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Star Trek Tactics III 10-4-13
Star Trek Tactics III 10-4-13
CHARACTER CARDS
Original Text
© 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved.
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TABLE OF CONTENTS
DOSSIER: The Bajoran militia maintains a full fleet of sublight impulse ships
like Interceptor Five, used on protection and escort flights within the Bajoran
system. Though they can only carry light shields and phasers, the combat-
hardened Bajoran pilots make the most of their small craft, taking advantage of
their maneuverability and saving phasers until they can make full-power strikes
on critical targets. POINT VALUE: 25
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004
P.W.B. AJ’RMR
Their Secrets Are Our Weapons Once per game, Romulan, Soldier
choose a keyword possessed by an opposing ship. P.W.B. Aj’rmr can
use Outwit and Perplex, but may only target opposing ships with the
chosen keyword. Unseen Strike P.W.B. Aj’rmr can use Super Senses. If it
occupies hindering terrain, it evades attacks on a result of
REPAIRS WILL REQUIRE ACCESS TO YOUR - instead.
SYSTEMS (Support)
Team Ability: Romulan Star Empire Before the beginning CONFINED SINGULARITY PROPULSION SYSTEM
of the first turn, choose a keyword possessed by an opposing ship for (Running Shot)
all friendly ships with this team ability; damage dealt by ships using
this team ability to ships with the chosen keyword can’t be reduced
WAIT FOR THEM TO SHOW WEAKNESS…
to less than 1. Uncopyable.
(Penetrating/Psychic Blast)
Team Ability: Federation When a ship using this team ability is OBSERVATION MISSION (Stealth)
attacked by a ship with one or more action tokens, modify this ship’s
defense value by +1. Uncopyable.
LET’S HOPE OUR PHASERS ARE ENOUGH (Energy
Explosion)
DOSSIER: Once rulers of the Kazon Collective, the Kazon-Nistram remained SOUND TACTICS REQUIRE GREATER NUMBERS
aggressive as they fell out of power. Though their stolen Trabe warships seemed (Enhancement)
no match for the U.S.S. Voyager or other vessels in the Delta Quadrant,
the Nistrim were fearless in their raids, ever hoping to return their sect to
prominence. POINT VALUE: 50
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010
U.S.S. HATHAWAY
Federation
A FIGHTING SPIRIT (Willpower)
Underestimating Ensign Crusher When U.S.S.
Hathaway has exactly one action token, it can use Probability
QUICK REPAIRS (Support) Control. U.S.S. Hathaway can use Outwit, but only to counter combat
abilities.
SECRET STRATEGIES (Stealth)
RIKER MAY KNOW WE KNOW HE KNOWS (Perplex)
Team Ability: Federation When a ship using this team ability is Limited Warp U.S.S. Hathaway can use Hypersonic Speed and
attacked by a ship with one or more action tokens, modify this ship’s Running Shot. When it uses Hypersonic Speed, it must be given a
defense value by +1. Uncopyable. double power action instead of a power action.
REGISTRY: NX-01
CAPTAIN: Jonathan Archer THOUGHTS, T’POL? (Perplex)
DOSSIER: Enterprise was the first ship constructed by Earth capable of
traveling at Warp 5. Captained by Jonathan Archer, the ship set out on a mission
of exploration and diplomacy that became a legendary series of adventures,
not least of which the role Archer and his ship played in the “temporal cold
war” that played out across history--but often centered on Enterprise and the
22nd century.
POINT VALUE: 75
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013
HALIK RAIDER
Kazon
POINT VALUE: 50
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014
ASSIMILATED VESSEL 80279
Team Ability: Borg When a ship using this team ability hits an Borg, Klingon, Robot, Warrior
opposing ship, place 1 Assimilation token on the target.
Team Ability: Klingon Empire When an opposing ship KOs a GRAVITON LOCK ON TARGET (Plasticity)
ship using this team ability, other ships using this team ability modify
their attack values by +1 until the end of your next turn. Uncopyable. Assimilated Boarding Tactics Assimilated Vessel
80279 can use Blades/Claws/Fangs; when it does, after the d6 is
rolled you may choose to instead deal penetrating damage equal to
the number of Assimilation tokens on the target.
Bringing Light Into Darkness U.S.S. Stargazer can No Profit In Revenge When U.S.S. Stargazer is KO’d it
use Enhancement and Support. becomes an ultra-heavy object and friendly ships named Enterprise-D
can use Super Strength for the rest of the game.
Team Ability: Federation When a ship using this team ability is
attacked by a ship with one or more action tokens, modify this ship’s
defense value by +1. Uncopyable. NEBULA EXPLORER (Stealth)
Team Ability: Borg When a ship using this team ability hits an SPECIES 5618 IDENTIFIED (Running Shot)
opposing ship, place 1 Assimilation token on the target.
TRANSPORT BOARDING PARTIES! (Close Combat LET THEM FEAR OUR APPROACH (Charge)
Expert)
Not Our True Target When Relora-Sankur makes a ranged
combat attack and misses, it may immediately make a ranged
combat attack targeting a different ship as a free action.
Team Ability: Borg When a ship using this team ability hits an
opposing ship, place 1 Assimilation token on the target. COLONY DESTROYER (Energy Explosion)
Assimilation Tokens: When a ship would be healed, it
may instead remove 1 Assimilation token for each click of damage it You Are Not Worthy of Assimilation When Soong
would be healed. When action tokens are removed from a ship, roll a makes a ranged combat attack, you may remove an Assimilation
d6 and on a result of - , remove an Assimilation token. token from the target; when you do, the damage dealt by the attack
to the target is penetrating damage.
CAPTAIN: Lore
DOSSIER: When Lore discovered a rogue group of Borg who had developed HEAVY DEFLECTORS (Invulnerability)
independence from the Collective, he twisted them to his own goals--the
destruction of the Federation and the capture of his ‘twin brother’ Data. Naming
his captured Borg ship after his father-creator, Lore attacked Federation colonies
to lure the Enterprise and his brother into his trap. POINT VALUE: 200
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024
ASSIMILATION TARGET PRIME
Borg, Federation, Robot, Warrior
SURVIVE AT ANY COST (Outwit)
Team Ability: Borg When a ship using this team ability hits an Scavenged Borg Technology When Assimilation Target
opposing ship, place 1 Assimilation token on the target. Prime uses the Borg team ability, it may place the Assimilation token
on itself instead. When Assimilation Target Prime is hit with an
Assimilation Tokens: When a ship would be healed, it attack, you may remove Assimilation tokens from it and modify the
may instead remove 1 Assimilation token for each click of damage it attacker’s damage value by -1 for each removed Assimilation token.
would be healed. When action tokens are removed from a ship, roll a Fighting on the Run When Assimilation Target Prime
d6 and on a result of - , remove an Assimilation token. makes a ranged combat attack and actions resolve, you may move
it up to three squares.
Team Ability: Federation When a ship using this team ability is
attacked by a ship with one or more action tokens, modify this ship’s
WE WON’T GO BACK! (Pulse Wave)
defense value by +1. Uncopyable.
REGISTRY: NCC-1701-D
CAPTAIN: Captain Will Riker DEFLECTOR POWER FLUCTUATING, CAPTAIN
DOSSIER: In a parallel universe, the first incursion by the Borg crushed the (Energy Shield/Deflection)
defenses of the Federation and full assimilation began quickly. Three years later,
the Enterprise was one of the few surviving Federation ships, scavenging Borg
technology and using it to fight a losing battle against the invaders. Badly battered
and on the brink of destruction, “Assimilation Target Prime” was drawn to another
quantum reality, giving a desperate Captain Riker a chance at survival...
POINT VALUE: 100
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025
BIOSHIP BETA
Species 8472
BIOREGENERATION (Regeneration)
I HAVE ASSIMILATED THE KNOWLEDGE OF A Ruthless Efficiency When Queen Vessel Prime hits with an
THOUSAND WORLDS (Perplex) attack, damage dealt is penetrating damage.
Team Ability: Borg When a ship using this team ability hits an
opposing ship, place 1 Assimilation token on the target. TRANSWARP CONDUITS (Phasing/Teleport)
Assimilation Tokens: When a ship would be healed, it
may instead remove 1 Assimilation token for each click of damage it YOU WILL BE HELD FOR ASSIMILATION
would be healed. When action tokens are removed from a ship, roll a (Incapacitate)
d6 and on a result of - , remove an Assimilation token.
RESISTANCE IS FUTILE (Ranged Combat Expert) ASSIMILATE ALL AVAILABLE TARGETS (Pulse Wave)
Team Ability: Borg When a ship using this team ability hits an Assimilation Target Shields Draining When Cube
opposing ship, place 1 Assimilation token on the target. 138 hits with an attack, damage dealt is penetrating damage.
Assimilation Tokens: When a ship would be healed, it REMOVING TARGET HULL STRUCTURE (Blades/
may instead remove 1 Assimilation token for each click of damage it Claws/Fangs)
would be healed. When action tokens are removed from a ship, roll a
d6 and on a result of - , remove an Assimilation token.
POINT VALUE: 800/600/300
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100
TACTICAL CUBE 5651
ASSIMILATING TARGET RESOURCES (Steal Energy) Borg, Robot, Warrior
ELIMINATE TARGET RESISTANCE (Blades/Claws/ Assimilation Underway Cube 5651 can use the
Multiattack ability, but one of the actions it takes as a free action
Fangs)
must be an attack that targets a ship marked with an Assimilation
token.
DISPERSAL FIELD ACTIVATED (Super Senses)
Regenerative Plating Cube 5651 can use Toughness.