Prototype Example

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System overview and

Prototype Example
1. System Overview

2. Prototype
3.2.1. Software System
3.2.1.1. Unity3D Engine
Figure 3.2. Unity3D software for the building project
The Unity3D platform as a ground to build up the architecture. Unity3D is a multi-
platform for scripting, working with 3D virtual worlds. The version Unity 2018 will be
used in that system.
The Unity3D will use Visual Studio C Sharp as the main program language for
coding.
3.2.1.2. Steam VR plugin

Figure 3.3. SteamVR software is that the bridge between Unity3D and HTC Vive
system.
Steam VR is a virtual reality software system operates the HTC Vive with the
personal computer.
3.2.1.3. ARCore SDK for Mixed Reality

Figure 3.4. ARCore SDK developed by Google


ARCore is a software development kit developed by Google. ARCore allows
augmented reality applications to be built on Mobile. ARCore uses three key
technologies to integrate virtual content with the real world. Motion tracking allows the
phone to understand and track its position relative to the world. Environmental
understanding allows the phone to detect the size and location of flat horizontal
surfaces. Light estimation allows the phone to estimate the environment’s current
lighting conditions. ARCore SDK on Unity3D for building the project and create the
application for Android, the mobile phone use for ARCore is AR Zenphone Ares by
Asus.
3.2.1.4. Vuforia

Figure 3.5. Vuforia integrated on Unity 2018


Vuforia is released by Qualcomm in 2010. The main features of Vuforia are
recognition and tracking. It will recognition image, text, object. It will track for image,
marker, scene, object. It supports on Android, iOS and Unity Extension.
3.2.2. Hardware System
3.2.2.1. HTC Vive system

Figure 3.6. HTC Vive system for Virtual Environment reaction


HTC Vive system is a virtual reality headset developed by HTC and Valve
Corporation. The headset uses “room scale” tracking technology, allowing the user to
move in 3D space and use motion-tracked handheld controllers to interact with the
environment. HTC Vive will track wherever you are and whatever you do around 5
meters after setup.
3.2.2.2. Leap Motion device
Figure 3.7. Leap Motion is like small USB, that is the perfect jigsaw for whole VR
system, free-hand doctor use
Leap Motion is a small device that connects with a PC and enables users to
manipulate digital objects with hand motions. Leap Motion is developed by Leap
Motion, Inc. It is designed for hand tracking in virtual reality.
3.2.2.3. Asus Zenphone Ares

Figure 3.8. Asus Zenphone Ares with camera depth and motion tracking for Mixed
Reality
Zenphone Ares is developed by AsusTek Computer Inc., known as ASUS, is a
Taiwanese multinational computer hardware and electronics company was founded in
1989 in Taiwan. In that system, the role of Zenphone Ares is very important, it contains
motion tracking and depth sensor camera, the two hardware support for ARCore to
display. The application of ARCore after built will combine with Zenphone Ares to
operating.
3.2.2.4. PC
With Personal Computer has configured Windows 7 64-bit, Intel® Core™ i5-4590
CPU @ 3.30 GHz (4 CPUs), with memory, is 4096MB RAM and DirectX 11, the Video
Card is NVIDIA GeForce GTX 750 Ti with total memory 3720 MB. Display mode
1920 x 1080 (32 bit) (60Hz).
3.2.2.5. Aspire Switch 10 pad
Figure 3.9. Aspire Switch 10 pad for Display Augmented Reality
With Aspire Switch 10 pad, run on Window 10 32-bit, with Chipset Intel® Atom™
CPU Z3735F @ 1.33GHz (4 CPUs), Memory contains 2048MB RAM, with Video Card
onboard Intel® HD Graphics 1008 MB memory, this device can display 1280 x 800 (32
bit) (60Hz).

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