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The Warlord Class - GM Binder11
The Warlord Class - GM Binder11
The
Warlord
As the aging man struggled to
the entrance of his clan's great city. His clan had delved
Revitalizing Order of your choice. You also gain proficiency in Persuasion. If you
You target a creature that is at 0 hit points or has died within are already proficient in Persuasion, you gain proficiency in
the last minute. That creature regains hit points equal to your your choice of either History, Performance, or Religion.
warlord level + your Charisma modifier (minimum of 1). They Emboldening Presence
can immediately take one action, bonus action, or move up to Your presence inspires your allies to fight through adversity.
their movement speed without provoking opportunity attacks. Starting at 3rd level, creatures of your choice within range of
Dauntless Leader your Orders have advantage on saving throws to resist being
charmed or frightened so long as they can see you.
Your leadership inspires legendary feats of heroism. At 20th In addition, when you succeed on a saving throw, you can
level, whenever you issue an Order, creatures of your choice choose one other friendly creature who was subjected to the
within 5 feet of the target also gain the benefits of the Order. same saving throw to automatically succeed on their roll.
Noble Aspirations Primal Instinct
Your words inspire others to acts of greatness. Beginning at When you adopt this College at 3rd level, you gain the primal
7th level, when you issue an Order, you can instill the target instinct of a wild beast. You gain proficiency with all martial
with noble motivation. The next time that target makes an weapons. You also gain proficiency in either Intimidation or
ability check, attack roll, or saving throw before the start of Survival. If you are already proficient in both skills, you gain
your next turn they roll a d6 and add it to their roll. proficiency in either Nature, Perception, or Stealth.
You can use this feature a number of times equal to your Also, you have advantage on Wisdom (Survival) checks
Charisma modifier (minimum of once), and you regain all to track creatures that are below their hit point maximum.
expended uses when you finish a short or long rest.
Thrill of the Hunt
Chivalric Bearing You lead your allies in battle as the alpha wolf leads its pack.
Also at 7th level, you carry yourself with a level of grace that Beginning at 3rd level, when you damage a creature with a
makes others more open to you. When you make a Charisma weapon attack, you can mark that creature as the target of
(Persuasion) check, you roll a d6 and add it to your roll. your hunt. Both you, and any creature under the effects of
your Orders have advantage on the first attack roll they make
Rallying Cry against the marked target each turn.
Beginning at 13th level, you can let forth a rallying cry as an The creature remains marked for 1 minute. Your mark
action on your turn. You, and a number of creatures equal to ends early if you are incapacitated, if the creature is slain,
your Charisma modifier (minimum of one) who can hear you or if you mark another creature as the target of your hunt.
each gain temporary hit points equal to your warlord level.
While a creature has the temporary hit points from this Savage Ambush
feature, it is immune to both the charmed and frightened You and your pack hunt as ruthlessly as the best natural
condition and its movement speed increases by 10 feet. predators. At 7th level, you gain the following benefits:
Once you use this feature you must finish a short or long The first time you, or a creature you have issued an Order
rest before you can use it again. to, hits a creature that has not yet acted in combat with an
Paragon of Chivalry attack, they deal an additional 2d6 damage on hit. If the
You stand as a beacon of everything noble and chivalrous in creature is surprised, this damage becomes 2d10.
the world. At 18th level, you gain immunity to the charmed You and your companions can travel normally at a stealthy
and frightened conditions, and the bonus from your Noble pace and have advantage on Dexterity (Stealth) checks to
Aspirations and Chivalric Bearing features become 2d6. conceal yourselves in natural environments.
College of Ferocity Hunter's Frenzy
The thrill of a successful hunt drives your pack into a frenzy.
Warlords who hail from this College rarely come from formal Starting at 13th level, when a creature marked as the target
schools of war. In place of using military theory, their tactics of your hunt is slain, you gain temporary hit points equal to
are based on the instincts of wild predators. These leaders your warlord level. Moreover, you can use your reaction to
are famous for their ruthless treatment of their foes, though mark another creature within 60 feet as the target of your
they would lay down their life for any member of their pack. hunt, and immediately issue one Order of your choice.
Cheap Shot
At 3rd level, you learn various tricks to ensure your victory,
even when you are outmatched. Once per turn when you hit
cannot take reactions until the start of your next turn.
Marked for Death
You are ruthless in pursuing the destruction of your enemies.
Starting at 18th level, when a creature fails the saving throw
against your Cheap Shot ability, you can choose to forgo the
Apex Predator normal conditions and mark that creature for death.
Upon reaching 18th level, your primal leadership empowers The first attack to hit a creature marked in this way before
both you and the members of your pack with supernatural the start of your next turn becomes an automatic critical hit.
ferocity. Your movement speed increases by 10 feet and your Once you mark a creature in this way you must finish a
attacks score a critical hit on a roll of 19 or 20 on the d20. short or long rest before you can do so again.
Any friendly creature that begins its turn within 10 feet of
you also gains these benefits until the start of its next turn. College of Skalds
Warlords who join the College of Skalds are keenly aware of
College of Schemes the power that music and song have to inspire soldiers. When
Warlords who join the College of Schemes are committed to they combine their bardic magic with their understanding of
securing victory at any cost. These leaders have no scruples strategy, these commanders can turn even the most unskilled
about how they achieve their goals and are willing to cheat, rabble into a heroic fighting force. The Skalds of legend were
deceive, and sacrifice whatever is necessary to find success. said to be able to turn the tide of the most desperate battles,
Often distrustful of strangers, these utilitarians always have
fanning the flames of hope in all who heard their warsong.
a backup plan should things not work out as they predicted.
Warrior Poet
Underhanded Ingenuity When you adopt this College at 3rd level, you are trained to
When you adopt this College at 3rd level, you gain a set of stir the hearts of your allies in battle. You gain proficiency
nefarious skills. You gain proficiency with hand crossbows, with martial weapons and two musical instruments of your
heavy crossbows, and in two of the following tools: Disguise choice. Skalds often use war horns and other instruments
kits, Forgery kits, Poisoner's kits, or Thieves' Tools. that allow them to wield a weapon in their off-hand.
You also gain proficiency in Deception. When you make a You also gain proficiency in Performance. If you are
Charisma (Deception) check to hide your true intentions, you already proficient in Performance, you gain proficiency in
can treat a roll of 7 or lower on the d20 as an 8. your choice of either Acrobatics, History, or Persuasion.
Spellcasting
At 3rd level, you learn how to shape reality with music and
song, producing wondrous spells much as a bard does.
Cantrips.
You learn two cantrips from the bard spell list.
You learn a third bard cantrip when you reach 10th level.
Spell Slots.
The Skald Spellcasting table shows how
many spell slots you have to cast your bard spells of 1st-level
or higher. To cast one of these spells, you must expend a slot
of the spell's level or higher. You regain all expended spell
slots when you finish a long rest. For example, if you know
the 1st-level spell heroism and have a 1st and a 2nd-level
spell slot available, you can cast heroism using either slot.
Spells Known of 1st-Level and Higher.
You know three
1st-level spells of your choice from the bard spell list. The
Spells Known column of the Skald Spellcasting table shows
when you learn more spells of 1st-level or higher. Any spells
you learn must be of a level for which you have spell slots.
Additionally, when you gain a level in this class, you can
choose one of the bard spells you know and replace it with
another spell of your choice from the bard spell list, which
also must be of a level for which you have spell slots.
Spellcasting Focus. You can use any musical instrument
you are proficient in as a spellcasting focus for your spells.
Spellcasting Ability.
Charisma is your spellcasting ability
for your bard spells, so you use your Charisma when a spell
refers to your spellcasting ability. You also use your Charisma
modifier when setting the saving throw DC or making a spell
attack roll for any bard spells you know.
Spell save DC = 8 + your proficiency bonus
License, the Contributors grant You a perpetual, worldwide, royalty- Open Game License v 1.0a Copyright 2000, Wizards of the Coast,
free, nonexclusive License with the exact terms of this License to LLC.
5. Representation of Authority to Contribute: If You are contributing System Reference Document 5.1 Copyright 2016, Wizards of the
original material as Open Game Content, You represent that Your Coast, LLC.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins,
Contributions are Your original Creation and/or You have sufficient Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb,
rights to grant the rights conveyed by this License. Bruce R. Cordell, Chris Sims, and Steve Townshend, based on
original material by E. Gary Gygax and Dave Arneson.
END OF LICENSE
The Warlord
A strategic new class for the world's greatest
roleplaying game. Lead your allies to victory with
five Colleges of War to choose from depending
on your leadership style and philosophy:
Version 1.1.0
Created by /u/laserllama
Artist Credits: