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Role of M&S
Role of M&S
Simulation is transforming the way researchers think and explore and the way all
of us live. Simulation is now considered a third and extremely useful avenue of
scientifi c pursuit, along with theory and experimentation. It is used to gather
insight, validate models and experiments, train humans, support statistical
analyses, drive computer animations, control real - time processes, predict potential
outcomes,test and evaluate new systems, and support what - if analyses, among
others.
It is performed on computing platforms ranging from desktop computers to the
fastest high - performance parallel computers and even large - scale geographically
distributed systems. Armed with a broader range of studies, students, analysts, and
decision makers gain insight, become better informed, and reduce risk in their
analyses and decisions. Analysts and decision makers use simulation routinely to
support their analyses, predictions, and decisions. One cannot pass through a day
without encountering or at least benefi ting from the impact of modern uses of
simulation.
Simulation has a spectrum of usage patterns ranging from problem solving to
insight gathering under conditions of high uncertainty. Points along this spectrum
are defi ned by how much insight gathering is occurring and how much uncertainty
there is about the correctness of the simulation and the understanding of the
phenomenon being simulated. A simulation used in problem solving is generally
believed to be a proper representation of the phenomenon it was designed to
simulate. At the problem solving end of the spectrum, the simulation is a trusted
tool. A simulation used in gathering insight is, by contrast, more likely to be seen
as an incomplete and possibly incorrect model of the phenomenon that is being
studied. Because critical information about the phenomenon being simulated may
be lacking, the simulation is not assumed to be a proper representation of it. In
other words, problem – solving simulations have little to no uncertainty associated
with them, while insight - gathering simulations may have a great deal of
uncertainty associated with them. As
a result, users of problem - solving simulations generally trust them and don ’ t feel
a need to change them, while insight gatherers see their simulations as a part of a
learning process where the simulation itself will have to be adapted to meet new
requirements as insight is gained from previous incarnations and uses of the
simulation.
A simulation used for insight gathering may ultimately be thrown away once
its user decides all the useful insight to be gained has been learned. Problem –
solving simulations may stay in use for years.
In the following sections we discuss the use of simulations both in problem -
solving and in gathering insight. Because uncertainty plays such a signifi cant
role in differentiating problem - solving usage from insight - gathering usage we
also explore uncertainty and its effects before discussing simulation used for
insight.
Training Humans
Simulation is used extensively to drive training exercises. Soldiers, pilots,
operators of dangerous equipment, and others have used simulation - based
training for years. This use of simulation also refl ects problem solving. In this case
the simulation is considered valid and the training exercise becomes a “ Can the …
? ” or “ Does the … ? ” experiment where the relevant question is “ Can the trainee
perform function X? ” or “ Does the trainee know how to respond to condition
Y? ” Note that training is very similar to validating experimental data if we regard
the trainee ’ s responses as data. In both cases the simulation is used to measure
whether the data is within an acceptable margin of error. In the case of a trainee,
responses outside of the acceptable limits means the training has not yet
succeeded.