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Assassin Nockoff Record Sheet
Assassin Nockoff Record Sheet
Assassin Nockoff Record Sheet
nockoff Record Sheet
BATTLETECH
Player:
Me ch D at a
Miniature: Type: Assassin nockoff
Tonnage: 40
Me d ium B a ttle Me c h Re c o r d S he e t Technology: Inner Sphere / 3075
Ruleset: Standard (5th edition)
A rm or D i agram Int e rnal S t ruct ure
Movement Points:
Left Arm (10,11) Head (12) Right Arm (3,4) Left Arm Head Right Arm
OOOOOOOOOO OOOOOOOOO OOOOOOOOOO OOOOOO OOO OOOOOO Walking: 7
OO OO Running: 11
Left Torso (8) Center Torso (2,7) Right Torso (6) Left Torso Center Torso Right Torso Jumping: 7
OOOOOOOOOO OOOOOOOOOO OOOOOOOOOO OOOOOOOOOO OOOOOOOOOO OOOOOOOOOO
OOOOO OOOOOOOO OOOOO OO Heat Sinks: 10 [20] | Double
Rear Rear Rear OOOOOOOOOO
OOOOO OOOOOO OOOOO
Left Leg (9) Right Leg (5) Left Leg Internal Structure Right Leg Targeting: Standard
OOOOOOOOOO Armor OOOOOOOOOO OOOOOOOOOO Endo Steel OOOOOOOOOO
OOOOOOOOOO Light FerroFibrous OOOOOOOOOO Auto Eject: Operational
Gyro
Standard
Warri or D at a
Name:
Affiliation:
Experience: Green
Gunnery Skill: 4 Piloting Skill: 5
Kills: OOOO OOOO OOOO OOOO OOOO
Hits Taken: 1 2 3 4 5 6
Consciousness: 3 5 7 10 11 X
C ri t i cal H i t Tabl e
Left Arm Head Right Arm
Low (13) Low (13)
H e at S cal e
1. Shoulder 1. Life Support 1. Shoulder
Heat Overflow
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator _ 30 Shutdown
5. Roll Again 5. Roll Again 5. ER PPC [1 ] _ 29
6. Roll Again 6. Sensors 6. ER PPC [1 ] _ 28 Ammo Explosion, avoid on 8+
_ 27
High (46) High (46)
_ 26 Shutdown, avoid on 10+
1. Roll Again 1. ER PPC [1 ]
_ 25 5 Movement Points
2. Roll Again 2. Roll Again
_ 24 +4 Modifier to Fire
3. Roll Again 3. Roll Again
_ 23 Ammo Explosion, avoid on 6+
4. Roll Again 4. Roll Again
_ 22 Shutdown, avoid on 8+
5. Roll Again 5. Roll Again _ 21
6. Roll Again 6. Roll Again
_ 20 4 Movement Points
_ 19 Ammo Explosion, avoid on 4+
Left Torso Center Torso Right Torso _ 18 Shutdown, avoid on 6+
_ 17 +3 Modifier to Fire
Low (13) Low (13) Low (13)
_ 16
1. Engine 1. Engine 1. Engine
_ 15 3 Movement Points
2. Engine 2. Engine 2. Engine
_ 14 Shutdown, avoid on 4+
3. Engine 3. Engine 3. Engine
_ 13 +2 Modifier to Fire
4. Guardian ECM Suite [5 ] 4. Gyro 4. Ammo (LRM 5) 24 [3 ]
_ 12
5. Guardian ECM Suite [5 ] 5. Gyro 5. Artemis IV FCS [4 ]
_ 11
6. Jump Jet [7 ] 6. Gyro 6. CASE [6 ]
_ 10 2 Movement Points
High (46) High (46) High (46) _ 9
1. Roll Again 1. Gyro 1. Jump Jet [8 ] _ 8 +1 Modifier to Fire
2. Roll Again 2. Engine 2. Roll Again _ 7
3. Roll Again 3. Engine 3. Roll Again _ 6
4. Roll Again 4. Engine 4. Roll Again _ 5 1 Movement Points
5. Roll Again 5. LRM 5 [2 ] 5. Roll Again _ 4
6. Roll Again 6. Jump Jet [9 ] 6. Roll Again _ 3
_ 2
_ 1
Left Leg Engine Hits: O O O Right Leg _ 0
1. Hip Gyro Hits: O O 1. Hip
2. Upper Leg Actuator Sensor Hits: O O 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator Life Support: O 4. Foot Actuator
5. Jump Jet [1 0 ] Battle Value: 1,385
5. Jump Jet [1 1 ]
6. Jump Jet [1 2 ] Cost: 7,900,993 Cbills 6. Jump Jet [1 3 ]
Damage: 15 Heat: 19
http://remlab.sourceforge.net/remlab30/mechrs/ 1/1