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E Fool e Dreamer e Coward
E Fool e Dreamer e Coward
E Fool e Dreamer e Coward
Do you smell the sea? I only see when I am asleep. I wear the garb of a knight, I took the
vows, I made the oaths.
It is the end. I pierce the darkness.
I cannot fulfill my duty with this hollow
It comes, it comes, it comes for us all. I pray to be blind. heart. I'm sorry.
⛨ 3 🔎 1 ⚔ 1 🃪 2 ⛨ 2 🔎 2 ⚔ 1 🃪 2 ⛨ 2 🔎 1 ⚔ 5 🃪 2
As long as you have the lowest Resolve When a Darkness card is drawn, you When included in a Fight, draw an
among all Survivors, you cannot lose may lose one resolve to discard it and additional stone. If any are a Black, the
Resolve from Darkness cards. draw a new one. During the Keep the Survivors lose.
Light phase, if you have more than 2
Resolve, your resolve becomes 2.
⛨ 2 🔎 2 ⚔ 1 🃪 2 ⛨ 3 🔎 1 ⚔ 1 🃪 3 ⛨ 5 🔎 0 ⚔ 5 🃪 2
During the Keep the Light phase, you When a new Road Tile is drawn, you You cannot Search.
may spend one supplies to count up to may spend 2 Supplies to put it at the
four survivors as being fed. bottom of the pile and draw a new You can and must be involved in every
Road Tile. Fight.
e Firetender e Priest e Woodsman
Long before this started I kept the Keep faith and our souls will find their The trees have changed in the dark.
fires. The forges, the taverns, the way out, the gods have promised me They are cruel, reaching and
church. Few understood my duty, and this. We will find the light again, we scratching, biting flesh. We must be
even fewer could replace me. will find warmth and hope. wary.
⛨ 4 🔎 2 ⚔ 0 🃪 2 ⛨ 3 🔎 1 ⚔ 1 🃪 3 ⛨ 2 🔎 2 ⚔ 3 🃪 2
Any time the Caravan loses any When Tending to the Camp, you may During the Travel phase, you may
amount of light, you may lose that spend one Supplies to give another spend one Supply. If you do, draw two
amount of Resolve instead. You cannot survivor one resolve. Road tiles. Choose which is placed,
use this ability when the Firetender is and put the other back on top of the
Searching. deck.
⛨ 3 🔎 2 ⚔ 1 🃪 4 ⛨ 3 🔎 2 ⚔ 2 🃪 4 ⛨ 3 🔎 2 ⚔ 2 🃪 2
When the game begins, deal the If you have as many cards as you can When you search with at least one
Vulture a Search card. When another hold, increase your 🔎 and ⚔ by 1. other Survivor, no Black Stones are
Survivor is reduced to 0 Resolve, added for the Hunter's search.
before they discard their cards, you
may take one of your choice.
e Maid e Bard e Artist
Just because we're on the road doesn't Do we dare dance and be merry? Play We can find beauty in anything if we
mean we can be slobs. Wash up before loud and proud? Should we mock the try, and we must try. It takes so little to
we eat. dark? lighten our burden. Smudges of
And you! I say yes. Our songs and stories will charcoal, burlap dolls, anything. The
Pick up your garbage! break the shadows. dark cannot stop us from loving.
⛨ 4 🔎 2 ⚔ 0 🃪 2 ⛨ 4 🔎 1 ⚔ 1 🃪 2 ⛨ 3 🔎 1 ⚔ 1 🃪 2
Once per turn when Tending to the Once per turn when Tending to the During the Keep the Light phase, if no
Camp, if any other survivor discards a Camp, if any Survivor would gain a Darkness cards were drawn this turn,
card to add supplies, increase the Resolve, you may choose another up to two other Survivors gain one
amount added by one. Survivor to gain a Resolve as well. Resolve each.
⛨ 3 🔎 1 ⚔ 1 🃪 2 ⛨ 3 🔎 1 ⚔ 2 🃪 3 ⛨ 3 🔎 2 ⚔ 2 🃪 1
Once per turn when Tending to the Once during the Keep the Light phase, At the beginning of the Travel Phase,
Camp, increase another survivor's you may discard a card to gain one you may select any Survivor. Their
resolve by one. Resolve instead of its normal discard ability becomes that of another
ability. Survivor for the rest of the turn.
e Drunk e Elder e Watcher
I can't think of a better time to keep Famine. Plague. War. My eyes are keen.
my belly full of mead. I keep seeing children die. Lives My heart is strong.
shattered. Fear not, this will just be I will be the bastion.
another note in our history, another I will shield against the horrors.
struggle we pushed through.
⛨ 4 🔎 2 ⚔ 2 🃪 2 ⛨ 2 🔎 1 ⚔ 0 🃪 2 ⛨ 4 🔎 1 ⚔ 3 🃪 2
At the beginning of the Travel phase, When any other number of Survivors During a Fight, you may lose a Resolve
choose one of the following to happen: have their Resolve reduced to 0, you to draw an additional stone and put
-You cannot Search or Fight this turn may lose 2 Resolve. Those Survivors one back in the bag.
-Lose one Resolve Resolve becomes 1 instead.
-The caravan loses two Supplies
⛨ 3 🔎 2 ⚔ 2 🃪 3 ⛨ 2 🔎 1 ⚔ 2 🃪 3 ⛨ 4 🔎 1 ⚔ 1 🃪 3
At the beginning of the Keep the Light Any cards that are used in a Fight that When Tending to the Camp, you may
phase, choose a number of Survivors you are in that add ⚔ count that value discard a Search card to add two
equal to your Resolve. You may discard as 1 higher. supplies instead of the listed affect of
a Search card without resolving its the card.
effects to count them as fed.
e Mystic e Reeve e Herbalist
I heard the dark coming. Years and Taxes and tithes. Such petty things I So many pass over the mosses, the
years ago. It whispered, it laughed, cared about. I pray now that I can lead fungi and the little roots. We all have
they laughed. How could they not hear them to safety, and I hope they can our purpose in this world, people and
it? The silence is deafening. forgive me for what I did. plants alike. You just need to know
how to apply them.
⛨ 2 🔎 1 ⚔ 1 🃪 3 ⛨ 3 🔎 1 ⚔ 2 🃪 3 ⛨ 4 🔎 2 ⚔ 1 🃪 3
During the Darkness Comes phase, you Each time you pass the Leader token When Searching, if you succeed add
may add a number of White stones to another player, lose one Resolve. At one Supplies to the Caravan.
equal to your resolve instead of the the end of the Keep the Light phase, if
Caravan's Light. all Survivors were fed, gain one
Resolve.
⛨ 2 🔎 0 ⚔ 4 🃪 3 ⛨ 5 🔎 0 ⚔ 2 🃪 2 ⛨ 3 🔎 2 ⚔ 3 🃪 2
If you have the highest ⚔ of all If any survivors go unfed, you must be During the Darkness Comes phase,
Survivors in the current Fight, all one of them. If any Survivors are to be add a number of Black Stones to the
other Survivors count their ⚔ as one chosen to lose Resolve, you must be bag equal to your Resolve.
higher. one of them.
e Brute e Mercenary e Heretic
Soft, weak, lazy. They crave leadership When the coin is good, I'm loyal. I I am shunned, and for what? The
and a firm hand, and I will provide doubt there will be much more coin in truth? Those fools will die and the
both. I won't let their cowardice be my my future. I suppose I can hold my gods will not help them. No, no if only
downfall. tongue and help - if there's nobody they would listen to me they will be
alive there's nobody to pay me. saved.
⛨ 3 🔎 1 ⚔ 4 🃪 3 ⛨ 3 🔎 2 ⚔ * 🃪 2 ⛨ 5 🔎 1 ⚔ 3 🃪 2
When you lose any amount of Resolve, Your ⚔ value is equal to your current You cannot be selected by the abilities
choose one other Survivor. They lose 1 Resolve. of other survivors. Any Survivor ability
resolve. that affects all Survivors doesn't affect
you.
⛨ 3 🔎 1 ⚔ 3 🃪 3 ⛨ 3 🔎 2 ⚔ 3 🃪 2 ⛨ 4 🔎 1 ⚔ 2 🃪 2
Once during each Darkness Comes When searching, you may discard During the Keep the Light phase, you
phase, before drawing stones, you may cards as if you were Tending to the may choose to lose 1 Light in order to
spend one Supplies to increase your Camp. When Tending to the Camp, you count all Survivors as being fed.
⚔ by 2. may trade with Searching survivors,
but only Searching survivors.