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Extrude Command: Goutam Banerjee 9831631949
Extrude Command: Goutam Banerjee 9831631949
9831631949
Extrude command
You can add polygons to an existing mesh by extruding polygon faces, edges, or vertices. For
example, when you extrude a face on a polygon mesh the existing face telescopes inwards or
outwards as it creates new connecting faces on the sides of the extrusion.
Note: The Extrude options window (Edit Mesh > Extrude > ) is context sensitive. That is, when you
display the Extrude options window, only the options for the currently selected components (faces,
edges, or vertices) are displayed in the window.
Note: The Show Manipulator Tool, used in this task, appears only if Construction History is on.
To extrude polygon faces or edges
2. Select Edit Mesh > Extrude, click in the Modeling Toolkit or press Ctrl + E.
Goutam Banerjee
9831631949
An extrude node is created and the Show Manipulator Tool and In-View Editor appear.
Adjust the attributes in the In-View Editor to edit the extrusion. For more information about the
attributes, see Extrude Options.
Tip: You can set the precision for the Thickness, Offset, and Divisions attributes by selecting Edit >
Settings > Change Precision in the Channel Box. The In-View Editor uses the same precision settings
as the Channel Box.
2. (Optional) Extruding edges can make your mesh non-manifold. Use Mesh > Cleanup to fix non-
manifold geometry.
To extrude a vertex
2. Select Edit Mesh > Extrude, click in the Modeling Toolkit, or press Ctrl + E.
An extrude node is created and the In-View Editor appears.
The vertex extrudes along its vertex normal, creating additional faces for each face that shares the vertex.
3. Using the In-View Editor, adjust the attributes to edit the extrusion.
arches in buildings
knees and elbows in characters
curved sections of roads or tunnels
To extrude polygons in an arc or wedge shape