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Talos the Triple Iron Golem

Huge Construct
Hit Dice: 54d10 + 324 (864 hp)
Initiative: +7
Speed: 60 ft.
Armor Class: 73 (-2 size, -1 Dex, +66 natural), touch 7, flat-footed 73
Base Attack/Grapple: +40/+73
Attack: Slam +66 melee (8d8 + 25 /19-20/x3 and death (Fort DC 62))
Full Attack: 2 slams +66 melee (8d8 + 25 /19-20/x3 and death (Fort DC 62))
Space/Reach: 15 ft. /15 ft.
Special Attacks: Breath weapon, trample
Special Qualities: Construct traits, damage reduction 45/adamantine, damage reduction 15/-,
darkvision 180 ft., immunity to magic, low-light vision
Saves: Fort +24, Ref +17, Will +23
Abilities: Str 61, Dex 9, Con -, Int 12, Wis 21, Cha 9
Skills: Climb +82, Listen +62, Spot +62
Feats: Awesome Blow, Cleave, Great Cleave, Great Fortitude, Improved Critical (slam),
Improved Initiative, Power Attack, Weapon Focus (slam)
Epic Feats: Epic Toughness (x3), Devastating Critical (slam), Overwhelming Critical (slam),
Epic Fortitude, Epic Weapon Focus (slam), Penetrate Damage Reduction (adamantine),
Penetrate Damage Reduction (cold iron), Penetrate Damage Reduction (silver), Superior
Initiative
Climate/Terrain: Dis
Organization: Solitary (unique)
Challenge Rating: 32
Treasure: None
Alignment: Neutral

Breath Weapon (Su): 30 foot cube, cloud of poisonous gas lasting 3 rounds, free action once
every 1d4+1 rounds; initial damage 1d12 Con, secondary damage 3d12 Con, Fortitude DC 37
negates.

Magic Immunity: Talos is immune to all spells and spell-like effects that allow spell resistance.
He is likewise immune to supernatural effects that directly mimic spell effects. (Such as an
angel's true seeing, but not a dragon's breath weapon) The below are exceptions to this rule.
Electricity damage forces Talos to make a Fortitude save against the spell or be slowed.
Electrical damage that does not offer a save automatically slows Talos.
Fire damage heals Talos, and breaks any slow effect on him. He gains excess hit points as
temporary hit points lasting for 1 hour.
Talos is affected normally by most rusting attacks, although he has a +5 resistance bonus on
saves against such attacks. Rust monsters deal 1d6 points of damage per HD to Talos with a
successful antennae attack.
Trample (Ex): Talos can run over any creature one size smaller than himself as a move action.
This deals 10d8+50 points of damage. Trampled opponents can either attempt attacks of
opportunity at a -4 penalty, or Reflex saves (DC 62) for half damage.

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