Professional Documents
Culture Documents
Battle of Europe: Royal Air Forces
Battle of Europe: Royal Air Forces
Manual
Missions Description
Reference
1
Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
System requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
Game interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Appendix A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
Appendix B . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
Appendix C . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30
Appendix D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .63
2
Introduction
“Today I received a notification. They appreciated my experien-
ce and amount of hours, which I spent in the air, and as a result
I’m enrolled in the elite squadron of the Royal Air Forces.
Tomorrow we must leave Canada and reach our first dislocation.
I’m a little bit surprised by such a fast distribution, but I
should admit I was ready for that. Of course, it’s pity to leave
here home and friends, but it’s my duty – to make my contribution
in was against Nazism…”
3
and even planes fuselage from outside
- various camera effects (TV-camera emulation, camera trem-
bling during explosions, dynamic zoom)
- auto targeting
- intuitive interface with easy-to-change game controls
- options, which can be changed and saved for each pilot sepa-
rately
- keyboard and mouse/joystick controls (force feedback support)
4
System requirements
Recommended:
Pentium IV, 512+ RAM,
600 Mb HD for full installation,
AGP GeForce 3+ or ATI Radeon 8500+, 128 Mb RAM
Sound card
CD-ROM (Installation)
Windows 98 / Me / 2000 / XP
DirectX 9.0c
Installation
1. It is recommended to quit all applications before installation.
2. Place Battle of Europe CD into your CD-ROM drive and wait for a
few moments. The autostart installation screen will appear.
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Support
www.blackbeangames.com - support
6
Controls
Pitch Down = UP ARROW
Pitch Up = DOWN ARROW
Bank Left = LEFT ARROW
Bank Right = RIGHT ARROW
Yaw Left = A
Yaw Right = D
Throttle Up = W
Throttle Down = S
Gears = G
Fire Primary = SPACE BAR
Fire Secondary = E
Switch Weapon = Q
Bombs = 1
Rockets = 2
Torpedoes = 3
Avionics = I
Radar = R
Bomb View = B
Switch camera = C
Camera 1 = F1
Camera 2 = F2
Camera 3 = F3
Camera 4 = F4
Camera 5 = F5
Camera 6 = F6
Camera 7 = F7
Camera 8 = F8
Bonus Mode = CTRL
Manoeuvre Mode = ALT
Zoom = SHIFT
Bonus Weapon = R
Bonus Loop = Z
Bonus Immelman = V
Bonus Acceleration = F
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Game interface
Main screen appears each time after Battle of Europe starts.
Using this screen you can start a campaign (new or existing one)
or one of the single missions, change game options, open game’s
gallery, see credits, set nickname for your pilot or quit the game.
Main menu:
- Campaign is a set of mis-
sions – from the 1st till
the last fulfilled.
Different campaigns for
one pilot can be created,
saved and selected as well.
You can create new cam-
paign clicking on the
"New" button in the lower
part of main menu:
- Missions – the list of
missions being already fulfilled by current pilot. You can select
any mission to play it once more and earn additional bonuses
-Options – usual game settings: game, video, audio, controls
-Gallery – aircraft, rocket and ship models with description
Credits – list of game’s credits
-Pilots – list of available pilots (players). You can add or delete
your profile
-Quit – press this button to quit the game. In the dialog box con-
firm your decision with “Yes”
Campaign
Click the "Campaign" button to open the Campaign screen. On this
screen you can choose one of existing campaigns or start a new
campaign.
8
In the list on the left side
titles of all existing cam-
paigns are displayed. You
can select one of them,
start a new campaign or
delete selected campaign.
9
On the next screen you can
select one of the aircraft
available for current mis-
sion and read its parame-
ters.
Missions
10
The next screen is split
into 2 columns.
In the left column you can
find information about
historical background of
the current mission and
its objectives.
In the right column you can
see map of the battlefield,
which shows disposition of
your own and your enemy’s
forces.
Options
11
On the Game screen you can
change following options:
Difficulty level. Available
variants:
-easy
-normal
-hard
12
Antialiasing mode. Available variants:
-no antialiasing
-on, 2x2
-on, 3x3
Antialiasing improves the quality of a picture. Switch it on, if
your video card supports such mode.
13
On the Audio screen you
can change audio settings:
Hardware acceleration.
Available variants:
- on
- off
Hardware acceleration
improves sound’s quality. If your sound card doesn’t support this
feature, turn it off.
Audio quality. Available variants:
-from low to high
Set the quality of sound. The higher quality, the more resources
computer needs.
Max. number of voices: choose the number of voices, which your
sound card can support.
Master volume. Speech
volume. Music volume.
Engine volume. Effect
volume. Available variants:
- from low to high
With this group of options
you can set global volume
and volume for each type of
sound effect separately
(volume of speech, background music, plane’s engine, shooting and
blasts).
On the Controls screen you can change controls settings and defi-
ne default keys.
Mouse/joystick. Available variants:
-on
-off
Battle of Europe provides mouse or joystick support. If you want
to use one of these devices for playing, turn this option on.
14
Table of default keys or mouse/joystick movements.
Set desirable keys or mouse/joystick movements for different
actions. To do it, click the name of control you want to change and
then press the button, which corresponds to this control (or press
“Esc” to cancel”).
After all changes are done, press the “Apply” button to apply them
to the current game session. Note that the set of options is saved
for each player (pilot) separately.
Gallery
Press the “Gallery” button
to enter the Gallery. On
this screen you can find
graphical and text infor-
mation about the models of
aircraft and ships, which
are used in the game.
Aircraft
N° Aircraft Type Country
1. Bristol Beaufighter Fighter UK
2. Avro Lancaster I Heavy bomber UK
3. Hawker Hurricane Mk-1 Fighter/Interceptor UK
4. Mosquito B.Mk IV Serie II Fighter/Reconnaissance UK
5. Supermarine Spitfire Fighter/Bomber UK
6. Hawker Typhoon Fighter/Bomber UK
7. Messerschmitt Bf 109 Fighter Germany
8. Messerschmitt Bf 110 Fighter Germany
9. Dornier Do 217 Bomber Germany
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10. Heinkel He 111 Night bomber Germany
11. Focke-Wulf FW 190 Fighter / Bomber Germany
12. Junkers 87 Stuka Bomber Germany
13. Junkers 88G-1 Bomber Germany
14. Messerschmitt Me 262 Jet fighter Germany
15. Arado E.555-1 Jet bomber Germany
16. B-17 Flying Fortress Bomber USA, UK
17. F-80 Shooting star Fighter/Bomber USA
18. P-39 Aircobra Fighter/Bomber USA
19. Gloster Meteor F.Mk 8 Interceptor USA
20. Northrop P-61B Night fighter USA
21. North American B-25H Mitchell Light bomber USA
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Pilots
Press the “Pilots” button to open the Pilots screen. On this scre-
en you can create your pilot’s profile: choose a nickname for your
pilot and receive information about his statistics.
In the right column you can see statistics of the chosen pilot –
his nickname, parameter and high score.
Each pilot can have several campaigns.
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How to play: interface
and main controls
Game screen: devices and
indicators
18
Taking off, flying and landing
It’s very easy to control the plane in Battle of
Europe. The game features keyboard and
mouse/joystick control (you can change default
keys for this devices in Options).
Note: if you crash the plane during landing, you’ll have to start
the mission from the beginning even if you fulfilled all its
objectives.
19
Camera modes
You can also use the spyglass function: if you want to zoom
objects in, press Shift.
After loosing more than 75% of life the aircraft begins to smoke.
20
Scores: how to get and to
use them
Role of scores
21
Tips on scores earning
-completing a campaign for the first time, try to get as much sco-
res as possible. This will ensure your high score in your pilot’s
profile and unhide all bonus missions. But don’t be disappointed,
if you don’t manage to unhide all the missions for the first time.
-after you complete your first campaign, you can start a new one
(see the Campaign screen for further information) and complete it
once again. During the second campaign use the table in Appendix
C. It provides the tree of missions and information about amount
of scores, which you have to earn to enter different missions.
Using this table as a guideline, you can enter those missions,
which you haven’t completed before in your first campaign.
22
Scores indication
Scores are counted separately for each mission. After the mission
is completed, the game adds earned scores to the sum of scores you
earned before, and puts total sum in your pilot’s profile.
During the game you can control current amount of scores, using
scores indicator.
23
System of bonuses
Battle of Europe features a system of bonuses to encourage you
during various missions and make fulfillment of your campaign
easier.
There are several types of bonuses, which you can get:
-bonus weapon and life
-bonus maneuvers
-deadly bonuses (antibonuses)
First two types of bonuses make missions’ fulfillment easier and
quicker. The third type appears during the missions to complica-
te your task.
There are several types of bonus weapon, which will help you to
destroy those objects, which are quick and hard to target. They
also will be useful in those missions, in which the time of ful-
fillment is limited.
You can get:
1) super bullets (4x more powerful bullets) - Ctrl-Space to use
2) super bombs (4x more powerful) - Ctrl-Enter to use
3) self-guided rockets and torpedoes (3 km distance) - Ctrl-Enter
to use (note, that you should take aim very approximately)
Bonus maneuvers
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-follow aircraft in sight – Alt-Up to use
Deadly bonuses
When you pick up a deadly bonus, it takes 50% of your life away. So
be careful and try to avoid such bonuses during your flight.
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Dangerous! Following object is an antibonus: it takes 50% of your
life.
Bonuses indication
The first 4 types of bonus weapon are shown in game screen on the
left side with special icons and counters. Bonus No. 5 just increa-
ses level of life on the life indicator.
Collected bonuses are saved for the next missions. So, you can
spare them during easy-to-fulfill missions and then use them in
the last missions, which are very difficult and involve different
types of fights.
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Appendix A. Game strate-
gy: useful tips and
recommendations
Battle of Europe is an arcade game, which involves not only flight
skills, but also your strategy skills. You can achieve better
results, planning your actions during the missions and using the
tips below.
General tips:
-start with the easy mode – it will help you to receive skills
without stress
-if your computer is slow, decrease video settings on the Video
screen – it’ll be easier for you to fly and react on enemy’s actions
quicker and more effective.
-after you complete your first campaign, you can start the new
one and try to enter those missions, which you haven’t seen befo-
re. To do it, use the table from Appendix C and tips on strategy of
scores earning.
Strategy tips:
To receive different bonuses, shoot targets, which are not marked
as primary.
-you can also use already fulfilled missions to increase amount
of your scores and bonuses
-try not to waste all bonuses in the easy-to-fulfill missions.
Spare them for the last, most complicated missions
-bonus maneuvers can help you during severe fight with several
planes
-if you have definite period of time to destroy an object, a self
guided bonus missile can help you to fulfill the task in time
-don’t pick up deadly bonuses - they lower your life scores
when you notice, that deadly bonuses appear more often, it means
that you have collected maximal amount of other bonuses. Use
bonuses to get them again
-use secret aerodromes for recovering your equipment and life.
27
You can find them, using your radar – secret aerodromes are mar-
ked as a blue blinking point on it
-land on secret and primary airdromes very careful – if you
crash the plane, you’ll loose all your progress in the current
mission and will have to start everything from the beginning
-to land successful, don’t forget to decrease your speed as low as
possible
-make sure, that you have enough place for landing. Start your
landing in the beginning of the landing ground to have enough
place for braking
-flying close to the sea surface, note high waves – you can crash
your plane against them
-use Spyglass function to zoom different objects
-if you have to bomb an object, don’t forget to switch the bombing
view on (the “B” key)
-to fight with the ships successfully, fly to the ships from side
and as low as possible
-attacking a plane, don’t turn back at once after it has flied by.
Fly a little bit forward, and then try to attack again
-different camera modes can be helpful in various situations. Use
the first camera to free space from the plane. The second camera
allows you to look around. Shooting from turrets is easier with
camera No. 4. Using camera No. 5, you can look back. The sixth
camera opens wide view under the plane. Enjoy your plane‘s flight
with camera No.7. The eighth camera allows you to follow bombs,
torpedoes and rockets
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Appendix B. Game con-
trols (default)
Operational control
Gas: +/- Increase / decrease throttle
Left/Right Turnings
Up/Down Up and down (tangage)
Weapon, shooting
Space bar Primary weapon – shooting
Enter Secondary weapon – shooting / dropping
S Change secondary weapon (rockets, bombs, torpedoes)
View
F1 Pilot View
F2 free camera position
Left mouse button Orbit
Right mouse button Distance
F3 View from behind: default view
F4 For bombers: change gunner
F5 View from the front above
F6 Aero photo
F7 Animation (Film)
F8 Tracking
Shift Spyglass
Bonuses
Ctrl-Space Super bullets
Ctrl-Enter Super secondary weapon
Ctrl-Up Follow enemy aircraft (in cross)
Alt-Down Loop
Alt-Gas (hold pressed) Powerful acceleration
Alt-left, Alt-right Wing-over
Game interface
I Change device view
R Radar off / on
B Toggle bomb view
Other
Esc Pause, cancel mission and go to menu
Alt+F4 Exit
You can also use your mouse or joystick to play Battle of Europe.
Note, that the game supports force feedback.
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Appendix C. Missions tree
and description
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Mission 1 - "Supervision - tutorial"
Date: Wednesday, 17.07.1940.
Weather: scattered clouds
Type of the mission: tutorial with
elements of assault
Tips:
-just follow all the instructions attentively
Own aircraft: one of three fighters: Hawker Typhoon, Supermarine
Spitfire or Hawker Hurricane Mk I
Enemy forces: none
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could analyze the strength of the RAF, determine the speed and
efficiency that the RAF could deploy its squadrons, in other
words, Germany was testing the efficiency and strength of the
Royal Air Force and it was hoped that the Luftwaffe would destroy
the RAF in the air
Objective: the main object of this mission – own radar stations,
which must be protected against Luftwaffe bombers attacks. A
player must detect German aircraft near Dover in the South direc-
tion and fight with it. He also must destroy all bombers, allowing
minimum bombing.
Tips:
-try to understand how Ju-87 Stukas fire from their turrets. It
will help you to avoid being shot.
-destroy as many secondary targets as possible – you’ll receive
bonuses for that
-battle ships are not able to shoot in some directions. Knowing
this, you can avoid their hits
Own aircraft: squad, consisted of the following planes: either
Hawker Typhoon or Supermarine Spitfire or Hawker Hurricane Mk I
(depends on player’s choice)
Enemy forces: 3 bombers JU 87 Stukas and fighter escorts, each
consisted of 3 fighters Messerschmitt Bf109, German ships
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Tips:
-if you understand rules of fighters arrival, you will walk
through this mission quite easy
-fighters attack you while you destroy the bombers. Destroy the
fighters first, and then go on with bombers
-it is possible to get a bonus mission after this one. Shooting a
lot of fighters will help you to collect enough scores to get it
Tips:
-shooting with the turret, notice your plane’s behavior
-don’t forget to switch on the bomb view
-use rockets, if you ran out of bombs
-try to destroy as much enemy fighters as possible – it will make
the following mission more interesting and complicated
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Mission 4a - "Defence of London airspace"
Date: Sunday, 15.09.1940
Weather: rainy
Type of the mission: defence
Background information: massive
attacks on London by huge formations
of German aircraft. The first bombing
attacks on the city of London started
the third phase of the battle. Attacks
by massed formations of bombers never before seen in the skies
escorted by twice as many fighters brought the war now closer than
ever to the residents of the great capital. Heavy bomb concentra-
tions of the industrial factories and the dock areas of London's
"East End" turned the eastern entry to the city a huge fireball on
both sides of the river Thames.
Objective: the main object of this mission – own armament installa-
tions, which must be protected against Luftwaffe bombers attacks.
A player must meet German aircraft in the East direction, ca. 50 km
from London and destroy all bombers, allowing minimum bombing of
London city, factories and storage facilities.
Tips:
-your fighter flies faster, than bombers, so it can easily outrun
them. You can change throttle to stay behind them
-first destroy all the fighters and then shoot bombers
-don’t destroy blimps, otherwise you’ll loose scores
-if the bombers hit the plant 3-4 times, you will fail this mission
Own aircraft: 3 pairs Spitfires or another RAF fighters (user’s
choice)
Enemy forces: 5 waves by 3 bomber squads – each unit of attack for-
ces is escorted by 5 fighters
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the third phase of the battle. Attacks by massed formations of
bombers never before seen in the skies escorted by twice as many
fighters brought the war now closer than ever to the residents of
the great capital. Heavy bomb concentrations of the industrial
factories and the dock areas of London's \"East End\" turned the
eastern entry to the city a huge fireball on both sides of the
River Thames. Special attacks where undertook on British bases:
installations and airports.
Objective: this mission is similar with the mission 4a, but in this
case player must protect only London military airport against
Luftwaffe bombers attacks. To do it, a player must meet German
aircraft in the East direction, ca. 50 km from London and destroy
all bombers, allowing minimum bombing of own airport.
Tips:
-your fighter flies quicker, than bombers, so it can easily outrun
them. You can change throttle, to stay behind them.
-you can use self-guided rockets or powerful bullets to destroy
bombers much quicker
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must protect own aircraft against enemy’s aircraft. Peculiarity
of this mission: in its first part a player has no control over the
plane – he acts as a gun man, controlling only plane’s weapon. In
the second part of the mission plane’s pilot receives injury; a
player takes control over the plane. He must finish marine base
bombing, destroying it.
Tips:
-switch between turrets to shoot all the enemy aircraft
-do not forget to drop bombs in proper time
-be careful! Do not waste all the bombs. You’ll need them later
-after you receive aircraft control, destroy as more buildings and
tanks as possible. To do it, switch on the bomb view
-use torpedoes to destroy ships, but note, that they are seconda-
ry targets – just to get bonuses
Background information:
Messerschmitt Me 262 ("Schwalbe"),
the jet plane and with its 870 km/h
the highest-speed aircraft is ready
for its first test flight. 11000 m ceiling and four 30 mm cannons
make it really strongest fighter in the war! The project began in
1939, until now the machine is being developed and manufactured.
The first flight must be on July 18th 1942 near Augsburg.
Objective: a player must hi-jack the first Me-262 from proving
ground near Augsburg, reach the west continental European coast
near Calais and after that – one of British air-force base.
Peculiarity of this mission: it’s split into 3 parts. Each part has
its own weather conditions (from clear to bad) and time (nighttime
- daytime).
Tips:
36
-find the correct way to avoid enemy fighters
-it is not possible to use powerful acceleration bonus to fly away
-you may be attacked by enemy fighters, try to avoid them
-the next mission is a bonus-mission. To get it, destroy as much
enemy fighters as possible
Own aircraft: only over the Channel – fighter squad.
Enemy forces: up to 3 fighter squads Bf109 in different regions
and a lot of antiaircraft installations.
37
After that some another production installations where created.
Some attempts to interrupt them failed. New rockets, which alrea-
dy were produced are being hidden in the rocks, fjords, in artifi-
cial caverns and it is difficult to spot them.
Tips:
-flacks shoot in two ways. Try to destroy them, and they won’t
disturb you in the future
-if your run out of life and/or equipment, find a secret airdrome
-to get more interesting and complicated mission after this one,
destroy as much fighters as possible
Tips:
-think, how you can stop the train. You have neither bombs, nor
rockets, but it is possible to block the railway: just destroy a
38
truck on the railing
-don’t damage the train, otherwise you’ll fail this mission
if flacks disturb you, shoot them all
Tips:
-use maneuvers, rockets and bombs to complete your task within
definite period of time
-stop the train – then it will be easier to destroy the cannon
-be careful, antiaircraft guns on the cannon will shoot until you
destroy it completely
39
Mission 9 - "Assault on "Tirpitz"
Date: Sunday, 12.11.1944
Weather: overcast, fog
Type of the mission: assault
Tips:
-both torpedoes and rockets can be used to shoot the ship
-to avoid ships' antiaircraft guns, fly lower and from the ship's
side.
-use self-guided torpedoes (bonuses) to defeat ships
-earn enough scores to get bonus mission. To do it, destroy enemy
fighters and ships
-battle ships are not able to shoot in some directions. Knowing
this, you can avoid their hits
40
make murderous assault on Hitler at on of his residences. Hitler's
Eagle's Nest (Adlerhorst) on Koenigssee in Bayern.
Tips:
-use powerful acceleration to fly faster
-destroy all limousines with machine guns and rockets
-you may be attacked by Me-262s, try to avoid them
-destroy antiaircraft guns to earn bonuses and clear your way
41
Tips:
-first try to destroy flacks
-in the 1st episode destroy enemy fighters– this will defend own
bombers. Use powerful bullets to destroy jet fighters
in the 2nd episode strike Arados with self guided rockets – don't
forget, that Arado is very fast
-use briefing map and wide panorama view (F6) to look for Hitler’s
bunkers – they are marked with small flags, etc.
Own aircraft: 1 fighter (user’s choice) with an escort, one bomber
squad.
Enemy forces: 3 fighter squads, one squad of Me-262, several
secret planes (Arado), antiaircraft guns on the ship
Tips:
-dropping bombs and torpedoes, take into account submarines
speed, otherwise you’ll miss your targets
-if you have enough self-guided torpedoes, use them
42
Appendix D. Battle of
Europe fundamentals:
aircraft description and
characteristics
Hawker Hurricane Mk-1
Type: single-seated interceptor
Weight: empty weight 2 118 kg; max.
takeoff weight 2 994 kg
Dimensions: wingspan 12.20 m; length
9.59 m; height 3.96 m; wing area 23.93
sq. m
Equipment: eight Browning 7.7 mm
machine-guns with 2 660 rounds
ammunition
Country: UK
Producer: Hawker Aviation
Entered service: 1937
The Hawker Hurricane is a fighter, designed in 1930s and used
extensively by the Royal Air Force. Following traditional Hawker
construction techniques closely, it used a large measure of wood
and fabric for the wings and fuselage, with the engine and cockpit
area being aluminum-covered steel tubing. So by some measures the
design was a little bit outdated when introduced. But rather simple
construction of the plane was the main reason why it was ordered
into production – it was comfortable for service squadrons, which
were well experienced in working on and fixing wooden/metal pla-
nes like the Hurricane. Besides, it was cheaper, comparing with
Supermarine Spitfire, which was also used that time.
Soon this model of plane earned the nickname 'tin opener' for its
devastating effect on enemy tanks.
The main role of the Hawker Hurricane Mk-1 is its active usage in
Battle of Britain by the RAF. Hawker Aviation continued produc-
tion of the Hawker Hurricanes up until 1944. 14,000 Hurricanes
and Sea Hurricanes were produced.
43
Hawker Typhoon
Type: single-seated fighter-bomber
Weight: empty weight 3 992 kg; max.
takeoff weight 6 010 kg
Dimensions: wingspan 12.67 m; length
9.73 m; height 4.52 m; wing area 25.90
sq. m
Equipment: four Hispano 20-mm guns
with 140 rounds per weapon and two
454-kg bombs or eight 27-kg-rockets
or other loads like 205-litre drop tanks
Country: UK
Producer: Hawker Aviation
Entered service: 1941
44
Supermarine Spitfire
Type: single-seated fighter/fighter-
bomber
Weight: empty weight 2 994 kg; total
airborne weight (without external
loads) 3 799 kg; with external tank or
bomb and rockets 4 433 kg
Dimensions: wingspan 11.23 m; length
9.96 m; height 3.87 m; wing area 22.67
sq. m
Equipment: two 20-mm airborne guns Hispano Mk II per 120 rounds
and two 12.7-mm Browning machine-guns per 250 rounds plus one
227-kg bomb or two 113-kg bombs or eight rockets Mk IX
Country: UK
Producer: Supermarine
Entered service: 1938
45
Bristol Beaufighter
Type: two-seated attack fighter
against naval targets
Weight: empty weight 7 082 kg; max.
takeoff weight 11 441 kg
Dimensions: wingspan 17.64 m; length
12.71 m; height 4.83 m; wing area 47.13
sq. m
Equipment: four 20-mm nose guns and
one 7.7-mm MG on the back as well as one 750-kg or 966-kg torpe-
do or eight 27-kg rockets and two 113-kg bombs under the wings
Country: UK
Producer: Bristol Aeroplane Company
Entered service: 1940
46
Avro Lancaster I
Type: heavy bomber, crew of seven per-
sons
Weight: empty weight 16 783 kg; max.
takeoff weight 30 845 kg
Dimensions: wingspan 31.09 m; length
21.18 m; height 6.25 m; wing area
120.49 sq. m
Equipment: nine Browning 7.7 mm MGs;
one in FN.64 (under hull), two by two in FN.5 (nose turret) and FN.50
(aft turret) and four in rear turret FN.20 plus up to 9 979 kg bomb-
load
Country: UK
Producer: Avro
Entered service: 1942
The Avro Lancaster was World War II bomber aircraft with four
engines, made initially by Avro for the Royal Air Force. First
used in 1942, it was the main heavy bomber of the RAF, the Royal
Canadian Air Force, and squadrons from other Commonwealth and
European countries serving with RAF Bomber Command. The
Lancaster was primarily a night-time bomber; and it was not used
during the war for other duties than bombing. An important fea-
ture of the Lancaster was its extensive bomb bay, at 33 feet (10.05
m) long. Initially the heaviest bombs carried were 4,000 lb (1,818
kg) or for special targets the 21 feet (6.4 m) long 12,000 lb (5,448
kg) 'Tall Boy'.
Lancasters from the Bomber Command were to have formed the
backbone of Tiger Force, the Commonwealth bomber contingent
scheduled to take part in Operation Downfall, the codename for
the planned invasion of Japan in late 1945, from bases on Okinawa.
In 1942-45, Lancasters flew 156,000 operations and dropped
608,612 tons of bombs. 3,249 Lancasters were lost in action. Only
35 Lancasters completed more than 100 successful operations.
The greatest survivor completed 139 operations and survived the
war, to be scrapped in 1947.
47
Mosquito B.Mk IV Series II
Type: high speed daylight bomber
Weight: empty weight 5 942 kg; max.
takeoff weight 10 152 kg
Dimensions: wingspan 16.51 m; length
12.43 m; height 4.65 m; wing area
42.18 sq. m
Equipment: normal internal bomb-
load 907 kg
Country: UK
Producer: De Havilland
Entered service: 1941
48
Messerschmitt Bf-109
Type: single-seated fighter
Weight: empty weight 2 014 kg; max.
takeoff weight 2 767 kg
Dimensions: wingspan 9.86 m; length
8.74 m; height 3.40 m; wing area 16.16
sq. m
Equipment: one 20-mm MG FF/M firing
through the propeller spinner and
four 7.9-mm MG 17 on the nose back and
in the wings
Country: Germany
Producer: Messerschmitt A.G.
Entered service: 1937
49
Messerschmitt Bf-110
Type: two-seated heavy fighter
Weight: empty weight 5 200 kg; max.
takeoff weight 6 750 kg
Dimensions: wingspan 16.27 m; length
12.65 m; height 3.50 m; wing area
38.40 sq. m
Equipment: two 20-mm MG 151 and four
7.92-mm MG 17 in the forward fuselage
as well as one 7.92-mm twin-gun MG 81Z on rotary carriage in the
backward cockpit for defense backwards
Country: Germany
Producer: Messerschmitt A.G.
Entered service: 1939
50
Dornier Do 217
Type: four-seated night fighter/long-
range bomber
Weight: loaded mass 13 700 kg; airbor-
ne weight 19 780 kg
Dimensions: wingspan 19 m; length
(with antennas) 18.90 m; height 5 m;
wing area 57 sq. m
Equipment: hull nose overhead four
fixed 7.92-mm MGs 17, hull nose beneath four fixed 20-mm MGs
151, hull back \"Schrage Musik\" installed with four fixed 20-
mm MGs 151, which could fire at angle of 70 degree forward
upwards
Country: Germany
Producer: Dornier
Entered service: 1939
51
Heinkel He-111
Type: five-seated, medium-weight
night-intruder/pathfinder and cargo
glider midair towing aircraft
Weight: empty weight 8 680 kg; max.
takeoff weight 14 000 kg
Dimensions: wingspan 22.60 m; length
16.40 m; height 4 m; wing area 86.50
sq. m
Equipment: one 20-mm MG FF, one MG 131 and up to seven 7.9-mm MG
15/MG 81 as well as one 2000-kg bomb external and one 500-kg
bomb or eight 250-kg bombs internal"
Country: Germany
Producer: Ernst Heinkel Flugzeugwerke GmbH
Entered service: 1936
52
Focke Wulf Fw-190
Type: single-seated fighter and
fighter-bomber
Weight: empty weight 3 500 kg; normal
takeoff weight 4 300 kg; total airbor-
ne weight 4 840 kg
Dimensions: wingspan 10.50 m; length
10.19 m; height 3.36 m; wing area 18.30
sq. m
Equipment: two MG 151/20 with 250 rounds per gun, two 13-mm MG
131 per 475 rounds; ETC504 rack for one 500-kg bomb SC500
Country: Germany
Producer:
Entered service: 1941
53
Junkers 87 Stuka
Type: anti-tank aircraft
Weight: empty weight exactly 4 400 kg;
max. takeoff weight exactly 6 600 kg
Dimensions: wingspan 15.00 m; length
11.50 m; height 3.90 m; wing area 33.69
sq. m
Equipment: two BK 3.7-cm guns and one
7.92-mm MG 81 on rotary carriage plus
bomb-load, if the guns were not car-
ried under the wings
Country: Germany
Producer: Junkers
Entered service: 1938
The Junkers Ju 87 or Stuka was the most famous German dive bom-
ber in World War II, instantly recognizable by its inverted gull-
wings and fixed undercarriage.
The Stuka's design featured some innovative features, including
an automatic pull-up system to ensure that the plane recovered
from its attack dive even if the pilot blacked out from the high
acceleration, and wind-powered sirens on the wheel covers that
wailed during dives to scare its victims. More than six thousand
Ju 87s were built between 1936 and August 1944.
The Stuka was sturdy, accurate, and very effective, but also slow
and vulnerable to enemy fighters. The Germans learned in the
Battle of Britain that air superiority must be obtained before
ground attack aircraft could be effectively used. After the Battle
of Britain, the Stuka was little used in western Europe, but it
remained effective further south where Allied fighters were in
short supply (notably in the attacks on Crete and Malta), and was
used in vast numbers on the Eastern Front, although the steady
rise in Soviet airpower as the war progressed meant that Stuka
squadrons suffered very heavy losses.
54
Junkers 88
Type: three-seated night fighter
Weight: empty weight (typically) 9081
kg; normally loaded 13 095 kg, over-
loaded 14 690 kg
Dimensions: wingspan 20 m; length
(without radar) 14.54 m; with SN-2
16.50 m antennas; height 4.85 m; wing
area 54.50 sq. m
Equipment: (example in the picture)
four 20-mm MG 151, padded, 200 rounds per barrel
Country: Germany
Producer: Junkers
Entered service: 1939
55
Messerschmitt Me-262
Type: single-seated fighter to achie-
ve air superiority
Weight: empty weight 3 795 kg; loaded
mass 4 413 kg; takeoff weight 6 387 kg
Dimensions: wingspan 12.50 m; length
10.58 m; height 3.83 m; wing area 21.73
sq. m
Equipment: four Rheinmetall-Borsig
Mk 108A 3.30-mm guns per 100 rounds ammunition for the upper
twin and per 80 rounds for the lower twin; the weapons were gui-
ded on the target by the Revi 16.B or the gyroscopic viewing devi-
ce EZ.42; in addition, per one mount for 12 R4M air-to-air rockets
on the wing underside
Country: Germany
Producer: Messerschmitt
Entered service: 1942
56
Arado
Type: intercontinental jet bomber
Weight: takeoff weight 47 845 kg;
Dimensions: wingspan 23.66 m; length
19.2 m; wing area 140 sq. m
Equipment: bomb-load 4 000 kg
Max. speed 920 km/h; range 6 400 km
Country: Germany
Producer: Arado Flugzeugwerke GmBH
Entered service: 1943
The Arado Ar 234 Blitz was the world's first operational jet powe-
red bomber, built by the Arado company in the closing stages of
World War II. In the field it was used almost entirely in the recon-
naissance role, but in its few uses as a bomber it proved to be
impossible to intercept.
The only notable use of the plane in the bomber role was their use
in the attempt to destroy the Ludendorf Bridge at Remagen. The
aircraft continued to fight in a scattered fashion until Germany
surrendered on May 8th, 1945.
Some were shot down in air combat, destroyed by flak (sometimes
their own), or bounced by Allied fighters when they came in to
land. But most simply sat on the airfields waiting for fuel which
never arrived.
57
B-17 Flying Fortress
Type: heavy high bomber
Weight: empty weight 14 855 kg; max.
takeoff weight: 29 700 kg
Dimensions: length 22.80 m; wingspan
31.63 m; height 5.85 m; wing area 141.9
sq. m
Equipment: one bombing hatch for
maximum 5 800 kg bomb-load (stan-
dard load 2 724 kg)
Country: USA, UK
Producer: Boeing
Entered service: 1938
58
Gloster Meteor F.Mk 8
Type: single-seated interceptor
Weight: empty weight 4 846 kg; max.
takeoff weight 7 122 kg
Dimensions: wingspan 11.33 m; length
13.59 m; height 3.96 m; wing area 32.52
sq. m
Equipment: four Hispano 20-mm for-
ward fuselage guns with 195 rounds
per weapon
Country: USA
Producer: Gloster Aircraft Company
Entered service: 1944
The Gloster Meteor was the RAF's first jet fighter aircraft, intro-
duced into service only weeks after the Messerschmitt Me 262 in
August 1944. Originally the aircraft was to have been named
Thunderbolt, but confusion with the American Republic P-47 led
to a name change to Meteor. Versions of the Meteor remained in
front-line service for many years, and as a night fighter even
longer. There were 8 prototype models of this plane, the fifth pro-
totype was the first Meteor to fly, when it made its first test
flight on March 5, 1943. The first aircraft were delivered to the
Royal Air Force on July 12, 1944 and one was also sent to the US in
exchange for a Bell YP-59A Airacomet for comparative evaluation.
The Meteor Mk. I saw action for the first time on July 27, 1944
against the V1 Flying Bomb. The Meteor never saw aerial combat
against the Luftwaffe despite flying missions over Germany from
January 1945, using the Mk. III variant from bases in Belgium.
Production of the aircraft continued until 1954 and almost 3,900
were made, mainly the Mk. 8. The Meteor was also operated by the
air forces of Argentina, Belgium, Brazil, France, Egypt, Israel,
Syria and Sweden. Late versions, beginning with the F.8 in 1948
were the first British production aircraft to be equipped with
ejection seats.
59
F-80 Shooting Star
Type: single-seated fighter and
fighter-bomber
Weight: empty weight 3 500 kg; normal
takeoff weight 4 300 kg; total airbor-
ne weight 4 840 kg
Dimensions: wingspan 10.50 m; length
10.19 m; height 3.36 m; wing area 18.30
sq. m
Equipment: two MG 151/20 with 250 rounds per gun, two 13-mm MG
131 with 475 rounds per gun, ETC504 rack for one 500-kg bomb
SC500
Country: USA
Producer: Lockheed
Entered service: 1945
The P-80 Shooting Star was the first operational jet fighter
model used by the United States Army Air Force. The design was
conventional, an all-metal airframe with a slim low wing and
tricycle undercarriage.
The Shooting Star began to enter service in early 1945, and 45 had
been delivered before the war ended. That’s why it is possible to
say, that P-80 actually didn't see combat in World War II.
After the war production continued, although the initial order
for 5,000 was quickly reduced to 2,000 at a little under $100,000
each. They saw combat service in the Korean War, mainly the more
powerful F-80C variant.
P-39 Airacobra
Tipo: caccia e cacciabombardiere
Peso totale: 3.810 kg
Type: fighter and fighter-bomber
Weight: total weight 3 810 kg
Dimensions: length 9.20 m; wingspan
10.36 m; wing area 19.79 sq. m; height
3.61 m
Equipment: one 37 mm gun, four 12.7 mm
MGs; one 226 kg bomb
Country: USA
Producer: Bell
Entered service: 1941
60
The Bell P-39 Airacobra was one of the principal fighter aircraft
of American forces at the beginning of World War II.
The aircraft had very unusual design – it featured its Allison
engine mounted in the middle of the fuselage, just behind the
pilot, driving the propeller through a driveshaft passing betwe-
en the pilot's feet. The purpose of this was to free up space for the
heavy main armament, a 37 mm T9 cannon firing through the cen-
ter of the propeller hub for optimum accuracy and stability when
firing.
It is commonly believed that the Airacobra was used as a ground-
attack airplane by the Soviet Union; the lack of a turbo-super-
charger restricting it to low-altitude combat. In fact, it appears
that the Soviets did not use it for ground-attack, but instead to
provide top cover.
Top scoring Soviet aces Pokryshkin and Rechkalov flew P-39
until end of World War II, even when more advanced fighters were
available.
Northrop P-61B
Type: three-seated night fighter
Weight: empty weight 10 637 kg; max. overloaded 16 420 kg
Dimensions: wingspan 20.11 m; length
15.11 m; height 4.47 m; wing area 61.53
sq. m
Equipment: four 20-mm guns M2 with
200 rounds per barrel; backward tur-
ret with four Colt-Browning machine-
guns, caliber 12.7 mm, 560 rounds per
barrel
Country: USA
Producer: Northrop
Entered service: 1944
The Northrop P-61 called Black Widow was the first American
aircraft designed specifically as a radar-equipped night fighter.
The peculiarity of this model – the plane was designed to carry
the centimetric SCR-720 radar.
700 models of this plane were built to serve in the Pacific from
May 1944 onwards and over Europe from June.
61
B-25H Mitchell
Type: five-seated light bomber to neu-
tralize ships
Weight: empty weight 9 061 kg; max.
takeoff weight 16 351 kg
Dimensions: wingspan 20.60 m; length
15.54 m; height 4.80 m; wing area 56.67
sq. m
Equipment: one T13E1 75-mm gun with
21 rounds in forward fuselage, four 12.7-mm MG in the aircraft
nose, four MG pods on the sides of the forward hull, two MG in the
backward turret, two MG at the rear and per one MG on the middle
hull sides plus up to eight 12.7-mm rockets under the outer sur-
faces and up to 1 361 kg internal installed bombs
Country: USA
Producer: North American Aviation
Entered service: 1939
62
Credits
MAUS Software
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Igor Bozhko
Lead Artist
Juri Pazinich
Programming
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Andrey Ostroverkhov
3D Modelling
Dmitry Klevtsov
Oleg Shikaryov
Alexandr Palaguta
Maxim Matsyuk
Andrey Samoylov
Interface
Juri Pazinich
Textures
Jana Kiselyova
Dmitry Klevtsov
Oleg Shinkaryov
Maxim Matsyuk
Landscapes
Jana Kiselyova
Intro
Juri Pazinich
Oleg Shinkaryov
Music
Dirk Hinkelmann-Grueber
Evgeniy Militsa
Russian State Archive of Phono Documents
Audio
Dirk Hinkelmann-Grueber
Stephen Robert Taylor
Alexey Gritsenko
Texts
Ekaterina Yakovenko
Andrey Ostroverkhov
63
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Michael Kobets
3D Testing
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Testing
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Ekaterina Yakovenko
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64