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/*

* This file is part of the AzerothCore Project. See AUTHORS file for Copyright
information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#include "Chat.h"
#include "Language.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "WorldSession.h"

using namespace Acore::ChatCommands;

class cheat_commandscript : public CommandScript


{
public:
cheat_commandscript() : CommandScript("cheat_commandscript") { }

ChatCommandTable GetCommands() const override


{
static ChatCommandTable cheatCommandTable =
{
{ "god", HandleGodModeCheatCommand, SEC_GAMEMASTER, Console::No
},
{ "casttime", HandleCasttimeCheatCommand, SEC_GAMEMASTER, Console::No
},
{ "cooldown", HandleCoolDownCheatCommand, SEC_GAMEMASTER, Console::No
},
{ "power", HandlePowerCheatCommand, SEC_GAMEMASTER, Console::No
},
{ "waterwalk", HandleWaterWalkCheatCommand, SEC_GAMEMASTER, Console::No
},
{ "status", HandleCheatStatusCommand, SEC_GAMEMASTER, Console::No
},
{ "taxi", HandleTaxiCheatCommand, SEC_GAMEMASTER, Console::No
},
{ "explore", HandleExploreCheatCommand, SEC_GAMEMASTER, Console::No
}
};

static ChatCommandTable commandTable =


{
{ "cheat", cheatCommandTable }
};
return commandTable;
}
static bool HandleGodModeCheatCommand(ChatHandler* handler, Optional<bool>
enableArg)
{
bool enable = !handler->GetSession()->GetPlayer()-
>GetCommandStatus(CHEAT_GOD);
if (enableArg)
enable = *enableArg;

if (enable)
{
handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_GOD);
handler->SendSysMessage("Godmode is ON. You won't take damage.");
}
else
{
handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_GOD);
handler->SendSysMessage("Godmode is OFF. You can take damage.");
}

return true;
}

static bool HandleCasttimeCheatCommand(ChatHandler* handler, Optional<bool>


enableArg)
{
bool enable = !handler->GetSession()->GetPlayer()-
>GetCommandStatus(CHEAT_CASTTIME);
if (enableArg)
enable = *enableArg;

if (enable)
{
handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_CASTTIME);
handler->SendSysMessage("CastTime Cheat is ON. Your spells won't have a
casttime.");
}
else
{
handler->GetSession()->GetPlayer()-
>SetCommandStatusOff(CHEAT_CASTTIME);
handler->SendSysMessage("CastTime Cheat is OFF. Your spells will have a
casttime.");
}

return true;
}

static bool HandleCoolDownCheatCommand(ChatHandler* handler, Optional<bool>


enableArg)
{
bool enable = !handler->GetSession()->GetPlayer()-
>GetCommandStatus(CHEAT_COOLDOWN);
if (enableArg)
enable = *enableArg;

if (enable)
{
handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_COOLDOWN);
handler->SendSysMessage("Cooldown Cheat is ON. You are not on the
global cooldown.");
}
else
{
handler->GetSession()->GetPlayer()-
>SetCommandStatusOff(CHEAT_COOLDOWN);
handler->SendSysMessage("Cooldown Cheat is OFF. You are on the global
cooldown.");
}

return true;
}

static bool HandlePowerCheatCommand(ChatHandler* handler, Optional<bool>


enableArg)
{
bool enable = !handler->GetSession()->GetPlayer()-
>GetCommandStatus(CHEAT_POWER);
if (enableArg)
enable = *enableArg;

if (enable)
{
handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_POWER);
handler->SendSysMessage("Power Cheat is ON. You don't need
mana/rage/energy to use spells.");
}
else
{
handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_POWER);
handler->SendSysMessage("Power Cheat is OFF. You need mana/rage/energy
to use spells.");
}

return true;
}

static bool HandleCheatStatusCommand(ChatHandler* handler)


{
Player* player = handler->GetSession()->GetPlayer();

char const* enabled = "ON";


char const* disabled = "OFF";

handler->SendSysMessage(LANG_COMMAND_CHEAT_STATUS);
handler->PSendSysMessage(LANG_COMMAND_CHEAT_GOD, player-
>GetCommandStatus(CHEAT_GOD) ? enabled : disabled);
handler->PSendSysMessage(LANG_COMMAND_CHEAT_CD, player-
>GetCommandStatus(CHEAT_COOLDOWN) ? enabled : disabled);
handler->PSendSysMessage(LANG_COMMAND_CHEAT_CT, player-
>GetCommandStatus(CHEAT_CASTTIME) ? enabled : disabled);
handler->PSendSysMessage(LANG_COMMAND_CHEAT_POWER, player-
>GetCommandStatus(CHEAT_POWER) ? enabled : disabled);
handler->PSendSysMessage(LANG_COMMAND_CHEAT_WW, player-
>GetCommandStatus(CHEAT_WATERWALK) ? enabled : disabled);
handler->PSendSysMessage(LANG_COMMAND_CHEAT_TAXINODES, player-
>isTaxiCheater() ? enabled : disabled);
return true;
}

static bool HandleWaterWalkCheatCommand(ChatHandler* handler, Optional<bool>


enableArg)
{
bool enable = !handler->GetSession()->GetPlayer()-
>GetCommandStatus(CHEAT_WATERWALK);
if (enableArg)
enable = *enableArg;

if (enable)
{
handler->GetSession()->GetPlayer()-
>SetCommandStatusOn(CHEAT_WATERWALK);
handler->GetSession()->GetPlayer()->SetMovement(MOVE_WATER_WALK);
// ON
handler->SendSysMessage("Waterwalking is ON. You can walk on water.");
}
else
{
handler->GetSession()->GetPlayer()-
>SetCommandStatusOff(CHEAT_WATERWALK);
handler->GetSession()->GetPlayer()->SetMovement(MOVE_LAND_WALK);
// OFF
handler->SendSysMessage("Waterwalking is OFF. You can't walk on
water.");
}

return true;
}

static bool HandleTaxiCheatCommand(ChatHandler* handler, Optional<bool>


enableArg)
{
Player* chr = handler->getSelectedPlayer();

if (!chr)
chr = handler->GetSession()->GetPlayer();
else if (handler->HasLowerSecurity(chr, ObjectGuid::Empty)) // check online
security
return false;

bool enable = !chr->isTaxiCheater();


if (enableArg)
enable = *enableArg;

if (enable)
{
chr->SetTaxiCheater(true);
handler->PSendSysMessage(LANG_YOU_GIVE_TAXIS, handler-
>GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
ChatHandler(chr-
>GetSession()).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, handler-
>GetNameLink().c_str());
}
else
{
chr->SetTaxiCheater(false);
handler->PSendSysMessage(LANG_YOU_REMOVE_TAXIS, handler-
>GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
ChatHandler(chr-
>GetSession()).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, handler-
>GetNameLink().c_str());
}

return true;
}

static bool HandleExploreCheatCommand(ChatHandler* handler, bool reveal)


{
Player* chr = handler->getSelectedPlayer();
if (!chr)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}

if (reveal)
{
handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_ALL, handler-
>GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
ChatHandler(chr-
>GetSession()).PSendSysMessage(LANG_YOURS_EXPLORE_SET_ALL, handler-
>GetNameLink().c_str());
}
else
{
handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_NOTHING, handler-
>GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
ChatHandler(chr-
>GetSession()).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING, handler-
>GetNameLink().c_str());
}

for (uint8 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)


{
if (reveal)
handler->GetSession()->GetPlayer()-
>SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0xFFFFFFFF);
else
handler->GetSession()->GetPlayer()-
>SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0);
}

return true;
}
};

void AddSC_cheat_commandscript()
{
new cheat_commandscript();
}

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