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Instructional Software Lesson Idea

Lesson Idea Name: Counting to 10 using random picture visuals


Grade Level/Content Area: Kindergarten
Content Standard Addressed: MGSEK.CC.4 Understand the relationship between numbers and quantities;
quantities; connect counting to cardinality
.

ISTE Technology Standard Addressed: 1.1b What would you like students to know and be
students build networks and customize their able to do by the end of this lesson: I would want
learning environments in ways that support the the students to know how to count to ten using
learning process. any objects that is randomly given.

What is the student learning goal for this lesson idea? The outcome that the students will achieve is
counting to ten by the objects that I randomly select in the eBook.

Selected Instructional Software Tool: EBook

Description of Software: audiobook

URL(s) to support the lesson (if applicable):

Type of Instructional Software:


☐ Drill and Practice ☐ Tutorial ☐ Simulation ☐ Instructional Game ☐ e-books/e-references

Features of this software (check all that apply):

☐ Assessment Monitoring/Reporting
☐ Allows teacher to create customized lessons for students
☐ Multi-user or collaborative functions with others in the class
☐ Multi-user or collaborative with others outside the class
☐ Accessible to students beyond the school day
☐ Accessible via mobile devices
☐ Multiple languages
☐ Safety, security and/or privacy features

TFrazier, 2021
Instructional Software Lesson Idea
Bloom’s Taxonomy Level(s):

☐ Remembering ☐ Understanding ☐ Applying ☐ Analyzing ☐ Evaluating ☐ Creating

How do you plan to implement this lesson and integrate the technology? Check all that apply:

☐ Teacher-led: There is no student voice and choice in the activities. Students are guided by teacher
direction and expectations. Learning activities are assigned to the student and mostly practice based.

☐ Student-Led: Students are given voice and choice in the activities. They may select the topic of learning
and/or determine the tool they will use to meet the learning goal. The teacher facilitates the learning as
the students direct their own learning processes.

☐ Problem-based and/or Publishable: Students are solving problems and completing projects to
demonstrate their learning. Additionally, the projects can be shared outside of the classroom. (Note: This
objective could be reached by displaying the project on the school’s morning newscast, posting the project
to the classroom blog, presenting it to another class, or publishing via an outside source.)

How will you connect this topic to students’ prior knowledge as you teach? This topic with connect
with the students’ knowledge by counting in general. Learning how to count anything that they see.

Describe a way to use this technology in a way that gets students actively involved in authentic
tasks and contexts? This will be a way and co- use and engagement. Due to the eBook gives a lesson
of the objects it gives the students a learning tool to use in the future. Also, by the students
partnering up to see the eBook on the touch screen devices

Lesson idea implementation:


The activity that will be planned in review how to count using random object and our fingers. I will
ask to raise your hand if you know how to count to twenty to start off. The whole class will then
count together twice just to allow the students to interact. I will make them aware of their goals by
saying we need to learn how to count when they are older and by counting as a group. I will then go
over rules of the touch screen devices that I will pass out as the students partner up. They will utilize
this by I will send the link of the eBook to the parents as a review or a portal if that’s available. The
teacher as myself will engage as much as I can and even going around the classroom counting how
many students we have or even classifying it by gender. The feedback from the students will be
asking about the objects I’ve shown and even getting to count by memeory without any help. I will
then conclude the lesson by letting the eBook play.

TFrazier, 2021
Instructional Software Lesson Idea
Universal Design for Learning (UDL) Reflection: This activity will support and enhance the learning
experience for the students by having an visual representation with counting numbers. This will be
engagement due to the fact at the beginning of the lesson the students are being engage by
counting the numbers together.

This activity will be an impact of the students learning as they will now be confident in counting using
physical object other than just counting out loud. When going over the eBook or even allowing them
partner up to share the touch screen devices. Also posting the link to the portal as a review will be
the implementing with the students.

TFrazier, 2021

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