Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 4

One Hour Wargames

Science Fiction Ground Combat Force Lists

Generic Human Regular Army Generic Human Militia / Rebel Army


Light Light
  Infantry Artillery AFV   Infantry Artillery AFV
Infantry Infantry
Movement (cm) 10 15 5 20 Movement (cm) 10 15 5 10
Observation (cm) 30 30 60 60 Observation (cm) 25 25 50 30
Shooting modifier 0 0 2 2 Shooting modifier 0 0 2 2
Assault modifier 0 0 -2 0 Assault modifier 0 0 -2 0
  Die Roll Number of Units Available   Die Roll Number of Units Available
1 3 2 0 1 1 2 3 0 1
2 3 1 2 0 2 1 3 2 0
Army 3 3 0 1 2 Army 3 0 3 1 2
Selector 4 4 1 0 1 Selector 4 1 4 0 1
5 4 1 1 0 5 1 4 1 0
6 4 0 1 1 6 0 4 1 1
Special Rules / Notes Special Rules / Notes
Armour. AFV units acquire half the number of mandated hits (rounding any fractions in Anti-Armour. One Light Infantry unit may be classed as Anti-Armour. +2 shooting modifier
favour of the attacking unit). against AFVs only.
Indirect Fire. Artillery may shoot at targets they cannot see. The victim must however be Indirect Fire. Artillery may shoot at targets they cannot see. The victim must however be
observed by another friendly unit. observed by another friendly unit.
Sniper. One Infantry unit may be classed as a sniper. +2 shooting modifier against infantry &
light Infantry only.

V0.1
One Hour Wargames
Science Fiction Ground Combat Force Lists

Hammer Slammers

Generic Human Regular Army Generic Human Regular Army


Light Light
  Infantry Artillery AFV   Infantry Artillery AFV
Infantry Infantry
Movement (cm) 10 15 5 20 Movement (cm) 10 15 5 20
Observation (cm) 30 30 60 60 Observation (cm) 30 30 60 60
Shooting modifier 0 0 2 2 Shooting modifier 0 0 2 2
Assault modifier 0 0 -2 0 Assault modifier 0 0 -2 0
  Die Roll Number of Units Available   Die Roll Number of Units Available
1 3 2 0 1 1 3 2 0 1
2 3 1 2 0 2 3 1 2 0
Army 3 3 0 1 2 Army 3 3 0 1 2
Selector 4 4 1 0 1 Selector 4 4 1 0 1
5 4 1 1 0 5 4 1 1 0
6 4 0 1 1 6 4 0 1 1
Special Rules / Notes Special Rules / Notes
Armour. AFV units acquire half the number of mandated hits (rounding any fractions in Armour. AFV units acquire half the number of mandated hits (rounding any fractions in
favour of the attacking unit). favour of the attacking unit).

Indirect Fire. Artillery may shoot at targets they cannot see. The victim must however be Indirect Fire. Artillery may shoot at targets they cannot see. The victim must however be
observed by another friendly unit. observed by another friendly unit.

Sniper. One Infantry unit may be classed as a sniper. +2 shooting modifier against infantry & Sniper. One Infantry unit may be classed as a sniper. +2 shooting modifier against infantry &
light Infantry only. light Infantry only.

V0.1
One Hour Wargames
Science Fiction Ground Combat Force Lists

Epic 40K

Generic Human Regular Army Generic Human Regular Army


Light Light
  Infantry Artillery AFV   Infantry Artillery AFV
Infantry Infantry
Movement (cm) 10 15 5 20 Movement (cm) 10 15 5 20
Observation (cm) 30 30 60 60 Observation (cm) 30 30 60 60
Shooting modifier 0 0 2 2 Shooting modifier 0 0 2 2
Assault modifier 0 0 -2 0 Assault modifier 0 0 -2 0
  Die Roll Number of Units Available   Die Roll Number of Units Available
1 3 2 0 1 1 3 2 0 1
2 3 1 2 0 2 3 1 2 0
Army 3 3 0 1 2 Army 3 3 0 1 2
Selector 4 4 1 0 1 Selector 4 4 1 0 1
5 4 1 1 0 5 4 1 1 0
6 4 0 1 1 6 4 0 1 1
Special Rules / Notes Special Rules / Notes
Armour. AFV units acquire half the number of mandated hits (rounding any fractions in Armour. AFV units acquire half the number of mandated hits (rounding any fractions in
favour of the attacking unit). favour of the attacking unit).

Indirect Fire. Artillery may shoot at targets they cannot see. The victim must however be Indirect Fire. Artillery may shoot at targets they cannot see. The victim must however be
observed by another friendly unit. observed by another friendly unit.

Sniper. One Infantry unit may be classed as a sniper. +2 shooting modifier against infantry & Sniper. One Infantry unit may be classed as a sniper. +2 shooting modifier against infantry &
light Infantry only. light Infantry only.

V0.1
One Hour Wargames
Science Fiction Ground Combat Force Lists

Tuffleyverse - Dirtside / Stargrunt


NSL Battle Group
NAC Royal Marines Support
  Infantry Artillery AFV
Support Infantry
  Infantry Artillery AFV
Infantry Movement (cm) 10 10 5 20
Movement (cm) 10 10 5 20 Observation (cm) 30 30 60 60
Observation (cm) 30 30 60 60 Shooting modifier 0 2 2 2
Shooting modifier 0 2 2 2 Assault modifier 0 0 -2 0
Assault modifier 0 0 -2 0   Die Roll Number of Units Available
  Die Roll Number of Units Available 1 3 2 0 1
1 3 2 0 1 2 3 1 2 0
2 3 1 2 0 Army 3 3 0 1 2
Army 3 3 0 1 2 Selector 4 4 1 0 1
Selector 4 4 1 0 1 5 4 1 1 0
5 4 1 1 0 6 4 0 1 1
6 4 0 1 1 Special Rules / Notes
Special Rules / Notes Armour. AFV units acquire half the number of mandated hits (rounding any fractions in
Armour. AFV units acquire half the number of mandated hits (rounding any fractions in favour of the attacking unit).
favour of the attacking unit).
Indirect Fire. Artillery may shoot at targets they cannot see. The victim must however be
Indirect Fire. Artillery may shoot at targets they cannot see. The victim must however be observed by another friendly unit.
observed by another friendly unit.
Sniper. One Infantry unit may be classed as a sniper. +2 shooting modifier against infantry &
Sniper. One Infantry unit may be classed as a sniper. +2 shooting modifier against Infantry light Infantry only.
only.
Support Infantry. +2 shooting modifier against either Infantry or AFV. Choose at start of
Support Infantry. +2 shooting modifier against either Infantry or AFV. Choose at start of game.
game.

V0.1

You might also like