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BAGI NEGERI

PT Telkom Indonesia (Persero) Tbk


1
ITDRI ASPIRATIONS
1. Economic & Social Value
“We need at least 9 million digital talents for the 15
2. Business Model Innovation
years ahead. This needs great preparation to produce at
least 600,000 people each year so we can establish an
3. Technology Leadership
ecosystem that supports the growth of our digital
talents,” 4. Energize Investment

Joko Widodo, 3 Aug ’20 5. Unleash Talent

Vision of ITDRI:
To ensure Indonesia readiness towards unavoidable technology and global competition through innovation culture, mastering science and
technology (research and innovation), and global digital talents that embraces job creation, value added economy, and economic transformation.

5 Missions of ITDRI:
ITDRI will establish collaboration with all Only by a collaboration with various parties
Penta-Helix elements for Indonesia to develop: (the Penta-Helix), ITDRI can achieve its noble missions:

high index of strong Collaboration with sufficient world class


technology sovereignty
innovativeness digital ecosystem Penta-Helix digital talents

SURAT KBUMN
SE-1/MBU/02/2021
SURAT KBUMN KEPUTUSAN MENTERI BUMN
24 Februari 2021
S-708/MBU/09/2020 SK-112/MBU/04/2021
11 September 2020 7 April 2021
Transformasi Fungsi Learning
Center/Corporate University, Research
Penetapan Key Performance Indicators Pembentukan Tim Percepatan
Center, dan Innovation Center Badan
PT Telekomunikasi Indonesia (Persero) Integrasi Pengelolaan Ekosistem Digital
Usaha Milik Negara
Tbk Tahun 2020 Badan Usaha Milik Negara
“ITDRI sebagai Digital Hub (IDRI dan IDLI)
“ITDRI sebagai KPI Telkom Indonesia” “ITDRI sebagai Tech Hub”
dan sebagai Telecommunication and
Media Institute (ITMLI dan ITMRI)
2
BUMN CENTER OF EXCELLENCES
BUMNs as Global Players with Technology & Innovation Leadership

CENTER OF
EXCELLENCES
Learning Research Innovation

IDLI (Schools) Digital Hub IDRI (Labs)

Leadership & Management Hub

Energy, Oil, & Gas Mineral & Coal Plantation & Food & Fertilizer Health Manufacturing
Institute Institute Forestry Institute Institute Institute Institute

Schools Schools Schools Schools Schools Schools


Research & Innovation Labs Research & Innovation Labs Research & Innovation Labs Research & Innovation Labs Research & Innovation Labs Research & Innovation Labs

Insurance & Tourism &


Finance Infrastructure Logistic
Pension Fund Telecommunication Supporting
Institute Institute Institute
Institute & Media Institute Institute
Telecommunication & Media
Schools Schools Schools
Learning Institute (TMLI) Schools Schools Schools
Telecommunication & Media
Research & Innovation Labs Research & Innovation Labs Research & Innovation Labs
Research & Innovation Institute (TMRII) Research & Innovation Labs Research & Innovation Labs Research & Innovation Labs

3
ITDRI OPERATING MODEL
Process
INDONESIA DIGITAL INDONESIA DIGITAL
LEARNING INSTITUTE (IDLI) RESEARCH INSTITUTE (IDRI)
Coordination
Support Inputs
a. Policy & Regulation
b. Budget
c. Partnership
Outputs
d. Infrastructure & Research 1. Applicable research
Facilities Research
e. Talent candidates Results results
f. Sponsor Learning 2. Ready digital talents
g. Champion
h. Digital Talents Talent 3. Proven Innovations
i. Innovators Capabilities Innovation
j. Researchers Innovation
k. Collaborative & Solutions
Cooperation Model
Collaboration
l. Research Agendas
Support

TECH HUB DIGITAL HORIZONTAL PLATFORMS


Artificial Cyber Data
Devices AR/VR Big Data IoT Payment Blockchain Cloud
Intelligence Security Center
4
ITDRI • Global Partner
• Transfer Knowledge
COLLABORATION • Learning and
Innovation Partner
WITH PENTA-HELIX • Research
Partner
KEMENTERIAN SEKRETARIAT

Identify Stakeholders of ITDRI NEGARA REPUBLIK INDONESIA


• Learning
in Penta-Helix for Partnership Partner
Opportunities in Learning,
Research and Innovation

ITDRI
innov.id

• Research Partner
• Innovation Partner

• Learning Partner
• Research and
Innovation Partner
• Research Partner
• Learning Partner
5
136 Overall
Partnership Plan
110
Active
26
Dropped
ITDRI PARTNERSHIP SCOPE
ITDRI and partners make collaboration in specific scope
High Priority

INDONESIA DIGITAL LEARNING INSTITUTE INDONESIA DIGITAL RESEARCH INSTITUTE


Joint-learning or joint-curriculum Joint-research Joint-innovation
NUS SBM ITB LPDP LIPI SETNEG PFN
DATA BUSINESS & FUNDING RESEARCH TRUSTPLUS
SETNEG X
SCIENCE MANAGEMENT RESEARCH PRIORITY INNOVATION

XECUREIT PEGADAIAN TEL-U STEI ITB AGATE KIBAL


CYBER DIGITAL DATA BIG DATA GROWTH PLATFORM
SECURITY MINDSET SCIENCE ANALYTIC MINDSET SERVICES

EKIPA TEL-U UI ITTS PIHC BIOFARMA


AGILE & CINEMA & DATA SCIENCE, DIGITAL TRACK AND TRACK AND
SCRUM ANIMATION AI, & BIG DATA VENTILATOR TRACE TRACE

ID TALENT DIGIFISH BINUS UNSOED INNOPA INTI


DIGITAL MARINE & RESEARCH ELECTRICAL INNOVATION VIRTUAL REALITY
MARKETING FISHERIES INTERNSHIP ENGINEERING COMPETITION HARDWARE

KUMPUL.ID UID UNSYIAH UINSA METRANET INFOMEDIA


CITY ELECTRICAL SMART
START-UP GTM CHANNEL GTM CHANNEL
GOVERNANCE ENGINEERING VILLAGE

P2TEL BWI UNAIR


EXPERT Joint-learning, joint-research, and joint-innovation WAKAF AI FOR EYE DISEASE
RESOURCE BLOCKCHAIN DETECTION
GOJEK NARASI
START-UP START-UP
SCHOOL SCHOOL

ACADEMY- REACTOR SCH HUAWEI CISCO BUMN BCE ADVISORY BOARD KLHK
HELIX
START-UP DATA DATA JOINT-LRI 12 DIGITAL TMI DATA
(53 Universities) SCHOOL SCIENCE INFRASTRUCTURE SOE CLUSTER INSTITUTE STATIC
and
many KITATAMA ITB STIKOM BALI UNILA
more.. FISHERIES CYBER POLBAN POLINES SBM ITB
CENTER (FCC) DELIVERY LEARNING MESSENGER AI, CONSUMER HABIT,
AUGMENTED DATA ROBOT ASISTEN
& INNOVATION MARKETING
PRODUCT
PLATFORM REALITY ENGAGEMENT MEDIS AUTONOMUS STRATEGY
6
IDLI PROGRESS & ACHIEVEMENT (1/2) Posisi data 5 November 2021

13 124 25.146 3.017


Cluster BUMN & Registered Assessment
ex BUMN User Takers

with more than 6,000 Job


Position….

Detractors Passive Promoters Top 3 Top 3


Strength Weakness
3.14% 30.37% 66.49% Creativity & Innovation Entrepreneurship
• Digital Literacy
• Self-motivation
• Communication &
• Strategic Relationship
• •
NPS Score Collaboration

1,656 Respondents

Posisi data 5 November 2021


63.35
7
IDLI PROGRESS & ACHIEVEMENT (2/2)
DLI
Digital Learning Institute Dashboard as a Learning Platform

Posisi data 26 November 2021 08:00 Number of talent participated


SOE Talents per Cluster CENTER OF fundamental level
Num of Registered User 25.146 EXCELLENCES
Behaviour & Mindset Enrolled 18.483
Telecomm. & Tourism & Plantation &
Intrapreneurship Enrolled 10.693 Media
Finance Infrastructure
Supporting Forestry
Assessment Takers 3.017 2.612 10.389 675 8.200 521

Food & Energy, Oil, & Insurance &


Logistic Manufacturing
Fertilizer Gas Pension Fund
164 534 750 499 391

Danareksa &
Mineral & Coal Health
PPA
77 95 208

Lembaga Kementerian

Kementerian Badan Usaha Milik Negara (BUMN)

31

8 8
EVALUATION COMPETENCIES
This is the average competency score for BUMN talent who have completed Digital Mindset Assessment
(Latest data: 26 October 2021 – 10:54)
LOW MODERATE HIGH
Creativity & Innovation 5.8

Enterpreneurship 4.4

Customer Orientation 5.1

Strategic Relationship 4.9

Adaptability 5.2

Communication & Collaboration 5.5

Learning Agility 5.5

Self-Motivation 4.7
High (7 – 10)
Moderate (4 – 7)
Digital Literacy 5.8
Low (1 – 4)

0.0 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 9
ASSESSMENT INSIGHT
Assessment score analysis from all Digital Talent SOE Clusters who participated in DLI
Strategic Relationship
Creativity & Innovation
Moderately likely to come across as a warm and friendly person
DLI Competency Correlation Heatmap
Somewhat likely to be high on imagination and originality,
and may be somewhat interested in socializing and building long
occasionally implementing new dimensions to one's work.

5.8 Somewhat likely to find novel and better ways of doing tasks so
as to improve work processes. May occasionally look at things
from a fresh and unconventional perspective. Moderately likely
4.9 term partnerships to develop work opportunities. Moderately
likely to network effectively with stakeholders within and
outside the industry to gather relevant information for the
Moderate to be innovative and may at times develop new and improved Moderate benefit of the business. Somewhat likely to maintain contact
with immediate stakeholders on a regular basis. May at times be
methods, systems and products that would enhance efficiency of
able to effectively leverage one's connections and network for
one's work
the organization's success.

Adaptability
Enterpreneurship Moderately likely to understand the impact of change on
Moderately likely to have the entrepreneurial know-how to run a internal and external stakeholders and may sometimes tailor

4.4 business efficiently. Somewhat likely to look for new


opportunities for expansion and growth of the business.
Moderately likely to think ahead and foresee the potential
5.2 one's communication to ensure the stakeholders' buy-in on the
changes. May at times accept changes in one's work, and adapt
effectively to new systems and processes. Moderately likely to
Moderate success and failures associated with new ventures and may at Moderate work on tasks with enthusiasm, even when situations and goals
times be able to take calculated risks for the benefit of the are dynamic in nature. Somewhat likely to find synergies
organization. between old and new ways of doing things, so as to reduce the
disruption to work as much as possible.

Customer Orientation
Moderately likely to accurately understand customer Communication & Collaboration
requirements and deliver on the same in a timely and efficient Moderately likely to be a good team player and may at times be

5.1 manner. May occasionally demonstrate the ability to gain


insights on customer needs and requirements to present them
with optimal solutions. Somewhat likely to solicit feedback from
5.5 able to maintain harmonious and cooperative relationships with
team members. May occasionally maintain a straightforward and
frank demeanour, and may sometimes be able to put across
Index Correlation
Moderate customers and look for ways to add value to the service Moderate one's viewpoint in an assertive and confident manner. May
experience. May have a slight tendency to build connections occasionally share one's knowledge, information and experience • Creativity & Innovation - Learning Agility = 0.84
with new and potential customers to enhance business to support the team, and encourage others to do the same. • Customer Orientation - Strategic Relationship = 0.92
opportunities and further grow the relationship.

Learning Agility Self-Motivation


Moderately likely to have the ability to reflect on experience, to
Moderately likely to be intrinsically motivated to complete one's Digital Literacy
learn from one's own and others' successes and failures and to

5.5 use this learning in the future. May sometimes be willing to seek
out challenging experiences and opportunities to develop one's
skills and abilities. May occasionally look for opportunities to
4.7 tasks effectively and efficiently. May occasionally be able to
work on the given task wholeheartedly and persist to achieve
desired outcomes regardless of the circumstances. Somewhat
5.8 May sometimes be able to interact, communicate and
collaborate through digital technologies. Moderately likely to be
able to locate, retrieve and manage digital data, information and
Moderate gain new information and knowledge which may be required to Moderate likely to display a sense of passion and excitement towards Moderate content, and protect devices, content, personal data and privacy
accomplishing one's goals and tasks. May sometimes take pride in a digital environment.
perform tasks at work. Somewhat likely to focus on developing
in one's job, and derive meaning and satisfaction from it.
and improving oneself with every task that one takes up.

10
DIGITAL LEARNING INSTITUTE ASSESSMENT REPORT
Posisi data 01 September 2021, 09:00 What the participants will get shortly after taking the assessment

Insight
• Terdapat hubungan yang kuat
antara kompetensi Learning Agility
dengan Creativity & Innovation
dengan index 0,84. Maka semakin
tinggi Learning Agility maka
semakin tinggi pula Creativity &
Innovation insan BUMN
• Terdapat pula hubungan yang kuat
antara kompetensi Customer
Orientation dengan Strategic
Relationship dengan index 0,92.
Maka semakin tinggi Customer
Orientation maka semakin tinggi
pula Strategic Relationship insan
BUMN

Creativity & Innovation: Moderate


Insan BUMN memiliki imajinasi dan kemampuan berinovasi yang cukup tinggi. Terkadang mereka menerapkan dimensi
baru untuk melakukan suatu pekerjaan. Insan BUMN juga cenderung untuk menemukan cara baru dan lebih baik
dalam melakukan tugas untuk meningkatkan proses kerja.
Communication & Collaboration: Moderate
Enterpreneurship: Moderate Insan BUMN cukup mungkin untuk menjadi seseorang yang baik di dalam team dan terkadang dapat
Insan BUMN cukup memiliki pengetahuan kewirausahaan untuk menjalankan bisnis dan agak cenderung mencari mempertahankan hubungan yang harmonis dan kooperatif dengan anggota team
peluang baru dan pertumbuhan bisnis
Learning Agility: Moderate
Customer Orientation: Moderate Kemungkinan insan BUMN memiliki kemampuan merefleksikan pengalaman untuk dipelajari dan
Dalam memahami pelanggan, insan BUMN cukup mungkin untuk secara akurat memahami kebutuhan pelanggan dan menggunakannya di masa depan, baik itu dari keberhasilan sendiri ataupun orang lain
memberikan hal tersebut secara tepat dan efisien
Self Motivation: Moderate
Strategic Relationship: Moderate Cukup mungkin insan BUMN untuk termotivasi secara intrinsic untuk menyelesaikan tugas secara efisien
Selain cukup cenderung untuk tampil sebagai orang yang hangat dan ramah, insan BUMN juga mungkin agak tertarik dan terkadang mengerjakannya dengan sepenuh hati dan persisten dalam mencapai hasil
bersosialisasi dan membangun kemitraan jangka Panjang guna mengembangkan peluang kerja
Digital Literacy: Moderate
Adaptability: Moderate Hanya beberapa dari insan BUMN yang dapat berkomunikasi dan berkolaborasi melalui teknologi dan
Masih memungkinkan bagi insan BUMN dalam memahami dampak perubahan pada pemangku kepentingan. lingkungan digital termasuk untuk pengembangan digital itu sendiri
Terkadang insan BUMN juga dapat menerima perubahan dan beradaptasi dengan efektif 11
DIGITAL LEARNING INSTITUTE ASSESSMENT REPORT PER CLUSTER
N = 721 N = 33

Insight Insight
• Klaster Telekomunikasi dan Media memiliki nilai yang cukup tinggi di kompetensi • Klaster Infrastruktur memiliki kompetensi Creativity & Innovation, Adaptability,
Creativity & Innovation dan Digital Literacy. Communication & Collaboration, dan Learning Agility dengan kecenderungan data
• Klaster Telekomunikasi dan Media perlu meningkatkan kompetensi di bidang sama dengan nilai median.
Entrepreneurship dan Self-Motivation.

N = 97 N = 30

Insight Insight
• Klaster Financial perlu meningkatkan kompetensi di bidang Entrepreneurship, Strategic • Klaster Pariwisata dan Pendukung memiliki kompetensi Customer Orientation dan
Relationship, dan Self-Motivation. Strategic Relationship dengan kecenderungan data sama denga nilai median.
• Klaster Pariwisata dan Pendukung memiliki kemampuan entrepreneurship yang berada
di bawah rata-rata.
12
DIGITAL LEARNING INSTITUTE NEXT PLAN

Translasi Digital Mindset Assessment Rejuvenate Materi Growth Dashboard Refreshment


dalam Bahasa Indonesia Mindset include Analytic & Reporting

Translasi Digital Mindset Assessment untuk Updating materi Growth Mindset dengan Upgrading sistem dashboard dengan
menindaklanjuti feedback dari peserta DLI memasukkan komponen-komponen Digital menambahkan fitur download data detail
yang terkendala dengan bahasa Behaviour & Mindset dengan skenario menjadi progress peserta dan fungsi analityc hasil
pathway utama di tahun 2022 assessment, beserta hak akses/uuser untuk
masing-masing pengelola HC BUMN

13
at Glance Cultivate
Kapanpun Belajar skill dan pengetahuan baru
Akses Dimanapun dengan pilihan materi beragam
Device apapun

Personalized
Learning
Proses pembelajaran disesuaikan
dengan kondisi kemampuan dan
kebutuhan pembelajar

Massive
myDigiLearn dapat diakses oleh seluruh
learner dari kalangan manapun dimana
dapat langsung melakukan registrasi

Perluas wawasan dan Connect


Terhubung dengan expert dan Learner
bagikan pengetahuan lain untuk meningkatkan pengalaman

bersama myDigiLearn. Create belajar


Bagikan ilmu dengan membuat
myDigiLearn menjadi solusi belajar terintegrasi untuk materi belajarmu sendiri
meningkatkan keahlian dan pengetahuan

14 14
Learning platform yang mengusung prinsip personalized-learning, menghubungkan
Menghadirkan fitur terlengkap dan kemudahan replikasi
learner dengan learner lain dan expert serta menghadirkan variasi learning
experience untuk mendukung pengembangan digital talent karyawan BUMN,
diberbagai organisasi
aparatur negara dan masyrakat luas Personalized learning
Pembelajaran disesuaikan kemampuan dan kebutuhan learner sehingga
Class Pathway Course learning dapat belajar secara mandiri

Video Coaching Podcast Integrated content and learning experience


Fitur pembelajaran beragam melalui pathway, course, class, video learning,
podcast dan webinar .

Learning analytic for suggested content


Memberikan rekomendasi berdasarkan interest dan job function

Framework 70:20:10 dan gamification


Menggunakan pendekatan self learning, mengakomodasi coaching,
mentoring dan implementasi pekerjaan berbasis poin gamification

User generated content


Mendukung knowledge sharing, serta mengakomodir bukan hanya
pembelajar namun pengajar yang akan membagikan ilmunya

Digital Skill Content


Menghadirkan pembelajaran berbagai kompetensi dan skill khususnya
Virtual Reality digital skill
15
PRODUCT SERVICES
myDigiLearn supports both COOC (Corporate Open Online Course) and MOOC (Massive Open Online Course).

Learning Methods User Options

Podcast Private Course “It’s simply a MOOC


Modul pembelajaran dengan metode Private course yang hanya bisa diakses oleh
penyampaian konten digital learning
created, offered, produced,
user tertentu yang didaftarkan and distributed by a private
menggunakan audio
(Big Data Setneg) company”
Video Learning
Modul pembelajaran yang bersifat byte sized
learning dengan metode penyampaian Subdomain Pathway
konten digital learning mengggunakan video Subdomain beberapa pathway dimana Suggested Deliverables (Short Term)
animasi ataupun slideshow manage service by myDigiLearn tim Set Up time 2 weeks

Course (BLMI Mandiri, Danareksa Academy,


Kumpulan beberapa konten digital learning Pegadaian Academy, DLI) COOC (Corporate
dari satu atau beberapa modul pembelajaran Open Online Course)

Pathway
Program pembelajaran yang terdiri lebih dari Subdomain Product* Suggested Deliverables (Long Term)
satu skill course yang terstruktur dengan Pembuatan mini myDigiLearn berisi fitur Set Up time 4 weeks
journey tertentu video, course, pathway dan user generated
content, manage service by myDigiLearn
tim
Class
Kumpulan beberapa pathway dari satu atau
lebih rumpun skill set yang terstruktur.
White Label* Suggested Deliverables (Long Term)
User diberikan duplikasi myDigiLearn baik Set Up time 3-5 months
Webinar
platform, database struktur, maupun CMS
Produk dan penyediaan layanan
untuk selanjutnya dikelola dan dapat di
penyelenggaraan dan pendokumentasian
develop oleh user
seminar online
16
ACKNOWLEDGEMENT
Top Inovasi Pelayanan Publik Terpuji KIPP 2021

BUMN Digital Academy Digital Learning Institute


for 12 SOE’s Clusters

Yayasan Kesehatan Kementerian PANRB hari ini mengumumkan Top Inovasi Pelayanan Publik
Terpuji dari ajang Kompetisi Inovasi Pelayanan Publik (KIPP) Tahun 2021. Top
Inovasi Terpuji terdiri dari 45 Top Inovasi Pelayanan Publik Tahun 2021, Top 5
Replikasi Inovasi Pelayanan Publik Tahun 2021, dan 5 Pemenang Outstanding
Achievement of Public Service Innovation 2021.
myDigiLearn, menjadi pemenang dalam kategori Top Inovasi Pelayanan
Publik Terpuji tahun 2021 dan merupakan satu-satunya Inovasi kelompok
UMUM dari Klaster BUMN yang masuk ke dalam 45 Top Inovasi Pelayanan Publik
Tahun 2021 ini.
Apresiasi Kementerian
BLK Jawa Barat Sekretariat Negara 17
DIGITAL TALENT JOURNEY
What is the journey to become digital talent

Talent memilih pathway yang tersedia Semakin dalam seorang talent mempelajari
sesuai dengan passion atau yang Digital Skill, maka ilmu yang diperoleh perlu
berkaitan dengan job/pekerjaan saat ini, diterapkan dalam suatu project atau inovasi
agar dapat mendukung dalam pekerjaan yang ada agar talent tersebut menjadi
sehari-hari! Pathway meliputi course, seorang Digital Talent Impactful
certification (optional), dan assignment
untuk menjadi Digital Talent Certified.
Lets Choice the pathways!
DIGITAL TALENT
Self-paced
START! Digital Skill Development Journey
Mandatory
Talent dapat mengembangkan inovasi sambil mengembangkan
Digital Mindset & Intrapreneur Digital Skill sesuai kebutuhan

Innovator Journey
Innovator Journey
Talent melaksanakan course
melalui aplikasi MyDigilearn untuk
materi Digital Behaviour &
Talent dapat
Mindset. Kemudian mengikuti
memilih jalur
Digital Mindset Assessment
inovator dengan
untuk menjadi Digital Talent
mengembangkan
Prepared (Ready to develop) dan
inovasi mengikuti
mendapatkan analisis hasil
framework yang
assessment. Wow!
tersedia dalam
Program BIMA

18
Secara Governance Model dari Amoeba Innovation, dimana
Inovasi dioperasikan oleh Tribe Innovation Management
atas pengawasan dari Tribe Zero ITDRI yang akan
Program Sponsor diputuskan secara strategis oleh Komite Amoeba.

Komite Amoeba berperan sebagai evaluator terhadap hasil


Komite Amoeba inovasi (bisnis) maupun innovator (talent) yang
dikembangkan dalam Program Digital Amoeba.
Govern

Report
Tribe Zero ITDRI Inovasi yang dikembangkan harus sesuai dengan strategi
Telkom sebagai induk perusahaan, dan mendapatkan
masukan atau referensi dari pembelajaran terhadap
customer customer atau hasil riset
Tribe Innovation Mgt

Innovator
Research Innovation
Manager

Learning

19
NOV‘21 EDITION
BIMA INNOVATION DEVELOPMENT BATCH-1 2021
2021 BIMA (BUMN Innovation Management by Amoeba) adalah Program Manajemen Inovasi untuk seluruh klaster BUMN menggunakan kerangka kerja Program Digital
Amoeba Telkom.

WE ARE HERE
Assessment Idea Ideas Onboarding Presentation Onboarding Onboarding
Takers Submission Onboarding CV and Selection PV2 BMV
Selection* PV1

AREA OF INNOVATION Last idea submission for Batch 1 2021 14 September 2021
PREPARE FOR ONBOARDING

Jasa Keuangan : 18 Jasa Pariwisata dan


135 IDEAS - Business Process : 4 Pendukung : 34 65 Talents 28 Ideas 8 BUMN 3 Clusters
- Business Model : 4 - Business Process : 2
- Employee Experience : 4 - Business Model : 5 Business Process 15 IDEAS Business Model 1 IDEAS
- Customer Experience : 2 - Employee Experience : 1
Industri Perkebunan dan - New Product : 4 - Customer Experience : 10
Kehutanan : 5 - New Product : 16 Customer Exp. 3 IDEAS
- Business Process : 1
Jasa Logistik : 5
New Product 5 IDEAS
- Business Model : 1 Employee Exp. 4 IDEAS
- Business Process : 2 Industri Manufaktur : 1
- Employee Experience : 1
- Business Model : 1 - Business Process : 1
- New Product : 2
- New Product : 2 UPDATE PROGRESS
Jasa Infrastruktur : 13 Jasa Telekomonukasi dan Non Klaster : 3
- Business Process : 1 Media : 54 - Business Process : 1 CV PV1 PV2 BMV
- Business Model : 6 - Business Process : 6 - Business Model : 2
- Employee Experience : 1 - Business Model : 5 BEFORE - - - -
- Customer Experience : 3 - Employee Experience : 5 Industri Pangan dan Pupuk : 2
- New Product : 2 - Customer Experience : 6 - Business Process : 1
- New Product : 32 - Business Model : 1 FAILED - - - -
* Area inovasi yang diambil adalah yang pertama dipilih oleh para innovator (karena memungkinkan innovator meng- AFTER 28 - - -
inputkan lebih dari satu area inovasi untuk setiap inovasi yang disubmit). Belum melalui proses kalibrasi dari ITDRI.
20
PERAN INNOVATION FACILITATOR A Tim Komite Inovasi B Tim Management Inovasi
Tugas & Peran dari Komite Inovasi: Tugas & Peran dari Team Manajemen Inovasi :
Untuk menghasilkan karya bagi Indonesia dengan 1. Menentukan Strategi dan Tema Inovasi pada setiap batch 1. Melakukan campaign kepada cluster BUMN agar submit
dukungan seluruh BUMN 2. Memastikan dukungan terhadap kebutuhan resource para idea inovasi
Inovator kepada BUMN terkait 2. Menyampaikan tema Inovasi kepada parainovator
Setiap cluster memiliki INNOVATION FACILITATOR masing-masing, 3. Melakukan evaluasi terhadap progress inovasi dan 3. Meng-kompulir data ideainovasi
dimana ilustrasi koordinasi antar stakeholder ditunjukkan pada memberikan masukan untuk improvement 4. Melakukan seleksi & prioritasi idea inovasi sesuai tema
gambar dibawah ini : 4. Memberikan keputusan dalam pemilihan inovasi yang Inovasi
berlanjut ke fase berikutnya 5. Memberikan rekomendasi hasil seleksi kepada komite
INNOVATION 5. Menentukan kebijakan tindak lanjut terhadap hasil
inovasi yg berdampak besar bagi BUMN & pelanggan
inovasi
6. Mengawal pelaksanaan proses inovasi bersama tim ITDRI
FACILITATOR 7. Memberikan dukungan resource bagi inovator untuk
Kriteria Member Komite Inovasi: menjalankan inovasinya
1. Merupakan Senior Leader yang mempunyai 8. Melakukan kolaborasi denganMentor
ITDRI TEAM INNOVATION kewenangan terhadap anggaran dan kebijakan strategis 9. Melaporkan progress inovasi kepada Komite Inovasi
perusahaan (min BoD-1)
FACILITATOR 2. Mendukung program Inovasi, open mind dan kolaboratif Kriteria Member Manajemen Inovasi :
3. Memiliki pengetahuan terkait pengelolaan SDM dan 1. Mendukung program inovasi dan memiliki pengetahuan
pengembangan bisnis. tentang pengelolaan inovasi (akan dilakukan pelatihan oleh
INNOVATION FACILITATOR ITDRI)
2. Memilki jiwa kolaboratif, open mind dan memilki relasi yang
A Tim Komite Inovasi C Mentor bagus dalam perusahaannya
3. Adaptif dalam penggunaan IT Tools yang digunakan dalam
Tugas & Peran dari Mentor Inovasi: pekerjaan sehari-hari.
B Tim Management Inovasi C Mentor 1. Memberikan dukungan & masukan kepada manajemen
Inovasi dalam melakukan pendampingan para inovator INNOVATION FACILITATOR diharapkan berperan dalam melakukan
2. Memberikan bantuan kepada para inovator dalam pengelolaan inovasi, pendekatan pada stakeholder dan mendampingi
mengerjakan inovasinya berupa namun tidak terbatas para innovator menggunakan framework Digital Amoeba yang telah
pada Memberikanmotivasi, Membagikan pengetahuan disiapkan oleh ITDRI.
Innovation Team Innovation Team dan pengalamannya, Membuka jaringanrelasi-nya.
BUMN A* BUMN B* 3. Membangun suasana yang kondusif bagi inovator pada Notes :
saat memberikan arahan dan feedback dalam 1. Pemilihan mentor disesuaikan dengan inovasi yang akan di-validasi
sehingga list mentor dapat berubah menyesuaikan dengan dinamika.
Innovation Team Cross Innovation Team Cross pengembangan inovasi-nya
2. Tim management inovasi akan mendapatkan pengenalan juga twinning
BUMN within cluster* cluster** terhadap framework digtal amoeba dari ITDRI yang akan dijadwalkan
Kriteria Mentor Inovasi: secepatnya setelah batas waktu pengumpulan list INNOVATION
1. Memiliki expertise yang spesifik dalam bidang tertentu FACILITATOR..
*example of innovation team types, 1 team consists 3 members 2. Mendukung program Inovasi dan open mind 3. Pengaplikasian tupoksi INNOVATION FACILITATOR akan disesuaikan
**if there is cross cluster from innovation team, the INNOVATION FACILITATOR who 3. Mempunyai kemampuancoaching dengan tahapan yang ada dalam framework BIMA dan akan
organize the team will be decide in separate process berkolaborasi bersama ITDRI. 21
FROM LEARNING TO INNOVATION FRAMEWORK
Objective program DLI & BIMA untuk kemajuan BUMN dan bangsa Indonesia

Performance improved
only when companies
CORPORATE STARTUP implemented programs to
empower employees ,
THINK ACT provided learning
LIKE LIKE opportunities that were
CORPORATE STARTUP outside what people
needed to do their jobs,
Create Revenue Customer Centric increased their reliance
Cost Leadership Passion on teamwork (by giving
Increase Brand Data Driven teams more autonomy
and allowing them to self-
Source : Corporate Startup MIndset - Telkom organize), or a
WHY :
combination of these.
Kami ingin BUMN menjadi agen perubahan
agar Indonesia lebih mandiri dan lebih baik.
AREA INOVASI
HOW :
Melakukan pengembangan Digital Talent
Melakukan pengembangan Bisnis
Mengembangkan sinergi BUMN yang relevan &
impactfull

WHAT : New New New New


Business New
DLI & BIMA - Sinergi dan Inovasi bagi Negeri Business Employee Customer
Product
Process Experience Experience Model

Innovation Ambition based on Area of Innovation 22


THANK YOU! REMEMBER TO WEAR YOUR MASK &
P H Y S I C A L D I S T A N C I N G

Innovation will keep our dream


towards the future and talents will
ensure the dream will come true.

23

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