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9.

1 Current and Future Trends in Media and Disadvantages


Information
 Only a few students complete the course
1. Massive Open Online Content  The content given by foreign-based MOOC
may not be culturally aligned to other
In the concept of Distance Education, learning can students
happen even without being physically present with  Non-degree program
the teacher.
The Primary Goal of MOOC is to promote personal
With MOOC, the problem of interaction was given a enrichment, in terms of widening one’s knowledge
solution, even without being physically together, and connections.
educators and students were able to communicate.
2. Wearable Technology
Massive Open Online Course
Wearables are a new trend where people are given
 MOOC is an online course that encourages the convenience of literally wearing gadgets for
people to interact with one another in order multiple purposes.
to share knowledge.
 MOOC is a web-based distance learning This kind of technology has been around since the
program that is designed for the participation 1960s, used for cheating and gambling purposes.
of a large number of geographically dispersed
students. Latest Wearables

How does it work? Google Glass – developed by Google and it was


released in 2014. Inspired by usual glasses only it has
 It works when an educational institution parts for navigation purposes.
offers courses by building an online portal for
everyone to study.  It offers a number of features that were mostly
 The setting is like an E-classroom where all identical to smartphones: Time, Directions,
interactions are done via e-mail, chat, or photo and video capturing and sharing and
video. messaging.
 Attempt to entice to the public generally failed
MOOC Possibilities due to some reasons:
 The overly futuristic look was not
 There are no entry requirements, which received well by the public especially in
means you can enroll in one without the need the era of classic fashion.
to have formal education.  Why the need to have this tool when you
 It is not confined to only school purposes but can have the same features in
can be used at work. smartphones.
 Offers interaction either through peer review,
group collaboration, or automated feedback. Apple Watch – offers several convenient features that
 Availability of course providers ranges from are practically useful on a daily basis. This was created
local to the global level. by Apple company.

Purpose of MOOCs Apple Watch Default purposes:

 Higher Education  Showing time


 Workplace Connection  Can show directions
 Lifelong Learning  Messages
 Photos
Advantages  Voice command
 Activities like working out
 Low Cost
 Showing the span of time allotted to activities
 Can be done with work or during studying (timer)
 Accessible  Heartbeat rate
Apple wanted to make the people realize the value of  Interconnectivity is represented by different
wristwatches, which potentially forgotten because of means that are convenient for people like
the new forms of technology. photo and video sharing, e-mails, on-line
forums, social media, and others.
Benefits of Wearables  Gadgets as Bridges - The rise of smartphones
has made everything easier because every
 Physical activity and fitness monitoring
communication activity can be done basically
 Enhanced Social Networking
using this device.
 Personal Safety
 Healthcare Monitoring 9.2 Other Future Trends
 General increased wireless connectivity
According to the American Marketing Association and
Business Insider, the following are some of the
3. 3D (3 Dimensional) Technology predicted future trends that could happen:
According to Business Dictionary, 3D or three- 1. The growing consumption of digital media
dimensional model displays a picture or item in a overpowers other traditional media.
form that appears to be physically present with a
designated structure. Everyone will continue to be "digitized". Other forms
of media are being set aside for digital media. This is
These dimensions include width, depth, and height, true anywhere in the world.
which means these representations are more inclined
to reality. 2. The unstoppable growth of digital media
subscription (Video, music, print).
On the other hand, 2D or two- dimensional
representations only shows the height and width. People will start paying for media and internet
services via subscription. Companies and
3D also existed during the 1800s. organizations that have touch based on the digital
world have created different schemes as to how they
Stereoscopic Photography, a special motion picture
can make their subscribers pay for their videos, music,
camera that captured two perspectives that were
and advertisements. These schemes may even get
combined, realistic presentations were shown to
better through time as many people continue
people.
streaming.
3D Animations started to emerge in 2001.
3. Digital advertising in many internet platforms.
Kinds of 3D Technology
These native ads will continue to flourish as the big
 3D Display digital company brands like Google and Facebook
 3D Printing continue to perform well in revenues just on these
 3D Pens ads. While people continue to search and scroll
several times in one day, digital advertising will
4. Ubiquitous Learning continue to grow.

 Ubiquitous Learning is getting information that 4. The power to block ads will continue to
is readily available everywhere. Ubiquitous strengthen, giving choices to users.
learning can be defined as an everyday
learning environment that is supported by The quality of digital media services like streaming will
mobile and embedded computers and wireless be improved. This means that consumers have more
networks in our everyday life (Ogata et al. control over their decisions and preferences.
2009). It is aimed to provide learners with
content and interaction anytime and anywhere
(Hwang et al. 2008).
5. The next big platform will not be smart devices o Personal presentation through the
and virtual reality, it will be messaging apps. internet is more careful due to the ability
of the public to freely point out the flaws
According to Business Insider, smart glasses flopped, of an individual.
smart cars will not be used as platforms for any media  Participation in civic activities and
and virtual reality is still too early to achieve. So they communities
are predicting that messaging apps is to be the next o Finding and joining people with common
best thing. These apps are said to contain more interests and causes.
services that could cater to our information and  Ideologies and principles are being
communication needs. challenged and changed
6. TV networks will soon feel the pain of print media. o Ideologies are being challenged and have
been changing due to media exposure.
Although most households, especially those who do
not have access to the internet, still watch TV, a 2. Professional
growing number of people prefer digital viewing like
 Ability to start or have an online business
Netflix. It is then predicted that in the next three
o Starting a business in a relatively low-cost
years, digital viewing will overpower free TV.
due to the free advertisement through the
7. Power and wealth are concentrated on selected internet.
digital companies that have performed well.  Better economic opportunities
o Job acquisition is much easier due to the
As the entire world continues to be "digitized", the availability of online job searches and
digital companies will maintain their growing status. freelance jobs.
The power and wealth will still be theirs in the future.
3. Educational
Effects of the Trends
 Increased access to information
 These trends are both a positive and negative o Media devices provide access to free news
thing for society. and information. It also helps us gain
 Positive in such a way that it helps to ease our awareness of the global community.
way of living and helps us to develop skills as  Improved learning environment
a society. o Learning can be done through free or paid
 However, all of these technologies can online courses. Teachers can also use
complicate things due to the shift from technology to facilitate alternative
traditional walk-in processes to digital ways of learning.
doing things
10.2 Implications of Media and Information to
10.1 Implications of Media and Information the Society
on Individuals
1. Economic
1. Personal
 Advertising and Marketing of Goods and
 Increased social interaction and Services.
empowerment o Advertising and selling of goods rely on mass
o Connecting people by breaking socio- media to access their consumers. Mass media
cultural barriers. also helps these businesses to know the
 Change in daily routines needs and wants of the consumers.
o Using the internet for information,  Amplification of Trends
communication, work, and leisure. o Information from media helps influence the
 Changes in social skills buying behavior of consumers. The people
o Creation of new language variations to also become aware of global trends through
use in communication through the media.
internet.
 Learning and acquiring positive values and
behavior
2. Social  Media shows people what to think about
which can be a good source for creating
 More cohesive social units.
public and personal opinions on issues.
o Awareness of causes and societal issues
 Gauging judgment of different messages
creates groups and communities.
 Different angles to a story provide different
 Normalizing behavior and values
perspectives to the audience.
o People are influenced by what they see in
the media. In most cases, behavior and Negative effects
values portrayed in media are being
considered as normal.  Constant exposure to violence in media
affects the behavior and attitude of
3. Political vulnerable or easily influenced groups such as
children. This also desensitizes people into
 Influence on the public’s voting behavior.
thinking that the violence that they see is
o Media has a very big influence on a person’s
okay.
attitude and behavior towards voting,
 The media is used to sway people regardless
especially to who they are voting for.
of the truthfulness or validity of the issue and
 Influence on political policies and participation.
information.
o Through media, people get to share their
 Media increases racial and gender
comments and suggestions regarding
stereotyping due to priming.
government policies, thus helping the
 Losing cultural variation due to the increasing
government in knowing the needs of the
homogeneity of values and beliefs of people.
masses.

10.3 Media Effects


11.1 People Media
Media Effects is a term in media studies to refer to
the measurable effects and influences the media has People   
on individuals and society. Positive and negative  Considered as numerable individuals forming
effects of media can be both gradual or instant, a group.
short-term, or long-term. It also influences how we Media   
see the world.  Refers to the mass media which reach out to
the people in different places, in different
Factors for studying Media effects
social and economic levels, in different ages in
 Level of media consumption different educational background.
 Demographics People Media   
 Environment  This refers to individuals that are the sources
 Upbringing of information and are responsible for
 Values disseminating that information.
Effects of media according to studies  They may also be defined as credible
individuals in their respective fields to talk
 Emotional Effects
about their expertise and help the students
 Behavioral Effects
learn from people with firsthand experiences
 Psychological Effects
on a particular field or topic.
 Physiological Effects
 Socio-Cultural Effects How did Traditional Media has affected Filipinos in
 Cognitive Effects the past throughout the different eras?
Positive Effects of Media - Media & Self-esteem  Pre-Spanish Era – knowledge was passed on
through folk media and indigenous forms of
 Source: sites.google.com media.
 Positive effects
o Careers: Town crier,messenger,  Modern Era
community scribe.
o Careers: web designer, online
 Spanish Era – while education was limited to instructors, digital producers,
the elite, publication of books (i.e., Noli Me bloggers, animators, programmers,
Tangere and El Filibusterismo) and archivists, metadata analysts, data
newspapers (La Solidaridad) advanced the miners, user experience designers,
Propaganda movement which led to the call center agents, virtual assistants.
people’s revolution against Spanish rule.
Filipinos at that time did not have a common 11.2 People as Media vs People in Media
language. Only the elite spoke and
understood Spanish. Thus, communication People as Media   
was limited. Pen names were used to avoid  When a person communicates a certain
political oppression. message or action to another.
 Example:
o Careers: book writers, newspaper o When you post an opinion on an
writer, editor, publisher, copyreader, issue.
artist.
In this case, a person becomes a
 American and Japanese Era - During this era, media by also utilizing new media
major newspapers (i.e. Manila Times and and traditional media.
Manila Bulletin), radio broadcasting, and  Individuals serve as channels of
movies became available. Media was used for information. Traditionally, this is limited
propaganda by the government and other to folk media, writing, or creating a media
groups. artifact. With the advent of social media,
o Careers: book writers, newspaper
individuals have been empowered to not
writer, editor, publisher, copyreader, just create media artifacts but to give
artist, cartoonist, reporter, feedback, edit and add on to the media
producer, broadcaster. artifact.
 
 Post-war Era – the golden age of Philippine Characteristics of Social Media   
Journalism. Advertising, Communication  Individualized, builds profiles (includes
Education, and press freedom flourished in
personal details, pictures, likes)
this era.
 Connects with friends and people
o Careers: book writers, newspaper (includes referrals by other friends or by
writer, editor, publisher, copyreader, the site itself)
artist, cartoonist, reporter,  Uploads content in real-time
producer, media technicians,  Enables conversations (both private and
advertisers. public)
 Martial Law Era - Highlights of this era include  Provides tracking (history and threads)
the government takeover of media and the
press and the image engineering of the Formats and Examples of Social Media   
Marcoses in the name of nationalism.  Relationship or Social networks -
Facebook
 Post-EDSA Era - People Power brought
 Micro-blogging - Twitter, Instagram
greater freedom for Philippine media. During
this era, the new Constitution recognized the
 Special interest networks -Linkedin,
vital role of communication and information Pinterest
in nation-building. Press freedom influenced  Media Sharing - YouTube, Flickr
the growth in media careers.  Collaborative news -Reddit, Waze,
 Discussion Forums - Google Groups
 Group buying/merchant sites - OLX,  National News: uses the Filipino language
Groupon, Dealgrocer and is broadcasted nationwide.
 Virtual worlds - Farmville, World of  International News: is in the English
Warcraft, Secondlife, Minecraft language to give more detailed news from
  abroad.
People as Media: Impact     
 According to Ashok Lalla in “People as People in Media: Newspaper   
Media – The real power behind Social  We have the following examples of
Media”, Media is simply is the medium to newspapers in the Philippines: Philippine
transfer the message but it is the people Star, Manila Bulletin, Philippine Daily
that create the impact. Inquirer, and many others.
  o Newspaper Editorial writers write
People in Media    editorial articles, which centers on
 The people who work behind print, web, opinions on current issues. Writers
radio, television, and other types of such as Fr. Bell San Luis, Gemma
media. Cruz –Araneta, and well-known
 Example: personalities in different fields like
o A broadcaster in a television education, politics, economy,
network. social sciences, business, and
 All of the people in the media are others.
bounded by Media Ethics:  
o Media Ethics should be observed People in Media: Radio   
by media people so they should be  Characteristics
truthful, reliable, credible, fair, and o Most accessible channel to the
trustworthy in whatever they Filipinos
deliver in the different forms of o Uses local dialect per area of
media. broadcast
  o Acknowledged as a primary source
People in Media: Television    of news in the country
 Television Networks currently in the  Examples of Radio Stations in the country:
Philippines: ABS – CBN, GMA, TV5, CNN o AM Stations: DZMM, DZBB, DZRH
Philippines, etc.  o FM Stations: Yes Fm 101.1, Mellow
o Leading Newscasters in ABS-CBN 97.4
are Noli De Castro, Ted Failon, o Government Stations: DZRB Radyo
Korina Sanchez, Bernadette ng Bayan
Sembrano, Karen Davila, Julius  Announcers like Ted Failon, Noli De
Babao, and many more. Castro, and Mike Enriquez utilize radio to
o Leading Newscasters in GMA are give information to the masses.
Mel Tiangco, Mike Enriquez,  
Jessica Soho, Vicky Morales, and People in Media: Web   
many more.  Characteristics:
  o Already becoming the new media
Different types of Television News includes the for sources of news.
following: o It allows for more interaction with
 Local News: uses the language of the people by letting them get updates
region like Ilocano, Cebuano, etc., and, is via web portals, newsgroups, and
broadcasted only to its respective regional podcasts.
territory. o Provides text, audio, and video
information.
 Examples of News and Blog sources: Advantages and limitations of using social media
o News Sites: Rappler, Philippine in the following areas:
Daily Inquirer, ABS-CBN news,
iGMA TV
o Bloggers: CongTV, Heart
Evangelista, Laureen Uy, and many
others

11.3 Different Dimensions of Media People

In the area of Journalism and Print Media, Field


reporters are assigned to different areas to
gather information.

 Some News reporters are assigned in:


o Malacanang
o NCR 
o Local places
 News and Feature Writing professionals
write articles in pages such as:
o Sport page
o Business page
o Society Page

The Media and its Social Responsibility   


 Radio and TV Reporting, usually gather
information on different sites especially
the latest events.
 Print Media people are professionals in
the area of journalism who are trained to
prepare news guided by their code of
ethics and social responsibility.
 Radio and TV/Media Reporters are people
guided by their social responsibility in
giving truthful and accurate reporters and
information guided by the freedom of the
press.

11.4 Value of Media

Media satisfies our core needs, such as:   

 Relationships – sharing experiences and


emotions
 Diversion – entertainment and relaxation.
 Progression – career and financial status.
 Recognition – expressing opinions and
earning respect.
 Learning  – exploring the world and
keeping up-to-date.
reproduced in a printing process that is traditionally
mechanical.

Characteristics of Print Media   

 Distributed as physical copies.

 Published daily, weekly, monthly, or


quarterly.

 Highly dependent on text, graphics, and


images.

Examples of Print Media   

 Newspapers

A printed publication (usually issued daily or weekly)


consisting of folded unstapled sheets and containing
news, feature articles, advertisements, and
correspondence.

Production

 Gathering of stories
 Editing
 Lay-outing
 Printing
 Distribution and Circulation

Delivery

 Tabloids and Broadsheets

Message
12.1 Different Dimensions of Text Information  Highly informative
and Media  Mostly public affairs
 Entertainment, opinions, and ads
Text: defined by Merriam – Webster as original words
 Contains local, national and global events
of a piece of writing or a speech.
 Magazines
 Another definition “the words that make up
the main part of a book, magazine, A periodical publication containing articles and
newspaper, website, etc. illustrations, typically covering a particular subject
or area of interest.
 A simple and flexible format of presenting
information or conveying ideas whether  Production
hand-written, printed, or displayed on-screen. o Development
o Acquisition
Information: pertains to knowledge acquired about
o Copy-editing
things surrounding a person.
o Graphic design
Text Information: is about interpreting words in order o Proofreading
to generate knowledge o Printing
o Marketing
Print Media - The media primarily associated with o Distribution
text information. Media consisting of paper and ink –
 Delivery  Book design and Type-setting
o General interest  ISBN application and Barcode
o Special interest (Sports, games, etc) generation
 Message  Cover design
o Mostly entertaining  Proofreading
o Appeals to a more segmented part of  Printing
the society  Distribution
o Entertainment, opinions, and ads
o Delivery
 Flyers, Brochures, Posters
 Academic and highly formal
 A brochure  is an informative paper document language
for advertising, which can be folded into a  Uses a combination of texts,
template, pamphlet,  or leaflet . graphics, and images

 A flier is a small handbill advertising an event o Message


or product.
 Highly informative
 A poster is a temporary promotion of an idea,  Established knowledge
product or event put up in a public space for
mass consumption.  

o Production Advantages and Disadvantages of Text Information

 Writing Advantages
 Editing  Credibility in Print
 Design
 Portable/handy
 Proofreading  Flexibility in ads
 Printing
 Durable
 Distribution
Disadvantages
o Delivery
 Can be expensive
 Formal language  May not give a wide reach
 Uses a combination of texts,  Planning and advertising can take months
graphics, and images  Low-quality color reproduction 
o Message

 Informative 12.2 Formal and Informal Production,


 Marketing purposes Organization and Dissemination of Text
Information and Media
 Journals, Books
Formal and Informal Text Information   
 A journal is a scholarly publication containing
articles written by researchers, professors,  Text is available in different sources whether
and other experts. it is formal (news articles, published books,
newspapers, magazines, advertisements,
 A book is a written or printed work consisting research works, etc.) or informal (blogs,
of pages glued or sewn together along one personal e-mails, SMS or text messages,
side and bound in covers. online messengers, social media platforms,
etc).
o Production
o Formal text-based materials are
 Manuscript writing and
created and distributed by
quoting established institutions (such as
 Editing
publishing companies, news agencies,
etc.) and go through a rigorous  Sans Serif
process of editing or evaluation and
are usually governed by censorship of o Brings a clean or minimalist look to
the state. the text. This font is used for the clear
and direct meaning of text such as
o Informal text-based materials, on the road signage, building directory, or
other hand, come from personal nutrition facts in food packages. Also,
opinions or views on different issues, sans serif fonts give a modern look
processes, etc.  and are used primarily in webpage
design.
Text as Visual   
o Examples: Arial, Helvetica, Tahoma,
 Typeface (also called font, font type, or type) Verdana, Calibri
refers to the representation or style of a text
in the digital format.  Slab Serif

 A typeface is usually comprised of alphabets, o Carries a solid or heavy look to the


numbers, punctuation marks, symbols, and text. This font can be used for large
other special characters. When fonts are advertising signs on billboards.
installed on the computer, they usually come
in file formats such as True Type Font (.ttf), o Examples: Rockwell, Playbill, Blackoak
Open Type Font (.otf), etc.
 Script
 In the absence of images or drawings, the text
o Draws much attention to itself
is the easiest way of communicating with your
because of its brush-like strokes. This
audience. The use of various font types can
must be used sparingly and not be
express different emotions or meaning.
used in large body text. This font is
usually used in wedding invitation
cards or other formal events.
 Types of Typefaces   
o Examples: Edwardian, Vladimir,
Kunstler

 Decorative

o Caters to a wide variety of emotions


(such as celebration, fear, horror,
etc.) or themes (such as cowboys,
circus, holidays, summer, kiddie, etc.)
 Serif o Examples: Chiller, Jokerman, Curlz MT
o Connotes formality and readability in Publishing
large amounts of texts. This font is
usually used for the body text of  Involves writing, printing, and distribution of
books, newspapers, magazines, and text information through publications. 
research publications. Also, serif fonts
give a classic or elegant look when Publishing Stages   
used for title or heading.
 Development – Writing
o Examples: Times New Roman,
o The first stage of production.
Garamond, Baskerville
Depending on the type of text media,
publishers may buy or commission
copies from writers or hire a team of
writers to produce copies for them.
The process of writing often includes reception. This is also the time to
copy editing or proofreading by identify if the text media will be a hit
editors. After the copy is approved, it to the audience. 
moves on to the next stage.
 Production – Printing, Binding
o The written content will depend on
the type of information they want to o After the pre-production stage, the
disseminate. final copy is signed off by the
publisher after the final checking. This
 Magazines - entertainment, approved copy is called a "press-
lifestyle, etc. proof". The press-proof is the
 Books - fiction, nonfiction, approval of the publisher and a proof
educational, etc. of how the copy should precisely look
 Newspaper - news and once published. After receiving this,
entertainment then the copy can be printed.

 Pre-production – Editorial, Design, Sales, and o Binding is the process where all the
Marketing printed sheets or pages are secured
together and bound to a cover.
o The first step in the pre-production
stage is the editorial stage where the  Distribution - Distribution
copy gets edited. Some of the
activities in the editorial stage are o The final stage in the publication is
fact-checking,  matching the style of making the printed copies available to
the publisher, copy editing for the public. Printed materials could
grammar, and refining titles for the either be sold out or made available
headline. to the public for free.

o The next stage in the pre-production Organization of Text Information


stage is the design. It includes
 Paragraphs - this is defined from English
producing art for text, layout, and
books as a “group of sentences”, that is
specifying printing details for the final
driven by a “single idea or topic”.
copy.
o Narration, description,
 Producing art for text:
argumentation, classification,
Artworks, Illustrations,
compare and contrast, illustration,
Photographs, Charts, Tables,
definition, and process
Graphs
 Lists - are an enumeration of anything under
 Layout Design: Colors, Fonts,
the sun. this offers an easier way to
Cover Design, Layout per
remember ideas because unlike paragraphs,
page, Overall look of the
ideas are not so cluttered and not too wordy.
printed copy
 Tables - representations of data in a
 Printing specifications:
structured format, which is composed of
Typesetting, Dust jacket
columns and rows.
composition, Paper Quality 
specifications, Binding
method, and casing  
Dissemination of Text Information - Audience
o After the text media is finalized, It can Preferences Analysis 
be marketed to the audience. For
books, this stage will help in  Audience Analysis
identifying if the current format of
the book should be altered,
depending on the audience's
o A diverse number of people are o What techniques are used to attract
analyzed from their media and hold attention?
consumption habits. o What is the language used by the
writer?
 Demographic Analysis o What views are represented? Are
they balanced?
o Analysis of age, sex, and racial
o How might the message be
composition of a population.
interpreted in different ways?
 Disposition Analysis o What is omitted, slurred, or added in
the message?
o The mood or attitude of the audience
about the information given to them  
is analyzed.
 As a producer of text media and information,
 Knowledge Analysis we need to review the media and information
design framework:
o Assessment of the audience’s
awareness of the information. o target audience
o author or sender
  o key content,
o purpose
12.3 Reliability and Validity of Text Information o form/style
and Media and Their Sources Using Selection o format
Criteria
Selection Criteria in choosing Text Information
Primary and Secondary Sources of Information
 Relevance
 Primary Sources – text information are
firsthand and unedited. o The text information should ensure
that data are met in accordance to
 Secondary Sources – are edited and interpret the information seeker’s
materials. requirements.
Risks of checking the Validity and Reliability of  Authority
primary sources:   
o It is important to know if he/she is on
 The validity of the respondent’s responses the right track because the
 The validity of the interview transcript information is based on the expertise
 Biased statements and arguments of the right “person”.
Risks of checking the Validity and Reliability of  Timeliness/Currency
secondary sources:   
o The text information should focus on
 Questioning the primary sources updated information.
 Arguments without evidence
 Validity/Accuracy
Consumer and Producers of Text Information
o requires information criticism in order
 In our exposure to text media and to prove its worth.
information, we can either be a consumer or
a producer of content. As a consumer, these  Argument
are the questions that you need to ask with
regards to the content of text media and o important to observe how his/her
information: stand is justified by logical reasoning
and can be achieved through pieces
o Who or what institution is sending of evidence.
this message?
 Coverage  Leading

o ensures all relevant aspects are o Is the space between lines of text.
included. o Used to facilitate easier reading and
following for readers.
 Bias/Objectivity o Too much space in the text is tedious
to read.
o the information has to look at
possible topics that are omitted or  White/Negative Text
even added to practice transparency.
o Is the space between elements in a
composition.
o Dense or elements that are too close
12.4 Production and Evaluation of Creative Text-
to each other is difficult to read.
Based Presentation Using Design Principle and o It helps to create balance or leads the
Elements reader's eye from one part to the
next.
Design Principle and Elements   
o Assists to invoke elegance or a level
          These elements and principles are highly of communication.
beneficial in using text information in presentations.
Design Principles   
Design Elements   
 Contrast

o it is important to consider the


following such as size, color, and type.

o creates visual interest to text


elements. Contrast is achieved when
two elements are different from each
other. When you place a white text
Source: computerhope.com
on a very light yellow background,
 Font size, Style, Headings and Hierarchy contrast is not achieved and the text
will be difficult to read, but when you
o A Font is a specific type of typeface put a white text on a dark brown
(e.g Arial, Calibri, Times New Roman). background, contrast is created.
o A typeface is a particular style of type Contrast can be achieved in various
(e,g Arial, Calibri, and so on). ways, by joining the following
o A heading shows the organization of elements: large font with a small font,
the content, to break content into serif and sans serif, thin elements
chunks for easier digestion and with thin elements, cool color, and
understanding; it should be brief but warm color.
informative to serve as a cue for the
readers.  Alignment
o 10 pt. font size for the body is the
o the use of white or blank space
generally accepted size for reading,
should be observed and maintaining
anything smaller than this will be too
elegance should always be a must.
small for the average viewer to read.
o refers to how the text is positioned on
 Kerning
the page. This can be left, right,
o Is the process of adjusting the space center, or justified.
between individual characters.
 Repetition
o Used to achieve the balance between
characters (white space)
o a reminder is highlighted by the use  Emphasis
of different techniques in putting
more emphasis on the word/s or o Directing the eyes of the readers to
term/s. as a reminder of important what is important.
terms used.
o refers to the importance or value
o concerns consistency of elements and given to a part of the text-based
the unity of the entire design. content. When trying to make a point
Repetition encourages the use of of highlighting a message, you can
repeating some typefaces within the make the text bold, italicized, have a
page. When several typefaces are heavier weight, darkened or lightened
used on a page, it might distract the (depending on your background
audience and fail to communicate color) or enlarged.
what you want them to get from the
o "Does my document design draw
content. To strike a balance, do not
attention to what is important?"
also use just a single typeface for a
visual design product.

 Proximity 13.1 Different Dimensions of Visual Information


o means that words close to one and Media
another are perceived related. Also, Visual Information   
be due to font style and size given.
Distances of words on the slide. Visual: defined by Merriam – Webster is something to
look at such as picture, chart, or film, to make more
o refers to how near or how far are the appealing and easy to understand.
text elements from each other. When
two things are closely related, we Visual Information
bring them close together. Otherwise,
we put text elements far from each  is defined as a way of communicating which
other. For example, the main title and utilizes the use of visual images to exchange
subtitle are usually placed close to information.
each other.
 Visuals help people relate to ideas and
 Unity messages. It also helps in memory retention
and stimulates the imagination.
o achieved through repetition and
consistency. Sources of Visual Materials

o "Do all elements in my document Original Art


work together?"
o such as paintings, drawings,
 Balance watercolors, graphic art, prints,
sculpture, and architectural drawings
o Sense of harmony or equilibrium and plans fall under this category.

o "Are the parts of my document in Photographs


proportion to one another?"
o Images captured using a camera.
 Variety
o Images captured are embedded into
o The appropriate break from unity to the light-sensitive materials (film) or
add interest stored in electronic devices (sd cards,
computers)
o "Have I introduced design elements
to break the monotony?"
o include celebrations like birthdays, o Using visual materials can save time
graduations or victory party, historical and more convenient to use.
events like the inauguration of a
president, execution of heroic figure,  Helps in quick decision making
or graphical ruins of an ancient time.
o Simple yet extensive content that can
 Prints be easily understood.

o graphic art, etchings, engravings,  Popular


lithographs, woodcuts, mezzotints,
o Because it is enticing which can’t be
posters, trade cards artist’s prints,
boring like text information
computer-generated graphics, and
book illustrations. Disadvantages
 Moving Images  Costly
o A recording of visual images forming a o Most types of visual communication
moving picture. have a high production cost.
o Continous motion separated as  Complex/Ambiguous
frames 
o When not properly used, visuals can
o a restored video is a new format that be complex to the audience. It may
brings back the rich sources of also need to be repetitive since some
documentaries and newsreels in the information may be difficult for
past that are gone due to some others to understand.
reasons.
 Incomplete Method
Advantages and Disadvantages
o Visual aids sometimes need to be
Advantages used with oral communication to be
understood.
 Effective for an illiterate receiver
 Time Consuming
o helpful in providing knowledge to
those who can’t read or understand o Using visuals does not always mean
text or words. time-efficient, sometimes, oral
communication will be more suitable.
 Helps in Oral Communication
 Selective
o Ideas can be explained well with the
presence of visual information. o The use of this media is situational.
Not every audience prefers the sole
 Easy Explanation
use of visual communication.
o It provides illustrations that can be
easily understood compared to plain
text information. Visual Message Design
 Simple presentation Factors to  ensure that the relationship between the
design and the audience is harmonious:
o It can be aided and can be presented
easier through graphics, photos, and  Culture
others.
 Educational Ability
 Prevents Wastage of time
 Language of the audience
Visual Literacy and Message Design o The next step is gathering for
information by using credible sources
Message Design and by sorting the most important
- is the combination of all elements in order to create points.
messages and can be completed by mixing ideas.
o This is also where you decide on the
approach based on the demographics
and the information gathered. Will
Visual Literacy
the material be instructional,
 - is the learned ability to interpret visual messages informational, or motivational.
accurately and to create such messages. Thus,
 Creating Objectives and Structuring the
interpretation and creation in visual literacy can be
message
said to parallel reading and writing in print literacy. 
o Make the desired objectives. These
  In short, these two should properly be exercised
are what the intended audience
simultaneously in designing visual messages. These
should be able to accomplish after
two should be able to apply where literacy has to
the activity. Note that the objective
work with the right design.
must be SMART.

 Specific – Targeted outcome


13.2 Formal and Informal Production, after the activity
Organization and Dissemination of Visual  Measurable – Can be
measured after the activity
Information and Media
 Attainable – An objective
Visual Information Production Process    must have achievable results
 Results-Oriented – The
 Pre-production – where planning takes place. purpose of the objective
This is where brainstorming, research, and  Time-bound – must be done
conceptualization takes place. in a practical time frame

 Production – where the actual production of Production Process


the visual material takes place.
 Prototype
 Post-production – where the distribution and
implementation take place. o After the previous steps, do the actual
design.
Pre-production Process
o Remember to do the material as if it
 Identifying the target audience is the final output. Also, apply the
elements and principles of design.
o Knowing your audience will help you
narrow down what information you Post-production Process
need to discuss and focus on.
 Pre-test
o Always consider the demographics,
which is the statistical characteristics o A way of ensuring your material will
of the audience. Each demographic work before mass production and
demands a different kind of distribution.
approach.
o Done by asking a group of people for
 Example: Age, Gender, changes needed or improvements for
Religion, Ethnicity, etc. materials to save costly errors.

 Identifying the key message o Pre-testing Criteria (Bertrand, 1978)


 Attractiveness (Is the material o means being simple however,
attractive?) simplicity in the context is not
equivalent to the inability to provide
 Comprehension (Is the all necessary information in sending a
message clear and message.
understandable?)

 Acceptability (Are there


offensive words or visuals in  Comprehensive
the material?)
o seems opposite to conciseness but its
 Self-involvement (Does the main point is to ensure that all
audience relate to the necessary information is included in
material?) the presentation.

 Call to action (Are the  Convincing


audience affected the way
they should be?) o visuals have to be persuasive, it
should not just only grab but to
 Revise and Evaluate sustain the attention of making the
audience believe the visual materials
o After pretesting, consider the given without hesitation.
opinions in your revisions.
o Repeat the draft until you have           Visual Information can be highly useful in
achieved the criteria given in the next conveying messages in a more exciting and
slide. entertaining way but if these criteria will not be
considered, then it will be a challenge to use this kind
 Distribute of information and its advantages will not be fully
utilized.
o The final step of the process.
o The materials are made for
consumption.
o Distribution through the following 13.4 Basic design elements and principles for
channels: Web, Print, Videos and visual-based presentation.
Animations, Games.
Design Elements and Principles   

          These elements and principles are very dynamic


13.3 Reliability and validity of Visual and can be definitely considered in coming up with a
Information and Media and its sources using a good visual presentation.
selection criteria
Design Elements – Are the building blocks of visual
Selection Criteria for Visual Information    design. Components are responsible for image
creation, which may also function as indicators of the
LearnAlberta.com formulated a set of criteria in message.
assessing visual information:
 Point
 Catchy
o The simplest element in a visual
o it is the potential to grab the image and responsible for
attention of the viewers through emphasizing key ideas.
colors but remember not to be more
noticeable than the actual message.  Line

 Concise o Can be straight, bent, and irregular.


This may imply moods and tones even
in photos.
 Shapes look like they appear in real life.
Perspective is a learned meaning of
o Are lines enclose areas. Commonly the relationship between different
used in representing ideas because of objects seen in space.
the boundaries it can provide.
o

 Harmony
 Value
o It focuses on how all visual elements
o Are used in order to apply are held together. Should have a
appropriate lighting to the subject in common denominator why they exist
order to put depth and sense to the in the first place.
idea.
o Brings together a composition with
 Texture similar units. If for example, your
composition was using wavy lines and
o Exhibits the illusion of touch by
organic shapes, you would stay with
showing softness and roughness of a
those types of lines and not put in just
surface.
one geometric shape. (Notice how
 Color similar Harmony is to Unity - some
sources list both terms).
o Seen because of the light that reaches
objects, which are seen by the human  Unity
eyes. Without light, colors cannot
o Emphasizes “oneness” of all visual
exist.
elements to achieve this there are
o Divided into primary, secondary, and
things that should be done using the
tertiary colors: Warm Colors – Red,
same colors, shape sizes, and use of
Orange, and Yellow:  Cool Colors –
organized shifting of elements to
Blue, Green, and Violet
imply hierarchy.
Design Principles
 Movement
 Balance
o Arrangement of elements that implies
o Also called “equilibrium” which is "optical motion". 
observed in keeping the location and
o Images that suggest movements.
arrangement of elements in order.
There are other movements that have
o Distribution of visual weight
to be shown clearly in every graphic
 Symmetrical - equally
choice made by the presenter.
balanced design, one side is a
reflection of the other side o A visual flow through the
 Asymmetrical - One half is not composition. It can be the suggestion
proportioned to the other of motion in design as you move from
half. object to object by way of placement
 A feeling of visual equality in and position. Directional movement
shape, form, value, color, etc.  can be created with a value pattern. It
is with the placement of dark and
 Perspective
light areas that you can move your
o The principle used in order to make attention through the format.
elements in a two-dimensional
 Variety
perspective appear as if they are real.
o Principle opposes the idea of
o Created through the arrangement of
harmony and unity. Suggests that
objects in twodimensional space to
there could be variations of elements  Satellite receivers
in terms of placement or (Digital broadcasting)
representations.  Internet technology
(Internet technology)
 Contrast

o Offers some change in value creating


a visual discord in a composition. The
contrast shows the difference
between shapes and can be used as a  Podcast
background to bring objects out and
o Distribution of pre-recorded audio
forward in design. It can also be used
files to subscribed users. It can be
to create an area of emphasis.
accessed through the user’s computer
        These elements and principles are very dynamic or mobile device.
and can be definitely considered in coming up with a o Commonly distributed in series in
good visual presentation. which subscribed users follow.
o It gives users the freedom to choose
the content they want to listen to.

14.1 Different Dimensions of Audio Information  Recordings


and Media
o Distributed and contained in different
Audio Information    formats such as CDs, disks, and flash
drives. It is also used to support
Audio: is defined by Merriam – Webster as a term visuals in books, videos, and
relating to sound that is heard on a recording or flashcards.
broadcast.
o Examples
Audio Information: is about interpreting audio in
order to generate knowledge  Audio CD’s and DVD’s
 Cassette tapes
Audio-Based Media     Audiobook
 Vinyl and Digital Recordings
 Audio Broadcast
Audio-Based Media Programs   
o Method of distributing audio content,
commonly live, to its audience  News
through the use of radio waves and
other forms of technology. o among the most common programs.
 Analog Radio Broadcasting is Commonly featured in AM radio,
the most common type of radio news delivers daily local and
audio broadcasting. international news solely through
 AM – amplitude modulation audio.
 FM – frequency modulation
 Talk and Commentary
o Radio Broadcasting
o In this kind of program, hosts, and
 Another form of audio guests discusses issues that are
broadcasting. Utilizes relevant. The audience participates in
different forms of technology the discussion by calling and texting
for its distribution. the host.
 Some of these forms of
technology are as follows:  Feature and Documentaries
 Transmitters (Analog
o highlights educational and human
radio) interest stories. It presents facts and
stories creatively with the use of and used with Windows Media
narration, music, and sound effects. Player.

 Magazine Programs Advantages and Disadvantages   

o a type of episodic program which has Advantages


a specific category (science, sports,
etc.), has varied segments and can  Reach wider audiences
include discussions, interviews, and  Accessible and flexible
many others.  Low-cost
 Suitable for timely information
 Drama
Disadvantages
o features true-to-life or fiction stories
brought to life by voice actors, music,  Poor audience attentiveness
and sound effects.  Unsuitable for heavy and long information
that needs recall
 Musical  One-way communication
 Limited cues available
o commonly heard on FM radio, it
presents different musical genres  
according to the program theme.
Usually hosted by a DJ or disk jockey. 14.2 Formal and Informal Production,
Organization and Dissemination of Audio
Different Audio File Formats     Information and Media
 MP3 (MPEG Audio Layer 3) Audio Information Production Process   
o a common format for consumer  Pre-production – where brainstorming,
audio, as well as a standard of digital research, and conceptualization for creative
audio compression for the transfer content takes place. Some of the important
and playback of music on most digital factors to consider are as follows: Purpose,
audio players. Content, Demographic, Scheduling, and
Budget.
 M4A/AAC (MPEG-4 Audio/Advanced Audio
Coding)  Production – where the actual production of
the audio material takes place.
o an audio coding standard for lossy
digital audio compression. Designed  Post-production – where the distribution and
to be the successor of the MP3 implementation take place.
format, AAC generally achieves better
sound quality than MP3 at similar bit Pre-production Process
rates.
 Purpose
 WAV
o Sets the objectives of the program.
o is a Microsoft audio file format o These objectives are the ones
standard for storing an audio measured in evaluating the
bitstream on PCs. It has become a effectiveness of the audio-based
standard file format for game sounds, information.
among others. o Purposes: Entertainment, Education,
Information, Promotion.
 WMA (Windows Media Audio)
 Scheduling and Budgeting
o is an audio data compression
technology developed by Microsoft o Scheduling is a method of allotting
the proper period when the audio-
based material is to be produced, o Always check all the equipment
edited, and aired or released. before recording
o Budgeting is the allocating of o Observe proper pacing when
resources for the production phase, recording
this includes money, staffing, and o Add variety
equipment.
Post-production Process

 In this stage, the editors and the producers


evaluate, edit, and improve the content that
 Scriptwriting will be distributed and aired.

o The craft of writing script for  Audio-based media are also encoded into
production. Serves as the reference different formats (digital streaming,
for the people involved in the broadcast).
production and the backbone of the
 Distribute
production itself. Below are the tips in
making a script: o The final step of the process.
o The materials are made for
 Be Conversational – Content
consumption.
should be relatable and
o Distribution through the following
engaging as if you're talking
channels: live streaming, podcasting,
to a friend.
radio broadcasting, webcasting.
 Be Visual – The listeners
should be able to imagine
what is happening. 14.3 Reliability and validity of Audio Information
 Be Concise – Be direct to the
and Media and its sources using a selection
message as possible.
criteria
 Be Inclusive – Avoid using
jargon. Selection Criteria for Audio Information and Media   
o Scriptwriting: other tips  Relevance
 Use a linear structure o a selection criterion that ensures data
 Do not start with a are met in accordance to the
subordinate clause information seeker’s requirements. It
 Use contraction is important to look at the connection
 Spell out figures and symbols between one listens as to what he or
 Hyphenate letters when they she desires to know.
are to be read separately o When evaluating the relevance, ask
 Parenthesize pronunciation of the following questions:
commonly misread words  Does the information answer
 Repeat important information pertinent questions?
 Use uppercase when writing  Will the information
the script contribute to the audience’s
understanding of the issue?
Production Process
 Authority
 The audio script is finally executed.
o important to know if he/she is on the
 The hosts, technical staff, and other people in
the production plays an important role during right track because the information is
this stage. Below are some tips in production: based on the expertise of the right
“person”.
o Plan ahead o When evaluating the authority, ask
the following questions:
 Does the information come o the information has to look at
from the primary source? possible topics that are omitted or
 Is there any indication of the even added to practice transparency.
source’s connection with the Listening to opposing beliefs or
topic being discussed? opinions may trigger bias. The
challenge is how to listen to both
 Timeliness/Currency angles and asses them without
injecting one’s own personal
o focuses on updated information.
sentiments.
o When evaluating the
o When evaluating the Bias/Objectivity,
Timeliness/Currency, ask the
ask the following questions:
following questions:
 Does the media provide
 When did the issue start?
different points of view?
 When was the last update
 Are there any connections or
made?
relationships with the sources
 Is the information breaking or
that may affect the media’s
a continuing story?
coverage?
 Validity/Accuracy

o Active listening should also be


practiced in assessing audio
14.4 Basic design elements and principles for
information. Paying attention to every Audio-based presentation.
detail verifies the truthfulness of
Audio Design Principle and Elements   
what the speaker says.
Contains four important elements. These elements
o When evaluating the
when mixed together create a program that engages
Validity/Accuracy, ask the following the listeners:
questions:
 Do the other sources agree  Human Voice – functions as the facilitator
with the information between the listeners and the other elements
provided? of the audio-based medium. Gives the listener
 Did the information come not only the text but also the meaning of the
from an appropriate method text.
of data gathering?
 Can it be cited?  Music – communicates ideas and realities,
and emotions. It makes the audience feel the
 Argument atmosphere or the intent of the message.
o important to observe how his/her  Sound Effects – artificially created sounds
stand is justified by logical reasoning produced to enhance production.
and can be achieved through
evidence.  Silence - the absence of audio or sound.

 Coverage Other Elements

o ensures all relevant aspects are  Audio clip – a category of a bigger idea, which
included. It is important to look at this is a media clip. Audible segments of media
disadvantage. An active listener has that basically focus on random ideas like
to find ways in dealing with this nature, love, victory, and others.
problem and find other possible audio
 Earcon – short sound phrases that are used
sources that can potentially complete
mainly in computers to support computer
the listener’s desired information.
commands like starting up, shutting down,
 Bias/Objectivity opening windows, etc.

Principle of Sound Design


 Mixing - the combination, balance, and
control of multiple sound elements.

 Pace - Time control. Editing. Order of events:


linear, non-linear, or multi-linear.

 Transitions - How you get from one segment


or element to another.

o Types of transitions:

 Segue - one element stops,


the next begins ("cut" in film).

 Cross-fade - one element


fades out, the next fades in,
and they overlap on the way.

 V-Fade - The first element


fades to inaudible before the
second element begins.

 Fade to Black - V-Fade with


some silence between
elements.

 Stereo Imaging - Using the


left and right channels for
depth.

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