Flamme Rouge Rulebook PDF

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An 2-4 players

illustrated 30-45 min


rulebook age 8+

Rédacteur en chef: Asger Sams Granerud PARIS, MERCREDI, 6 JUILLET 1932 Prix: 5 centimes

The Great Race The Goal Line


In the cycling world, a red flag—Flamme
Rouge—signals the last kilometer in a Overview and Goal of the Game
race. It is a sign of the last stretch, and the Flamme Rouge is a fast-paced, tactical bicycle racing game
competing cyclists know to give their all! where each player controls a team of two riders: a Rouleur and
Gathered on the outskirts of Paris, cyclists a Sprinteur. The players’ goal is to be the first to cross the finish
from all around the world have arrived
to participate in a great race. Everyone
line with one of their riders. If more than one rider crosses
wants to ride underneath that red flag the line in the same round, the one who gets furthest across
towards fame and glory! Spectators are wins. Players move their riders forward by drawing and playing
bound to witness a true bout of stamina
and strategy. May the best team win!
numbered cards, which show how far each rider moves.

Components
• 4 Player Boards (1 per player colour) • 8 Cyclist Models • 21 Track Tiles (double sided)
(2 per player colour)

4 Rouleurs
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1 Start
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1 Finish
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• 190 Cards 4 Sprinteurs


7 Straight
120 Energy cards 60 Exhaustion cards
222 222 The 33 Phases
Milano

Granerud

The Phases
-Milano

Granerud

The
The 33 Phases
222 222
-Milano

Granerud

Phases
uuuuu
-Milano

Granerud
--Milano

Granerud
Asger
c c c c cg g g g g

Asger
D D D D Di i i i i

Asger

Energy phase (simultaneously)


Design:
STAGE
Asger
Firenze

Energy phase (simultaneously)


Design:
| Asger
p p p p ps s s s sf f f f f
Firenze

Energy phase
1. Choose rider, Draw cards
| Design:

(simultaneously)
Firenze

Energy phase
1. Choose rider, Draw cards
| Design:

2. Play and (simultaneously)


Recycle
Firenze

1. Choose rider, Draw cards


| Design:

2. Play and Recycle


Firenze

1. Repeat
3. Choose rider, Draw cards
2. Play and Recycle
3. Repeat
HHHHH

2. Play and Recycle


| sfu

3. Repeat
Movement phase k
J sfu

3. Repeat
e e e e eJ J J J J

Movement phase
J
bbbbb

sfu
t t t t tn n n n nq q q q q

Movement phaseforward
Jrep

1. Reveal all energy cards k


Lsfu

Movement phase
Jrep

1. Reveal all energy cards


Lsfu

2. Move all riders


L Jrep

1. Reveal all energy cards


2. Move all riders forward
L repO

1. Reveal all energy cards


2. Move all riders forward
End phase
O
K

e
L rep

2. Move all riders forward


End phase
Oqntm
O
K
O O O O OL L L L Lr r r r r
aaaaa

End phase e
HKqntm
O

1. Remove played cards


K

End phase
H qntm

1. Remove played cards


HK

2. Apply slipstream o
H qntm

1. Remove played cards


2. Apply slipstream
D

1. Assign
Removeexhaustion cards
qntm

3. played cards
Apply slipstream
abcgi
D

2.
3.Assign exhaustion cards
2. Apply slipstream
o

6 Soft turns
abcgi
D

3. Assign exhaustioncards
mmmmm

abcgi
DH

3. Assign exhaustioncards
abcgiD
Setup:
abcgi
KKKKK

Setup:
Setup: Setup:
Setup:

6 Sharp turns
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4 4 1 1 6 4
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Sprinter Rouleur Sprinter Rouleur Stage Reference


decks decks deck deck cards cards
Photo:
Photo:
Ossi Ossi
Hiekkala
Hiekkala

1
Setting up
Build the Track Form Rider Decks
Pick a stage card, and lay out the track tiles as Shuffle your sprinteur’s energy cards to form a deck
Building the track
The track tiles are a
depicted on it. , and place it on your player board face down identified with lower
For your first game: Use the Avenue Corso Paseo on its indicated space. Then, do the same for your case and capital letters in the
stage card . For all the tiles, use the sides marked rouleur’s energy cards . lower left corner, e.g.  a on
one side and A  on the other.
with lower case letters (abc…) as shown on the card Form Exhaustion Decks The start and finish tiles are
and in the picture below. Place all sprinteur exhaustion cards face up highlighted with yellow.
Pick a Colour within easy reach of all players. Then, do the same The start tile is also marked
Take a sprinteur and a rouleur model, their for rouleur exhaustion cards . with . At the bottom of the
matching energy cards, and a player board of stage card, there is a string
of letters that shows you the
your colour. correct order of the tiles.

Starting positions
The player who most recently
Avenue Corso Paseo
rode a bike (youngest if tied)
i
h g freely places their two riders
one at a time in any square
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u
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q t j f
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h 
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p FR_Card-backs_2015-07-23.indd 1 15.2.2016 16.20.35 FR_Card-backs_2015-07-23.indd 22
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g
m l

with a free lane, behind the


o n
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c d
a b

Start line. Continue clockwise


ud
| Design: Asger Graner

r s
tu
Setup: abcdef ghijklm nopqrs
222 222
222 222
around the table
i  until all riders
q t u have been placed.
p S

j 
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f 
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S R S

o n m l  k  Sprinteur R R

R S

a b  c d  e Rouleur
(both in player colour) a

Red player places their riders first. Black


player goes second. Blue player then joins
black in the 3rd square and takes the top
position, which had been left free.

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Square vs. Lane
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Squares are divided from each
other with thick white lines.
Each square has two lanes: left
The 3 Phases & right. One rider occupies
one lane. If a square is empty,
The race is played over several rounds. Each round has three phases: riders are
always placed
• In the Energy Phase players (simultaneously) draw 4 and play 1 card face down for one of their in the right
riders first, then the other. lane (which is Lane
• In the Movement Phase all played cards are revealed and riders move according to their card. marked with a Square
double line).
• In the End Phase the played cards are removed, then slipstreaming and exhaustion is applied.

2
1. Energy Phase 3. End Phase
all players simultaneously
1. Remove played cards
1. Choose rider, Draw cards Remove all played cards from the game.
Choose one of your riders Cards can be used only once per game.
(sprinteur or rouleur) and draw
four cards from his energy deck . 2. Apply slipstreaming
2. Play and Recycle Starting with the backmost pack of riders, move every pack that gains
3 5 6
Select one of the cards and play it slipstreaming one square forward.
face down next to the matching Pack: consists of one or more riders that have no empty squares between them.
rider’s energy deck. This card
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3.indd
015-07-2

Slipstreaming:
-backs_2
FR_Card

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• Check if there is exactly one empty square between two packs. The
value for this round. Recycle the FR_Rouleur_201
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rear pack is moved forward one square so that the two packs merge.
unplayed cards . Then, check if slipstreaming applies to this new pack. Keep going
When drawing cards:
through the rest of the packs.
3. Repeat • You cannot draw cards for your
After this, repeat steps 1. and 2. for • Riders may gain slipstreaming several times in one round.
second rider before playing
your other rider. When all players the card for your first one. You
have played a card for both their can look at your played card(s)
whenever you like. R R S
riders, proceed to the Movement
• If your energy deck runs out S S R R S
Phase. of face down cards, shuffle the Pack 1 Pack 2 Pack 3 Pack 4
recycled cards and place them
Recycle: place the card(s) face up back on your player board face Starting with the back­most
at the bottom of the matching pack move all applicable
down. Keep drawing until you packs in order. R S
rider’s energy deck. have four cards in hand. Pack 1 does not move, because S R R S
You may look at the recycled • If there are fewer than four it is more than one square
Merged Pack A Pack 4
away from Pack 2. Pack 2
cards at the bottom of your cards total in your energy deck moves because it is one empty
decks at any time, but not the (recycled & face down), simply square from Pack 3. The
face down cards. draw all cards. Merged Pack A moves because R S
it is one empty square from S R R S
Pack 4.

2. Movement Phase Thus, the riders in Pack 2 got


to move two squares, and Pack
3 got to move one square.
Merged Pack B

Turn all played cards face up. Starting The frontmost rider is the rider 3. Assign exhaustion cards
with the frontmost rider, move each closest to the Finish line in the If your rider is exhausted, take an exhaustion card matching your rider
rider forward the exact number of right-hand lane.
(sprinteur or rouleur) and recycle it.
squares on his matching card. A rider can move through other
riders, but cannot end their Exhaustion: A rider is exhausted if he has an empty square in front of him.
You can change lanes at no
additional costs. movement on them. If a rider Exhaustion cards:
would end his movement on a
• Are used exactly like any other energy cards with a value of 2.
A rider landing in an empty fully occupied square, he must
square must always be placed in stop behind it, in the first square
with a free lane. Give a matching exhaustion card to every rider that has an empty square in front of him .
the right-hand lane. An empty lane in front of a rider does not cause exhaustion–in a real life race the pack is
driving in the middle of the road, not in lanes.
FR_Rouleu

5
r_2015-09-

2
28.indd
8

FR_
Rou
leur
_2015-

R R S
09-28.i

R R S
ndd
90
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S R S R
16.07.59

S S R R S
15.2
.201
6 16.0
8.12

2 2
FR
_Spr

Blue sprinteur moves first (energy value 5). Red rouleur moves
5
inter
_201
5-09
-28.i

FR FR
nd

next (energy value 5). He would end up in a fully occupied square.


_S _S
d

pr pr
in in
55

ter_ ter_
20 20
15 15
-0 -0
9- 9-
28 28
.in .in
dd dd
90 90

He has to end his movement on the first square with a free lane.
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15 15
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01 01
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6 6
15 15
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3
27 27
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Additional Rules
Alternative Stages Ronde van Wevelg
Handicap
em
The track tiles are double-sided, which La Classicissim
R
a
H r
S
b
D e u
q
e
t
If you are introducing this game to new players,
Q

allow for very varied setups. There are consider adding a handicap:
N I P L n o
P H A
k j
s f
F
Lao b Haut Mon
c
a L
D
u
t c
tagmne g

Firenze -QMilano
k m
Setup: abcmg

6 suggested stages you can try, each


g fteqon Lj P jk I D H r
S u | Design: Anders

• All players that have already played the game can add 1
i N Frost Bertelsen
U
p R
| Design: Hans Lerche t e
P cgik D F s L ojmtu K
A eb Q RqN H o J
t Setup: n D d i s
H H G
L

with their own Stage card. Feel free to exhaustion card to both of their energy decks during setup.
g m
m c
a b
a
b c
K u f i
Setup: abcfimf
s et K G L H J
O L r p sdop R Q N U
| Design: Daniel
J

also create your own tracks!


e Skjold Pedersen

• Really experienced players can add an additional exhaustion


Granerud
| Design: Asger
O L rep J sfu
D H qntm K
Setup: abcgi

card to both of their energy decks.

Mountains
Mountains can help or hinder you, depending on how you handle them.
The road signs on the track tiles are a reminder of these rules.
There are two new road types that portray mountains: Ascents (all squares
with road edges) and Descents (all squares with road edges).
The Ascents add two new rules: S R R S S
First, in the Movement Phase: a rider starting on, moving onto or
going across any red Ascent square can never move more than 5 Slipstreaming: Red Sprinter does not move, because Blue Rouleur is
squares. A higher value card can be played, but its value is capped at on Ascent. Blue rouleur does not move, because he’s on Ascent and
5 and excess moves are wasted. cannot gain slipstreaming. Black Sprinter moves, because he is on
Descent and slipstreaming applies normally.
If the 6th or above move would allow the rider to enter the first square of
an Ascent, simply stop him on the last free lane before the Ascent starts.

Second, in the End Phase: a rider on an Ascent can never give nor
S R R S S
receive slipstreaming to or from other riders. 2 2
2 2
The Descents add only one rule: FR
_S
FR
_R
FR
_R
FR
_S

If a rider starts a turn on a blue Descent square, his card always


pr ou ou pr
in leu leu in
ter_ r_ r_ ter_
20 20 20 20
15 15 15 15
-0 -0 -0 -0
9- 9- 9- 9-
28 28 28 28
.in .in .in .in
dd dd dd dd
90 90 90 90

counts as a minimum of 5. A lower value card can be played, but its 15


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15
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Exhaustion cards are given as per normal rules.


01
6
16
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12
15
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01
6
16
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12
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value is always minimum 5. Slipstreaming is awarded as normal.

Reporters of Flamme Rouge


Designer Special thanks to
Asger Sams Granerud Michael Andresen, Anders Frost Bertelsen, Claus Eggert, © 2016 Lautapelit.fi
Mads Fløe, Hans Peter Hartsteen, Malu Harding Jensen, Urho Kekkosen katu 1
Art Director
00100 Helsinki, Finland lautapelit.fi
Jere Kasanen Hans Lerche, Max Møller, Jakob Lind Olsen, Mikkel Olsen,
Daniel Skjold Pedersen, Claus Raasted, Esa Ryömä, info@lautapelit.fi
Illustrator
Dennis Friis Skram, Troels Vastrup, Nikolaj Wendt www.lautapelit.fi
Ossi Hiekkala
4

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