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SERVANT & PRIVATE AREAS

B1. Hidden Staircase


A hidden door at the base of the tree that holds the
kitchen (B2) leads to a stairway inside the tree that
goes directly to the kitchen. The door can be opened
by locating and pressing the “lock” burl with a DC
12 Investigation or Perception check. The staircase is
primarily used by the gnomes who work in the kitchen
and is only dimly lit by a few small openings left on the
tree by woodpeckers. It is not particularly spacious, so
larger characters may encounter difficulty traversing it.
B2. Kitchen
Though relatively small, this room contains everything a
well-stocked kitchen requires, including a large fireplace
with a roasting spit, a warming oven built of brick, and
multiple cauldrons bubbling over the fire. The kitchen is
a bustling location during the day and evening but staffed
by only one (usually sleepy) gnome worker at night, on
call for any late-night orders.
A hand cranked wheel-operated dumbwaiter goes
directly from the kitchen to the Griffin’s Nest (C5).
The kitchen is connected by a covered walkway to the
Oakenlocks’ quarters (B5), by rope bridge to the main
hall (A3), by rope walkway to pantry (B3), by zip line to
the greenhouse (A5), by stairs to the brewery (B4), and
by rope and vine ladder to the apiary (B6).
B3. Pantry
Larger than the kitchen it serves, the pantry is full of
precariously stacked supplies, including:
• A larder of wooden shelves full of root vegetables, dry
goods, preserves, eggs, and meats
• Barrels of finished ale, wine, and the tavern’s own
special blend of honey mead, Gwynyn’s Blend
• Hanging racks of drying herbs
• Freshly harvested vegetables and herbs from the
greenhouse (A5) intended for that day’s use
This storage area is only accessible by a rope walkway
from the kitchen (B2) or by zip line from the brewery
(B4). The door is locked at night but open during the day
as workers are constantly going back and forth between
the rooms. The key is held by Gwynyn Oakenlock,
but the door can be unlocked with a successful DC 15
Dexterity (Thieves Tools) check.
B4. The Brewery
The brewery contains two large copper stills and a
multitude of wooden vessels and clay jars full of mead
and wine in various stages of fermentation. The air is
thick and heavy with the smell of yeast and alcohol, but
kept magically cool by Gwynyn Oakenlock. Slight wisps
of fog periodically waft through the room. The walls are
tacked full of scraps of parchment containing recipes
and lists of ingredients.
The room is kept locked, with a key held by Gwynyn,
but can be unlocked with a successful DC 16 Dexterity
(Thieves Tools) check. The brewery is connected by zip
line to the pantry (B3) and by stairs to the kitchen (B2).
SERVANT & PRIVATE AREAS
B1. Hidden Staircase
A hidden door at the base of the tree that holds the
kitchen (B2) leads to a stairway inside the tree that
goes directly to the kitchen. The door can be opened
by locating and pressing the “lock” burl with a DC
12 Investigation or Perception check. The staircase is
primarily used by the gnomes who work in the kitchen
and is only dimly lit by a few small openings left on the
tree by woodpeckers. It is not particularly spacious, so
larger characters may encounter difficulty traversing it.
B2. Kitchen
Though relatively small, this room contains everything a
well-stocked kitchen requires, including a large fireplace
with a roasting spit, a warming oven built of brick, and
multiple cauldrons bubbling over the fire. The kitchen is
a bustling location during the day and evening but staffed
by only one (usually sleepy) gnome worker at night, on
call for any late-night orders.
A hand cranked wheel-operated dumbwaiter goes
directly from the kitchen to the Griffin’s Nest (C5).
The kitchen is connected by a covered walkway to the
Oakenlocks’ quarters (B5), by rope bridge to the main
hall (A3), by rope walkway to pantry (B3), by zip line to
the greenhouse (A5), by stairs to the brewery (B4), and
by rope and vine ladder to the apiary (B6).
B3. Pantry
Larger than the kitchen it serves, the pantry is full of
precariously stacked supplies, including:
• A larder of wooden shelves full of root vegetables, dry
goods, preserves, eggs, and meats
• Barrels of finished ale, wine, and the tavern’s own
special blend of honey mead, Gwynyn’s Blend
• Hanging racks of drying herbs
• Freshly harvested vegetables and herbs from the
greenhouse (A5) intended for that day’s use
This storage area is only accessible by a rope walkway
from the kitchen (B2) or by zip line from the brewery
(B4). The door is locked at night but open during the day
as workers are constantly going back and forth between
the rooms. The key is held by Gwynyn Oakenlock,
but the door can be unlocked with a successful DC 15
Dexterity (Thieves Tools) check.
B4. The Brewery
The brewery contains two large copper stills and a
multitude of wooden vessels and clay jars full of mead
and wine in various stages of fermentation. The air is
thick and heavy with the smell of yeast and alcohol, but
kept magically cool by Gwynyn Oakenlock. Slight wisps
of fog periodically waft through the room. The walls are
tacked full of scraps of parchment containing recipes
and lists of ingredients.
The room is kept locked, with a key held by Gwynyn,
but can be unlocked with a successful DC 16 Dexterity
(Thieves Tools) check. The brewery is connected by zip
line to the pantry (B3) and by stairs to the kitchen (B2).

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