica B/2 - v ranged power attack 5d8+4 Fo

.salva T/2 - v dardo incantato che detona 5x 1d4+1 Fo

.unità T/2 - - cure aoe 36m (fino a 6 creature) 1d6+4 Cure

.volare B/2 - - volo a velocità 24m per 10 minuti Azione

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